
Chelios |

Dracoknight wrote:When it comes to pathfinder i have the feeling that if you want to be a proper "tank" you need to go the route of a healer/supporter build.
Think a hopsitaler paladin or a cleric with good saves/hp/ac which is there as a force multiplier as they get ignored/takes the hits and recover their friendlies. In addition these kind of characters get their support naturally and could have damage in addition so they are not just a "healbot"
If we are to use MMORPG similarities you already have damage and healing "aggro" and enmity generation, but the "tanks" have the benefit of bypassing that logic with "hate generation" abilities and those kind of effects exsist in pathfinder but is rather reliant on Saves.
For supports: Shield Other, Bodyguard, Standstill, Combat Patrol and similar is other ways of being a annoyance.
Along these lines, my favorite PF tank has to be an Oradin (an oracle/paladin, for those not keen on the lingo), particularly with Hospitaler and VMC Cavalier (Order of the Stars.)
The oradin has the advantage that even if they're being ignored, they continously and passively soak team damage. I recognize this isn't much use for the OP since he stated he dislikes playing LG characters (though I tend to think people that dislike paladins just haven't seen a paladin played well or have draconian DM's who are constantly out to make the paladin fall for some reason.)
ty guys, but i don't like divine classses, i want to build a character who is not a tank at this point but someone who helps other party members and punishes enemy.

Dracoknight |

Well depends on what kind of "help" you want to be.
A buffer? Then the non-divine way is the way of the bard.
Prevental of damage? Quite possibly you would play something which can control the battlefield by making walls, pits etc. or preventing the enemy from moving.
Could possibly go Cavalier with "Order of the dragon" or go as a halfling with the helpful setup and just "aid another" your mates as you go.
For martials you could have the Bodyguard line, the combat patrol + stand still setup, or barbarian with the rage power that make diffecult terrain so they cant charge your backline.
And then you have to decide what you want as your focus:
Your team, your enemies, a hybrid, or just the surroundings?
Thats why its a bit of a shot in the dark as you wanting you help party members and punish enemies basically means the same to me as you want to cast spells and look shiny. There is just so many ways you could do either.

Alex Mack |

ty guys, but i don't like divine classses, i want to build a character who is not a tank at this point but someone who helps other party members and punishes enemy.
The Armor Master Handbook has the Yojimbo Archetype for the Samurai Class. It's hard hitting, tough (high AC+Resolve) and can buff your allies with Bodyguard and the Order of the Dragons Challenge bonus.

xDemoquinx |
Barkskin is a standard action. That being said, it's 40 minutes per pop at 4th level, so I'd hardly consider it "prebuffing" material as much as "predungeon" material like Mage's Armor.
Quote:I'm more of a fan of action economy issues. If I spend the first round of combat doing something like Barkskin, then the combat is over before I deal a point of damage. So I go with static AC that doesn't require buffs over anything that requires an action.Then why are you delaying Flying Kick?!?!?!? Why are you delaying fast movement progression to use it better?!? Why are you shying away from more ki points? Why are you moving away from Swift Action SR to be an impenetrable fortress of damage?
Just because you prefer to get some extra AC from a shield rather than spending a standard action once every two hours to prebuff?
As noted, the Jabbing Striker as a pure monk, for example stands at 37 AC at level 12 before haste or other spells, which is 60% damage avoidance vs. CR 15 bosses or 80% avoidance vs. CR 12 mooks, and a considerable chunk of it is touch AC to boot.
And on the flipside, you are looking at 65% accuracy vs. CR 15 bosses or 80% vs. CR 12 mooks, and this is again before you add haste or spell buffing of any kind.
And it hits like a damn truck.
Putting fighter levels in there for a shield is not a good idea.
Can you post your monk build? I am interested

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A tanky character I have in the works is a savage barbarian/savage technologist barbarian. It keeps most of the offensive capabilities of a barbarian without the drop in AC. I don't expect it to be scaling quite as quickly as some of the other builds mentioned, but I expect it will at least be entertaining. (Plus there may be something I'm missing that could help with the scaling.)
Key points with regard to defenses:
Dex increase instead of Con increase - Dex to AC boost
No -2 AC while raging, meaning immediate benefits from Beast Totem
Scaling bonuses do Dodge and Natural Armor
Superstition and Guarded Stance rage powers

Devilkiller |

For your purposes I think a Bard or Skald could work well. A Bard/Skald can use a shield for high AC and or decide to defend via Mirror Images and later Dance of a Hundred Cuts. Mirror Images combined with decent to high AC can be a very strong defense against many monsters. My tanky Bard had 4 levels of Paladin, but performed OK against Neutral foes (Deliquescent Gloves and Bane Baldric help a lot for damage output)
These PCs can also be good at debuffing. I personally like the Blistering Invective spell. Add a Cruel weapon and you’re not likely to get hit a lot in melee. If you focus on it you can even be a half decent summoner since the buffs you generate can make your weaker than normal summoned monsters perform a little better. Of course the same goes for melee PCs in the party or monsters summoned by other PCs.
The Bard works for most parties. With the Skald you might want to check what the other players are planning on to verify if they'd ever accept your raging song.

master_marshmallow |

By RAW Steelblood can't take the advanced armor training feat as it has no fighter levels. Unless you interpret the following line as it counting as fighter:
This ability stacks with the fighter class feature of the same name.
If it stacks with fighter levels for the purpose of the ability, then you have fighter levels for the ability.

Dragonchess Player |

Battle host occultist can work pretty well: Focus on Str/Int/Con (probably in that order), pick up a trait that adds Diplomacy to your class skills, and start with full plate/stoneplate, o-yoroi, or tatami-do for your Panoply Bond item and the Transmutation implement school; high Str (possibly boosted by the Transmutation resonant power) plus lead blades and the Legacy Weapon/Size Alteration focus powers allow you to hit hard, high AC from your "free" masterwork heavy armor, 4 + Int mod skills (and an Int-based caster) give you ranks to invest in social skills. Either at 2nd or at 10th, take the Divination implement school (Third Eye is that good once you hit 5th-7th level; as well as Sudden Insight allowing re-rolls); select magic vestment as your 3rd-level Transmutation spell to boost AC.

Chess Pwn |

Alex Mack wrote:If it stacks with fighter levels for the purpose of the ability, then you have fighter levels for the ability.By RAW Steelblood can't take the advanced armor training feat as it has no fighter levels. Unless you interpret the following line as it counting as fighter:
This ability stacks with the fighter class feature of the same name.
It doesn't They have different level tracks. All it's saying is if you have armor 1 from bloodrager and armor 1 from fighter that these abilities "stack" to give you armor 2.

Alex Mack |

master_marshmallow wrote:It doesn't They have different level tracks. All it's saying is if you have armor 1 from bloodrager and armor 1 from fighter that these abilities "stack" to give you armor 2.Alex Mack wrote:If it stacks with fighter levels for the purpose of the ability, then you have fighter levels for the ability.By RAW Steelblood can't take the advanced armor training feat as it has no fighter levels. Unless you interpret the following line as it counting as fighter:
This ability stacks with the fighter class feature of the same name.
This was my thinking as well...