2 levels behind the rest of the party... How bad off am I?


Advice

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What do the other players think? I quite like starting at lower levels than the party on death, but the rest of my group doesn't (so we don't do it). If the party (who havent died) all want the 'hardcore, no mercy' style of campaign, that's a really frustrating position to be in and I sympathise. Perhaps this is a mismatch of expectations?

Alternately, maybe he doesn't understand the differences between PF and AD&D (is that what he's used to playing?) and is just carrying over an approach which doesn't work very well. Not much you can do about that beyond pointing out that the games are different (maybe you could start adding one experience point for each gold piece you find?)


Pathfinder Rulebook Subscriber
Kain Darkwind wrote:

Ignoring all of the blubbering about how unfun it is to play at a lower level than the rest of the party, I'd like to counter the assertion that you will be permanently behind the rest of the party forever.

Can you explain why you would punish a player by forcing them to be under level? I don't get it, I play to have fun, and being a tag a long is not fun. (Yes at higher levels the difference is not as dramatic)


Honestly, I do the same thing regarding character deaths.
Fresh characters come in at base experience.
Raised characters get XP for the fight they died in, don't lose any XP.
The principle here is that I don't like fresh characters automatically being just as well off as the party they come into.
It's just me, honestly.
I feel like it takes away some of the punishment of death, cheapens it to the point of "Oh, I'll just roll a new character, no big loss!"

I also only award XP for characters played at a session.
If you're missing it, you can have your character NPCed or played by someone else, or you can have them played off.
If someone else plays your character, you have to accept the consequences of their choices, like it or not.
If you don't want your character played, you lose out on the XP.

Then, I counteract the difference with downtime rules.
Fresh characters and played out characters get a chance to catch up in XP, at the cost of gold, roleplay, and magic item creation that other characters may use their downtime for.
If the entire party wants to use downtime to let the fresh characters catch up without making use of downtime themselves, or taking even more downtime to do both let the fresh characters catch up AND let the fresh character have other downtime use, that's up to them.

I find this works well for my party; removes a bit of the harshness of death without cheapening the experience entirely, and allows characters to keep up with the party when the player has to miss while not cheapening the work done by players who show.


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Lord Twitchiopolis wrote:
I feel like it takes away some of the punishment of death, cheapens it to the point of "Oh, I'll just roll a new character, no big loss!"

My goal as GM is to make the characters a significant part of the narrative, so even if the player receives no mechanical penalty, they still don't want to their PC to die. This is harder work than punishing them for dying, but seems worth the effort.


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Jack of Dust wrote:
Pathfinder has no mechanic to help you catch up in levels.

It has!

It is non-linear XP costs to get to the next level. If you are behind lets say 30.000 XP, that may be 2 levels that you dont have. But later 30.000 XP only earn you half you way to the next level.

This way you have caught up, even thought the absolute difference in XP is still the same.


We are playing skulls and shackles.

The first death came from an admitadly dumb descision, having been drained of blood by stirges, I tried to get a shot off at the boss. He charged and swollowed me in two turns. I died after the first round of being swolowed.

The second was when my barbarian and the fighter tryed to sabatoge a cheliaxian man-o-war. He escaped, I did don't.

Then there was my inquisoter, the party fighter got dominated, and then refused the second save for an order against his nature. He then proceeded to kill me.

My druid I just stopped playing because he was causing to much of an argument at the table. The shaman was raising undead and my gm said if I didn't do something I would lose my druid powers so after 2 1/2 hours of argument I just decided that I was going to switch (hadent even played one session with him yet, in fact I missed the entire session after my inquisoter died waiting for him to be introduced)


Toblakai wrote:
Kain Darkwind wrote:

Ignoring all of the blubbering about how unfun it is to play at a lower level than the rest of the party, I'd like to counter the assertion that you will be permanently behind the rest of the party forever.

Can you explain why you would punish a player by forcing them to be under level? I don't get it, I play to have fun, and being a tag a long is not fun. (Yes at higher levels the difference is not as dramatic)

First off, love your handle.

Secondly, 'punish' means to harm one in response to a breach of the rule/law/etc. I prefer the term 'consequence', which is a bit more neutral in motivation. If you are on a cliff ledge, and it crumbles, you aren't being punished for being there. But there will be consequences. Sometimes consequences aren't things you are at fault for. To me, that's very life-like.

Thirdly, I don't feel that a one or two level gap is critical. I've had to deal with being a 1st level character in a 9th level party. You can still have fun, unless your only fun comes from incessantly comparing yourself to your fellow players' character. Especially with a DM who is able to put things into the encounters that play off your strengths, or your lack of strength.

Fourth, if you have not put as much work (ie playtime) into a character as the others, I see no reason you should have the same character power.

Finally, while I prefer some consequence to death and some reward to more play, my chief objection is to the idea that coming in a level lower (or at level 1) is A) insurmountable and B) a dick DM move. I don't personally make players come in at level 1, but I absolutely support the concept if the DM chooses to run the game like that. The player entitlement crowd has always irked me.


derpdidruid wrote:
So through a lot of intermingling surcumstances I have died 4 TIMES IN THE FIRST 2 BOOKS OF THE ADVENTURE! In doing so I am now 2 levels behind the party with no way of catching up, (according to my gm I can't gain xp during down time without the risk of death) so I have no idea what to do now... Any ideas?

Accept it and move on. Sounds like it has awesome potential for roleplay and character growth.

If you feel like you aren't "contributing" or the net result of your level loss is "unfair" or "no longer balanced" I suggest you stop reading anything I have to say - I am obviously coming from the game in a badwrongfun manner.


Ask the GM if you can catch up by sidequesting and/or some kind of personal quest.

Either that or pound back Numerian fluids and pray.


The first two times seem like nothing but bad luck. It happens more then people think. The third time not sure. Inquisitors are a good solid class I have played them.
The Druid raising undead I agree with your GM on this. Druid's and Clerics of Pharsma all view undead as an abomination against nature and must be destroyed. It's in the actual class description. I would have switched to a Cleric of a Neutral deity like Abadar or Nethys. Both don't care about undead both viewing them as an asset.
I suggest once again sitting down with the group and discussing this level gap. I'd apologize for being a dumb ass about the Undead raising Druid. You are completely in the wrong there. I have found in some cases apologizing for mistakes you made in the case of the Druid soothes feelings and makes talking easier. Who knows the DM might grant your character the needed levels to be with the group.


kain darkwind wrote:
The player entitlement crowd has always irked me.

I really hope I'm not coming off that way... I don't object to me being set back for dying, I just want a chance to catch back up to everyone else.


Look, it sounds like you had a rough trot - I'm not seeing the Undead/Druid thing the way your DM did, and it looks like you had a mix of bad luck and bad decisions.

Though I am confused - why have you had four characters? Didn't realise when I replied to your OP that there was a page of responses...)

Introducing a new character at the same level seems like a simple solution, which your DM has not opted for....


When these characters died we couldn't access raise dead or other such spells. When these new character where brought in the GM said they start at base XP for the level my previous character died at.


derpdidruid wrote:
kain darkwind wrote:
The player entitlement crowd has always irked me.
I really hope I'm not coming off that way... I don't object to me being set back for dying, I just want a chance to catch back up to everyone else.

You absolutely are not. The self righteous indignation from some of those giving you advice is what I was responding to.

If you were my player, I would have let you solo session to catch up, if you'd wanted to make it happen quicker.

Silver Crusade

derpdidruid wrote:
kain darkwind wrote:
The player entitlement crowd has always irked me.
I really hope I'm not coming off that way... I don't object to me being set back for dying, I just want a chance to catch back up to everyone else.

The way I see it you have two things you should do.

1) Given your GM's old-school mindset, I would suggest an XP bonus (+25% or so) for any character whose level is below the APL. You could also offer the converse for characters above the APL, though while it balances the XP out nicely, it may make the other players less than happy. This is a mechanic that existed in previous editions to offset the way they were built, namely, that new and raised characters would be lower XP/level. Basically, use the old-school solution to your old-school issue.

2) Build a more durable character, and make more self-preserving tactical decisions. Invest in save boosters and AC items. Be the first to run away. Hang back and shoot with a bow, or ready with a reach weapon. Having the opportunity to catch up only works if you stop dying long enough for it to work.


derpdidruid wrote:
When these characters died we couldn't access raise dead or other such spells. When these new character where brought in the GM said they start at base XP for the level my previous character died at.

Seems like an odd decision, possibly one of many on your Dm's behalf. My condolences.

If there are no other options given, show the DM this thread, and see if you and he/she can come up with some creative solutions.


Well at least now the shaman can cast reincarnate... Not ideal but way better than starting over. Sadly though we can only play once a month due to time constraints (one of our group is our local venture captain and the GM has a pretty demanding job) so a solo session probably wouldn't work.

I will ask but I'm pretty sure.


Thank you all for the advice.


Your DM is being a jerk in the regard to not just putting a two after your dead characters name. We do that a lot in our campaigns. First it keeps the group cohesive. The second is while Pathfinder characters are easier then some other game systems for creating characters that is time and work that doesn't need to be spent.
Me and a friend switch of being DMs and we simply put a two behind our characters name, while the DM gloats. It's become a game with us in itself without being malicious.
Switching characters in a campaign loses the cohesiveness a group forms if they all started at first and have leveled a few times. We have in most cases have allowed a player to change his starting character around to make him better provided he stays with his original idea. Now some characters are just bad and no amount of fine tuning is going to make him better. That's a different story and have allowed players to switch out characters.
My point is your DM seems to be a hardliner and is more interested in rules then in having fun. He should lighten up but I wouldn't suggest that yourself.

Liberty's Edge

2 levels behind will get worse with higher levels because the progression is not linear (see the differences between spells of level and level+1).

Tell your GM that you are afraid that this will make the game boring for you and agree with him preemptively about what you can do if it indeed becomes boring ;-)


Derek Dalton wrote:
Your DM is being a jerk in the regard to not just putting a two after your dead characters name. We do that a lot in our campaigns.

That's sounds like the kind of thing that motivates 'punishing' deaths in the first place - when players stop treating their characters as real people and start treating them like easily replaceable clones.


Matthew Downie wrote:

Surprised by the number of people here who assume that death has no consequences and that anything else is a house-rule. "New characters appear at a lower level" is quite a common way to play - although not one I particularly like myself.

At least it isn't AD&D-style "all new characters appear at level 1"...

When you go back and look at earlier AD&D editions, the difference between the lower level and higher level characters wasn't huge. Adding in class abilities, feats, huge modifiers from attributes, etc., really skews the game even just for martial characters.

Swords and Wizardry has a SRD which compiles all the rules for the original D&D. In that, if you're a 20th level fighter with an 18 Con and 18 Str (the absolute max), you've got about 71 hit points and get one attack per round with your flaming longsword at a +17 to-hit doing 1d8+1d6+3 points of damage (average of 11). That's really the absolute maximum you could really see.

Yeah, the basic 1st level character next to him isn't going to be in his class but the scale between them is rather reasonable. The scale between a 20th level fighter and a 1st level one puts them in completely different worlds.


derpdidruid wrote:

We are playing skulls and shackles.

The first death came from an admitadly dumb descision, having been drained of blood by stirges, I tried to get a shot off at the boss. He charged and swollowed me in two turns. I died after the first round of being swolowed.

As a GM for Skulls and Shackles - that section of the campaign is notorious for killing PCs.


MeanMutton wrote:
derpdidruid wrote:

We are playing skulls and shackles.

The first death came from an admitadly dumb descision, having been drained of blood by stirges, I tried to get a shot off at the boss. He charged and swollowed me in two turns. I died after the first round of being swolowed.

As a GM for Skulls and Shackles - that section of the campaign is notorious for killing PCs.

Though the chellish man-o-war is totally on you. That situation could have been resolved much differently.


'sani wrote:
Though the chellish man-o-war is totally on you. That situation could have been resolved much differently.

How so?


derpdidruid wrote:
'sani wrote:
Though the chellish man-o-war is totally on you. That situation could have been resolved much differently.
How so?

If it's the one that came into port then you could have made friends.


I was thinking, and this may actually be a good opportunity to take the Leadership feat next level. That is, if your GM isn't alright with you catching up using the downtime rules.


Before even consider rejoining the group I'd sit down and talk to the group. Two levels behind is only going to get worse. Find some way to resolve this and then you can consider characters. If he refuses outright it means he might dislike you and if that is the case you will likely lose another character and be back to square one.


My reading of DerpdiDruids post was that the shaman was animating dead and he was being punished for not stopping it. Losing your powers because of another characters actions is pretty low. As a player if my actions were going to destroy another players character I would stop. If however you all agreed to play the characters and you knew he would be playing a necromancer style shaman perhaps Druid wasn't wise.

A player refusing a mind control save offered is a bit low. As is a character leaving another behind (balls to the pirate code!) There are two sides to every story but it doesn't sound like your group is very cohesive to start with. i think.

Definitely talk to your GM and maybe the players and get their opinions/advice. Just set your own peace of mind that it isn't intentional and that the players/DM aren't trying to kill you off.

Being two levels lower is the equivalent to being half as good in theory. Tell the DM you don't want to be a side kick to the rest of the party.

Silver Crusade

Cohorts are 2 levels behind. Ask yourself: are you a cohort, or a hero?


'sani wrote:
If it's the one that came into port then you could have made friends.

It wasn't at a port. We had just started to come out of a bay when we saw it. They didn't see us yet, so we waited until night and me and the fighter took a scroll of water walk and I carried him to the ship. When we entered the room where we where supposed to sabatoge the ship 4 chellish soldiers came in and killed me while I was trying to buy the fighter time to run. (as I was faster than him)


the sword wrote:
A player refusing a mind control save offered is a bit low.

well honestly I should have expected it. The fighter is pretty much a sadist in and out of the game. He calls his character "pain" and NEVER role plays unless its to threaten one of my characters... The only reason I think he's still in the group is because he's the son of another player at the table who's actually a good guy.


Riuken wrote:
Cohorts are 2 levels behind. Ask yourself: are you a cohort, or a hero?

yah know... Being reminded of this makes me a little mad... (Deep breath) can't get too mad...


Bad players in the group also spell trouble. Now will say this younger players may be all about combat but some actually learn and grow. Then others will also be "Me Tarzan me swing club combat over me sad." Most groups have at least one like that no way to please them.
Now threatening and killing your character is Not cool at all. We had a character get mind controlled ended up killing one seriously wounding another. The difference was he was having a bad day with his dice. What was funny about that situation was after being mind controlled he started rolling hot. After the combat and even during he was apologetic not wanting to hurt his party.
And You are a Hero not a Cohort. That is the point of the game to be a hero.


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After reading the thread your last few posts make me want to ask, why are you gaming with this group?


With Valandil on this as well?


So let me get this straight. You're playing an AP, which resulted in 4 character deaths, two of which were just poor decisions, one of which was just bad rolling, and another of which was with a player being a Neutral Evil jerk who, after one of your previous characters basically saved him from getting killed, decided to voluntarily fail a saving throw just to make you die again. (I have more colorful phrases, but it's best I don't use them, so as to keep my response "mature".)

Your GM decides that you have to create new characters for each death (because you can't raise the dead ones), and each character possesses the same experience as the previous one, without understanding the loophole that A. You're missing out on a lot of experience, and B. He's not giving you any chance to gain this experience out of combat.

Do I have that right?

If so, that means you have a jerk player whose absolutely selfish, is Chaotic Stupid and doesn't enjoy playing with others, or if he does, he does so in a toxic and rude manner (by the way, you technically saved his life by being the distraction), you have a GM who purposefully keeps you weaker than what everyone else is, even though he's observed (and caused) you to die over four times now (and everyone else is A-Okay), and you have every other player at the table who doesn't help you with build advice, tactics advice, or anything like that.

It's okay to be friends with these people and interact with them outside of the game, but it's not okay to sit there and feign interest in something, especially when the thing you're supposed to be getting out of it (fun and entertainment), you're not getting. So it becomes pointless to follow through with the activity.

If it were me, I'd tell them that I'm not having fun being constantly killed, being constantly put at a lower level (which causes me to die even more, by the way), not receiving any help whatsoever, from the GM or my fellow players, to create a more useful and/or survivable character with precise tactics, and that this game (or to be more accurate, this table) isn't suitable to my playstyle. I would then state that they enjoy the rest of their sessions, and I'd bow out to find a table that follows my interests more.


Ditto.

If DMs are throwing 4 guards at your already weaker character then he isn't managing the difficulty of the encounters very well. Targeting a weakened ranged character with a melee beast is also a bit of a low blow. If it is the creature I'm thinking of in book one then it wasn't the most intelligent creature.

That said, never, never, never split the party!


Really I have been a little quite about it until recently as I didn't think it was that big of a problem. (Well, I knew that fighter guy was a jerk.


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derpdidruid wrote:
Really I have been a little quite about it until recently as I didn't think it was that big of a problem. (Well, I knew that fighter guy was a jerk.

If the 2 levels behind is set on stone do the following:

Create player
Make him coward
Player will be afraid of dying and play from behind, always having an Invisibility Potion.
When hurt, he will use it, and stay hidden.

It's a roleplaying possibility, you won't die, and load yourself up with protection items, even if you do ZERO damage.

If the DM has an issue with you, kindly remind him that:

- fighter refused to roll a save, which caused your death
- someone raising deads, DM forced you to roleplay something you maybe didn't want to
- you are 2 levels behind


derpdidruid wrote:
We are playing skulls and shackles.

Awesome, I love that AP! Especially as the DM.

derpdidruid wrote:
The first death came from an admitadly dumb descision, having been drained of blood by stirges, I tried to get a shot off at the boss. He charged and swollowed me in two turns. I died after the first round of being swolowed.

Hmm. Don't shoot the boss until your melee guys are tying him up.

You said you were a decently optimized gunslinger. So you shouldn't have much trouble tagging the boss in a melee.... And if he does come after you? Hopefully the melee guys can AoO him.

derpdidruid wrote:
The second was when my barbarian and the fighter tryed to sabatoge a cheliaxian man-o-war. He escaped, I did don't.

Kudos to you for being such a good shipmate you'd try & stall 4 guards for the other guy.

But yeah, if you find yourself on the wrong side of 4 to 1 odds it probably won't go well for you. Avoid doing that.

derpdidruid wrote:
Then there was my inquisoter, the party fighter got dominated, and then refused the second save for an order against his nature. He then proceeded to kill me.

Dominate happens. Especially to fighters:). So odds are even if he took the 2nd save, he'd still have failed & killed you.... Look on the bright side though: at least he stayed in character by refusing it.

But yeah, playing with the immature sucks. The good news is that they'll (probably)grow out of this blatant PvP joy. Eventually.
Until then? Make sure your character stays well away from theirs when enemy casters are around.

derpdidruid wrote:

My druid I just stopped playing because he was causing to much of an argument at the table. The shaman was raising undead and my gm said if I didn't do something I would lose my druid powers so after 2 1/2 hours of argument I just decided that I was going to switch (hadent even played one session with him yet, in fact I missed the entire session after my inquisoter died waiting for him to be introduced)

When making characters, consider the make up of the existing party. How will your character react to the actions of _________ (for ex; a shamen who's animating dead?)? Also ask the DM if there's any particular limitations you need to know about concerning his views on how classes should be reacting to party members actions.


So what are you thinking of rolling up now?

On the XP difference:
some thoughts
1) I can easily see how side quests/down time might not prove practical in this AP. I mean, you can't really get off the boat & run about as you please.... When I ran this one most of the groups action happened at sea.
Though there ARE points in this AP where you might be able to manage this.

2) What XP track is your group using? "Normal"?
If so, ask your DM if YOU can use the fast track until you catch up to the rest of the party. Then you revert to normal.
Think of this as a new recruit joining the crew & working really hard & learning alot from the PCs who're no doubt becoming local legends.

3) Work with your DM & shaman player. Have them reincarnate some at lv foe that the crew kills. You're reincarnated & bound (just as a general RP thing to make you a loyal crew member)to the shamans service for some reason.
For ex; maybe the party needs some bit of info from you (to say, help set up a future bit of the AP;) A few things come to mind.) & the deal that's struck is that you'll give them that + a year of service in exchange for a new life (and loot).


I think that the dire warnings about being 2 levels behind borders on hyperbole. If you were too low level for Raise Dead then the gap in XP between levels is pretty small. Later on the gap between levels gets much larger, so you should soon find yourself just 1 level behind. Later on you will probably end up being the same level as the rest of the PCs much of the time, especially if some of them die too. For instance, there's 30,000xp between 9th and 10th level, so you'd have to be more than 30k behind to not "catch up" at least temporarily at some point while the XP leaders are 10th level. Meanwhile the gap between 4th and 6th level is only 14k.

There's not much good I can say about the situation with the young Fighter. I thought they were teaching the kids these days not to bully, but maybe he figures that is OK in a game. That probably isn't much fun if gaming is your form of escapism or perhaps just a way to relax and have some fun.

I might consider playing a Bard or Skald and using Mirror Images and a position towards the back of the party to stay a little safer in combat. Maybe the buffs would make the Fighter appreciate you more. If he likes your buffs maybe threatening to withhold them would get him to behave better (or make him flip out and ramp up the abuse - kind of a judgement call there I guess). Charming him and forcing him to do your bidding is way outside of the social norms I'd normally consider for PC to PC interactions, but it sounds like your group might already lack what I'd consider appropriate decorum.


Paladin archer has good survivability - can heal self as swift action, good saves, and no need to go on the front line.


CCS wrote:
So what are you thinking of rolling up now?

Reach inquisitor. This one is about as optimized as I could make him in the defense department. Saves in the 10's, HP equal to our fighter and the ability to "nope" out of some situations with invisibility. No slouch with that long hammer either, +12 to hit for 4d6+13 DMG, all at level 6. (Pretty sure I'm outpacing the fighter at this point I just need to play more conservatively now.


If you really wanted to play a druid, you could roll up a CN Druid of Besmara. That wouldn't care at all about the dead being raised! Take the kraken caller archetype and even get tentacles, or take the aquatic domain to challenge a necromancer with your army of controlled aquatic creatures. If the GM tries to pull the 'druid must stop the undead offense against nature' thing, you can remind them that Besmara doesn't honor nature, she commands it, and you are just following your deities example by commanding the beasts of the sea.

And the playing a coward idea works really well in Skull and Shackles. In the campaign I'm in my character is totally a coward. Stays in the back, stays out of range of everything, will let the other party members go first at all times, and it's great. It helps that I'm playing a bard though, so I'm still helping the party even when exacting the better part of valor.


I was a CN druid of no god. I didn't see a problem in the druids code pertaining to undead? The GM said he warned me about it before hand, but I must have not heard him.

Its alright though, this inquisitor will be able to handle most things my gm throws at him.


Again I'm with your GM on Druids raising undead. It says in the description and in other source materials they hate undead almost as much as Pharsma. I would have suggested switching to a cleric or oracle instead. Even evil Druids don't raise undead it's just not really their thing. Besides how can you raise undead it's not on the Druid spell list I checked Cleric and Wizards only with a few newer classes getting it. Wish to point out this is the only thing I agree with your GM on.
Two levels behind without allowing you to regain them is crap. One of the reasons we simply added a two behind our names is one we liked the character and didn't want or see a need to replace him. Two we had players that took forever and I do mean forever to create a new one. I can crank a character out in about five minutes if need be. Some players it takes them days to even decide what class they want to be. Then another couple of days to complete them.
Another issue I keep seeing is beside the GM the guy playing the fighter seems to dislike you. My question is except for his father how do the rest of the group feel about you?
As for the fighter if a situation comes up to get revenge or even with him, Don't. Tempting as it is that just starts a vicious cycle. I'd recommend talking to his father if he continues to be a problem if need be. A party at odds with one another isn't fun and soon no one wants to play.


Derek Dalton wrote:
Even evil Druids don't raise undead it's just not really their thing. Besides how can you raise undead it's not on the Druid spell list

Ooooooh. There has been a misunderstanding, it wasn't me raising the dead, it was the shaman in the party. My GM told me I would lose my druid powers if I didn't do something about it, and it got into a debate on whether or not druids HAVE to do something about undead right away.

also could you please link the material that says that druids in general hate undead? If it exists then I owe my GM an apology.

on the subject of the fighter, yea he seems to hate me. Dont know why , every time we come across something that seems to be a trap, he says "send the dwarf through!" or something similar to that. The rest of the party seems to like me for the most part, I mean we heckle each other but that's all in good fun and its not just me that they do it to.

also the fighter is actually older than me by 3-4 years, been playing since he was 7 or 8 so i don't think he will ever grow out of this style of play.


Have met players like that. If the rest of the group likes you and this is a problem talk about it. It sometimes actually helps. Druids and undead I believe they discuss under their class descriptions otherwise the various supplements regarding deities and worshippers It's there I just don't remember exactly.
Apparently no one else had a problem with the undead. I'd like to know the alignment of the party. Good characters should have an issue with undead. Most neutrals don't and evil love them. Low level undead skeletons and zombies are Neutral evil with upper level undead varying but all Evil.
I misunderstood about your GM. While Druids view undead as abominations he is being a dick by allowing another character to do something he can and making you pay for that. Two levels behind and now he is nerfing your character. Him and the fighter Need to Grow up!
Another character option if no one else minds undead play a Cleric Occultist. The Undead Archtype for Cleric and straight class Occultist. Undead Cleric gets an undead minion that gets stronger as you level and get Command Undead as a free feat. Instant bodyguard, Occultist are a good buffer class with their schools. Necromancy allows them to create and command more undead after everything else added. I'd suggest a Gnome for this get a +2 to Chr useful for channeling undead and favored class bonus to Occultist. This way you create more and more powerful undead that protect you. You gain stay towards the back away from bad guys and deal out damage. Occultists get martial weapons and all armors. So if your DM insists on being a dick and making you stay two levels behind he will have to contend with an assload of undead. Take Bloody and Burning Skeleton templates for almost all your undead.
This situation will give him a headache. Trust me I know had a player that loved having undead minions. While this costs money you can give weapons and armor to all your skeletons since the rules say undead with weapons and armor listed in their monster stat are proficient with it.
This is a low blow admittedly but it seems like your GM isn't going to see reason anytime soon.

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