
Loup Blanc |

Since both my characters will have the same hit dice, might as well roll away...
Hit Points: 7d10 ⇒ (6, 4, 9, 7, 1, 10, 9) = 46
Reroll: 1d10 ⇒ 10
Brings me to 55+30+the Con mod*8. Not bad at all.
I'm still undecided on which character I'd rather play; those looking at the Imperial or Sith factions especially, please take a look at the baselines I posted above and let me know your thoughts!

Gamemaster the Dark Side |

Well, no, what I mean is the Unstable Crystal is a variant crystal in and of itself. Could my character attempt to replicate a specific kind of crystal, and end up with an unstable version of said crystal? It would have the bonuses/drawbacks of both crystal types.
Something you want to craft yourself? Go ahead and do so and present it to me, I'll likely allow it.

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I'm putting together a Force-sensitive Echani bounty hunter (human soldier 4/scout 3/bounty hunter 1) and had a couple of questions about equipment:
1) Can I buy stormtrooper armor to use as the base for my bounty hunter's custom armor? It's listed as military and rare, but I'm not sure what impact that has on starting equipment.
2) More generally, how should we handle legality? Do we need to pay the extra percentage for permits or is that just for equipment purchased after we start?

Gamemaster the Light Side |

I'm putting together a Force-sensitive Echani bounty hunter (human soldier 4/scout 3/bounty hunter 1) and had a couple of questions about equipment:
1) Can I buy stormtrooper armor to use as the base for my bounty hunter's custom armor? It's listed as military and rare, but I'm not sure what impact that has on starting equipment.
2) More generally, how should we handle legality? Do we need to pay the extra percentage for permits or is that just for equipment purchased after we start?
1. Yep go ahead.
2. Ignore legality and permits for purposes of this adventure arc, the universe just got settled and it is likely that you had this equipment during the recent resurgence of the Sith Empire.

Rennah Mars |

One question about credits and group equipment:
Do we combine the max credits for each character and then multiply by 3 or is it only for 1 character?
And since they are quite expensive, any chance that each group could have a Space Transport available? (or a group of fighters, depending on the group).
Might be a moot point of course, if we are planetbound during the adventure anyways.

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GM, as said before I'm finishing my Kel Dor Jedi and I have a doubt about his antiox breath mask... it counts as a regular breath mask, right?
Also, would you allow me to customize his mask, adding other equipment to it? (thinking of a comlink and an aquata breather as an example) Mechanically it will not affect almost anything... it is mostly just for fluff.

Storyteller Shadow |

One question about credits and group equipment:
Do we combine the max credits for each character and then multiply by 3 or is it only for 1 character?
And since they are quite expensive, any chance that each group could have a Space Transport available? (or a group of fighters, depending on the group).
Might be a moot point of course, if we are planetbound during the adventure anyways.
Max credits for each character multiplied by 3.
I will double check te prices, if it seems even THAT is not enough for a ship then I will give it more thought.

Gamemaster the Light Side |

GM, as said before I'm finishing my Kel Dor Jedi and I have a doubt about his antiox breath mask... it counts as a regular breath mask, right?
Also, would you allow me to customize his mask, adding other equipment to it? (thinking of a comlink and an aquata breather as an example) Mechanically it will not affect almost anything... it is mostly just for fluff.
Yes and Yes.
At 8th level I would expect a certain amount of customization.

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So, this is how Mao Yuul is looking so far. I'll detail his background next week. Any insight would be helpful!

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Rennah Mars wrote:One question about credits and group equipment:
Do we combine the max credits for each character and then multiply by 3 or is it only for 1 character?
And since they are quite expensive, any chance that each group could have a Space Transport available? (or a group of fighters, depending on the group).
Might be a moot point of course, if we are planetbound during the adventure anyways.Max credits for each character multiplied by 3.
I will double check te prices, if it seems even THAT is not enough for a ship then I will give it more thought.
If each team of 4-5 is a mix of soldiers (max of 3,000 x3 each) and Jedi types (1,200 x3 each) we're probably looking at 25,000-30,000 credits per team, which is enough to buy a used YT-1300 with no modifications (or shields). Some of the better stock freighters get up into the 40,000-60,000 range.

Gamemaster the Living Force |

Recap of Progress Thus Far
The Roan Fel’s Empire
1
2 Scout. Played by SpinningDice.
The Jedi Order
1
2
3Jedi. Played by Jason Rodarte.
The Sith Empire
1
2 Sith. Played by JDPhipps.
3 Sith. Played by Spazmodeus.
Undecided Faction.
Tribeof1 – Soldier/Scout/Bounty Hunter. This concept could fit into any of the factions.
Loup Blanc – Taras Vaskor Soldier/Jedi/Imperial Knight OR Ras Mone Jedi Sith Apprentice. I like both concepts but would lean towards the Imperial Knight.
Ravingdork – Jedi/Jedi Knight. Need to bring character to 8th level.
Not Yet Submitted a Character Concept
YoricksRequiem
Aptinuviel
Thzero
Ashe
Pulled Out
Redbeard the Scruffy
F Castor
Total Players
1. aptinuviel,
2. Curtisin,
3. F. Castor, (out) Replaced by KenderKin
4. Loup,
5. Phntm888
6. Quen,
7. Ravingdork,
8. Redbeard, (out) Replaced by JDPhipps
9. SirLongears,
10. Spazmodeus,
11. Spinningdice
12. Thezero
13. tribeof1
14. Potentially Interested – Ultrageek.
---------------------------------------------------
Still 16 days to go to have characters completed. Those of you with spoiled messages have already submitted and I have reviewed characters.
With respect to Credits and Ships I will table that analysis until I see what everyone else submits, if anything as we get closer to the 2th.

Loup Blanc |

Loup Blanc – Taras Vaskor Soldier/Jedi/Imperial Knight OR Ras Mone Jedi Sith Apprentice. I like both concepts but would lean towards the Imperial Knight.
Yeah, I've been leaning that way myself, and was thinking regardless of pulling Ras Mone and just having Taras up in the air for either faction. That said, I think I'll put forward Taras Vaskor, Imperial Knight as my official submission. I'll make some adjustments I've been thinking about and get a full stat block up soon.

F. Castor |

F. Castor wrote:Still have a few weeks to build that character Castor, if you change your mind by the 25th feel free to jump back in.Due to a lack of free time lately and seeing as this is a bit higher-level than I generally prefer to have a character begin at, I think I will be bowing out of this one. I will probably lurk though, mind you.
Happy gaming! :-)
Sigh...
Does the offer still stand? I am not exactly sure how players are divided though and whether a spot still exists, but I was/am interested in the Jedi faction.
Beginning at 8th level does make building a character a bit more difficult, but it also lends itself to trying out a dual-wielding Jedi/Melee Duelist. That plus Star Wars games tempt me greatly.

F. Castor |

By the GM's permission (and keeping in mind I am hardly infallible)...
Cardis Rin:
Unless I am missing something, defenses should be Fortitude 19, Reflex 21 and Will 22 (basically, as far as I can tell, you have put your heroic level as 10 instead of 8).
Other than that, everything else seems fine.
Mao Yuul:
May I ask how you get a lightsaber damage bonus of +14? Far as I can tell, it should be +10 (+2 from Weapon Specialization feat, +4 from Ataru/Dexterity and +4 from 1/2 heroic level).
I am also assuming the Skill Training (Initiative) feat basically represents the GM granting each character a bonus trained skill.
Other than that everything else seems fine. :-)
Rennah Mars:
Hmm... Force Points should be 10, I think (6 +1/2 heroic level).
Defenses should be Fort 24 (10 +8 heroic level +2 IK +2 armor +2 Con), Ref 27/24 (10 +8 heroic level +2 IK +4 armor +3 Dex) and Will 20 (10 +8 heroic level +2 IK +0 Wis).
Skills seem fine (I am assuming you started out as a Soldier, so 3 +2 Int +1 GM bonus).
Feats should be 6 (3 general at levels 1/3/6 +1 Soldier +2 Jedi), with Skill Training (Use the Force) representing the GM bonus skill I guess? If that is indeed the case, I count only 4 feats: Force Sensitivity at probably 1st level so you can get Use the Force, Powerful Charge, Double Attack (Lightsabers) and Weapon Focus (Lightsabers). Assuming you gain Weapon Proficiency (Lightsabers) as soon as you take your first Jedi level, that leaves 2 more feats to get.
Talents-wise, you should have 5 (2 Soldier +2 Jedi +1 IK), which you do. I assume that is the Imperial Knight's Armor Mastery talent, not the Soldier's.
As far as I can tell, that should be it.
AJTD1 I think I will leave to the GM, as I am not at all familiar with droid characters and how to build one (I cannot even make sense of the ability scores frankly). :-P

Storyteller Shadow |

Gamemaster the Light Side wrote:F. Castor wrote:Still have a few weeks to build that character Castor, if you change your mind by the 25th feel free to jump back in.Due to a lack of free time lately and seeing as this is a bit higher-level than I generally prefer to have a character begin at, I think I will be bowing out of this one. I will probably lurk though, mind you.
Happy gaming! :-)
Sigh...
Does the offer still stand? I am not exactly sure how players are divided though and whether a spot still exists, but I was/am interested in the Jedi faction.
Beginning at 8th level does make building a character a bit more difficult, but it also lends itself to trying out a dual-wielding Jedi/Melee Duelist. That plus Star Wars games tempt me greatly.
It does that is why I left your name on there :-)
Yep you would be the last Jedi :-)
Thanks for the assistance in reviewing submissions! You an editor for a living, really good at picking that stuff up when others miss things!
16 days is not the drop dead day, just want the character 95% done so the adventure can begin.

AJTD1: "AJ" tutoring droid 1 |

By the GM's permission (and keeping in mind I am hardly infallible)...
AJTD1 I think I will leave to the GM, as I am not at all familiar with droid characters and how to build one (I cannot even make sense of the ability scores frankly). :-P
I have played neither Saga edition nor a droid before. Believe me I have been scratching my head...for one thing the CRB rules present 2 ways of doing it!!
And the scavengers guide gives three options....????
Agreed ability scores are weird droids have no con score!!!

Storyteller Shadow |

F. Castor wrote:By the GM's permission (and keeping in mind I am hardly infallible)...
AJTD1 I think I will leave to the GM, as I am not at all familiar with droid characters and how to build one (I cannot even make sense of the ability scores frankly). :-P
I have played neither Saga edition nor a droid before. Believe me I have been scratching my head...for one thing the rules present 2 ways of doing it!!
Agreed ability scores are weird droids have no con score!!!
My Droid book is in transit. Once I receive it I will review and we can finalize your submission.
A few who have expressed interest have been quiet...

F. Castor |

Ah, by the way, here is the character I am considering.
I still have to decide on some things, such as any additional purchases and what to pick as his remaining Jedi talent (I am mostly between Elusive Target and Redirect Shot, with Lightsaber Throw being another more distant option; of course, if anyone has a suggestion feel free to suggest away), but this should be him more or less and give or take.

Errin Khass |

Here is tribeof1's submission: Errin Khass, troubled Echani bounty hunter.
I'll put together a more detailed background later, but here's the short version: Part of a successful bounty hunting team of genetically-identical Echani sisters. Hired to retrieve an unidentified Force user hiding on a derelict ship. The Force-using something on the ship picks off the sisters one by one. Errin is the last, and manages to wound it/drive it off with the help of her latent Force abilities. The trauma has left her hearing voices (her dead sisters?) and struggling with the call of the Dark Side. Desperate for help, she sought out some Force users to teach her how to control it.
After looking at some of the other submissions, I think I'm going to throw in my lot with the Imperial Knights, who seem to be shaping up into a more well-rounded team at the moment. I'm afraid the poor Jedi are gonna up as a wandering team of melee beat-sticks who lack the skills to go grocery shopping. Errin isn't up for that level of baby-sitting!

F. Castor |

Errin Khass:
Everything seems fine as far as I can tell.
Also, here are my guy's hit points lest I forget.
Jedi 1: 31
Jedi 2: 1d10 + 1 ⇒ (4) + 1 = 5
Jedi 3: 1d10 + 1 ⇒ (10) + 1 = 11
Jedi 4: 1d10 + 1 ⇒ (7) + 1 = 8
Jedi 5: 1d10 + 1 ⇒ (10) + 1 = 11
Jedi 6: 1d10 + 1 ⇒ (6) + 1 = 7
Jedi 7: 1d10 + 1 ⇒ (10) + 1 = 11
Melee Duelist 1: 1d8 + 1 ⇒ (5) + 1 = 6
That makes for a total of 90 hit points. Not bad at all.

F. Castor |

After looking at some of the other submissions, I think I'm going to throw in my lot with the Imperial Knights, who seem to be shaping up into a more well-rounded team at the moment. I'm afraid the poor Jedi are gonna up as a wandering team of melee beat-sticks who lack the skills to go grocery shopping. Errin isn't up for that level of baby-sitting!
Errin does make a good point here actually.
Let us see what we (that is, the Jedi faction) have so far.
AJTD1 is melee-oriented (unarmed and dual-wielding no less) and brings several skills along for the ride (GM's input on how a droid PC is built pending): Knowledge (Tactics), Mechanics, Pilot, Treat Injury, Use Computer.
Mao Yuul is also melee-oriented and has the talents, skills, feats and Force powers befitting a lightsaber expert.
As for my character, Caleb Rook, he is also melee-oriented (no surprise there, as, like Mao, he is a Jedi) and has the talents, skills, feats and Force powers befitting a dual-wielder.
Of course, there are still two Jedi characters remaining to be built, Quen Pah's and Ravingdork's (provided the latter is still interested at least). Still, I think (and if noone minds of course) that I will build Caleb in two different ways and see which one is not only more preferable to me, but also perhaps more useful to the group (I may actually be leaning towards the second version, as he seems to be a little more than just a one-trick pony).
Both should be considered works in progress, by the way, and especially the Scoundrel version, as I am trying to decide whether to go the tech/pilot route or the stealth/face one or a mix of both. He has one Jedi talent (not sure, either Elusive Target or Redirect Shot probably) and one Scoundrel talent (not sure what to pick), one feat (not sure what to pick) and three trained skills (candidates for those spots are Deception, Gather Information, Mechanics, Persuasion, Pilot, Stealth and Use Computer) not yet chosen.
Medium Human Jedi 7/Melee Duelist 1
Force 10; Dark Side 0
Init +12; Senses Perception +10
Languages Basic, Binary
--------------------
DEFENSE
--------------------
Defenses Fort 20 (25 vs. extreme heat or cold), Ref 25 (flat-footed 22), Will 21
hp 90; Second Wind +22; Threshold 20
Special Actions Block, Deflect, Melee Defense
--------------------
OFFENSE
--------------------
Speed 6 squares
Melee Lightsaber +13 (2d8+6/20/x2/E and S) or
. . Lightsaber +11 (2d8+6/20/x2/E and S) and lightsaber +11 (2d8+6/20/x2/E and S) or
. . Lightsaber +11 (3d8+6/20/x2/E and S) with Rapid Strike or
. . Lightsaber +9 (3d8+6/20/x2/E and S) and lightsaber +9 (3d8+6/20/x2/E and S) with Rapid Strike or
. . Unarmed +11 (1d4+4/20/x2/B)
Ranged By weapon +11
Base Atk +8; Grp +11
Atk Options Rapid Strike
Special Actions Dual Weapon Flourish I
--------------------
FORCE
--------------------
Force Powers Known (Use the Force +11): battle strike, surge
--------------------
STATISTICS
--------------------
Abilities Str 10, Dex 16, Con 12, Int 13, Wis 12, Cha 14
Talents Block, Deflect, Dual Weapon Flourish I, Weapon Specialization (Lightsabers), ?
Feats Dual Weapon Mastery I, Dual Weapon Mastery II, Force Sensitivity, Force Training, Melee Defense, Rapid Strike, Weapon Finesse, Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers, Simple Weapons)
Skills (Trained) Acrobatics +12, Endurance +10, Initiative +12, Perception +10, Use the Force +11
Skills (Untrained) Climb +4, Deception +6, Gather Information +6, Jump +4, Knowledge +5, Persuasion +6, Pilot +7, Ride +7, Stealth +7, Swim +4, Treat Injury +5, Use Computer +5
Combat Gear Lightsaber (blue, self-built) x2; Other Possessions All-temperature cloak, utility belt (aquata breather, comlink (short-range), credit chip, energy cell x2, glow rod, liquid cable dispenser (15 meters) with grappling hook, medpac, mesh tape, power pack x2, ration pack x5, tool kit)
Money 1900 credits; Other Wealth None
Medium Human Scoundrel 1/Jedi 7
Force 9; Dark Side 0
Init +12; Senses Perception +11
Languages Basic, ?
--------------------
DEFENSE
--------------------
Defenses Fort 20 (25 vs. extreme heat or cold), Ref 23 (flat-footed 20), Will 21
hp 83; Second Wind +20; Threshold 20
Special Actions Block, Deflect
--------------------
OFFENSE
--------------------
Speed 6 squares
Melee Lightsaber +12 (2d8+9/20/x2/E and S) or
. . Lightsaber +10 (3d8+9/20/x2/E and S) with Rapid Strike or
. . Unarmed +10 (1d4+4/20/x2/B)
Ranged By weapon +10
Base Atk +7; Grp +10
Atk Options Rapid Strike
Special Actions None
--------------------
FORCE
--------------------
Force Powers Known (Use the Force +10): ?, ?, ?
--------------------
STATISTICS
--------------------
Abilities Str 10, Dex 16, Con 12, Int 12, Wis 14, Cha 12
Talents Block, Deflect, Weapon Specialization (Lightsabers), ? (Jedi), ? (Scoundrel)
Feats Force Sensitivity, Force Training, Point Blank Shot, Rapid Strike, Skill Focus (Use the Force), Weapon Finesse, Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers, Pistols, Simple Weapons), ?
Skills (Trained) Acrobatics +12, Initiative +12, Perception +11, Use the Force +15, ?, ?, ?
Skills (Untrained) Climb +4, Deception +5, Endurance +5, Gather Information +5, Jump +4, Knowledge +5, Persuasion +5, Pilot +7, Ride +7, Stealth +7, Swim +4, Treat Injury +5, Use Computer +5
Combat Gear Lightsaber (blue, self-built); Other Possessions All-temperature cloak, utility belt (aquata breather, comlink (long-range, miniaturized), credit chip, energy cell x2, glow rod, liquid cable dispenser (15 meters) with grappling hook, medpac, mesh tape, power pack x2, ration pack x5, tool kit)
Money 11925 credits; Other Wealth None
Since this version begins as a Scoundrel, his hit points at 1st level become 19 (instead of 31). Levels from 2 to 7 are Jedi levels like before, so the rolls remain d10s. His 8th level is Jedi (d10) instead of Melee Duelist (d8) as the Jedi Knight PrC seems to have a requirement of Base Attack Bonus +7, so here is a reroll of that one.
Jedi Knight 1: 1d10 + 1 ⇒ (10) + 1 = 11

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I agree that the Jedi team could be a full beat-stick team, but only if the remaining players decide to do so...
When I built a PC in a partially developed party, I try to fill a rank that has not yet been filled... I know many players and GMs goes with the "you should play what you want" route and I partially agree, but I generally refuse myself to duplicate an already taken role, since it generally leads to two situations: 1) the party is imbalanced; and, 2) my build could overshadows other player that already built his PC.
If I see the party is a full beat-stick, I'll abandon Mao Yuul and build a new PC from scratch that will fill the blanks, even if I really like him.
@F. Castor: I think in your second build, you added his Dex bonus to damage... isn't it only allowed with the Ataru talent from Jedi Knigth?

Gamemaster the Light Side |

Hmm... I thought he was also considering Jedi, even if the character he is interested in using may end up a bit darker than your usual Jedi.
Who are the remaining Jedi then?
1. The Droid,
2. Sir Longears - Mao Yuul,3. Whatever Quen Pah (Jason) builds, and
4. You Castor.
Not sure there will be a 5th as some of those who were initially interested have gone silent.

F. Castor |

I agree that the Jedi team could be a full beat-stick team, but only if the remaining players decide to do so...
When I built a PC in a partially developed party, I try to fill a rank that has not yet been filled... I know many players and GMs goes with the "you should play what you want" route and I partially agree, but I generally refuse myself to duplicate an already taken role, since it generally leads to two situations: 1) the party is imbalanced; and, 2) my build could overshadows other player that already built his PC.
If I see the party is a full beat-stick, I'll abandon Mao Yuul and build a new PC from scratch that will fill the blanks, even if I really like him.
@F. Castor: I think in your second build, you added his Dex bonus to damage... isn't it only allowed with the Ataru talent from Jedi Knigth?
It is a mistake actually, just like his Use the Force that says +10 in the Force section.
I had at first made him as Scoundrel 1/Jedi 6/Jedi Knight 1, but then noticed that Jedi Knight has Base Attack Bonus +7 as a prerequisite instead of Minimum Heroic Level 7th like most other Prestige Classes. So when I changed him to Scoundrel 1/Jedi 7, I did not catch all the leftover inconsistencies.
As for playing what you want, I absolutely advocate such an approach. I like both versions of my guy, so I will hardly have a problem playing the Scoundrel type rather than my initial concept of the dual-wielder. I may even prefer it that way actually; a combination of Han Solo and Obi Wan Kenobi wit and snark sounds like a fun thing to play.
For now Mao Yuul provides the "muscle", so to speak, while AJTD1 brings the techncical and even a bit of medical expertise, as well as some close combat abilities.
Scoundrel Caleb is not yet finished, but he will probably be carrying a firearm as a secondary weapon, even though his lightsaber will be his main weapon and the one he will be focusing on combat-wise. For better or worse Jedi are mostly melee combatants unless going with a Force-heavy telekinetic sort of build and even then they will sooner or later result to pulling out the lasersword.

JDPhipps |

I'm having trouble building the character concept I was originally going for, unfortunately. If possible, would it be possible to switch to Roan Fel's Empire as a faction? I'm thinking I might play a covert operative of some sort, probably going into the Assassin prestige class. Would you allow me to take Dastardly Strike as a Scout, rather than a scoundrel? Scout fits better for my character in almost every way, but to be an Assassin you need the Scoundrel's Dastardly Strike talent. Alternately, if I could just not take the talent. Either works.
Haven't decided on race yet, but I'm possibly thinking droid? I haven't decided if this character would still be Force sensitive at all, but I'm thinking no at this point.