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Liz Courts wrote:If there's a call for Food and Cuisine of the Inner Sea, Wes & comrades know how to find me. >.>Just gonna toss out, that some of the culinary notes were my favorite parts of The Dragon-Lover's Guide to Pern.
SHACKLE THE NINJA TO THE SIDEBARS! DEMAND CULINARY NOTES!
I tried making Klah to the recipe in that book once. It didn't come out very well, but then I don't like coffee to begin with.

Antony Walls |

Considering that:
1. All of the campaign hardcovers since the Inner Sea World Guide came out have expanded sections from that book into full books of their own.
2. The only real areas of the ISWG not covered by exiting or announced expansion books are: organisations, the greater world, the solar system, and cosmology.
3. Previous posts have suggested that expanding the setting outside of the inner sea is net selling as well as they could.
4. Ultimate Intrigue is released soon.
I predict that one of the projects is "Inner Sea Factions" or similar.

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GeraintElberion wrote:That might be due to Ulisses, the company producing the Dark Eye, is also the translator and distributor of the german Pathfinder version.So, the Dark Eye promo in my sub has a Paizo logo on it.
Therefore, I have decided that JJ will develop a new Dark Eye AP.
You're close... where "close" means "the answer is almost exactly the opposite of what you said." Paizo is the sales agent for the English version of The Dark Eye. (We're not involved with the publication in any other way.)

Urath DM |

I predict that one of the projects is "Inner Sea Factions" or similar.
The Faction Guide was published before the Inner Sea World Guide.
Factions have not seen much expansion since Gnomes of Golarion contained the Wonderworker faction in parallel.
Inner Sea Combat, Inner Sea Magic, and Occult Mysteries expanded a series of "Faction-lite" organizations covering smaller groups. I expect Inner Sea Intrigue to add a few more.
With all of that, I think it unlikely that there will be a big book of more Factions.

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Hayato Ken wrote:You're close... where "close" means "the answer is almost exactly the opposite of what you said." Paizo is the sales agent for the English version of The Dark Eye. (We're not involved with the publication in any other way.)GeraintElberion wrote:That might be due to Ulisses, the company producing the Dark Eye, is also the translator and distributor of the german Pathfinder version.So, the Dark Eye promo in my sub has a Paizo logo on it.
Therefore, I have decided that JJ will develop a new Dark Eye AP.
Will this also be the case when Torg Eternity drops later this year?

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Vic Wertz wrote:Paizo is the sales agent for the English version of The Dark Eye. (We're not involved with the publication in any other way.)Will this also be the case when Torg Eternity drops later this year?
Yep. And we'll also be the sales agent for the English version of Black Book Edition's Polaris RPG (Black Book is our partner for the Pathfinder RPG in French). Again, just sales and nothing else on all of these, so none of them is on James' to-do list!

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Inner Sea Dinosaurs
Mr. Jacobsaur is writing the script, and any on-set re-writes, for Jurassic World II: To Serve Man.
Spoiler 1: The dinos win. Chris Pratt is delicious after a nice marinate and slow cooking.
Spoiler 2: The artificial butter served on the popcorn during the premiere will contain a modified retrovirus that rewrites dino DNA into the consumer's own.

shadram |
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Spoiler 2: The artificial butter served on the popcorn during the premiere will contain a modified retrovirus that rewrites dino DNA into the consumer's own.
This absolutely has to happen. Forget the zombiepocalypse, the dinopocalypse is where it's at.

Dragon78 |
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Well since we have Occult Adventures and Horror Adventures how about Sci-fi Adventures, Steampunk Adventures, Space Adventures, Prehistoric Adventures, Historic Adventures, Occult Adventures 2, Monstrous Adventures, etc.
As for the "Ultimate" line how about Ultimate Faith, Ultimate Archetypes, Ultimate feats, Ultimate Equipment 2, Ultimate Skills, Ultimate Spells, Ultimate Adventure, Ultimate Terrain, etc.
As for the campaign setting line hardcovers we could get Distant Worlds, Tian Xia World Guide, Arcadia World Guide, Garund World Guide, Azlant World Guide, Planes Guide Book, Oceans/Seas of Golarion, etc.
As with other books we could have Advanced Races 2, Monsters Unchained, Advanced Players Guide 2, Monster Codex 2, NPC Codex 2, Pathfinder Unchained 2, etc.

shadram |

IF James is working on anything in the hardcover rulebook line, I doubt it would be a player option heavy book. IIRC that is not where his interests lie. That probably rules out a heavy involvement in any "blank" adventurers line, outside of a GM section or any sort of monsters/templates.
Yeah, that's what I was thinking. James is not on the design team, so doesn't do much work on rules. As Creative Director, his focus is on Golarion content, so any hardcover he's focusing on is almost certainly in the Campaign Setting line. Or possibly the Adventure Path line...

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MMCJawa wrote:IF James is working on anything in the hardcover rulebook line, I doubt it would be a player option heavy book. IIRC that is not where his interests lie. That probably rules out a heavy involvement in any "blank" adventurers line, outside of a GM section or any sort of monsters/templates.Yeah, that's what I was thinking. James is not on the design team, so doesn't do much work on rules. As Creative Director, his focus is on Golarion content, so any hardcover he's focusing on is almost certainly in the Campaign Setting line. Or possibly the Adventure Path line...
Not quite true. I do a fair amount of design work and rules creation. Often in the venue of subsystems like the chase rules, haunts, kingdom building rules, and most recently the rebellion rules for Hell's Rebels. I also designed the first drafts of the alchemist and the gunslinger.
You don't need the word "designer" in your title to do design work for Paizo.

Calex |
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Not quite true. I do a fair amount of design work and rules creation. Often in the venue of subsystems like the chase rules, haunts, kingdom building rules, and most recently the rebellion rules for Hell's Rebels. I also designed the first drafts of the alchemist and the gunslinger.
You don't need the word "designer" in your title to do design work for Paizo.
Way to muddy the waters there.

Rennaivx |

I wonder if it's something way out there. As in, not even PFRPG-related.
Sponsoring a NASCAR team? Naming rights for the Seahawks' Stadium? Writing a novel? Running for governor of Washington? Endowing a scholarship for aspiring game designers? Adopting a kitten?
I support this. The Seahawks are already my team (as much as I have a team); watching their games in Paizo Field would be marvelous. :)

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James Jacobs wrote:Way to muddy the waters there.Not quite true. I do a fair amount of design work and rules creation. Often in the venue of subsystems like the chase rules, haunts, kingdom building rules, and most recently the rebellion rules for Hell's Rebels. I also designed the first drafts of the alchemist and the gunslinger.
You don't need the word "designer" in your title to do design work for Paizo.
Truth is often never perfectly clear.

Hayato Ken |
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Or
he´s working on the Pathfinder PCRPG with Obsidian.
To make that single player Pathfinder RPG with an AP-like story finaly.
After D&D disapointed there heavily with Legends of the Sword Coast, and after the surprising Humble Bundle deal, such a PC game, where Pathfinder mechanics aren´t changed like in PFO, but ported 1:1 or nearly there, might very well be the road to unequaled glory.

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Porting D&D mechanics to a video game 1:1 is legally tricky.
I keep waiting for someone to develop an RPG which can use shared rules for a tabletop and video game... such that a GM could run the group through a role-playing scenario, drop them into combat on the computer, and then return to tabletop.
Computer RPGs excel at quickly resolving combat... but lack the flexibility of tabletop for everything else. Combining the two would provide the best of both worlds.
So James... please add this to the (now exceedingly long) 'secret projects' list which you are secretly compiling as part of your current secret project of instigating this thread as a source of ideas. :]

MrVergee |
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My wish for James' secret project: he's planning a long trip in a place cut off from the outside world, giving him time to recover from all these years of hard work and dedication to Paizo and its audience without having to check the boards and answer all our cries for help and insight. We'd surely miss you, James, but it would be worth it, knowing that you'd get the chance to recharge those batteries and be there for us for many years to come.

Darkbridger |

Porting D&D mechanics to a video game 1:1 is legally tricky.
I'm curious what you mean here? For Pathfinder, the OGL governs mechanics, and has already been used, repeatedly. For 5e, I have no idea. But either way, if you are working on a *licensed* product, it's not supposed to be legally tricky, it should be explicitly detailed by the license agreement.

thejeff |
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As Vic Wertz pointed out recently, that's a misconception. There are some complications, but it's possible.