Elvish Fighter

Professor Dario Westone's page

620 posts. Organized Play character for Enchanter Tim.


Full Name

Dario Westone

Race

Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4

Classes/Levels

| Luck left: 9/9)

Gender

Male Half-Elf

Alignment

LN

About Professor Dario Westone

Dario Westone, former Associate Professor University of Egorian

PFS #: 1142-6
Faction: Scarab Sages
Fame: 23
PP: 21
XP: 12

PFS Journal:

#5-08: The Confirmation, 1XP, 2PP, 430GP
#3-19: The Icebound Outpost, 1XP, 2PP, 524GP
#6-01: Trial by Machine, 1XP, 2PP, 511GP
#3-21: Temple of Empyreal Enlightenment, 1XP, 1PP, 522GP
#6-06: Hall of the Flesh Eaters: 1XP, 2PP, 507GP
Special: Year of the Shadow Lodge: 1XP, 2PP, 505GP
#7-19: The Labyrinth of Hungry Ghosts: 1XP, 2PP, 2278GP
#9-04: The Unseen Inclusion: 1XP, 2PP, 1195GP
Module: Risen from the Sands: 1XP, 2PP, 1287GP
#5-12: Destiny of the Sands, part 1: A Bitter Bargain: 1XP, 2PP, 1203GP
#5-15: Destiny of the Sands, part 2: Race to Seekers Folly: 1XP, 2PP, 1884GP
#5-16: Destiny of the Sands, part 3: Sanctum of the Sages: 1XP, 2PP, 1332GP

Boons:

Confirmed Field Agent Free Wayfinder, 1PP less on Wayfinder enhancements
Explore, Report, Cooperate Help on an assignment
Friend of Janira +1 to Knowledge checks inside the Grand Lodge
Gloomspire Explorer While adventuring in the Gloomspires, you receive a +2 bonus on all Perception checks made to find hidden objects such as traps, treasure, and secret doors.
Ectoplasmic Enhancement Use a swift action to add the ghost touch property to all your attacks for one round. One time use.
Nightmarish Pigments Able to buy special marvelous pigments for 1000gp.
Savior of Flotsam Able to buy a special feather token (boat) for 450gp or 1 PP.
Debt to the Scarred Sage Usable later
Secrets Beyond Sight Gain one of the following: Cast object reading (standard action), scent for 10 minutes (swift), blindsense (10 ft for 1 rd/level) (swift), tremorsense (20 ft for 1 rd/level)
Veshtahz's Favor Gain Veshtahz the Div as a familiar with Improved Familiar or get his aid for a Gather Information check of 30.
Back to the Grave Use as a swift action to gain +1 insight bonus on attack vs undead. Each time you hit, increase the bonus by 1 (max +3). Bonus lasts 5 rounds. One time use
History of the Sands Use boon before attempting a Knowledge (history or religion) check to take 20 on the check as if you had the 5th level bard ability, Loremaster. If the check pertains to Osirian history or religion, add +2 competence bonus to the check. One time use.
Mythic Legacy Activate as a free action to gain the mythic version of any feat you have for one round as if you had expended a use of mythic power. One time use.
Savior of the Sages Your effective Constitution score for determining when you would die from hp damage is increased by 1, and you gain +1 on Con checks to stabilize. In addition, gain +3 bonus to History and Religion checks on Osiron and its gods.
Scrutiny of the Stars When confused, add 5 to the roll to determine actions. 20% of being affected by Nightmare (DC17). Remove this with a casting of Heal while under Nondetection.

Half-Elf Bard (Archaeologist) 4 / Ranger (Freebooter, Trapper) 1
CG Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +10

Defense
AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 34 (4d8+1d10+4)
Fort +5, Ref +11, Will +4; +2 vs. enchantments
Immune magic sleep; Resist elven immunities

Offense
Speed 30 ft.
Melee dagger +8 (1d4+1/19-20/×2) and
. . MW Cold Iron Rapier +9 (1d6+1/18-20/×2)
. . +1 Scimitar +9 (1d6+5/18-20/×2)
Ranged Shortbow +8 (1d6/x2)
Bard (Archaeologist) Spells Known (CL 4th; concentration +6):
2nd (2/day)—Allegro, Mirror Image
1st (4/day)—Disguise Self, Expeditious Retreat, Grease (DC 13), Solid Note, Vanish
0 (at will)—Mage Hand, Detect Magic, Ghost Sound, Read Magic, Light, Sift

Statistics
Str 13, Dex 19, Con 12, Int 14, Wis 10, Cha 14
Base Atk +4; CMB +5; CMD 19

Racial Traits
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Multi-Talented Bard and Ranger favored classes

Class Abilities
Archaeologist's Luck +1 (9 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills. (+2 with Fate's Favored)
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Clever Explorer +2 (Ex) +2 to Perception and Disable Device.Disable devices in half the time.
Uncanny Dodge Retain Dex bonus when flat-footed and cannot be caught flat-footed. Retain Dex bonus vs. invisible foes.
Freebooter's Bane +1 (Ex) +1 to hit & damage vs. chosen target.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Track +1 +1 to Survival when tracking
Trap Sense +1 +1 to Reflex saves and AC vs traps
Rogue Talent - Trapspotter Automatic Perception check within 10 feet of traps

Feats
Skill Focus (Disable Device) +3 to Disable Device Skill
Weapon Finesse Use Dex instead of Str to modify attacks for light weapons
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Lingering Performance Performance effects linger for 2 more rounds after they are ended.

Traits
Elven reflexes +2 to Initiative
Fate's Favored Increase luck bonuses by 1.

Skills
Acrobatics +7, Appraise +6, Bluff +6, Climb +4, Diplomacy +6, Disable Device +16, Disguise +2, Escape Artist +7, Fly +3, Heal +0, Intimidate +2, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +8, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +10, Linguistics +6, Perception +10, Perform (Dance) +7, Ride +2, Sense Motive +4, Slight of Hand +7, Spellcraft +6, Stealth +7, Survival +4*, Swim +4, Use Magic Device +9

Languages Common, Dwarven, Elven, Infernal, Ancient Osirian
SQ archaeologist's luck, bardic knowledge, elf blood
Combat Gear +1 Chain Shirt, Dagger, MW Cold Iron Rapier, Shortbow, Arrows (20), +1 Scimitar, Cloak of Resistance +1, Belt of Dex +2
Other Gear Handy Haversack, Bedroll, Belt pouch (2 @ 1 lbs), Blanket, Flint and steel, Ink, black, Inkpen, Parchment (10), Scroll case (empty), Silk rope, Spell component pouch, MW Thieves' tools, Alchemist Fire (x2), Wand of Cure Light Wounds (35), Wayfinder, Potion of Protection from Evil (2), holy water (x2), tanglefoot bag, Oil of Magic Weapon (x2), Oil of Bless Weapon (x2), hot weather clothing, 1652GP, 8 SP

Background:

The Professor is a religious researcher and former associate Professor originally from the University of Egorian in Cheliax. After a series of disagreements with the University, he has departed to conduct research of his own. He now is working to catalog the world's religions, both major and minor. Recently, he has come under the employment of the Pathfinder Society to help finance his work as he continues to research religions of Golarion.

Description:

Dario Westone is a slim Half-Elf with short hair, standing about 5’8” and 135 pounds. He has a quick wit and generally an easy going attitude unless he’s debating an academic subject. He usually dresses in brown breeches and a leather jacket though he tends to favor blues as well. He moves with a natural grace and his smile is easily disarming. As an academic, Dario at first wasn't comfortable with weaponry, but now he's often seen to regularly carry a sword and several daggers about him.