Comparison#2 oracle vs cleric


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666bender wrote:

wow, Ancient Lorekeeper half elf + flame with blacked curse will make a supreme buffer + blaster, all in thick armor, d8 hp and even the "option" to grab a weapon and join in if must .

also , Ancient Lorekeeper + battle , will make a nice heavy armor, all in holy champion, with nice off healing and super buffs. add blur, blink and more and your defences rock sky high .

lunar that buff his lovely tiger pet while healing him... or even riding him to battle, with improve share spells - 2 buffs in the price of one - and the combine damage of tiger and master can reach main melee levels.
not bad at all.

Ancient Lorekeeper makes having an animal companion unfair with Share Spell. At high levels your animal companion (which is already improved from the base animal) can be a dragon.

Loads of fun.


I favor cleric for everything but a pure caster based around mystery spells. The oracle has two gaping weaknesses for the healer and battle cleric roles.

First, they're prepared casters on a list designed around spontaneous casting. They'll never get all the remove and restore spells in a timely fashion even if you offset the delayed spell access spontaneous casters get. It may be possible to leverage HP healing if you like that kind of role for some reason, but remove and restore are the components of the healer role that can't be replaced with a bundle of 1st level wands.

Second, they have a poor fortitude save. You can go into combat without a good fortitude save, but only if you have someone available to clear you of touch range fort save nastiness. As a healer or battle cleric that would be your job. Recall that heal and breath of life and all the non-mass cures are all touch spells. So are half the removes and delay and neutralize poison. If you have to heal or condition remove someone (except of fear or paralysis) you're a 5' step away from whatever hurt them or inflicted the condition. That's not a good time to have a poor fortitude save.

There is no amount of flash that can overcome the poor fundamentals of spontaneous casting from a poorly suited list and a weak fortitude save for a front line role.


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Atarlost wrote:

I favor cleric for everything but a pure caster based around mystery spells. The oracle has two gaping weaknesses for the healer and battle cleric roles.

First, they're prepared casters on a list designed around spontaneous casting.

Wait, don't you mean the opposite? Clerics are prepared; Oracles are spontaneous.

Atarlost wrote:
They'll never get all the remove and restore spells in a timely fashion even if you offset the delayed spell access spontaneous casters get. [

I wouldn't call a 1 level delay causing "not a timely fashion" -- yes, in an edge case it could cause a problem, but a little push either way and BOTH the Cleric and Oracle don't have these spells in time, or BOTH have them in time.

Atarlost wrote:
It may be possible to leverage HP healing if you like that kind of role for some reason, but remove and restore are the components of the healer role that can't be replaced with a bundle of 1st level wands.

Except in the edge case (as described above), Oracles are not thus restricted. And if they blow the caster level check on the first try of one of these bad status removal spells, they can try again, whereas the Cleric either has to wait a day or has to have prepared multiple castings of the spell in question (or paid a lot to scribe scrolls with full caster level), or somehow gotten hold of the Wizard Arcane Discovery Staff-Like Wand (and even then, Wands of bad status removal spells are still pretty expensive). Or they could use Staves, but that is expensive and inefficient, and nothing that an Oracle couldn't do anyway. Pearls of Power are also expensive. Of course, the magic items you want won't necessarily be available at all unless you make them yourself . . . If you have time to do so and can afford the Item Creation Feats or somehow manage to get yourself a Bonded Object of the right type so that you can enchant it without the normally required Item Creation Feat. And a Cleric who prepares multiple castings of 1 spell is running pretty thin on other spells of that level castable during that day. Best bet is probably to leave some spells of each level unprepared, but in some cases preparing them on the fly takes too long. (Also, Rules As Written, I'm not sure if the Cleric Spontaneous Casting works on spell slots that have not had spells prepared in them, in case you need a Cure Wounds fast in an emergency.)

Atarlost wrote:
Second, they have a poor fortitude save. You can go into combat without a good fortitude save, but only if you have someone available to clear you of touch range fort save nastiness. As a healer or battle cleric that would be your job. Recall that heal and breath of life and all the non-mass cures are all touch spells. So are half the removes and delay and neutralize poison. If you have to heal or condition remove someone (except of fear or paralysis) you're a 5' step away from whatever hurt them or inflicted the condition. That's not a good time to have a poor fortitude save.

A poor Fortitude Save does hurt, and ways of boosting this have their own costs. You could, however, use Reach Spell on the fly. So can a Cleric, but then they have to prepare the spell with Reach Spell baked in, unless it is one of their spontaneously cast spells (usually Cure-series) or they use a Reach Metamagic Rod (which an Oracle can also use).

Atarlost wrote:
There is no amount of flash that can overcome the poor fundamentals of spontaneous casting from a poorly suited list and a weak fortitude save for a front line role.

I think you're overstating the poor suiting of the spell list; as I said before, the poor Fortitude Save is the main thing that hurts.

Silver Crusade

You're missing Atarlost's point.

Oracles almost never take condition removal spells as their known spells. If they did, they'd never have anything else to cast. On the other hand, a cleric can prepare whatever spells they want for the day. If someone comes down with a disease, curse, blindness, etc, the cleric just prays for that spell the next morning and casts it. The oracle would have to fill up their known spells with condition removals if they wanted to have the right one for any situation.

Liberty's Edge

Fromper wrote:

You're missing Atarlost's point.

Oracles almost never take condition removal spells as their known spells. If they did, they'd never have anything else to cast. On the other hand, a cleric can prepare whatever spells they want for the day. If someone comes down with a disease, curse, blindness, etc, the cleric just prays for that spell the next morning and casts it. The oracle would have to fill up their known spells with condition removals if they wanted to have the right one for any situation.

Three things about this:

#1: People really overstate how many condition removal spells there are. There's a max of one spell per spell level with the exception of level 3, which has three of them.

#2: This is what scrolls are for. Or, at high levels, Pages of Spell Knowledge. We're talking two or three niche spells you might not have room for here.

#3: With the Human Favored Class Bonus, you can easily get them all by mid levels. At 9th, you can easily have added two bonus third level spells and have all the condition removal stuff, your Mystery Spell, and three others.

Now, none of this is to say that Clerics don't have an advantage in this regard. They do. But it's perfectly doable for an Oracle to manage this sort of thing.


666bender wrote:

Blaster ? Orcale black hand wins a fire cleric.

7

A ethologist spamming fireballs freely intensified is pretty awesome.


There's also half-elf's packing the level 3 spell Paragon Surge who take Expanded Arcana. They get to basically add 1 or 2 spells known to their list, and it can be almost any spell. They have to pick the same spells each time they use it per day, but they can pull them out at any time rather than waiting 15 minutes to make use of an empty slot.

Also 15 minutes is a long time if you're in an active dungeon, and let me tell you in my dungeons unless you've cleared everything but the boss you're not going to spend even a single minute without running into a hostile force.


UnArcaneElection wrote:
Atarlost wrote:
They'll never get all the remove and restore spells in a timely fashion even if you offset the delayed spell access spontaneous casters get. [
I wouldn't call a 1 level delay causing "not a timely fashion" -- yes, in an edge case it could cause a problem, but a little push either way and BOTH the Cleric and Oracle don't have these spells in time, or BOTH have them in time.

To be fair, there can be more than a 1-level delay to getting ALL the condition removal spells. Remove Blindness/Deafness, Remove Curse, and Remove Disease are all Level 3 spells, after all. The Oracle doesn't get three level 3 spells known until Level 9. Not to mention that those would be terrible picks for an Oracle, since they're all very niche spells that wouldn't see a lot of use.

The cleric (and prepared casters in general) have an advantage when it comes to spells that are only useful in corner cases, especially if it's a spell where caster level matters. That's just part of the paradigm.

I don't think this makes the Oracle less useful overall, though. It's just a case of each class having some advantages and disadvantages.


Oracles work as weaker, overspecialized, but more durable sorcerers with the right mystery. They aren't a good substitute for a cleric in any role the cleric is fit for. Their poor fortitude makes them vulnerable to a lot of touch range effects other front liners will resist, which also makes them risky healers. They can't standard action summon because they don't have an alignment aura, not that it'd be an efficient use of spells known even if they could.

You want a sorcerer with no arcane spell failure, one size larger hit dice, twice as many skill points, more than one spell known for your highest level slots, and you want to have a focus that happens to match one of the spell list for one of the published mysteries? Oracle is everything you ever wanted in a class.


Atarlost wrote:
Oracles work as weaker, overspecialized, but more durable sorcerers with the right mystery. They aren't a good substitute for a cleric in any role the cleric is fit for. Their poor fortitude makes them vulnerable to a lot of touch range effects other front liners will resist, which also makes them risky healers. They can't standard action summon because they don't have an alignment aura, not that it'd be an efficient use of spells known even if they could.

Poor Fortitude and no Standard Action Summon -- I'll give you that. But people do post frontliner Oracles on these boards -- that's what the Battle Mystery is for (and some other Mysteries also work for this.)

Atarlost wrote:
You want a sorcerer with no arcane spell failure, one size larger hit dice, twice as many skill points, more than one spell known for your highest level slots, and you want to have a focus that happens to match one of the spell list for one of the published mysteries? Oracle is everything you ever wanted in a class.

Actually sounds pretty good, except you forgot better BAB, which means that you can actually whack things effectively at mid levels without an insane amount of buffing. This includes being able to use Reach Tactics (like a Reach Cleric, except you usually do stuff other than Summon). And as Deadmanwalking pointed out above, you actually can do bad status removal, except for having trouble with the 3rd level spells (for which you will need purchased Scrolls and/or Expanded Arcana to fill in).

Liberty's Edge

Atarlost wrote:

Oracles work as weaker, overspecialized, but more durable sorcerers with the right mystery. They aren't a good substitute for a cleric in any role the cleric is fit for. Their poor fortitude makes them vulnerable to a lot of touch range effects other front liners will resist, which also makes them risky healers. They can't standard action summon because they don't have an alignment aura, not that it'd be an efficient use of spells known even if they could.

You want a sorcerer with no arcane spell failure, one size larger hit dice, twice as many skill points, more than one spell known for your highest level slots, and you want to have a focus that happens to match one of the spell list for one of the published mysteries? Oracle is everything you ever wanted in a class.

Uh...there are lots of ways to jack up Fort Saves. They aren't even hard or obscure.

Great Fortitude is only one Feat, and combined with decent Con leaves you, what, and leaves you at most -2 vs the Cleric on Fort Saves until 16th level. Metal Oracles are a classic melee build and actually have a Revelation for this, that if taken at 7th in combination with Great Fortitude lets you have equal or better a Cleric's saves all the way through 19th level.

And then of course there's the racial save boosters...

Now, does that mean they're better than a Cleric at Saves? Of course not, they aren't. They're notably worse at Will as well as Fort due to not being Wis based, in fact. But they aren't crippled or anything in comparison either. And, frankly, a melee Cleric or Oracle has Feats to burn, especially a Battle Oracle, so buying Great Fortitude isn't the hardship it would on some characters.

Plus, frankly, I haven't seen a lot of these 'Fort Saves targeting melee characters only' situations, and I've been running Pathfinder for years, including a few APs. I've seen nasty Fort effects in that time, but most of the really nasty ones targeted either everyone, or whoever got attacked, rather than only those focused in melee. There certainly are auras and the like, but most of them seem to involve penalty conditions like sickened more than they do 'you're completely screwed' stuff like poison and diseases. Or are we talking about ghouls paralyzing people, poisons, and other attack riders? Because those get thrown at ranged and caster characters quite a bit in my experience.

And, of course, there's Warsighted, which does some nasty things for a melee combat Oracle that Cleric lacks any good way to duplicate.

Now, they certainly are worse summoners...but frontliners? They do fine.


One thing the oracles do have are racial archetypes and prestige classes that can make them top tier. Being a divine dragon disciple or ancient lorekeeper is much better than a pretty good number of clerics because it's essentially breaking the rules. The only prestige class or racial archetype that stands out , FOR ME, is envoy of balance. Anyway these oracle archetypes and prestige classes are really cool to play and are powerful too.


Deadmanwalking wrote:
Fromper wrote:

You're missing Atarlost's point.

Oracles almost never take condition removal spells as their known spells. If they did, they'd never have anything else to cast. On the other hand, a cleric can prepare whatever spells they want for the day. If someone comes down with a disease, curse, blindness, etc, the cleric just prays for that spell the next morning and casts it. The oracle would have to fill up their known spells with condition removals if they wanted to have the right one for any situation.

Three things about this:

#1: People really overstate how many condition removal spells there are. There's a max of one spell per spell level with the exception of level 3, which has three of them.

#2: This is what scrolls are for. Or, at high levels, Pages of Spell Knowledge. We're talking two or three niche spells you might not have room for here.

#3: With the Human Favored Class Bonus, you can easily get them all by mid levels. At 9th, you can easily have added two bonus third level spells and have all the condition removal stuff, your Mystery Spell, and three others.

Now, none of this is to say that Clerics don't have an advantage in this regard. They do. But it's perfectly doable for an Oracle to manage this sort of thing.

Having played 3 oracles to a decent level (Life, Battle, Fire), I would entirely agree with this. I do prefer spontaneous casters (especially with the human fcb) but if starting a new game the Oracle would be one of my first classes considered. Also I tend to disagree that the divine spell lists are poor, they are not and with the right mystery choice you can be a formidable caster, as well as a healer.


Oracles almost never take condition removal spells as their known spells. If they did, they'd never have anything else to cast.
Wrong! Life Oracles mystery bonus spells grant you most of the restorative spells. Another thing Oracles get either all Cure or Inflict spells to their list before picking anything. Being a healer you choose Cure. A first level Oracle has Cure Light Wounds + two spells of their choosing. I often choose Shield of Faith for my defense and Bless for party help.
One feat allows you to pick up another spell. Expanded Arcana. So you can pick a restorative spell and something you want. If you are a dedicated healer and I often play that role that's your job to have those spells. A Cleric has to pick his spells day by day which means often times you may not have the spell needed. Oracles spell selection is more limited but if you are smart you have the spells for any emergency.
I have said this in other posts. I have played long enough to know a party without a dedicated healer at lower levels won't survive long. At mid levels magic and better abilities even those odds. By high level a bit after tenth a dedicated medic starts to consider other classes and abilities to make himself a more effective combatant.
Make no mistake I'm not dissing a Cleric I have played them from first edition to Pathfinder and really like them. The Oracle especially Life mystery makes them a better healer then a Cleric simply because a Life Mystery Oracle was custom made to be a medic.

Shadow Lodge

It also doesn't hurt the Oracles case that basically everything that the Cleric can do can be duplicated or exceeded, but it's far from true the other way around where there are just too many abilities and options the Oracle can get that the Cleric simply can't even get close to.


Oracles work as weaker, overspecialized, but more durable sorcerers with the right mystery. They aren't a good substitute for a cleric in any role the cleric is fit for.
Wrong! Oracles are more specialized then a base line cleric. Overspecialized not that I have seen. It's more about how you design them. I have played them most to high levels. Most have been Life but I have played Bone and Fire mystery. Bone mystery left me feeling screwed over. Fire was a fun one and it fit with our campaign being Asmodeus worshippers.
Life mystery makes them medics. Safe Curing the first revelation that should be picked. Cast Cure spells with generating attacks of opportunity. Clerics can't ever do that. Life Oracles get positive channel as another revelation. This where they are better then Bone their channel is simply positive with no restrictions saying it can be altered with feats and other abilities. Bone mystery is very specific what their channel can and cannot do and is quite limited. So you play a neutral Oracle take Versatile channel and now it's negative at a lower level. Take two levels of Envoy of Balance now you channel both at your class level and the Envoy's.
Now here is where Oracles start to beat out a Cleric. All spells with Cure or Inflict are part of their spell list. The various Oracle mystery offer spells similar to Domains. Then at first level you the character pick two spells for your spell list. The spells you pick are probably going to be the spells you would most likely pick as a cleric anyway. Now a Cleric can gain any spells on the Cleric list to cast. However this is something people have forgotten to mention when talking about a Cleric's spell list being better. They have to rest eight hours then meditate for an hour to change their spells. This is assuming a GM doesn't enforce the rule that a cleric has to pick a specific time to regain spells. The religious supplemental books talk about that. Oracles being outside the normal bounds of the various religions don't have this problem ever.
The have more skill points then a Cleric and with certain mysteries you get more skill selection then a Cleric. Armor and weapons are similar and comparable.
Now I want to point out I love Clerics have played them most of my gaming life. So I'm not saying a Cleric isn't a good class it is. However to say an Oracle is a weaker wannabe is untrue and cruel. Any class can be weak and useless it mostly depends on stats and the player.

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