Kineticist Wishlist- What kind of Kineticists would you like to see Pathfinder come up with next?


Advice and Rules Questions

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A sneaky Kineticist archetype. I'd love to have some sort of gather energy that doesn't announce one's presence to the world, even if it's limited to the move action gather. Throw in some mitigation of sniping penalties, and we're golden.


As to the name...skotos is the Greek word for darkness...so skotokinetic?


Hellfire is under construction!

Sneaky kineticist you say, I can get behind that (yeah, gather energy sort of makes you a...shiny target...not so stealthy)


zergtitan wrote:

Look if an alchemist can use Holy Bombs and Hellfire Bombs why can't the kineticist get something similer?

The one pet peeve I have is on the fact that a pure Fire Kineticist has a bit of a problem dealing with many extraplaner enemies, draining infusion helps to deal with elementals, and pure flame helps to deal with spell resistence, but

Spell Resistence =/= Energy Resistence

All I am asking for is something like the winter witches PrC Unnatural Cold to deal with pesky foes like Dragons, Devils and Demons that may have immunity or high resistence to said fire damage.

Think about the Holy/Hellfire Bombs for a moment...bombs are finite resource--there is a limit to how many an Alchemist can use per day. Doing that with a Kineticist is tricky due to blasts being unlimited. There would have to be some hefty burn or something associated with using such infusions.

I have no problem with a feat tree allowing increased effectiveness of an element vs those who are resistant/immune to said element.


I have no problem with alignment based blasts at least as an infusion.


Flying Pincushion Games wrote:

Hellfire is under construction!

Sneaky kineticist you say, I can get behind that (yeah, gather energy sort of makes you a...shiny target...not so stealthy)

Presumably the reason is that if you could do the two-round gathering without anyone knowing, you'd be too strong at ambushes. If that option is gone, there's no need for move-action gather to suffer.


Maybe something to reduce but not remove the penalty to Stealth should be considered, sneaky kineticists is still an idea I like.

Scarab Sages

Pathfinder Adventure Subscriber

If there are any mailing lists to give a heads-up when these new products are released--I'd be all in. :)

Silver Crusade

Squiggit wrote:
I'd like some serious expansions to some of the weaker elements. Especially plant.

Kineticist of Porphyra has quite a few new plant talents, and with something else coming up...

zergtitan wrote:

Look if an alchemist can use Holy Bombs and Hellfire Bombs why can't the kineticist get something similer?

The one pet peeve I have is on the fact that a pure Fire Kineticist has a bit of a problem dealing with many extraplaner enemies, draining infusion helps to deal with elementals, and pure flame helps to deal with spell resistence, but

Spell Resistence =/= Energy Resistence

All I am asking for is something like the winter witches PrC Unnatural Cold to deal with pesky foes like Dragons, Devils and Demons that may have immunity or high resistence to said fire damage.

Good news on that front in Kineticist of Porphyra, especially with nullifying infusion to help with pesky immunities. Aligned infusion will let you use holy or unholy fire too to make sure you can burn angels and devils alike (I won't judge you...to your face.)

QuidEst wrote:
A sneaky Kineticist archetype. I'd love to have some sort of gather energy that doesn't announce one's presence to the world, even if it's limited to the move action gather. Throw in some mitigation of sniping penalties, and we're golden.

Light kineticist in Kineticist of Porphyra fill this role quite well with one of their abilities reducing their penalty to sniping by ten. Combine that with the stealth gathering feat, and you've got a great sneaky kineticist.

But aside from all those concerns, I was given the green light to do a second kineticists book and it's finally been handed off to the publisher.

Kineticists of Porphyra 2: Kinetic Boogaloo (tentative yet awesome title) will expand on quite a few things that I didn't get the chance to include in the last book. Some of the things to look forward to are:

  • Body element: Wield the power of flesh and bones with a far more visceral edge, being able to alter your body into a horrifying chimera and scar foes with new and frightening powers.
  • Poison Element: Including an acid simple blast as well as the ability to apply poisons to your blast and new ways to apply your current poisons as well as becoming immune to your own weapon of choice.
  • Dragon Pact Kineticist: Forge a deal with a dragon to gain even more unique powers from the ability to channel your blast into a powerful breath weapon to the ability to feel it surging through your dragon blessed claws and fangs.
  • Over 10 new magic item: I know it was something I left out in KOP 1, but KOP 2 is coming with a variety of magical items to help assist with burn mitigation, granting you a kinetic saber, altering the element of your blast, and many more amazing things!
For those who would like to talk about the new content coming out for Kineticists of Porphyra 2: Kinetic Boogaloo, please check out this thread to do so, since I just came here to make anyone who's looking for more kinetic goodies aware of it.

Silver Crusade

I wouldn't mind more cross-element blast shapes. It irked me a bit when you could only do chain with electricity, you could only do a blast with fire, you could only do this or that with X or N. It's magic, and a class that gets has to watch itself fairly carefully; it'd be cool (even if it costs feats, or requires extra burn) to really be able to cut loose.


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Quote:
Body element: Wield the power of flesh and bones with a far more visceral edge, being able to alter your body into a horrifying chimera and scar foes with new and frightening powers.

Would you be able to kill someone and take their form?

Silver Crusade

Milo v3 wrote:
Quote:
Body element: Wield the power of flesh and bones with a far more visceral edge, being able to alter your body into a horrifying chimera and scar foes with new and frightening powers.
Would you be able to kill someone and take their form?

As stated, this thread would be a better place to discuss this, but now that you mention it, I could modify one power to work with another so that you could do that.

Steve Danials wrote:
I wouldn't mind more cross-element blast shapes. It irked me a bit when you could only do chain with electricity, you could only do a blast with fire, you could only do this or that with X or N. It's magic, and a class that gets has to watch itself fairly carefully; it'd be cool (even if it costs feats, or requires extra burn) to really be able to cut loose.

Also just noticed this post; the fusion kineticist in the upcoming KOP 2 actually does let you do this at 9th level. It lets you take two elements to start, and slowly you even them out, with one of the abilities allowing you to apply infusions to blast that normally wouldn't allow them by increasing the burn cost of the infusion by 1.


Flying Pincushion Games wrote:
Hellfire is under construction!

WAIT....what do you mean by that ???

Grand Lodge

Sonic Kinetists

Dark Archive

Herald wrote:
Sonic Kinetists

The word 'sonic' in a fantasy game seems a bit off-theme, so perhaps 'thunder' or 'song' would be suitable alternate names for the energy type, and something latin, like sonokinetic (sound-kinetic), brontekinetic (thunder-kinetic) or cantiokinetic (song-kinetic) could be an option.

But yeah, the 'visual' of someone gathering sound to them (causing sounds in the area to become muted, as local sound 'flows' to them) and then unleashing a thunderous blast is cool.

Light (photokinetics) would also have a cool visual, as colors dim and fade, and the area becomes more shadowy as she 'gathers' light before unleashing a dazzling blast of light.

Pure cold/ice/cryokinetics and electricity/lightning/fulgurakinetics, who aren't just specialized hydro/aerokineticists could also be neat.


It means that a lower planes, hell fire type element is in the works from the designers @ The Flying Pincushion in the forth coming Into the Breach: The Kineticist.


Perhaps I am assuming too much, but doesn't "Pathfinder" mean "Paizo"? I don't think the OP meant to include 3PP. If they didn't, this thread may be in the wrong place.


I'd love to see a con based Kineticist that got rid of the burn mechanic. Overwhelming Soul is an "Overwhelming" disappointment...


(Oh, well, NM then, thanks Mark!)

Designer

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Flying Pincushion Games wrote:

No, Fourshadow, reasonable concern, but this thread is in

Third-Party Pathfinder RPG Products

Which very much is The Flying Pincushion, though if it bothers you to see our posts in this thread, feel free to request the mods remove them. But based on where this thread is, I figured we 3pp folk were welcome.

Actually, the thread wasn't here until just before your most recent post. I moved it here after Fourshadow's post because I agreed with him; it had become a 3pp request thread and I thought it would get more traffic as such here, and thus be more helpful.


I don't consider this a third party wish list. I don't even buy third party products>:(

Designer

Dragon78 wrote:
I don't consider this a third party wish list. I don't even buy third party products>:(

I know not everyone was, but it had progressed to being enough 3pp to be moved here. I think someone recently started a thread that specifically mentions "1st party" in the paizo products subforum, so that could be a good place to post for Paizo-related stuff, and I'm guessing that with the specific mention of "1st party" in that other thread that it will be more your speed.


Hmmm... that might be a little off the left field, but...

How about a deity with a "Kineticist" portfolio? If Occult classes are supposed to be mysterious, cult-related and such, how about developing the religious aspect of it? How about a deity whose favored weapon is the Kinetic Blast and that it is related to the elements?

I keep imagining a eight-armed deity, holding a sphere-like globe of air (a thundercloud), earth (a chunk of rock with metal veins), fire (a fireball with blue wisps), void (a dark blot with little stars), water (a drop of water with frozen particles) and wood (an ever-rotating mass of roots and leaves) in one hand each, and aether (a glowing light) with two hands above its head. The deity could be designed similar to a Manasaputra (B5).

Furthermore, with that is mind, how about religious archetypes for the Kineticist, as well as Kineticist-related archetypes for the divine classes?

A Druid with access to the Wood Blast would work afterall, just an evil cleric using the Void Blast would work, or an inquisitor using the Fire Blast to purge the guilty.

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