Never had a DM tell me "The DC to is X". Abilities are an ability, like "spiting acid". It's not the same saying "his armor is very though" than saying "his AC is 50"
I'm saying that knowing terms like "AC" by a PC is not the same as a Player. IF your character knows this, it doesn't work.People are complaining that REsonance feels "gamey" imagine know the AC of an enemy?
Hey guys, my senses tell me that this boss has high AC in the 40, we should run. What is AC for the others?
You can't mix game definitions with ingame roleplaying. It's impossible.
Epic Hoagie wrote:
What option? You have the option to dual wield, you just don't get bonuses.Or do you want to go back to where THE FIGHTER was actually worst at dual wielding?
Not using features was something that always happened in PF1, eventually we had Archetypes, but you needed individual for each class. Instead now you can chose Pirate despite your class, in my eyes this is an improvent.
Who says you can't be a Light Armored fighter? You just do it. Ohh, you have features that aren't being used? Then you want concept+mechanics.
Now I only need to know the archetypes, because I can chose it no matter my class, and I find this really interesting.
Chess Pwn wrote:
The "point" of overspecialization IS to "trivialize" their thing, that's what they've invested everything into. They go and say, the game has 10 types of challenges, and the player says, I want there to only be 9 and then spends everything to do that. As the GM you shouldn't scale up the world and make that challenge a challenge again. You should allow them to shine at their thing and have the challenge be in the remaining 9 things.
Do you believe CM/D exist? If yes, why would you want something to be trivialized? The whole idea behing the Disparity is Caster trivializing every bit of content with a single spell.
I don't understand why people is mad at "no fighters with light armor anymore".
Why overspecialize? Why do you want a system that allows that? If the system allows it, it means half the game base might be "playing wrong", not having a 20 in INT as a Wizard (huge fail in PF1).
Overall it was interesting read. Havent finished it, but it seems great. I'm worried about needing a feat to do ordinary things, but I hope more things are not gated behind a feat, need more reading though
I personally prefer the Spheres of Power approach, because you have a set of defined possible combinations.I like flavor, yes, but having to separate flavor from what the spell actually does is annoying.
Also I never enjoyed being a Cleric and having over 50 spells on each level, when you end up using always the same ones, except corner cases, but have to read all of them every now and then to check what they do.
Plus when description is 10 lines long but the real effect is just 1 line long, you're wasting space and time.
I usually prefer to roleplay my spells, instead of having the game decide what they do for me. Just tell me "does 10d6 of damage in area" and I chose how the spell actually looks
I personally hated that.
I wish they would aim for a limit of spells each level. Example, have no more than 20 spells per level per class.
I think the problem is HP. Instead if Healing Spells would just like "up to X% of your HP Pool" it would be much better.Light up to 25%
Moderate up to 50, etc.
Then you can have to some sort of Ritual to heal out of combat, or just use normal consumables.
We could have all PC reset to Full HP once combat is over. That would solve the Healing issue with Resonance, and you can diminish overall gold made by a tiny margin to make up for all those CLW Wands
If something is better then CLW should costs MORE, not less, because IT IS better, that's why everyone uses it.Who honestly uses Wands in Combat? And I mean Wands for healing. You just don't. If you get a Wand of level 4, you sell it, because you can buy 10 CLW Wands, or something even better.
I'm having a real hard time thinking "why people care so much about a single wand".
I think the issue is with pricing. If something heals 4d6 in 4 turns, and something heals 4d6 in 1 turn, they should cost the same.
Being full HP after every single fight it's not "real life like" neither. You don't get into a fight, take some pills and are A-ok for another fight.
This could also be solved by having thresholds. Maybe CLW wounds can only heal you from 75% to 100% and if you're below that you need a CMW. It's annoying, and takes too much tracking.
Jurassic Pratt wrote:
This was my point. Reincarte is nice, but its also risky move. Even if magic can tell youre the King, would people like being ruled by a dwarf, or kobold?
Regarding topic, I dont like coming back from death being harder than already it.
I dont know, never seen people going to their death just because they can come back
Tarik Blackhands wrote:
You cant avoid death by age. Wealth people live until they die, makes sense.A King using reincarnate wouldnt be a kin anymore, why people should believe its him?
Spheres of Power still works without Spheres of Might. It can be applied through archetypes or classes. Or both. It is significantly less complicated than Vancian, which is an immensely overbearing and complicated system with lots and lots of fiddly bits.
My question is this, we usually play APs, how do I adapt this?Do I have to change every single combat to Spheres of Power?
To use feats and SoP I need to also use Spheres of Might?
I've been reading a bit, I get how it works, but still somewhat confused
Sword is all a martial has, while not having a Wand of Vanish won't make a huge difference for a Wizard.We usually just play according to wealth rules, if you want something that is up to X you can find it in small cities or big cities. We don't roll on each specific item in our group.
Personally I don't think it makes much sense, items are a necessity not a luxury for most PCs. But that is mostly to avoid time delays and such, not everyone plays like that.
I totally agree. Now imagine applying the same criteria for a Fighter. I'm sorry sir, we don't sell +1 weapon, try another city. Good luck bypassing DR, oh, surely your caster friend will help you with that.
If you want a Spell not to exist, you can do it, but it's not really a solution.
Usually Wizards from AP don't have many cool spells, or they learn spells thematically.Personally all it takes to avoid Martial is a Wand of Vanish, as long as you can move, you can escape, or even cast standing next to them, they wont get an AoO.
Vanish is just 750GP for 50 charges, almost any level 2 character can get it. But this is because, I, as a player, will think of all the possible situations I could be in and try to avoid risks.
If I know I'm squishy, I'm having 14 CON and Favored Class bonus into HP.
I've seen Wizards from AP have spells like Shatter, which are completely useless against any PC since they will probably have a +1 weapon.
The issue with Magic is not only the stupid amount of spell selection, it is also the fact that unless DM restrict availability of them you can just buy them.
For example I love summons, but I just don't play them because they end up taking everybody spot. And now because of the system I'm having less fun so others can have fun with their martials.
You probably asked this as a player instead of character, and that made them believe that you person are selfish, which could not be. Maybe your character is. Make them understand it was your character and not you.Also, if the Monk ask for free long term buff, ask him nicely to pay for a Pearl of Power, saying that having 2 prepare 2 Mage Armor will diminish your capacity for combat.
In all honestly this won't extremely change your like at +7 level, but it's a possible Vanish spell that last a lot that you wont have.
And if you really feel like being nasty, put the cleric on the spot and say "why isnt the cleric casting Greater Magic Weapon and Magic Vestment on the entire party? It's her job".
It doesn't happen with every wizard, because it all depends on how it's played.For example I had a party where being a God Wizard was completely useless because even though I could blind enemies for 4 turns, my party wasn't able to actually do enough damage to kill enemies.
In that case a Wizard might not seem OP, but it's.
Just a Mort wrote:
Some will say crafting a scroll is a waste of money, since you can use spell slots for it. Like running bulls strength every fight is exorbitant, but say Scrolls of lesser restoration, remove blindness, raise dead etc should be shared costs by the group.
I pay upfront the cost. I consider it is my duty as a Cleric to be ready for anything.Now, if the scroll is used, I will demand money from the party.
Otherwise I will say: "Either I buy an armor or a scroll. I will go for the armor, if you want a scroll of Remove X just in case, pitch in everyone".
Now, random buffs? I don't think it's necessary to put those on scrolls. Most of the time I have scrolls like Prot from Evil, Water Brething for extreme cases where I have zero spells.
Monk is talking nonsense. If the benefit is for him, you shouldn't pay for that. Also, he should just buy you a Pearl of power level 1, you will ALWAYS prepare Mage Armor, this way 1 casting is for you, the other one for the Monk. Also 1hr/level for 1k, its pretty cheap.Bracelets? Extremely expensive compared to that.
I'm having a hard time figuring out WHAT buffs are you talking about. For example if the Human Archer wants to have all day darkvision, that is something you shouldn't pay for.
- will keep you alive. A dead wizard is a useless wizard
Any other buffs depend on your build. If youre not a buffing Wizard, just dont buff your allies if this will cost you a sustainable amount of money.
Actually class matter a bit. I'm guessing you're a Wizard because of craft scrolls.
A monk asking for a daily casting of Mage Armor should provide a Pearl of power to compensate for the slot.
One situation is being ready for the impossible, the other is pretending I should have a scroll of resurrection just because I'm a cleric.
Now, in cases like Lesser Restoration, I demand a party buys a wand and everyone put money on it, because unless they want to rest for days to refill my spells, all should be preapared to dish out money.
Yes, but WBL comes to help Magic users. Wizards for example don't need weapons. That's a lot of money you're saving for crafted scrolls to cover all the utility you want.Considering all the defensive capabilities Wizards have, they only need +INT items, they can easily ignore DEX and CON.
When a Cleric or a Fighter is dishing out 1500 for FullPlate, a wizard was able to afford learning several spells or having a great supply of Scrolls.
Yes, buying scrolls to learn spells is bad. But most level 3 spells or below will cover a lot of situational cases.
Also, if we're being fair, no one is expecting the Wizard to be able to make the whole party fly.
Also, any decent Wizard will always be carrying some sort of escape item on themselves that is not subject to AoO.
All I'm saying is that most of the times if a Wizard is easily killed is either because
- it was a 1 man encounter, where every class is bad due to action economy
Yes, wasting a spell on climbing seems harsh, or flying. But if you consider the outcome of a failure without such spells, youre looking at wasting several charges of a CLW wand to restore HP lost or even worse.
How is that possible? If the Wizard was level 5, and survived 1 round, the first thing you do is cast Invisibility. Or even the level 1 one.That gives you plenty of time for buffing, summoning, casting non aggressive spells that wont make you visible.
All a Wizard needs is to win Initiative to have the upper hand.
I believe most people just look at combat.
At level 1 climbing to a house to infiltrate it seems extremely hard for a level 1 party.
Suddenly something hard become trivial for 1 party member, while still being challenging for another.
That archetype if useful for level 10 only. And the shield one, if you have cool spells.
I personally didn't experience this issue, but I know it's there.
But I believe Sleep is just a 1 shot spell. A normal Wizard can use it 2 times a day. If that's not enough to overshadow everyone else, what is?
Thing is, as you go up in level, using spider climb for climbing 1000 feet is a lot cheaper and less risky than actually investing all your points into climbing and doing it yourself.
DC require so much investment and what you get in return doesnt even matter when a Wizard can cast 1 spell out of her 20 to her disposal.
I wouldnt mess with pc items unless it was previously agreed. Messing with pc items could be wrongbadfun for many. I do not take pleasure in having my +5 Saves cape destroyed because I got teleported.
Also, why would the party take the risk of using this amulet? Is there a reason for this?
On the other hand do not rely solely on combat. Plane of Fire could be easily resisted with Resist Energy which last a lot of time, so it's not really a huge problem. If part knows they will be forcefully teleported, they will just get an item/spell to breathe anywhere and solve most of their problems.
Im having a hard time with a party accepting this, unless theres some plot forced down the characters throat.
I mean, besides the "fun" if Id have a character like that in my party, even my 6 INT Wizard would refuse to party with such character.
If you really want it, you could have 2-3 encounters prepped for each scenario and shuffle between them, or/and just add random NPC reprensentative of those planes that always have a way to go back
Hm, I don't read it that way. I mean, yes, the feat says:When you shoot or throw ranged weapons at an opponent engaged in melee
but the condition to apply the damage to them is not that they're engaged in melee, but that they threaten your intended target:
I decided to go against the feat mostly because I don't want to deal with people complaining I hit them LOL.It could happen and well, we don't have a cleric, so Breath of Life is not an option, except for me at very high levels.
Since I'm Arsenal chaplain I should be more than ok with to hit and I even took Finish the Fight which is a trait that gives +1 attack if you have injured someone in the last 24 for hours, which means is basically always on.
But it was my understanding that yeah, even enemies count for the 1, not just allies
nicholas storm wrote:
I HATE Erastil. The lore for that god is awful. I haven't decide my deity yet, but I'm going to be from Urglin, close to a human settlement, so I intend to worship a chaotic/evil god, being Chaotic Neutral if possible.
Evangelist is a great PrC, but I'd lose Fort/Ref, 1 BAB and 1 Casting level. And honestly, I don't even need 6 skill points!
The paladin and my warpriest are the damage dealers of the party, so I need to be quite good.
I'm thinking about classes to combine evangelist with, because it's a really cool class