First character, Starry Grace Swashbuckler. Clarification questions.


Advice


I'm building my first PFS character and I tried a Skald for one session and didn't really enjoy it. I noticed the Starry Grace feat and fell in love with the concept of a Varisian Swashbuckler that used to work on a pirate ship until he found out the ship was transporting humans (yeah kind of Jack Sparrow-ish) and he lead a mutiny and got rescued from being adrift at sea and now works with Liberty's Edge to free slaves and potentially get back at his former captain. I mainly have a lot of questions about feat interactions. I guess we start off with stats.

Alezandaru (Al) Human (Varisian) CG worships Desna
Lvl 1 Swashbuckler (Flying Blade)
STR 10
DEX 19
CON 12
INT 10
WIS 10
CHA 14

Feats as planned:
Lvl 1: Swashbuckler's Finesse, Weapon Focus (Starknife), Starry Grace
Lvl 3: Point Blank Shot
Lvl 4: Precise Shot
Lvl 5: Startoss Style
Lvl 7: Startoss Comet

Attacks:
Level 1
Melee Starknife +6 1d4+4
Ranged 20ft Starknife +6 1d4+4
Level 7
Melee Starknife +14 1d4+17
Ranged 30ft Starknife +15 1d4+18

Questions:
1. Can I use a buckler with Starry Grace?
I think so because Slashing Grace but just want to make sure.

2. Startoss Style just says you have to use a weapons from the thrown weapon group. Do you get the +2 bonus to dmg with Starknives on a melee attack? It seems to work on RAW but I'm not sure it's RAI.

3. You can't stack same type damage but there is a lot of untyped bonus damage you can get does it all stack? At level 7 with 20 Dex you're looking at attacks like ranged 30ft Starknife +15 (BAB 7 + Dex 5 + 1 Weapon Focus + 1 Point Blank Shot +1 Flying Blade Training) (1d4 + 18(5 Starry Grace, 4 Startoss Style/Comet, +7 Precise Throw + 1 Point Blank Shot + 1 Flying Blade Training))

4. Do Precise Strike and Point Blank Shot's damage bonuses only add to the first attack during Startoss Comet? I'd assume you only get the Starry Grace, Flying Blade Training and Startoss damage bonuses on the second attack.

5. Startoss Comet says you make a second attack within one range increment of the first target. It doesn't say with the same weapon, I understand that's what is intended but I don't know if some GM's will tell me I have to throw 2 Starknives.

6. If I were to take Startoss Shower at level 8 it says "You can make a maximum number of attacks equal to 1 + 1 per 5 points of base attack bonus you possess" is that total or you can make that many additional attack after the first bounce?

Sorry for all the questions, I just don't want to show up to a session as a new player and be a headache for a GM, also if the build doesn't really work this way I don't want to take it past level 1.

Silver Crusade Contributor

1: I'd say yes, but prepare for the coming arguments about what FAQs apply to what.

2: As written, yes - it doesn't specify ranged damage rolls.

3: Looks about right, yeah.

4: As written, you should get Precise Throw, and you'll get Point Blank Shot if the secondary target is within 30 feet of you (not 30 feet of the ricochet point).

5: It's pretty clear from the text that it's the same weapon. Someone might rule otherwise, but I can't imagine anyone actually doing so.

6: See my next post. Note that table variation is still possible; however, having the author's statement of intent should help.

Happy gaming! ^_^


number 6 was clarified, I think in the product thread, by the creator. Though I can't remember what he said nor do I have the link handy.

Silver Crusade Contributor

Chess Pwn wrote:
number 6 was clarified, I think in the product thread, by the creator. Though I can't remember what he said nor do I have the link handy.

Right here. ^_^


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Chess Pwn wrote:
number 6 was clarified, I think in the product thread, by the creator. Though I can't remember what he said nor do I have the link handy.

It'll be nice if we could get an official FAQ/errata on that. It's awesome that Alexander took the time to drop in and let us know what he meant to happen with the feat but as he said it "isn't official".


NinjaSonic wrote:
2. Startoss Style just says you have to use a weapons from the thrown weapon group. Do you get the +2 bonus to dmg with Starknives on a melee attack? It seems to work on RAW but I'm not sure it's RAI.

Alexander said that he did intend for the bonus to apply to both ranged and melee attacks.

Alexander Augunas wrote:
Gisher wrote:
Alexander Augunas wrote:
Shisumo wrote:
Does anything in Startoss Style actually prevent you from gaining the damage bonus on melee attacks with weapons in the thrown weapon group?
Nope.

??

!!

:)

At some point, people are going to realize that a good tenth of my turnover to Owen (including Startoss Style) only exists because I wanted my flying blade swashbuckler, dagger master fighter to be remotely viable. ;-)

[mountsoapbox]
As a game designer, I HATE when effects that augment a weapon only apply to one specific use of that weapon, so I made sure to make the feat read in a way that it didn't completely mess up people who use daggers, chakrams, starknives, THE HALFLIG SLINGSTAFF, and similar weapons because the fact that those weapons can be used both ways should be a neat feature of fighting with that weapon, not something that you're forced to hyperspecialize out of.
[/dismountsoapbox]

But keep in mind that I'm not a Paizo developer or designer, and my design goals are second to Paizo's.


Some recommendations, you're making a thrown weapon character and that is going to have some requirements you should consider.

Firstly, the range isn't the long on them. You're going to want a higher constitution than you have currently. Yes, you're probably going to have to dump your int to accomplish this. Or reduce your starting dex to only 18. I would recommend Str 10 Dex 18 Con 14 Int 10 Wis 10 Cha 14.

Second to consider, you're loading up on damage feats and ignoring more important feats! I know you're thinking, "What's this guy talking about, damage is the most important thing!"

Wrong! You need a lot of feat for a thrown weapon build and damage feats are a lesser part of it.

You need:
point-blank shot
precise shot
rapid shot
quick draw-->ricochet toss (including the feat tax to let you get or a blinkback belt)
weapon focus--> weapon specialization--> point-blank master
weapon finesse--> starry grace

Then you can do things like deadly aim and startoss style


I was going this way because Rapid Shot isn't really useful until you get Ricochet Toss or have a second Starknife which requires Quick Draw to still make the second attack. Then both require returning or a blinkback belt which means no Dex belt. I really think all you need is Point-Blank Shot and Precise Shot to make ranged attacks viable. Rapid Shot requires more feats/items to make it work while if you go Startoss Style/Comet it increases the ranged damage and melee damage. You get the same number of attacks as long as there are multiple targets. Sure there are a lot of times there is one target but I think trying to get Rapid Shot to work is a pain for thrown weapon builds.

I guess what you're suggesting for feats is
Lvl 1: Swashbuckler's Finesse, Weapon Focus (Starknife), Starry Grace
Lvl 3: Point Blank Shot
Lvl 4: Precise Shot
Lvl 5: Quick Draw
Lvl 7: Rapid Shot

Liberty's Edge

Getting Martial Focus and Ricochet Toss can also allow multiple Starknife attacks per turn.

Of course, that's yet more Feats...

Scarab Sages

Thrown Weapons is so feat intensive, it really only makes sense on a fighter. You can make a thrown weapon switch hitter with a swashbuckler, but for thrown weapon specialist, you need a metric crapton of feats.

So Fighter, or possibly Warpriest or Far Strike Monk.

Liberty's Edge

Imbicatus wrote:

Thrown Weapons is so feat intensive, it really only makes sense on a fighter. You can make a thrown weapon switch hitter with a swashbuckler, but for thrown weapon specialist, you need a metric crapton of feats.

So Fighter, or possibly Warpriest or Far Strike Monk.

Slayer can manage, too. And, as you say, Warpriest does a good job as well.

And I think Swashbuckler actually does okay. The +Level to damage is a pretty big boost and makes up for a few Feats in many cases. Well, it can if you're Human, anyway.


NinjaSonic wrote:

I was going this way because Rapid Shot isn't really useful until you get Ricochet Toss or have a second Starknife which requires Quick Draw to still make the second attack. Then both require returning or a blinkback belt which means no Dex belt. I really think all you need is Point-Blank Shot and Precise Shot to make ranged attacks viable. Rapid Shot requires more feats/items to make it work while if you go Startoss Style/Comet it increases the ranged damage and melee damage. You get the same number of attacks as long as there are multiple targets. Sure there are a lot of times there is one target but I think trying to get Rapid Shot to work is a pain for thrown weapon builds.

I guess what you're suggesting for feats is
Lvl 1: Swashbuckler's Finesse, Weapon Focus (Starknife), Starry Grace
Lvl 3: Point Blank Shot
Lvl 4: Precise Shot
Lvl 5: Quick Draw
Lvl 7: Rapid Shot

The real problem is that the build isn't really competent until you can throw the same weapon multiple times (and get it back).

This requires either an expensive item or multiple feats to make it happen.

As you note rapid shot isn't any good until you can make multiple attacks.

Something your original build and the one your proposing here is that you can only make a single attack (or a single chain of attacks with startoss line each attack hitting a different target). Then you don't have your weapon anymore. You either need to move and pick up the weapon you've thrown, or draw another (where quick draw helps). But as you level up leaving your +3 starknife on the ground sucks pretty bad instead of getting it back (Ricochet toss).

In my mind Ricochet toss is the linchpin of any thrown weapon build.

If your playing in a home game and can convince the GM to use automatic bonus progression it is less necessary to get the feat as you can use the belt without impeding a dex belt. But you run into the issue that you can't afford it at all until 5th level, where it will represent pretty much all your WBL (because it gets cut in half from normal WBL for ABP). Though, this is less of a problem since you will get magic weapon, armor, amulet of nat armor, ring of protection, cloak of resistance, and stat boosting items for free.


Deadmanwalking wrote:
Imbicatus wrote:

Thrown Weapons is so feat intensive, it really only makes sense on a fighter. You can make a thrown weapon switch hitter with a swashbuckler, but for thrown weapon specialist, you need a metric crapton of feats.

So Fighter, or possibly Warpriest or Far Strike Monk.

Slayer can manage, too. And, as you say, Warpriest does a good job as well.

And I think Swashbuckler actually does okay. The +Level to damage is a pretty big boost and makes up for a few Feats in many cases. Well, it can if you're Human, anyway.

Yeah, the OP needs to replace all his damage bonus feats (as he will be getting plenty of bonus damage) with feats to actually make thrown weapons useable. Damage is actually going to be least of the concerns ones you can actually make full attack actions with your weapon.

But without precise shot you're basically taking a -4 penalty to attack rolls all the time. It may suck to think "Damn I wish I had Deadly Aim for another 6 damage and all the Startoss line for another 6 too!" But what sucks worse is not hitting the enemy at all because you don't have the basic feats required for ranged combat.

You want to hit a guy behind your ally? Don't have precise shot and improved precise shot? -8 penalty to attacks.


I have Precise Shot in the original build, Point-Blank Shot and Precise Shot are all you really need to make thrown weapons useable and I'm still strong in melee. The problem is PFS goes to level 11 which means by the time I get all the feats listed my character is done. I was just coming up with something that is fun by level 4 and gets progressively better with more feats. Returning or a blinkback belt is pretty much a necessity with either build until I get Ricochet Toss.

The two paths are the same for feats at level 1, 3, and 4.
Startoss build (requires blinkback belt or returning weapon)
Lvl 5: Startoss Style
Lvl 7: Startoss Comet

Ricochet build
Lvl 5: Quick Draw
Lvl 7: Ricochet Toss

Rapid Shot build (requires blinkback belt/returning and 3 Starknives)
Lvl 5: Quick Draw
Lvl 7: Rapid Shot

The only benefit to the Ricochet Toss/Rapid Shot build is I can make multiple attacks to the same target but as a full attack action. Quick Draw is actually just a feat tax with no benefit for levels 5.

Startoss gets a damage increase at levels 5 and 7 while still getting the situational second attack, but as a standard action which means I can move and still use Startoss Comet and it can artificially increase the range. The biggest benefit is you're still a really strong melee fighter. You only lose the +1 atk and +1 dmg from Point-Blank Shot but still get the damage bonuses from the Startoss line. I think it mainly comes down to being able to increase my melee damage along with my ranged damage is better than a third attack considering the 3rd attack is going to be my weakest attack bonus. The third attack means I'm losing +4 on both the first attacks for a chance at an additional 1d4+14. Assuming I hit the 3rd attack 50% of the time I break just about even on ranged attacks and give up 5 damage on all melee attacks.

EDIT: After thinking about it there's no reason to grab Rapid Shot at 7, you'd just grab it at 8 after Ricochet Toss otherwise there'd be one level where you need 3 Starknives to be effective then go back to being able to use 1.

EDIT 2: I forget that if I have two returning Starknives I can still make two attacks at the same target as a full attack action with the Startoss line and they'll out damage the Ricochet Build. The Ricochet build only starts conditionally out damaging Startoss at level 8 once you get Ricochet and Rapid Shot at which point you have 9 exp left of play time.


Keep in mind two returning starknives will cost you a minimum of 16,000gp for 2 +1 returning starknives. That's the entire budget of a 6th level character, and half of the budget of an 8th level character. You wont have magical armor, ring of protection, amulet of natural armor, cloak of resistance, or any ability score enhancing items (or in the case of the 8th level character worse than would be expected).

And for your second edit, I'm not sure how you are thinking you can use startoss line to attack the same target twice. It simply isn't possible.

In general, thrown weapon builds are not suited for PFS because it requires too many feats to actually be reasonably good at, before you've basically hit the end of the character's life. 10th level is where the two thrown weapon character builds I've made have hit their stride, one fighter and one warpriest.

Keep in mind that Startoss style never lets you attack the same target, so while you might be able to get several hits, they will be spread out (if targets are even available) and strategically this is less useful than focusing damage on a single target.

Sovereign Court

2 returning starknives? So you don't get precise strike or startoss style damage bonus at all then. Because your offhand is no longer free when you catch both at the start of your turn.

A Returning weapon is nice in theory but terrible in practice.


You're not attacking the same target with the Startoss line I mispoke. You're just making a full-attack action and by that level you have two attacks with the +4 damage from the Startoss feats, you won't get the bounce but still get two attacks on the same target but with +4 damage. The intention with the Startoss build is to use Startoss Comet when there are multiple foes or before you're in range to melee attack and just melee when there is one foe. Point-Blank Shot and Precise Shot are there to let me throw the weapon effectively but I don't plan on relying on only ranged attacks.

Firebug good catch I forgot the needing to catch both returning weapons. I'd lose Starry Grace not the Startoss Style damage but I get what you mean. Even if I had a blinkback belt I would need Quick Draw as a feat to attack with both as a full attack action.

This isn't a thrown weapon build it's more of a Dex to damage build that has the ability to throw a weapon if needed. Multiple ranged attacks was never the intention for the build, very consistent bonus damage in melee or ranged is the plan considering Starknives have 1d4 damage but you have Precise Strike, Starry Grace adding to damage. I can drop Point-Blank Shot, Precise Shot, Startoss Style/Comet to take Piranha Strike, Combat Reflexes, and other feats. Startoss just grabbed my attention because it adds the +2 damage per feat and with Point-Blank Shot being a prerequisite figured might as well grab Precise Shot too. If I'm only going to be melee might as well just go Inspired Blade/Fencing Grace, just figured it'd be nice to have Dex to damage on ranged/melee attacks and only have to worry about one weapon.

Sovereign Court

Startoss "You cannot use this ability if you are carrying a weapon or a shield in your off hand (except for a buckler)."


Deadmanwalking wrote:
Imbicatus wrote:

Thrown Weapons is so feat intensive, it really only makes sense on a fighter. You can make a thrown weapon switch hitter with a swashbuckler, but for thrown weapon specialist, you need a metric crapton of feats.

So Fighter, or possibly Warpriest or Far Strike Monk.

Slayer can manage, too. And, as you say, Warpriest does a good job as well.

And I think Swashbuckler actually does okay. The +Level to damage is a pretty big boost and makes up for a few Feats in many cases. Well, it can if you're Human, anyway.

The new rogue archetype, Phantom Thief, can take combat trick as often as they like so they can manage thrown pretty well and they are ahead of the game at switch hitting as they get dex to hit/dam for free.


Ah I'd lose all my bonus damage then, yeah the intent isn't to use my other hand except for a buckler. It'd have to be Ricochet Toss or not catching one on the way back or a blinkback belt and Quick Draw but none of that's really the plan.

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