Quitting Pathfinder. Where does one go from there?


4th Edition

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Simply put, I'm quitting pathfinder entirely but don't want to give up the hobby. I've done my research but really want to know, what should I move onto? Sure I know 4e is something alot of people detest, but I have no knowledge of it at all. And of course 5e is beloved, but again, I know nothing. I figured yon forums could tell me a bit about their experience. Those of you who may have quit (or simply moved on) what games did you pick up? What was their draw? Is 5e a good new home for my group? Or do I need to test that to be certain? My crew started off with 3.5, their old GM split and I'm the only one willing. But, I have decided Pathfinder is no longer a product I'm interested in and want a new home. I was wondering if there was any solid on advice on where to go next. Thanks a load for any tips you got!


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Why are you quitting playing pathfinder?

I quit because it was too complex at levels 7+ and just kept getting more complex as it went up, over rewarded game mechanic mastery and took too long to design and play combats.

I initially switched to Savage Worlds a few years ago as a simpler system (I still like it) and now play 5e. It doesn't have any of the problems I mentioned above.


What is it you enjoy about roleplaying?

Are you willing to try things further out beyond 4e and 5e?


Regarding 5e: test out the Basic Rules. It won't have a ton of depth or options, but it's still a good way to see how the game works in play.


It largely depends on what you want to do and how you want to do it. The range of role playing games is vast and constantly increasing, so something more than not-Pathfinder would help.

Though Savage Worlds is quite often a good answer.

Dark Archive

Try something that's a bit different.
I enjoyed Deadlands for a while, using cards for the randomness instead of dice was fun, change in setting helped also.

Can't remember the name of the game that uses jenga towers for conflict resolution, but that might be worth a try as well ;)

President, Jon Brazer Enterprises

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Bluenose wrote:
It largely depends on what you want to do and how you want to do it. The range of role playing games is vast and constantly increasing, so something more than not-Pathfinder would help.

This. If you are looking for something with elves and dwarves but a more narrative game, I'd recommend Dungeon World (print/PDF).

If you are looking for something more eastern flavored with over the top martial arts, I recommend Exalted (print/PDF).

If you are looking for a low-crunch science fiction game, I highly recommend Traveller (new edition currently in beta testing) (PDF, print available for final book).

There are a whole lot more RPG systems, it all depends on what you and your group are looking for.


I can give lots of recommendations, but many of them are wildly different from each other and would just be noise.

What are you looking for in an RPG?
What did you like about Pathfinder?
What did you not like about Pathfinder?
What other games have you played? Which did you like?

Sovereign Court

It kind of makes me happy to see Exalted get a shout out, past quarrels with the authors notwithstanding. I do recommend it as well, though I wonder how soon the alleged 3rd edition will be ready for consumption.


Lorathorn wrote:
It kind of makes me happy to see Exalted get a shout out, past quarrels with the authors notwithstanding. I do recommend it as well, though I wonder how soon the alleged 3rd edition will be ready for consumption.

What improvements did they make in the 2nd edition? I bought the 1st Edition and loved the world-building and the flavor, but the mechanics gave me a headache and I never got around to running it.


It's hard to suggest something if one doesn't know why you are quitting in the first place.

Perhaps move backwards and play AD&D or BECMI. You can get an entire game to play for 9.99 here...

Rules Cyclopedia

Which is actually a GREAT price point for what you get.


DefinitelyNotADuck wrote:
Simply put, I'm quitting pathfinder entirely but don't want to give up the hobby. I've done my research but really want to know, what should I move onto? Sure I know 4e is something alot of people detest, but I have no knowledge of it at all. And of course 5e is beloved, but again, I know nothing. I figured yon forums could tell me a bit about their experience. Those of you who may have quit (or simply moved on) what games did you pick up? What was their draw? Is 5e a good new home for my group? Or do I need to test that to be certain? My crew started off with 3.5, their old GM split and I'm the only one willing. But, I have decided Pathfinder is no longer a product I'm interested in and want a new home. I was wondering if there was any solid on advice on where to go next. Thanks a load for any tips you got!

You definitely need to test it to be certain - what works for each group is going to be very different.

5E has the advantage that you can download the basic rules for free and run a game to see if you like it.

My advice would be to try several games and make the decision based on what your group enjoys in actual play at the table, rather than to try and deduce what's going to work. If cost is an issue (since not all games provide free-to-try options) perhaps each player could buy the basic set of a different game and you'd have half a dozen to look through before taking the plunge.

Sovereign Court

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Kalshane wrote:
Lorathorn wrote:
It kind of makes me happy to see Exalted get a shout out, past quarrels with the authors notwithstanding. I do recommend it as well, though I wonder how soon the alleged 3rd edition will be ready for consumption.
What improvements did they make in the 2nd edition? I bought the 1st Edition and loved the world-building and the flavor, but the mechanics gave me a headache and I never got around to running it.

2nd Edition started out promising, but got bogged down with hefty egos and strange philosophies. Towards the end, the base assumption was min-maxing. The core book was good, and most of the "splats" as well.

Really, high level play (100+ experience) is where it really falls apart, and that was true of both editions.

3rd edition promises to be more robust, but I'm starting to tire of robust rules.

All the same, the setting is amazing, and I miss it sometimes. I think playing it through fate, as many have proposed, may be the way to do it from hereon.


If you want a break from D&D, try RuneQuest 6. The free essential rules are here, and there is a free starter adventure.

If you want a game that is has more satisfying combat, is not too difficult to learn, and strikes a great balance between roleplay and rollplay or magic and martials; then there is nothing I recommend more. One of the best things about RQ6 is that is has create rules support in the Design Mechanism forums to answer questions like pathfinder (with a positive community), a sizable number of supplements (with equally well written rules) that cover pretty much any setting, and excellent - and I mean excellent - firearms support in a free supplement. There is no other game I know of that has more fun firearms rules, so if that's your thing it's even more of a reason to try it out.

I'm a huge fan, and I didn't even know that it has grown up beside D&D having come out in 1978. It's also the rules used in Basic Role Playing, which a lot of d100 systems are based on (like Call of Cathulhu). So it's a ruleset that will make it easy to try other games out from.

If you really want to try something different, try Dogs in the Vineyard. It's an extremely fun western type RPG that is based on Morman mythology, where a group of LG-like characters go to a new town each session (with very few stories carrying over to a second or third session) and work on removing the "demons" affecting the people. These will express themselves as a man debating shooting his adulterous wife, or some other small local drama you have to try to soothe over to prevent evil from winning. It uses a dice pool and betting system for encounter resolution (whether that is combat or social) that is intuitive and very fun. It's a fun game to GM or play in, and if you want a break it is easy to suspend the game and do something else due to the episodic nature of the game.


DefinitelyNotADuck wrote:
Simply put, I'm quitting pathfinder entirely but don't want to give up the hobby. I've done my research but really want to know, what should I move onto? Sure I know 4e is something alot of people detest, but I have no knowledge of it at all. And of course 5e is beloved, but again, I know nothing. I figured yon forums could tell me a bit about their experience. Those of you who may have quit (or simply moved on) what games did you pick up? What was their draw? Is 5e a good new home for my group? Or do I need to test that to be certain? My crew started off with 3.5, their old GM split and I'm the only one willing. But, I have decided Pathfinder is no longer a product I'm interested in and want a new home. I was wondering if there was any solid on advice on where to go next. Thanks a load for any tips you got!

as has been already suggested, any reasonable suggestion requires knowledge of WHY you are no longer interested in Pathfinder, as well as what your group wants from a game.

I'd imagine that 5E products might be an easier entry point than 4E at this point, just based on what I see on shelves and that it is the currently supported game. But if your players like lots of options than 4E has a much larger catalog of books to choose from, I just don't know how easy they are to track down.


Paizo's Pathfinder adventure card game has very good reviews - I didn't try it yet, but will do this year. It looks like a streamlined version, appearantly you don't even a GM for it.


It depends entirely on why you are leaving.


And what other options that other gamers in your area actually play. You can pick up any other game system, but if no one around plays it (especially if it because they are already invested in other things) then you have just wasted your money.

RPG Superstar 2012 Top 32

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I've only played D&D (1, 2, 3, 3.5, 5), Werewolf (loved it!), Hackmaster (hated it!), and d20 Modern (including a Supers version of it).

What do you like about PF? What don't you like? Why are you leaving it?

Does your whole group want to change systems? Has anyone else in the group made any suggestions?

Grand Lodge

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When I quit Pathfinder it was because I hated the whole optimization to the detriment of role playing bit.

I tried Savage Worlds, and loved it! We did that for a few months, but found that there was sort of an optimization bit in there, though it rarely affected rp, many character builds initially looked the same.

Then I gave 5e a chance, using many tips and tricks that I learned from watching Chris Perkins and other DMs' blogs and podcasts. I love it. Also what I learned it that it is less the system and more the DM/GM that will make the game fun and interesting (and the players have a part in that too...)

I know that 5e is flawed, but many of the players that love it are my kind of people, and that is the biggest draw to me!

As a side note, I am finding that I really like the new Fantasy Flight Games Star Wars RPGs too, but that is a whole 'nother animal! ^_^


Grey Lensman wrote:
And what other options that other gamers in your area actually play. You can pick up any other game system, but if no one around plays it (especially if it because they are already invested in other things) then you have just wasted your money.

That's rarely true, in my experience. People may play Game X because it's the only thing people are offering to run; and people may think that there's no point offering to run anything but Game X because that's all people play; but offering Game Y can still draw a significant amount of interest, and often the more different it is form Game X the better.


You know, I'll throw in for 4th Edition. Despite the negative feedback the game plays exceptionally easy and is quick to learn. There's also lots of free stuff for 4th including downloadable pre-gen characters, classes, adventures, and simply buying 1 month of DDI gets you the ENTIRE system of rules, classes, races, monsters, feats, powers/spells, and adventures. You could download all the Dungeon adventures and the Scales of War AP for 1 lump price.


Off topic

Diffan wrote:
There's also lots of free stuff for 4th including downloadable pre-gen characters, classes, adventures, and simply buying 1 month of DDI gets you the ENTIRE system of rules, classes, races, monsters, feats, powers/spells, and adventures. You could download all the Dungeon adventures and the Scales of War AP for 1 lump price.

Is this right? I have never used DDI or 4e but I would be interested in downloading the online dungeons and adventures to read them and possibly mine them.

So, assuming I'm a noob at this stuff what would I do and what would I be able to get ?


Werecorpse wrote:

Off topic

Diffan wrote:
There's also lots of free stuff for 4th including downloadable pre-gen characters, classes, adventures, and simply buying 1 month of DDI gets you the ENTIRE system of rules, classes, races, monsters, feats, powers/spells, and adventures. You could download all the Dungeon adventures and the Scales of War AP for 1 lump price.

Is this right? I have never used DDI or 4e but I would be interested in downloading the online dungeons and adventures to read them and possibly mine them.

So, assuming I'm a noob at this stuff what would I do and what would I be able to get ?

By subscribing to DDI you get access to the Character Generator, DDI Compendium, and the DM toolbox which is basically the monster creation program. You also have total access to every Dungeon and Dragon mag from June 08 to Jan 13 (or 14, can't remember). Just make sure to take yourself off after 1-month.


Thanks

Scarab Sages

Our group quit pathfinder too. Too much bloat and complexity and the need for herolabs to keep up with 2k feats. We enjoyed PF until mythic and but our enjoyment fell apart soon after that train wreck of a system.

5e has been a blast. I recommend at least trying it.


My group is likely going to give 5E a try - one of the potential GM's likes what he has heard, and he dislikes the complexity of Pathfinder.


Marvel Super Heroes RPG system, circa 1985. Most of the stuff is out there for free on the interwebs and they really expanded and refined the superpower tables. Also, assign point builds to your players instead of random rolls, the random part is fun but it can also result in one person being Thor-like while another is Hawkeye-like. All you need are two ten sided dice and you're rolling.


Pathfinder Lost Omens, Rulebook Subscriber
Glord Funkelhand wrote:
Can't remember the name of the game that uses jenga towers for conflict resolution, but that might be worth a try as well ;)

That would be Dread. The basic feel of which you can glean starting here.


jwes55 wrote:
Marvel Super Heroes RPG system, circa 1985. Most of the stuff is out there for free on the interwebs and they really expanded and refined the superpower tables. Also, assign point builds to your players instead of random rolls, the random part is fun but it can also result in one person being Thor-like while another is Hawkeye-like. All you need are two ten sided dice and you're rolling.

If you are allowed...(if it is legal)

Link?


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

A curious perspective.

I have switched to other RPGs a great deal over the years, yet never really "quit" any of them. Some I just revisit more often than others.

All of them have their charms, and some I personally dislike or favor. It's like a favored movie or song, everyone has to discover it on their own and its different for everyone.


I think the OP has quit the thread!

Having played DND5 for sometime now, the next GM is going to run Pathfinder. He is doing something 3PP (Whisper and Venom?)and only 3-6th level run. Most of the group are somewhat mixed at going back to PF. Its going to be interesting. We are doing something different in that it is
-core only
-15 points
-start at 3rd
-everyone is creating there character independently as we will not start out as a 'party'
Shock to my system as I always play oracles!

Grand Lodge

Try GURPS.... it has the advantage of being compatible with any setting your heart desires.


thenovalord wrote:

I think the OP has quit the thread!

Having played DND5 for sometime now, the next GM is going to run Pathfinder. He is doing something 3PP (Whisper and Venom?)and only 3-6th level run. Most of the group are somewhat mixed at going back to PF. Its going to be interesting. We are doing something different in that it is
-core only
-15 points
-start at 3rd
-everyone is creating there character independently as we will not start out as a 'party'
Shock to my system as I always play oracles!

Making it core only really doesn't help, but keeping levels low certainly will. If you guys want to keep the characters going, try looking up E6.

Though if you are doing core only, this works really well.


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thenovalord wrote:

I think the OP has quit the thread!

It's their one and only post on the forums as well.


Irontruth wrote:
thenovalord wrote:

I think the OP has quit the thread!

It's their one and only post on the forums as well.

Maybe it is just a trick and they are actually a duck?


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Werecorpse wrote:
Irontruth wrote:
thenovalord wrote:

I think the OP has quit the thread!

It's their one and only post on the forums as well.
Maybe it is just a trick and they are actually a duck?

So if the op weighs the same as a duck, that means.....


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Grey Lensman wrote:
Werecorpse wrote:
Irontruth wrote:
thenovalord wrote:

I think the OP has quit the thread!

It's their one and only post on the forums as well.
Maybe it is just a trick and they are actually a duck?
So if the op weighs the same as a duck, that means.....

He can eat one more wafer thin mint.


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And we can build a bridge out of him


Dhrakken wrote:
Try GURPS.... it has the advantage of being compatible with any setting your heart desires.

Not really, imo. It's too heavily rooted in "realism" to be a good fit for more fantastic settings - they tend to end up being kludged into the system. It's also very heavily into detailed binary resolution of individual actions, which also isn't the way everyone wants to play.


Yeah. GURPS always was a bit creaky and now feels old. In may be in my psychie but in games where there is a mechanic I dont like rolling 'low' to succeed. its like a dice where the funky symbol is on the 1 not the 6!

fantasy/Dragon age is very good fun, as is barbarians of lemuria if you fancy something light

I didnt get on with Dungeonworld. If your duice hate you, you will be dead very quickly. and it was full off ......"and the GM will....". Didnt seem as player empowered as other @world games

The next star wars games are very clever. The published adventures can seem a bit long winded and occassionally you roll a lot of dice and generate a zero result


Go to ebay and pick up the old red and blue boxes of basic D&D
And dive in still a great game with loads of stuff available online


Speaking of Star wars. Has anyone tried the rpg from FFG.


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Molten Dragon wrote:
Speaking of Star wars. Has anyone tried the rpg from FFG.

Yes, I love it. Probably my favorite core mechanic I've ever used.


Gaekub wrote:
Molten Dragon wrote:
Speaking of Star wars. Has anyone tried the rpg from FFG.
Yes, I love it. Probably my favorite core mechanic I've ever used.

Yes. I have so many dice sets. Has funky little bonus stuff if you miss,and the reverse also. Plus stuff for every pc to do in Space combats. And starwarsy in that everyone can sort of do everything


Cool. The last star wars rpg system I used was the d6 one back in the day.


We played D6 Star Wars last year or 2013 IIRC>


I would ask do you intend to DM or play? As a DM you are free to choose whatever system you want as long as you have time, money and interest. As a player, the choices are more restricted and most likely you will be limited to the more popular game systems.

When I moved away from D&D, there was always a couple DMs in our group that was willing to play the new system. So I benefited on both sides of the table.


Obviously, the answer is Talisman. :P


GreyWolfLord wrote:
jwes55 wrote:
Marvel Super Heroes RPG system, circa 1985. Most of the stuff is out there for free on the interwebs and they really expanded and refined the superpower tables. Also, assign point builds to your players instead of random rolls, the random part is fun but it can also result in one person being Thor-like while another is Hawkeye-like. All you need are two ten sided dice and you're rolling.

If you are allowed...(if it is legal)

Link?

Just google Marvel Classic Superheroes. The site has been active for something like 15 years. I don't know about legality, but under the Resources tab there's a Downloads option that links to PDFs of the game books.

You can see TSR-published MSHRPG stats for pretty much every Marvel character through the late 90s by clicking on Captain America on the splash page.

The rules aren't the best- most checks are d100, check the chart to see results- but it's fun to argue whether Wonder Man should have the same Strength as Thor or whether Cyclops's optic blast should be more powerful than Iron Man's unibeam. And the published adventures aren't bad.

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