Quick question, I currently GM using a TV table top and I use my laptop for the GM info (Roll20, Realm Works and Hero labs) and the TV Table as a second monitor, hooked up to the laptop, is where I display the player board/map. I use two roll20 sessions/accounts to accomplish this. Being a download, can I have a player and a GM session running on the same machine with fantasy grounds?
Started book 3 last night and I really had issues with this encounter. It was frustrating for me and the players and I had to concede the encounter. I wish I would have spent more time on it and maybe tweak it a bit before hand to make it smoother. I have to agree that it could definitely have been expanded on.
I have the added issue of having 6 players. I'm sure that contributes to it a lot.
Be prepared to re-write every single encounter... Mythic is that broken.
Trying to get my head around this... this only applies if you have more than one attack per round correct?
For example, if I'm a bad touch cleric, I could release a stored bestow curse on my first touch attack and then use touch of madness on my second touch attack if I have at least two attacks per round?
Yikes, with that approach, I sure hope the whole tower doesn't come to help the dragon once they engage it! And even if they don't react then, they surely will when the dragon is dead and it's time to leave.
If I were the GM in this case, I would have troops waiting outside below the tower and also guarding the exit/entrance to the dragon's lair.
Matthew Downie wrote:
One of the challenges I've been faced with is that I'm running an AP that was designed for 4 PC's with 6 players that are mythic and as you can imagine, balancing has been difficult. And yes, I knew what I was signing up for when I decided to run this. I love the challenge of creating challenging encounters but there was a least one encounter in particular I remember where I realized I misjudged and created an encounter that was much too strong for the party.
Had I not fudged the rolls, it would have been a TPK. There was no way I was going to allow a TPK because I built the encounter badly.
How upset would you have been to have your PC die because the GM screwed up the CR of an encounter? Sometimes dice rolls need to be fudged.
What people fail to realize is that Paizo is slowly killing the GM with every new book they release and the only way the average GM (the one's with full time jobs) can cope is to start banning more and more new material. The player has to know ONE class but the GM has to know about all the classes that might show up at any given table and any classes that might show up in the adventure (not to mention all the monsters they have to learn before each and every encounter). This is the biggest reason why I do not GM PFS for the general public; and never will.
I know I posted earlier that I didn't allow OA because it didn't fit the setting and I've reconsidered my position. The reason has more to do with material gloat and trying to manage it than anything else.
Can someone recommend a module to substitute rasputin must die with? I am really not to keen to bring my table to a WW1 scenario in russia. The ap already feels very disjointed between the books.
This is THE number reason why my players want to play this AP. If I were to remove/replace this book, I would need to go into a witness protection program....
Funny, I just posted for a game on Sunday on roll20.net and I specifically called out no OA (or the vigilante book).
Personally, as some have said before, I don't think they fit in the setting and as such, I have not bothered to buy the book and/or read up on the classes. If I wanted to play these classes, I would run a "beyond the supernatural" game.
Disagree with me if you want, it's my opinion and will run my games how I want to and in a way that is not only fun to my players but also to me. If that rubs someone the wrong way, move on to the next game, no hard feelings!
Oh that's going to smart! Give the dragon uncanny grapple and master grappler for added goodness!
I only want the illusion to last 3-4 rounds so as to keep the players confused. I want to see if they can figure it out themselves. "What do you mean it's immune to fire" or "I just got poisoned by it's tail?" or "What do you mean I can't use dimensional slide to get away from the big bad?"
My guys have fought bone devils in another campaign so they may catch on quickly but who knows!
Douglas Muir 406 wrote:
Oh... this is so juicy! I may steal this idea! The only thing I don't like is that image disappears once struck.
This is what I decided to go with. The party has an APL of 8. This almost seems under powered for an event that will ascend them to mythic level 2....
Logrivich, Juvenile CR 10
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Ironically, I just re-stated Logrivich last night while prepping for my game night tomorrow. The party will enter the clock tower at that time.
Party has 6 players, at level 6 and have 1 level of mythic. I kept Logivich as a young dragon (I think given how small the tower is, keeping him as a medium sized creature makes the most sense) but I gave him the advanced template and gave him 3 mythic champion tiers. Path abilities include fleet charge, climbing master (not only will it fly, it will climb around in the rafters), Gozreh's Grace (renders arrows useless and maybe tanglefoot bags?) and debating on adding elemental fury - fire to shore up it's one weakness. Lastly, I am maximizing it's hit points. Too much? lol
Personally, I don't think anyone was being hostile in this thread. You asked for opinions/advice and that's what you're getting. Whether you agree with it or not is up to you. The point Gorbacz was trying to make is that you do not need to build PC's specifically to combat the cold/elements.
I'm midway through the second book as a GM and I have to say that the challenges posed by the environment to the PC's has been one of my favourite parts. It was refreshing to see the group come together and burn precious resources to combat the elements. Now that they are level 5, it's no longer a real challenge and I have work to find other unique challenges.
You can prep/build your PC's to completely negate the cold hazards in this AP but, I think you would be missing out on an element that makes, at least the first book, so much fun and so memorable.
At the end of the day, you are the GM; run your game as you see fit.
I added in a mythic grave knight for this encounter... totally obliterated the party cleric. Radosek is still at large but will likely make another appearance during the final encounter of the book.
I gave my group Mythic in Reign of Winter instead of the normal mantle from the black rider. But, I heavily modified the rules to prevent as much power creep as possible. For example, mythic points don't replenish every day, they only replenish when they kill a mythic creature, and even then it's not guaranteed as it's dependent on how many mythic points the creature had left when it died and random luck through luck of the dice... so my mythic system is more like an elaborate hero point system, something to be used in a clutch rather than in every encounter.
I'm only starting book 2 in a 3 weeks so I still have time to decide but I want to start weaving in plot elements from it now. As I mentioned above, I'm thinking of using Krynn instead and as a means of foreshadowing a bit, while the party is still in Waldsby, there will be a night attack on the village led by Rohkar (he got away at the end of Snows) with a force of Draconians (Baaz and Kapak) to level the town. Reinforcements came in late to help him at the Pale Tower...
It will be interesting to see the reaction from the players once their weapons get stuck in the "lizard mens" bodies...
It seems this book in the RoW series has the least amount of posts on these forums and I'm wondering why that is? Did most people skip it, replace it with something else entirely or was it so uneventful that it's not worthy of comment?
I'm personally thinking of relocating this AP to Krynn but wondering if it's worth the effort.
My wife gets that feeling looking at the CRB. She's gamed historically, but she won't do Pathfinder because of feeling overwhelmed once she gets to the Feats chapter. It's not a unique issue to HeroLab and you can use HeroLab to sort and filter much easier than either dead tree or PDF books. It's not perfect by any stretch, but there's something to be said about not having to look at Improved Critical's text when you don't quality for it.
Granted, but unless you look at the improved critical feat to see what you need to qualify for it, you'll never know. Heck, it won't even show up for you if you only have the tool show you valid items that you qualify for at any given time. I do this by default just to trim down the list. That's one thing I wish the tool did better; better management of feats and feat trees.
Not sure if someone has mentioned yet or not but Hero Lab (was mentioned in the initial post) does not tell you which options are the best for your PC. It only tells you which options are available to you... the advantage of course is that once you pick the option, the results are calculated on the spot and the character sheet is built for you. That is hardly mastering the system as a player; if anything it allows you to be lazy.
As an example, a couple of weeks ago, I built a few PC's with my players for our new Serpent's Skull game using Hero Lab and the sheer volume of options was overwhelming to them... "what do you mean I have 489 traits to choose from????" Having all the options available was daunting and discouraging and I had to step in to make suggestions on what they should take.
I ran the challenge of the fang from the old margreve as well but I made as the black rider test. Its flavour blended in well with the AP.
Players don't look!:
When the black rider dies, the party is enveloped by crackling lightning energy and they pass out. Unbeknownst to them, they are transported to a dream world where they are to complete the challenge of the fang, once they complete it, they received the power of the black rider (which was also a geas in itself) and they each gained a level of mythic. If at any point they decide to not save Baba Yaga, they lose their mythic powers
Thanks, I made it the power they received from the black rider as opposed to what was in the book.
As for the encounters, as I mentioned before, I've had to re-write all of them (hero lab is amazing for this) and in many cases, completely replaced them with 3pp Mythic creatures. I have a few experienced players who have no experience with Mythic; curbs down on the metagaming immensely.