
Isis Blizzrd |

Hello.
Recently one of my players wanted to get a girlfriend, i couldn´t find any rules about that, so i decided that if he can succed 3 consecutive charisma checks (DC=10+the girl's HD+ her wisdom modifier)she would accept to become his girlfriend.
He actually succeded.
Well now i have a new lovely couple (A Monk with a Witch) but i don´t know how to handle it properly.
Should they get any morale bonus when fighting together?
What would happen if the break up?

Claxon |

There are absolutely no such rules for anything like this.
I'm assuming the character that was woo'd by the PC is an NPC, is that correct?
Or are they both PCs? If they're both PCs the other character should have decided if they were interested, it shouldn't have been a dice roll.
Frankly, such a thing shouldn't be a dice roll anyways and should involve the character spending time courting the other person.
As for fighting together, no there are no bonuses nor are their any penalties if they were to break up.

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Frankly, such a thing shouldn't be a dice roll anyways and should involve the character spending time courting the other person.
The two aren't mutually exclusive.
@OP: If the NPC girlfriend is going to be a combatant, then you've basically handed out something comparable to (or better than?) the Leadership feat at no resource cost. Which might be fine for your game, if everybody's cool with it. Just want you to go be informed. :) As far as rules for romantic relationships, I think I've heard of some sort of "relationship rules" in the Jade Regent adventure path, but I haven't seen them so I can't say whether they're "portable" or tied to specific NPCs from that adventure. Other than that, you're basically gonna have to make this up as you go along, as far as I know. Good luck, and I hope everyone has fun with this new development! :)

DM_Blake |
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It was a dude picking up a chick? That's not CHA, it's Bluff, all the way. CHA helps (with all Bluff checks), but it's really all about whether that playa's got game. Or at least fat stacks.
So now the PC is walking around with an NPC who fights by his side? There are Pathfinder rules for it: Leadership. So this guy picks up his cohort at some singles bar, it's still basically using the Leadership feat to acquire a cohort.
If you don't want to tie it to that mechanic, then it's just roleplay all the way.
I wouldn't give modifiers for being together. The implication of that is that without a girlfriend, this PC is fighting below his best, that somehow he's just giving an average effort to survive the perils of adventuring, but then when he gets a girlfriend he decides to put more effort into his combat. I hope he wasn't adventuring at some reduced capacity before he met this chick?
I also wouldn't penalize him in game for breaking up. I mean, anyone who can deal with hunting a dragon in its own lair can handle being dumped by some girl.
Finally, if you want to make the relationship interesting, treat the girlfriend as an occasional liability like Lois Lane - put her in danger and watch her heroic boyfriend rush to save the day.

Artifix |

OK first off I want to make up a way the witch can force this. Cast unnatural lust and charm person then lover's vengeance to beef the player up. Also if the monk at the
Also Cursed Love, True Love and Feral Heart are story feats that might fit with this. Oh and if there is betrayal then well use the Betrayed story feat.

SlimGauge |

Break out the Misery Bubblegum cards and have a game within a game !
edit: and this how-to will help.

Artifix |

Heck, why stop at flirting?
Break out the Book of Erotic Fantasy and find every rule you'll ever need (and then some) and let's take this out of the realm of flirtation and into the realm of, er, ah, um... Let's say "going steady"...
If they are going do this then there needs to be a new race created from the monk and witches races. Which causes me to wonder, what race are these lovers?

Rub-Eta |
Honestly, it may be impossible when you need to ask your DM for this. It's crazy to me when Claxon says that there's no rules. There's the rule of consent for starters.
Normally you wouldn't have to bother to handle their relationship, but this seems to be a special case.
I decided to not interpret 'player' as 'PC'.

DM_Blake |

Well, the monk is a human, and the witch is a kitsune.
If they have a child, y would roll a D%, if 50 or less, its a kitsune, if 51 or more, its a human, i guess
What's wrong with having a Kitsuman? Or a Humitsune?
hey, for all I know, kitsune have litters, so maybe you get a couple humans and a couple kitsune?

Artifix |

Well, the monk is a human, and the witch is a kitsune.
If they have a child, y would roll a D%, if 50 or less, its a kitsune, if 51 or more, its a human, i guess
Well with humans I guess yeah its boring. I was thinking something like for a current campaign I am running they are in a town fileld with undine and ifrits (the city has a massive firebleeder submerged in constant water, don't question it). Anyway for a few of the npcs I decided to make a combination of the 2 races, that had affinity for both sides of magic, but the cross of powers left them without spell like abilities of the ifrits or undine.
Though you could, if you really wanted to, try to make a kitsune who specializes in human forms and not in fox form or such. (Also why does google think I meant iTunes instead of kitsune?)

Dragonchess Player |

Diplomacy to adjust the NPC's attitude. If made at least Friendly, agree to a date; use the modifier for lengthy or complicated aid (also, aid that could result in punishment if appropriate).
Additional Diplomacy checks over the course of several dates are needed to form a lasting adjustment to the NPC's attitude. Once made Helpful for an extended period, the PC and the NPC can be considered to be in a devoted relationship.

PossibleCabbage |
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I think unless you're content to give one player an enormous edge for nothing more than "they roleplayed it" you should make a point of ensuring that the give and take between the two characters should be as close to 50/50 as you can manage it. Be very careful to avoid treating the NPC as a vending machine into which the player inserts passed diplomacy checks and in return receives help in combat. Since she's an NPC, she's a GM character and it's got to be up to the player to convince her (i.e. you) that he's worth her time. Keep in mind that she ought to be a separate person with their own goals, beliefs, and ideals rather than simply an accessory for the player.
At the very least, "you are doing this for your lady love" is a good way to sink plot hooks into the player.

RDM42 |
Claxon wrote:Frankly, such a thing shouldn't be a dice roll anyways and should involve the character spending time courting the other person.The two aren't mutually exclusive.
@OP: If the NPC girlfriend is going to be a combatant, then you've basically handed out something comparable to (or better than?) the Leadership feat at no resource cost. Which might be fine for your game, if everybody's cool with it. Just want you to go be informed. :) As far as rules for romantic relationships, I think I've heard of some sort of "relationship rules" in the Jade Regent adventure path, but I haven't seen them so I can't say whether they're "portable" or tied to specific NPCs from that adventure. Other than that, you're basically gonna have to make this up as you go along, as far as I know. Good luck, and I hope everyone has fun with this new development! :)
Make it up as you go along. That seems a lot like the rules to real world romance ....

Artifix |

For race you could argue human with the silver tongued alternate racial trait has the human form but persuasiveness like a kitsune. If you don't mind working you could make a new race combining some traits. I would at the very least give a unique eye color to the child.
I think they just need to be very foxy! :D
Anyway enough with the puns. Maybe give them spell-like abilities of the kitsune, make them a bit more attuned to the fey. But also more vulnerable to illusions then your average human.

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Hello.
Recently one of my players wanted to get a girlfriend, i couldn´t find any rules about that, so i decided that if he can succed 3 consecutive charisma checks (DC=10+the girl's HD+ her wisdom modifier)she would accept to become his girlfriend.
He actually succeded.
Well now i have a new lovely couple (A Monk with a Witch) but i don´t know how to handle it properly.Should they get any morale bonus when fighting together?
What would happen if the break up?
Start by making it clear to the PC that their girlfriend is your NPC, not an extra PC or companion animal for the player to control.
Then create it as you would an NPC to join the group.
As for in game mechanics, for any bonus they gain, they must lose something. I'd consider morale bonuses in combat and aided actions, but penalties to refuse requests from their girlfriend and against enchantments/illusions created by/of the girlfriend.
Every three sessions, or so, I'd have the girlfriend make a demand of your own devising. Nothing out of the way, but some stipulation on how the PC performs the next quest. Maybe she wants certain piece of the loot, or wants the PC to get more exercise (do it with a medium load), or refrain from killing a certain NPC (non-lethal takedown only).
At some point, you should have an enemy that either disguises as the girlfriend or enchants her.

Nox Aeterna |

If the player is after a NPC and we can assume he didnt just pick some random NPC but one with which there is any logic in the relationship , then i wouldnt mind it in my games.
Often my own chars marry , also never had any issues with the Gm allowing it.
To me the most important part of the logic behind it and not just picking a random NPC for no apparent reason.
Heh anyway , you PC isnt going as far as one of my current PCs , which is a male human sorc married to a female centaur bard :P.

magispitt |
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This is just another example of the caster/martial disparity. Wizards can just prepare spells and get the men/women, but a martial has to make the charisma checks. Shaking my damn head.
Although one could argue that those picked up with spells are not true loves, rather those would be reserved for those who spent the time and effort. Wizards know this and become frustrated, seeing their lowly peers succeed where they could not. They become afraid, fearing that they will end up alone with no-one that truly loves them. As we all know, fear leads to anger, anger leads to hatred, and hatred leads to suffering. So is it that scores of fair maidens are whisked away from their gallant lovers to the towers of evil wizards, wizards who never hurt them, but only want to be loved.

Artifix |

Create Mr. Pitt wrote:This is just another example of the caster/martial disparity. Wizards can just prepare spells and get the men/women, but a martial has to make the charisma checks. Shaking my damn head.Although one could argue that those picked up with spells are not true loves, rather those would be reserved for those who spent the time and effort. Wizards know this and become frustrated, seeing their lowly peers succeed where they could not. They become afraid, fearing that they will end up alone with no-one that truly loves them. As we all know, fear leads to anger, anger leads to hatred, and hatred leads to suffering. So is it that scores of fair maidens are whisked away from their gallant lovers to the towers of evil wizards, wizards who never hurt them, but only want to be loved.
Don't forget about the lonely alchemist trying to create the life that will love him. Also this song fits perfectly with what you said

MageHunter |

Oh sorry! i forgot to say, the witch is not an NPC it's a PC that belongs to another of my players
In that case just do what they want. I would still read ultimate campaign for lineages and plot hook ideas but most of the pressure should be on the players for this. You could still consider the points for their kid.

DM_Blake |
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Yeah, if it's two player characters having one person roll to influence the what the other one thinks is kind of creepy or at the very least it's taking agency away from one of the players (which is something you want to avoid if at all possible.)
No, it's just creepy.
Bob: Hey, Dave, I want my monk to seduce Jen's witch.
Jen: Well, I don't think I want that to happen.
Bob: You're the GM, Dave, how can I seduce her?
Jen: You mean, how can your character seduce mine?
Bob: Yeah, whatever...
Dave: Well, I think three charisma checks should do it.
Jen: What?
Bob: OK, cool. I got one. Two. Three! I made all three! Hubba hubba!
Dave: Well, Jen, he made all three. I guess you'll have to go out with him.
Bob: Booyah!
Jen: What!?!?
Dave: I mean, your witch has to go out with his monk. And have kitsune babies.
Jen: What kind of game are you pervs running here?
Dave: I can't help it, he made the rolls!
Bob: Yeah, and now I think I need to sit on the same couch as Jen, so we can, uh, you know, roleplay...
(The names have been made up. Any resemblance to actual players is purely coincidental. This is a work of fiction. Any resemblance to actual events is purely coincidental.)

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Oh sorry! i forgot to say, the witch is not an NPC it's a PC that belongs to another of my players
Curve ball...
If the PCs want to use dice to determine if their PCs are in love, go for it. I'd make sure both players are down for it, but it sounds like a good role playing opportunity, provided the players both understand it's just role playing.
As for game mechanics, really depends how deep you are willing to allow the roleplaying to go. Some people are uncomfortable with certain subjects, so this is the sort of thing to ask the entire group ahead of time.
For a token relationship, the charisma checks seem reasonable.
For a simulated relationship I'd probably use actual skills. Let the player pick what kind of relationship they are seeking, then pick the appropriate skill (Bluff, diplomacy, intimidate, maybe....handle animal). You might add bonuses for "offerings" like you would when binding planar allies, but you'd use romantic offerings (box of chocolates, stuffed animal, so forth).
And on a deeper level, that book of erotic fantasy had Con checks for "endurance" in relationships and a whole ton of other rules. I don't really recommend the book, as it's not very well done, and the art is horrendous (mostly photography of people in weird outfits). But, you can get a copy on amazon, if you really want that sort of thing in your game sessions and really want rules to cover it. Book is more for people that want a Hentai-like gaming experience, as the book is written so sexual conquest would play a major role in your adventures.

Nox Aeterna |

PossibleCabbage wrote:Yeah, if it's two player characters having one person roll to influence the what the other one thinks is kind of creepy or at the very least it's taking agency away from one of the players (which is something you want to avoid if at all possible.)No, it's just creepy.
Bob: Hey, Dave, I want my monk to seduce Jen's witch.
Jen: Well, I don't think I want that to happen.
Bob: You're the GM, Dave, how can I seduce her?
Jen: You mean, how can your character seduce mine?
Bob: Yeah, whatever...
Dave: Well, I think three charisma checks should do it.
Jen: What?
Bob: OK, cool. I got one. Two. Three! I made all three! Hubba hubba!
Dave: Well, Jen, he made all three. I guess you'll have to go out with him.
Bob: Booyah!
Jen: What!?!?
Dave: I mean, your witch has to go out with his monk. And have kitsune babies.
Jen: What kind of game are you pervs running here?
Dave: I can't help it, he made the rolls!
Bob: Yeah, and now I think I need to sit on the same couch as Jen, so we can, uh, you know, roleplay...(The names have been made up. Any resemblance to actual players is purely coincidental. This is a work of fiction. Any resemblance to actual events is purely coincidental.)
Yeah , "coincidental" heh , alright :P.

DM_Blake |
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Isis Blizzrd wrote:Oh sorry! i forgot to say, the witch is not an NPC it's a PC that belongs to another of my playersCurve ball...
Not so much.
In my first post, I assumed PC vs. NPC because nobody would make this happen between two PCs. But after reading the rest of the OP's posts I saw this writing on the wall - the clues were there.
That was when I posted "It is" (the followup to the guy who posted that he thought this thread was a joke). By that I meant this thread really is a joke, but in the most pejorative definition of "joke".
There is no actual humor here (except maybe my Dave, Bob, and Jen dialogue), but the whole notion of sexual pseudo-domination by one PC over another PC (and by extension, of one player over another player) both repulsive (I'm assuming the two players were not in agreement; if they were they could and would have just have roleplayed their romance, on or off camera, as much as they wanted) and lame (seriously, get a girlfriend).
A GM abetting this vicarious 4th-wall-breaking sexual harassment is the biggest "joke" of the thread.
If by chance the two players actually wanted an in-game romance and this was just the GM fulfilling their tabletop romantic wishes, then by all means, more power to them, but next time just roleplay it without dice (why leave it up to luck to decide if your PCs are going to get lucky?)...

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Wait, time out, are the PCs' respective players in a category that wouldn't flirt with each other In Real Life and can't roleplay it?
Edit: or maybe they are bad at it in real life and their PCs inherited that?
I've certainly seen RPG groups where the characters had diverse genders, but the players were all males. Not exactly uncommon.
If the players want to roleplay their characters as realistically as possible, doesn't seem unreasonable that romance would come up at some point. I'd much rather role some dice than have another guy attempt to romance me up, even if only roleplaying...
I had a GM for another RPG that would take over your PC if you got too intoxicated. You'd wake up married to a random NPC, and then have to spend questing money paying child support, or risk being shunned by the townsfolk.
And that's why my dwarves are always sober.

Rhazgul |

Ok, Monk here.
The last session Isis (OP) take, one of the dudes come with his new PC, his Kitsune Witch (his last rogue died). At some point of the quest, we where inside of a dark cave, I wanted to mess with this dude, so I told GM "Hey, I want to be nice and make the Which fall in love with me", so OP answered "Ok, you must make a Charisma check, get 3 consecutive 13 and maybe you have a chance".
My rolls where 11, 11 and 17 (plus 2 CHA). This is true.
Then OP said "Ok Witch, you can make a Will saving of 10 in order to avoid his love skills". She got 3. The witch can't resist the seductive powers of the low-dressed and well shaped monk.
This dude became very upset but was very hilarious.
After that, the Kitsune Witch was grappled by a Giant Squid (yeah, you can make an idea...), and the Monk went to the rescue.
Nobody mess with his Foxy Queen.