
Reyterra |
I haven't actually started playing pathfinder any, though I did play some 3.0 and a lot of 3.5, so I'm just trying to adjust to the new rules so I can play official games again.
So I searched it and saw that in older versions raise dead didn't actually give negative levels, instead it just cost gold. The rules I'm looking at now show that to raise a character (assuming level 11, for a decent amount of PP and gold to do this) would be 5 PP to have the body retrieved, then 16 PP for the raise dead, then 4 PP per negative level.
My question however is that, should I get hit with a raise dead spell twice at (or during the course of) level 11, considering that I have four negative levels would that put me at an effective level of 7 and unable to play in the same subtier as my companions, or would I be a level 11 with a -4 to everything affected by it until I get them removed?
Is there a time limit to how long I have to get these removed (end of session, etc.) or do they simply stay on my character until I pay the gold or PP?
If I continued playing the character with the negative levels to try and gain back gold and PP to remove the negative levels (assuming I used all my PP and gold on the raise dead spells) and I manage to get the exp to hit level 12, am I now a seeker with 4 negative levels and am unable to play my character further to get rid of the levels outside of trying to take it to an event to get the gold? Or would I be able to continue playing as a level 8 to regain the gold and potentially end up a total of level 13 before I can have them removed?

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Negative levels only reduce your effective level for certain statistical purposes (class features, caster level, etc.) - they don't actually reduce your level, including for the purpose of determining your tier. So your tier never goes down, no matter how many negative levels you're carrying.
There's no time limit for removing the negative levels, but most negative conditions (curses, diseases, etc.) must be removed by the end of the scenario. See the Guide to Organized Play, page 22.
Does this make sense? ^_^

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This is what happens when you have a negative level, as Kalindlara mentioned it does not change your actual level, like it used to in older editions of D&D.
For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies.

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I'm just curious, if you spend the 16 pp for the raise dead and the 4 pp per negative level, do you need to pay any gold?
Nope, if you pay with prestige, you do not need to pay with gold. Alternatively, if you pay with gold, then you do not need to pay any prestige, and as an above poster mentioned, if you pay with gold other PC's have the option to kick in some gold to help out (it's not an obligation, and it varies by region and by reason for death).

Reyterra |
Alright, so worst case scenario I'd be a level 12 character at the end of the session with a -4 that I spent all my gold and prestige on raise dead, but I won't be hard pressed to get rid of the negative levels aside from obvious reasons.
There's no time limit for removing the negative levels, but most negative conditions (curses, diseases, etc.) must be removed by the end of the scenario. See the Guide to Organized Play, page 22.
Does this make sense? ^_^
But were I to get the negative levels, they would simply carry into the next session until I removed them or would I HAVE to get rid of them before the end of the session? What if, like I mentioned before, I lacked the prestige or funds? Would that be the only acceptable reason to carry them over?

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But were I to get the negative levels, they would simply carry into the next session until I removed them or would I HAVE to get rid of them before the end of the session? What if, like I mentioned before, I lacked the prestige or funds? Would that be the only acceptable reason to carry them over?
Negative levels and conditions that have no mechanical effect (such as gender changes) specifically can carry over to the next scenario, and the next. You don't have to justify it.

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Negative levels can carry over from scenario to scenario. They are just about the only condition that doesn't need to be resolved at the end of a scenario. If you don't have the GP or PP to remove them, then you can resolve them during/after the next scenario. I don't know if I'd say it's the only reason to not remove the negative levels, but it might be the only good reason not to get the negative levels removed.

Reyterra |
Am I allowed to use gold from one of my characters, to revive another of my own characters that has died previously?
For instance, if I made a barbarian that died shortly after, would I be able to spend the gp or prestige from my rogue to revive the barbar?
And am I allowed to use anyone else's prestige (gp I know the table can pool) to revive someone that just died in that game (like the barbar) or can I only use my own prestige on my own characters?
If I can revive previously dead characters (characters marked as 'dead' after a session is over), is there a time limit to do so? Like if my barbar dies at level 6, and is marked 'dead', is there any definitive time that I have to have him up by outside of the end of the session, or is there no option to after the session is over?

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Am I allowed to use gold from one of my characters, to revive another of my own characters that has died previously? For instance, if I made a barbarian that died shortly after, would I be able to spend the gp or prestige from my rogue to revive the barbar?
No. Your characters can't spend resources on each other.
And am I allowed to use anyone else's prestige (gp I know the table can pool) to revive someone that just died in that game (like the barbar) or can I only use my own prestige on my own characters?
Prestige can't be pooled; it all must come from one character. That said, I'm not sure whether one can spend prestige to raise someone else's character in a scenario - I'd lean toward yes, but get more opinions.
If I can revive previously dead characters (characters marked as 'dead' after a session is over), is there a time limit to do so? Like if my barbar dies at level 6, and is marked 'dead', is there any definitive time that I have to have him up by outside of the end of the session, or is there no option to after the session is over?
The death must be cleared by the end of the session - if it isn't, then the character is gone forever (barring extraordinary circumstances, like a Venture-Captain ruling that your death was unfair due to GM misplay).

Reyterra |
Alright. One more question.
I had thought about DMing locally for the game group I play with, since the other nearest DM in Louisiana is in Baton Rouge (I'm in Lake Charles), and we have a group of 5. Now I know that there's a minimum three players and a DM, but I don't want to exclude the other two players. One I haven't asked about registering - though he's unreliable, so even if he did, I doubt he'd maintain his chronicle sheets - and the other flat out refused to register because he thinks it's a hassle to maintain, even though it really really isn't, but insists on playing anyways.
My question is, would I be able to play with this group and simply mark the others as anonymous or completely leave them off altogether and reward the ones that are playing? If I can, do their characters have the same restrictions as official characters, or can I let them build as they please, since they don't get credit anyways?

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Get PFS numbers for them and issue them Chronicle sheets for each session. If they don't follow up, that's not your fault.
That said, their characters must be PFS-legal if they are to be part of the sessions. This includes all limits on purchasing, available game options, the whole deal.
This. If you register a number for them, you wont penalize the other players because they dont want to register.
Just give them their chronicles. Hopefully after a couple times playing, they will see its not so much a hassle and shape up.If they dont, and it eats into your time/enjoyment, you can always tell them to shape up, or find another game.