[FAQ Request] Invulnerable Rager and Increased Damage Reduction


Rules Questions

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CWheezy wrote:
Cavall wrote:


I still don't understand. You don't like the abilities then take ones you like better, which is clear you think there's several options.

Why cant the base class have features that are usable and cool instead of basically blank spaces?

Ah. Well, I happen to like uncanny dodge myself. So I can't vouch for that. As for trap sense? Well, let's face it it's the class most likely to survive getting hit by a trap anyways. This just helps that. I can take or leave it, but not every ability has to be a major one. Little tricks are cool too.


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Feral wrote:
Sweet. Hopefully this will kill the 'invulnerable rager is default barbarian' thing that comes up all the time.

It may be the default everyone looks at first but it's not the only viable and fun path for a barbarian. Secondly, I never thought that taking increased DR was worth it for the Invulnerable rager build. When we were helping Trinam with his guide, I argued with him that there were much better powers to take and fit in.


Lab_Rat wrote:
Feral wrote:
Sweet. Hopefully this will kill the 'invulnerable rager is default barbarian' thing that comes up all the time.
It may be the default everyone looks at first but it's not the only viable and fun path for a barbarian. Secondly, I never thought that taking increased DR was worth it for the Invulnerable rager build. When we were helping Trinam with his guide, I argued with him that there were much better powers to take and fit in.

I agree. There were better powers to take.


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Oh, it's not so much that the Invulnerable Rager Barbarian was the only build, so much as it was the most thematic. Tanking ungodly amounts of damage before kicking the bucket, the Invulnerable Rager was the first thing that came to mind when we thought of the Barbarian. What need have a Barbarian of dodging? His most important class feature DECREASES his AC! So the idea of getting rid of Uncanny Dodge and silly things like Trap Sense for a character who tanked damage just made sense, and synergized really well.

This FAQ most certainly did not change that, especially when Increased DR was such a poor option when compared to all of the other myriad of options the Barbarian has now.

Superstition, Witch Hunter, Spell Sunder, the "Beast Totem" line (for Pounce), the "Elemental Blood" line (for Flight), Come and Get Me, Flesh Wound, Deathless Frenzy.

Off the top of my head, those were 12 Barbarian Rage Powers that were better than a +1 to DR. Then there are still a host of others that are much better than a measly +1 to a stat (Unexpected Strike, Savage Dirty Trick, Smasher, Strength Surge, etc.). That's what makes the Barbarian a well designed class. He doesn't need to go dumpster diving for scraps of plusses here and there just to be competitive.

It's just really annoying when Paizo wants to take away even those scraps when it concerns a martial character.


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Elemental blood is another power that I think is a waste. 3 rage powers spent just to get the ability to fly. Meh. Any number of magic items will give you the same thing. It might have been worth it if you sproited actual wing that were Ex rather than Su. That way you could still fly in an anti-magic field.

I love things like unexpected strike, knockdown. knockback, inspire ferocity (if you have some Cha), smasher (you can not be detained ever), savage intuition (if allowed).


Savage intuition is only good on npcs, since it has pretty bad anti synergy with superstition, which ofc you are taking.

The Exchange Owner - D20 Hobbies

swoosh wrote:
Kaouse wrote:


So...is this FAQ just negated, or what?

It's consistent with that FAQ. Ish.

Had the IR said 'the barbarian's damage reduction is increased to' it'd stack, but since it's a new ability it doesn't, even if that new ability is more or less the same conceptually. .

Quote:
Also, if we're discussing semantics as disqualifying factors, should we disallow Druids from taking Boon Companion (since Nature Bond =/= Animal Companion) and Wizards from taking Improved Familiar (since...
Horselord Ranger can't qualify for Monstrous Mount anymore because Mounted Bond isn't Divine Bond anymore. And so on.

IR DR works off a formula, where regular B DR is a non formulaic progression.

Totally different abilities.

I guess someone could consider the reduced effective level (ranger -3) as a formula, but I'm certain that sort of thing isn't a barrier to the effect being identical or different. It isn't like IR says "consider the Barbarian effective level as 5 higher or anything". If it did it would be the same ability.

Unless on the horse lord, you think "The Ranger gains a +2 bonus on Handle Animal and Ride checks with his animal companion mount. " changes it enough to not be the same?


CWheezy wrote:
Savage intuition is only good on npcs, since it has pretty bad anti synergy with superstition, which ofc you are taking.

Actually, the biggest risk of a standard invulnerable rager/superstition build is not going first. Invulnerable ragers give up uncanny dodge and thus can not use the standard magic item path to activating rage before their turn starts. Thus they are extremely vulnerable to spell casters in the surprise / first round.

Get hit with a dominate before you can rage and all that superstition bonus means nothing to you. However, it means everything to your friends as you are very resistant to everything while you kill them for your new master.

Thus, the ability to rage before your turn is a very high priority and savage intuition is one of two paths I know of to getting it for an invulnerable rager. If you want to be able to buff then the better option is one lvl of Ulfen Guard.


Scythia wrote:
Nicos wrote:
Some questions are better left unanswered :/
Corollary: Some answers are better ignored.

Agreed. Stupid beyond stupid. Really starting to wonder what the (re)designers are thinking...


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They are probably thinking what I've said a dozen times. They see when the boards say "here's the only real option" and say "well that wasn't the point" and change it.

The Exchange Owner - D20 Hobbies

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Cavall wrote:
They are probably thinking what I've said a dozen times. They see when the boards say "here's the only real option" and say "well that wasn't the point" and change it.

+1

Or

  • We have no idea how anyone got that idea.
  • we wrote that thinking it wasn't too bad - but man, that was a bad idea.


I can't even blame them for that. There's literally thousands of feats and traits and archtypes and racial options. The concept had often falls to the way side of optimization.

At this point we will see things like half orcs not gaining a luck bonus for scars. Minor things which have a huge outcome.


Cavall wrote:

I can't even blame them for that. There's literally thousands of feats and traits and archtypes and racial options. The concept had often falls to the way side of optimization.

At this point we will see things like half orcs not gaining a +2 luck bonus for scars. Minor things which have a huge outcome.

FTFY.


Lab_Rat wrote:


Get hit with a dominate before you can rage and all that superstition bonus means nothing to you. However, it means everything to your friends as you are very resistant to everything while you kill them for your new master.

Maybe. Dominate is a 1 round cast time. ALSO if you rage while dominated you get your superstition bonus to the 2nd save, perfect.

Going first is bad if you have superstition any way. I see it come up significantly more often than the downsides


bigrig107 wrote:
I just don't know if it's intentional or not, but there's no doubt that the nerds are too many, too hard, and too fast.

Freaking geeks are like a g+*~@@n horde! XD


Darksol the Painbringer wrote:
Cavall wrote:

I can't even blame them for that. There's literally thousands of feats and traits and archtypes and racial options. The concept had often falls to the way side of optimization.

At this point we will see things like half orcs not gaining a +2 luck bonus for scars. Minor things which have a huge outcome.

FTFY.

No. You didnt. I meant what I typed. They don't erase options just change them. So they wont take away Fates favored just alter what the scars give as a bonus so it won't stack.

Which no one will be surprised about when it happens.


As long as they make Halfling's Luck, you know, a luck bonus if they change the scars then I won't mind one bit.


Azten wrote:
As long as they make Halfling's Luck, you know, a luck bonus if the change the scars then I won't mind one bit.

Oh it's a good option. Just no where near as close as "the must have trade" option that is scars. Because all half orcs (despite being at war on all sides in Inner sea) sure have the Fates favour them.


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Cavall wrote:
Darksol the Painbringer wrote:
Cavall wrote:

I can't even blame them for that. There's literally thousands of feats and traits and archtypes and racial options. The concept had often falls to the way side of optimization.

At this point we will see things like half orcs not gaining a +2 luck bonus for scars. Minor things which have a huge outcome.

FTFY.

No. You didnt. I meant what I typed. They don't erase options just change them. So they wont take away Fates favored just alter what the scars give as a bonus so it won't stack.

Which no one will be surprised about when it happens.

With all due respect, making an option suck is the same as erasing it.

If tomorrow, the half-orc bonus was changed from luck to resistance, then for all intents and purposes that option has been erased.


Cavall wrote:
They are probably thinking what I've said a dozen times. They see when the boards say "here's the only real option" and say "well that wasn't the point" and change it.

That requires us to assume that IR relied on IDR to work and I've never seen anyone take that rage power ever, so I'm not really convinced.

It's more likely they thought "Well we should make this consistent with our new janky rules on similar but different abilities." So they did.


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Kaouse wrote:
Cavall wrote:
Darksol the Painbringer wrote:
Cavall wrote:

I can't even blame them for that. There's literally thousands of feats and traits and archtypes and racial options. The concept had often falls to the way side of optimization.

At this point we will see things like half orcs not gaining a +2 luck bonus for scars. Minor things which have a huge outcome.

FTFY.

No. You didnt. I meant what I typed. They don't erase options just change them. So they wont take away Fates favored just alter what the scars give as a bonus so it won't stack.

Which no one will be surprised about when it happens.

With all due respect, making an option suck is the same as erasing it.

If tomorrow, the half-orc bonus was changed from luck to resistance, then for all intents and purposes that option has been erased.

Or call it a racial bonus. Because of a cultural racial background for it. So it would still stack with other options but not get the trait boost. And would STILL be a great option.


swoosh wrote:
Cavall wrote:
They are probably thinking what I've said a dozen times. They see when the boards say "here's the only real option" and say "well that wasn't the point" and change it.

That requires us to assume that IR relied on IDR to work and I've never seen anyone take that rage power ever, so I'm not really convinced.

It's more likely they thought "Well we should make this consistent with our new janky rules on similar but different abilities." So they did.

Given it spawned 2 topics within minutes I'd say some would disagree. But if it didn't then.. There's no issue here. Personally as I've said I still think it's a great archtype.


Cavall wrote:
Darksol the Painbringer wrote:
Cavall wrote:

I can't even blame them for that. There's literally thousands of feats and traits and archtypes and racial options. The concept had often falls to the way side of optimization.

At this point we will see things like half orcs not gaining a +2 luck bonus for scars. Minor things which have a huge outcome.

FTFY.

No. You didnt. I meant what I typed. They don't erase options just change them. So they wont take away Fates favored just alter what the scars give as a bonus so it won't stack.

Which no one will be surprised about when it happens.

Yes I did. Sacred Tattoo by itself isn't a problem, what's a problem is people taking a cookie cutter trait to double something that Paizo doesn't feel should be increased. Fate's Favored is one of the most cookie cutter traits there is, right up there with Indomitable Faith and Reactionary, and is almost exclusively taken with Half-Orc War Priests.

They already nerfed one thing in relation to the fact that it grants a Luck Bonus, I don't think they'll be stupid enough to nerf another thing, and doesn't fit their nerf MO as demonstrated by Crane Wing.


Well if you're happy with changing Fates favoured instead that's fine. What would it provide then?


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Lol cookie cutter. How can a trait be cookie cutter.

That means an entire build. Any individual option cannot be cookie cutter.

Also most traits are useless so its not surprising to see the rare good one in play often.


Cavall wrote:
Well if you're happy with changing Fates favoured instead that's fine. What would it provide then?

That's simple, make it a 1/day ability, and probably only make it apply to a single Luck Bonus, instead of all of them.

@ CWheezy: It's cookie cutter when everyone and their grandma takes it.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Wiggz wrote:
Scythia wrote:
Nicos wrote:
Some questions are better left unanswered :/
Corollary: Some answers are better ignored.
Agreed. Stupid beyond stupid. Really starting to wonder what the (re)designers are thinking...

Second-level corollary: Don't ask a FAQ you don't want to hear the answer to.


Darksol the Painbringer wrote:
Cavall wrote:
Well if you're happy with changing Fates favoured instead that's fine. What would it provide then?

That's simple, make it a 1/day ability, and probably only make it apply to a single Luck Bonus, instead of all of them.

@ CWheezy: It's cookie cutter when everyone and their grandma takes it.

That may come out a bit weak. I'd go so far as suggest once a day lasts for a minute free action all luck. One fight really. Only because of the actual bonus given being luck and not, say, morale.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I think you took a turn to then left there, guys.

The Exchange Owner - D20 Hobbies

Fates Favored, luck bonus, and other unrelated subjects are best moved into other threads.


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CWheezy wrote:

Lol cookie cutter. How can a trait be cookie cutter.

That means an entire build. Any individual option cannot be cookie cutter.

Also most traits are useless so its not surprising to see the rare good one in play often.

Cookie cutter?

You show me a half-orc Warpriest/Archaeologist Bard that doesn't have Fate's Favored, and I'll show you a pan of brownies.


James Risner wrote:
Fates Favored, luck bonus, and other unrelated subjects are best moved into other threads.

Actually it's quite germane in my opinion, when you are discussing the impact of these types of faq requests.

Grand Lodge

bigrig107 wrote:
CWheezy wrote:

Lol cookie cutter. How can a trait be cookie cutter.

That means an entire build. Any individual option cannot be cookie cutter.

Also most traits are useless so its not surprising to see the rare good one in play often.

Cookie cutter?

You show me a half-orc Warpriest/Archaeologist Bard that doesn't have Fate's Favored, and I'll show you a pan of brownies.

mmmmm, brownies, Raglum looooovvvvvveeeeee brownies......


Raglum wrote:
bigrig107 wrote:
CWheezy wrote:

Lol cookie cutter. How can a trait be cookie cutter.

That means an entire build. Any individual option cannot be cookie cutter.

Also most traits are useless so its not surprising to see the rare good one in play often.

Cookie cutter?

You show me a half-orc Warpriest/Archaeologist Bard that doesn't have Fate's Favored, and I'll show you a pan of brownies.

mmmmm, brownies, Raglum looooovvvvvveeeeee brownies......

What was that?


Mulgar wrote:
James Risner wrote:
Fates Favored, luck bonus, and other unrelated subjects are best moved into other threads.
Actually it's quite germane in my opinion, when you are discussing the impact of these types of faq requests.

That was my opinion but, I'll stop. Until the next one. Shouldn't be long.

The Exchange Owner - D20 Hobbies

Mulgar wrote:
James Risner wrote:
Fates Favored, luck bonus, and other unrelated subjects are best moved into other threads.
Actually it's quite germane in my opinion, when you are discussing the impact of these types of faq requests.

Ranting about changes doesn't help promote the product.

So it doesn't bring more people into the game.


James Risner wrote:
Mulgar wrote:
James Risner wrote:
Fates Favored, luck bonus, and other unrelated subjects are best moved into other threads.
Actually it's quite germane in my opinion, when you are discussing the impact of these types of faq requests.

Ranting about changes doesn't help promote the product.

So it doesn't bring more people into the game.

I don't believe ranting is an accurate description. When the jingasa was nerfed, i sold it and bought something else useful to the build (lucky horseshoe)

When the staff of the master was nerfed, I agreed that it should have been, and switched to a different staff as bonded object, and changed some feats.

But I have yet to rant about the inappropriate nerfing of some items to fix a problem that doesn't lie with the item, but with the synergy it has with a trait.

With Invulnerable Rager, it is splitting hairs on the definitions of damage reduction as to be farcical.


Come on James, if we can't rant off tangent about things why use the Internet at all?

The Exchange Owner - D20 Hobbies

Cavall wrote:
Come on James, if we can't rant off tangent about things why use the Internet at all?

While knowing it happens, doesn't make it a wise use of things.


bigrig107 wrote:

Ah, yes.

I, too, believe that we should make all traits* equally crappy instead of creating more interesting, more powerful ones.

(*Substitute any of the following here: feats, classes, items, abilities, or any option available to any player ever.)

It's simpler to bring one subject down to an appropriate amount of power than it is to raise every other subject to be on the same level as the original issue in question; you're basically comparing a simple fix versus basically rewriting the definition, implication, and power level of all other traits in the game.

Of those, which do you think is more likely for Paizo to do?


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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Well, my days of not taking errata and FAQ seriously are certainly coming to a middle.


Revan wrote:
Well, my days of not taking errata and FAQ seriously are certainly coming to a middle.

They are here for me since the Crane Style Errata...


Darksol the Painbringer wrote:
bigrig107 wrote:

Ah, yes.

I, too, believe that we should make all traits* equally crappy instead of creating more interesting, more powerful ones.

(*Substitute any of the following here: feats, classes, items, abilities, or any option available to any player ever.)

It's simpler to bring one subject down to an appropriate amount of power than it is to raise every other subject to be on the same level as the original issue in question; you're basically comparing a simple fix versus basically rewriting the definition, implication, and power level of all other traits in the game.

Of those, which do you think is more likely for Paizo to do?

It's even simpler to remove the option entirely or ignore its existence. Does this mean I have another member of the "remove full casters and mundane classes" party?


Darksol the Painbringer wrote:


Of those, which do you think is more likely for Paizo to do?

What if they released traits on par with fate's favored in future supplements instead


CWheezy wrote:
Lab_Rat wrote:


Get hit with a dominate before you can rage and all that superstition bonus means nothing to you. However, it means everything to your friends as you are very resistant to everything while you kill them for your new master.

Maybe. Dominate is a 1 round cast time. ALSO if you rage while dominated you get your superstition bonus to the 2nd save, perfect.

Going first is bad if you have superstition any way. I see it come up significantly more often than the downsides

Fine. Remove dominate and add in any other save or suck/die. The main point is that you are making a big nasty melee character who is supposed to have high saves and be relatively protected from casters. Going late means that you WILL be making saves vs a casters highest lvl nasty spell in the first round before you can rage. Even if your not used against your own party, taking you out will be the GMs first goal.

PS: One round of dominate is all this build needs to kill off 1-2 of your party. Alternatively, I can go tell you to get me a large keg of ale from the dwarves that live under that mountain of the other side of the world. Now you don't get a reroll and are effectively dead.


Pathfinder Design Team wrote:


The rage power refers to the class feature damage reduction, meaning that it doesn’t help invulnerable ragers’ invulnerability class feature. The suggestion for the archetype to take that rage power in the suggested rage powers is in error and will be removed in the next errata.

This new RAI interpretation is still not RAW.

There is (now) an error in the rage power description due to this FAQ.

It says, "barbarian's damage reduction". You'll need to change that verbiage too when (IF) you next errata the Core book to reflect explicitly the class ability and not the generic game defintions that currently controls "damage reduction".

Silver Crusade

Rory wrote:
Pathfinder Design Team wrote:


The rage power refers to the class feature damage reduction, meaning that it doesn’t help invulnerable ragers’ invulnerability class feature. The suggestion for the archetype to take that rage power in the suggested rage powers is in error and will be removed in the next errata.

This new RAI interpretation is still not RAW.

There is (now) an error in the rage power description due to this FAQ.

It says, "barbarian's damage reduction". You'll need to change that verbiage too when (IF) you next errata the Core book to reflect explicitly the class ability and not the generic game defintions that currently controls "damage reduction".

Pedant much?

"Barbarian's Damage Reduction" always meant DR gained from the class, not just a Barbarian who has DR from any source. All the FaQ does is, sadly, state that "Barbarian's Damage Reduction" and "Invulnerability" are two different abilities.


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Rysky wrote:
"Barbarian's Damage Reduction" always meant DR gained from the class, not just a Barbarian who has DR from any source.

It does not say "Barbarian's Damage Reduction". It says "barbarian's damage reduction".

The difference between a common and proper noun is important.

If they are going to issue errata due to the FAQ, they should fix it in all places. 'Tis all.

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