Full Name |
Oster |
Race |
Human (Ulfen) |
Classes/Levels |
Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc |
Gender |
Male |
Size |
M |
Age |
21 |
Alignment |
NG |
Deity |
Desna |
Location |
Absalom |
Languages |
Common, Skald |
Occupation |
Pathfinder |
Homepage URL |
Character Sheet |
Strength |
18 |
Dexterity |
15 |
Constitution |
15 |
Intelligence |
10 |
Wisdom |
8 |
Charisma |
8 |
About -Oster-
Oster grew up in an exceptionally remote area of the Land of the Linnorm Kings. The locals were aware that there was a King. Somewhere. But they'd never seen him nor paid him any taxes. They would have, if a tax collector ever came, but one never has. Not that the village Oster grew up in had any wealth to tax.
At least not until his uncle and cousin came home after a decade spent in the distant south, as part of the Ulfen Guard. Oster, like all boys his age, lapped up the stories of heroic battles and exotic luxuries. Oster's father mostly just wanted to know why they had returned if life was so good in the south.
That was four long years ago. Oster's not quite the naive hayseed he was when he first made it Absalom to seek his fortune, but he's still not the sharpest arrow in the quiver. Three years of Pathfinder training has managed to at least teach him to keep the soft southerners alive so they could write their reports and study whatever beasties attack them.
Oster
Male Human (Ulfen) Fighter (Viking) 1
CG Medium humanoid (human)
Init +2; Senses Perception +0
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Defense
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AC 20, touch 12, flat-footed 18 (+6 armor, +2 shield, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +2, Will -1
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Offense
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Speed 20 ft.
Melee heavy shield bash +3 (1d6+3) and
. . longsword +3 (1d8+4/19-20) and
. . morningstar +5 (1d8+4)
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Statistics
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Str 18, Dex 15, Con 15, Int 10, Wis 8, Cha 8
Base Atk +1; CMB +5; CMD 17
Feats Improved Shield Bash, Power Attack, Two-weapon Fighting
Traits shield bearer (ulfen), shield-trained
Skills Climb +3, Intimidate +3, Perception +0, Survival +3 (+5 to avoid becoming lost)
Languages Common, Skald
Combat Gear wand of cure light wounds, alchemist's fire; Other Gear masterwork breastplate, shield spikes heavy steel shield, longsword, morningstar, wayfinder, backpack, bedroll, belt pouch, canteen, flint and steel, rope (2), sack, torch (2), trail rations (6), 115 gp, 7 sp, 8 cp
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TRACKED RESOURCES
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Alchemist's fire - 0/1
Light (At will) - 0/0
Shield Bearer (Ulfen) (1/day) - 0/1
Torch - 0/2
Trail rations - 0/6
Wand of cure light wounds - 0/50
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Special Abilities
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Improved Shield Bash You still get your shield bonus while using Shield Bash.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
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