"To die or not to die" - bad stats & help with character ideas.


Advice


My group has just started the Iron Gods campaign and recently played our third session. This resulted in pretty much the second TPK (First by four-armed skeletons, second by some four-armed creature that had its flesh on.

So we got the pleasure of yet again rolling stats for new characters and here lies my issue. Is there hope for these bad rolls or should I simply make a melee character and die fast? Is there any character concept that would be able to dish out very decent damage (seems to have been an issue for us)m and have some survivability with these stats?

We are currently allowed 2nd level and pretty much any race if it can be explained rationally.
Stats:
8, 10, 10, 5, 14, 11


You are not allowed ANY rerolls!? Maybe some sort of summoner? Basically something where your bad stats will have little direct affect on your damage. I would also sit down as a group to try and figure out why you have suffered two TPKs so quickly. There is likely a bigger issue that needs to be addressed.


20 point-buy or bust.


Nohwear wrote:
I would also sit down as a group to try and figure out why you have suffered two TPKs so quickly. There is likely a bigger issue that needs to be addressed.

First TPK: To many incoming creatures with 4 attacks to be able to handle. Once they got through to start attacking people dropped fast. This was at first level. Healer was among the first to keel over.

Second TPK: Tight quarters and what seemed to be high HP, high AC, and good bonus to hit on the one creature. Healer was unable to make it to the group session, yet I do not believe it would have mattered much.

Group coherency: The group did not compliment each other extremely, yet for the second encounter we had a gunslinger, a wizard, a fighter, and..I dont know, some form of android fighter.

Heretek; I would agree at this point. If I calculated it correctly, I would run with a -4 point buy.


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Point out to the GM that Pathfinder APs are usually run with a 15 point buy, and that your rolled stats are beyond unacceptably low. Ask if there's any way a roll that equates to something as low as you have can be rerolled. If that doesn't work, I guess go synthesist summoner or something, since they're not reliant on most of their own stats.


Really, all Paizo APs are written with 2 central factors assumed: 4 player party, and 20 point buy. Your DMs insistence on rolling is simply draconian. Talk with the players, come unified and force him into a 20 point buy.


Three sessions and two TPKs? There's something wrong here, though not sure what, unless you like that sort of game.
If you don't: I'd say that it's due to your DM, not the party coherency or the poor rolls. Talk to the DM and say that TPKs every other session isn't fun, any sensable DM would know to adjust to make fun.
If you do like it: Those stats could be about anything that isn't MAD, even a wizard is doable.

Silver Crusade

Grab a pet class and put everything into the pet.

Chained summoner, druid, hunter, Sylvan Sorcerer, your choice.

Personally, I'd probably take hunter as they rock at low to mid levels.

The Exchange

Sylvan sorc, try to convince your GM for unchained summoner. Personally find chained too limiting. What rolling system are you even using to get those stats, 3d6?


Highest stat is a 14?!

That may sound petty... But I'd go for the Kamikaze route.


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Synthesist Summoner: where the stats are made up and the point buy doesn't matter.


Synthesist Summoner: where most DMs ban it on the spot.
Correction, they typically ban all Summoners of all types on the spot.


Twoswords wrote:

My group has just started the Iron Gods campaign and recently played our third session. This resulted in pretty much the second TPK (First by four-armed skeletons, second by some four-armed creature that had its flesh on.

So we got the pleasure of yet again rolling stats for new characters and here lies my issue. Is there hope for these bad rolls or should I simply make a melee character and die fast? Is there any character concept that would be able to dish out very decent damage (seems to have been an issue for us)m and have some survivability with these stats?

We are currently allowed 2nd level and pretty much any race if it can be explained rationally.
Stats:
8, 10, 10, 5, 14, 11

strange that no re rolls allowed on a net -1 modifier.


With stats like that, it's Synthesist or a Kobold so you can have a strength of 1.


Net of -2 is pretty rough. I'm all for rolling and taking the consequences generally. My spouse just rolled up a character with high of 14 - no problem. But still a couple 12's and nothing under 10.

I will say, you could easily make a Raistlin type character with those stats (human bump to 14 for 16 Int). 5 Con. Maybe do Elf to get 16 Int, 3 Con, and a 13 Dex for Dodge and such. You'll be likely to die, but if you don't it'll be pretty epic.


Thank you for all the advice. Can anyone point me to a Synthesis summoner guide? The ones that I have come across seem to assume a basic knowledge about the class. I have never really even looked at the class.


Before you bother with the synthesist, talk to your DM and make sure he is even allowing it. As mentioned, it's a pretty frequently banned class. Also if there is a fighter in your partty you will outshine him in every possible way there is, because you're better than him. At everything.


Heretek wrote:
Before you bother with the synthesist, talk to your DM and make sure he is even allowing it. As mentioned, it's a pretty frequently banned class. Also if there is a fighter in your partty you will outshine him in every possible way there is, because you're better than him. At everything.

I know all classes are allowed and most races if you can explain well why it would be there (use of traits/campaign feats/etc). As of now, we dont really have any characters and there seems to be a hesitancy towards melee, so a synthesist for melee seems very appropriate


Here you go! Synthesist is my go-to for dealing with a bad stat array. Summoner already doesn't care much about its stats, and this takes care of the physical ones. (Personally, I see Gunslinger banned more than Summoner, although I don't pull out the Synthesist archetype without checking.) Heads up, getting hit with a sleep effect or a night ambush will be your ticket to a new character.


QuidEst wrote:
Personally, I see Gunslinger banned more than Summoner

Gunslingers are banned only because people dislike firearms, even though they are easily the worst weapons in the game. Given OP is in Iron Gods though, guns work a little different from what you'd see in other parts of Golarion, what with the cybernetics and laser weaponry.

Grand Lodge

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Drop the 5 into Con.

Play an Elf Fighter.

Run head first into every battle.


No rerolls allowed, even with utterly bad stats?

1. "Build" the character.
2. Laugh manically.
3. Run headfirst into the nearest buzzsaw.
4. Profit!

5. Roll up new character.


Character suicide is really the best option. Or just quit.


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Gronkicus the Muscle Wizard

1. Put the 5 into CON.
2. Put the 8 into INT.
3. Put the 14 into STR.

4. Level up as a Wizard. Punt things with your Quarterstaff. Wear a pointy hat with stars on it.

5. Die and roll up a new character.

Grand Lodge

Ask for the 20 point buy.

If not, then keep killing yourself when you get crappy stats.

Ask again.


I'm amazed that there's so many people suggesting to either force the DM to switch to a 20 point buy or to suicide. I get that people don't like playing s!*%ty characters, but they've clearly chosen to roll for stats, ie, possibly play with low stats. Again, a wizard would work: 14 INT (16 after racial) and 5/8 CHA or STR. It's not an optimal wizard, hell no, but it would be playable. Any not-MAD companion class could also avoid the "problem".

Suiciding the character or demanding a 20 point buy seems a bit self righteous or chicken to me. If you want to change the stats, ask if it's ok that you re-roll as long as you get under a 0 (or maybe 10) point buy, or if you'd be allowed to change to a 10 point buy.


Rub-Eta wrote:

I'm amazed that there's so many people suggesting to either force the DM to switch to a 20 point buy or to suicide. I get that people don't like playing s$~#ty characters, but they've clearly chosen to possibly play with low stats. Again, a wizard would work: 14 INT and 5/8 CHA or STR. It's not an optimal wizard, hell no, but it would be playable. Any not-MAD companion class could also avoid the "problem".

Suiciding the character or demanding a 20 point buy seems a bit self righteous or chicken to me. If you want to change the stats, ask if it's ok that you re-roll as long as you get under a 0 (or maybe 10) point buy, or if you'd be allowed to change to a 10 point buy.

I personally prefer point buy, but I do agree with you. However, I feel that there is grounds to demand a switch if, and only if, the GM does not allow reroles and the players are generally not rolling well


If you're gonna give rerolls for low sets, why not just use point buy in the first place?

OP is obviously not looking forward to this character, even as a Synthesist Summoner.

Grand Lodge

You know, it's not just the DM's game.

When you come to play, you do so to have fun. Being the lowest total stats PC in the party might not be fun for them.

If the player is not having fun, then why are they playing?

There should at least be some compromise, so that everyone is having fun.

It's the entire point of the game.


Umm, currently running IG and I'm seeing a few issues.

Minor spoilers of IG, but only on things you've face to date:

1.The AP's meant for a party of 4 with 20 point buy.
Even if using rolled stats, characters are meant to be heroes; the general rule is that if your average ability modifier isn't +1 or better, you need to reroll stats.
Your net ability modifier is a negative number.
You literally have worse stats than an average commoner.

2.The four armed skeletons are supposed to come in waves. If they are properly positioned, they should take a couple rounds to get to the battle, you should only be facing all at once if you are literally unable to damage them. If you have a cleric should not happen.
If they are all on you at once, the CR of the encounter is significantly higher than a party of your level should be facing at that time.

3.You should be at the cusp of level 2 by the time you face those skeletons. Resting before entering the mysterious door should net you enough to be lvl2.

4.The fleshy four armed guy is a "mid-boss" who IS totally capable of wiping a party on his own. your GM should not have allowed you to take him on with only three people. If your healer wasn't able to make it, some form of fix should have been applied (someone else plays their character or an NPC healer comes along to help).

Honestly, it sounds like there are some issues with the running of the game at core that need to be ironed out. You shouldn't be TPKing twice in three sessions in Book One.


Pick samurai, role play him as accidentally doing something silly, and unimportant, yet feasibly dishonorable (like accidentally touching a woman's hind quarters when bumping into them, spilling wine on anyone unintentionally). Then have him commit seppuku. Make a new character.

Or Synth Summoner MIGHT work. But you'll apparently want to invest heavily in health and AC.

Has your group considered running away? Like really fast? If not, you could make an alchemist, get smoke bomb. *POOF* "Run away!"


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Heretek wrote:
Really, all Paizo APs are written with 2 central factors assumed: 4 player party, and 20 point buy. Your DMs insistence on rolling is simply draconian. Talk with the players, come unified and force him into a 20 point buy.

APs expect 15 point buy AFAIK. PFS is 20 pb, though,and many people uses it for APs. 15 pb make non-SAD classes even less attractive.

To the OP: given a 1-10 scale, how much would you say that your GM enjoyed those TPKs? Because it sounds as a case of TGMWEMPM ("tyrannical GM who enjoys making players misserable"). Some people only enjoy a possition of power once a week, while they GM, and like to stretch it as much as they can.

The stuff in the spolier section a couple post above me is pretty important.


So here is what I came up with eventually. Feel free to criticize and advice on any errors/miscalculations, optimization, etc. I based the build on the "Angry Caterpillar" suggested under "Guide to the Builds"

Half-Elf Summoner (Synthesized), 2
Alignment: LE (Own gain is good, will follow law and keep word)
Str 5
Dex 8
Con10
Int 10
Wis 11
Cha 16 (racial bonus)

Favored bonus: Evolution pool
AC: 9
HP: 14
Traits:
Elven Reflexes (+2 Initiative)
Indominable Faith (+1 Will save)
Eyes and Ears of the City (+1 perception & class skill)
Drawback:
Pride
Feats:
Martial Weapon proficiency: Falchion
Skill focus: Perception
Skills:
Perception 11
UMD 7
Spells:
Infernal Healing
Mage Armor
Shield
Spellcraft 4

Fused Eidolon:
Str 15
Dex 15
Con 13
Int 10
Wis 11
Cha 16

AC: 18
HP: 20
Initiative +4
Evolutions:
Limbs (arms)
Improved natural armor
(saving 1 point for now)
Attacks: Bite +4 (D6+3), Falchion +4 (2D4+3)

Edit: I also have 1000 GP to shop for in case anyone has suggestions.


Twoswords wrote:

So we got the pleasure of yet again rolling stats for new characters and here lies my issue. Is there hope for these bad rolls or should I simply make a melee character and die fast?

LEEEROY JENKIIIINS!!!

It's not something to be ashamed of. The realization that stat rolling leads to the "Character Funnel" is 30+ years old.

Shadow Lodge

If you've got access to the materials, definitely be a Peri-Blooded or regular Aasimar. Two of the only races to grant +2 to two mental stats.

As a regular Aasimar:
Str 5
Dex 8
Con 10
Int 11
Wis 12(10 +2 racial)
Cha 16(14 +2 racial)

As a Peri-Blooded:
Physical stats same as above
Int 12 (10+2 racial)
Wis 11
Cha 16(14 +2 racial)

You can take Reactionary instead of Elven Reflexes.
Changeling is also a good race because it's +2 Wis/Cha, -2 Con and has natural armor and claws.


Yeah with low stats like that synthesis summoner is not a bad idea!

But really with that kind of GM I think you will die really quick if you give him one target. Go Master Summoner, you will practically be a one man army.
Your GM get to enjoy killing the myriad of creature you summon, you get to live.

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