Java Man wrote:
Thanks.Your explanation on the skill check is what I supposed, I was just unsure due to the reasoning given in the FAQ. Your interpretation makes sense, and I'll use this as my new default when the question arises.
This seems to be a pretty trivial question, yet I have been unable to find an answer.
The rules for Fly (skill) read:
If you are using wings and you fail a Fly check by 5 or more, you plummet to the ground, taking the appropriate falling damage (see Environment).
If I am not using wings to fly, there seems to be no penalty listed.
OTOH the FAQ says, that if you are under the Fly spell and fall unconscious you automatically fail your fly check and thus plummet, which seems to indicate that the quoted paragraph above should not be limited to winged creatures.
And it feels understandable why winged creatures would fall in this case, less clear why a magically flying creature should fall, so my gut tells me to go by the RAW.
Are there any resources I could check to get clarification on this issue?
Colette Brunel wrote:
Sorry to ask: You didn't put any points in your main stat, yet are saying that you made the character as good as you could?
Basically, you gimped your character, because you had the idea that the two stats you pushed "should be" more valuable. And got proven wrong.
Rogar Valertis wrote:
Treating all the religions alike is the best way to handle this.Pathfinder takes elemets from christian, persian, greek, hindu,shinto and many other mythologies.
You shouldn't treat one different than the other, just because it's your preferred faith, or if you believe it's the preferred faith of other visitors.
If you believe in one religion all the other are just myths.
Back to the original topic:
Wis helps you to see the current state of things, make immediate connections between stuff. WIS is the connection from the World to you. How you percieve things. How you catalogue and register stuff.
Cha is the connection from you to the world. How you communicate stuff.
I just edited that one in:
Also, I figure that:
Thanks a lot, you guys are fast :)
Currently trying to figure out how stuff is supposed to work.
Power Attack is not a special attack action. It simply allows me to take a penalty to my attack roll to get a bonus on my damage roll.
So I should be able to combine that with Cleave, which is a special attack that needs to be announced. Cleave allows me to attack a 2nd foe on a hit
Cleaving Finish on the other hand simply triggers when I strike down a foe, and also gives me another hit.
Let's say I declare a "power attacking cleave" and strike down my foe.
Also, I figure that:
Are the following assumptions correct?
The moment you know he has two attacks is the moment one party member is pretty likely dead dead. Humanoid with 2 attacks in low tier?
The move & ready works once. Your ready. You hit. He hits. Next round: You're pretty much dead dead. The guy has 19 AC, evasion, resist fire 5. 19 HP.
Again, the damage mod alone is enough to kill most lvl1 chars.
My warpriest had @lvl1 AC 17, 13 HP +6 to hit.
Eric Clingenpeel wrote:
You're right, the base game doesn't require deities, however the world of Golarion does. There's an in world reason people don't go around saying they're clerics of Aroden and actually having divine powers to back them up. In Golarion the gods grant divine powers. That's why PFS requires deities.
Often the domains are kinda important for the character concept.There's no real sky/ thunder god. Gozreh gives you Weather and Air, but he's a Sea God.
There's no god of War & Magic. Or War & Knowledge. Which are typically pretty common combined domains if you look at earths patheons. War & knowledge go hand in hand, ask Sun Tzu. Or Odin. Or Athena.
There's no "Earth goddess" at all.
And even if you look beyond the pure domains, some of the Gods have really strange portfolios.
Honestly. The amount of WTF/min rises when looking at the Gods of Golarion.
Just played "Before the dawn" in Tier 1-2.
There was a guy in the bar (w/ the sanguine pit) that has two attacks with +6 to hit and 1d8+6 damage.
That's minimum damage and with a +6 he's also very likely to hit ;)
If that guy rolls avg damage, it would be 20points of damage.
Let's look at lvl2 chars:
d12: 19HP. Con 14: 23. Two more HP 25.
So, if the guy rolls avg damage, a Barb would still be standing. Ok, with 5 HP left
And there's also another person in the fight...
I'd really like to understand what the idea behind that encounter was....
This tool was great before and gets more and more awesome :)
On the spells pages: What part of the spell is searched? I wanted to make a core character and tried to search for "Pathfinder RPG Core Rulebook" since that's the text after the "source" label, but I get an empty result set.
Hm... maybe a switch on the first page to make the char a CORE character, and then listing only the stuff from legal sources ( http://paizo.com/paizo/blog/v5748dyo5lh0h?Introducing-the-Core-Campaign ) would be perfect, but I have no idea how much trouble this would cost...
Oh, and you might want to change the order of "skills" and "languages."That way you'll first put points in linguistics and then select the languages. Right now you need to select your bonus languages first, then, 3 steps later, you add ranks to linguistics, backtrack to languages and add the remaining ones to then jump forward again.
Sorry for the thread necro, but I am currently prepping this myself.
With regards to GM Torch's lair, maybe the fact that he has a dry lair down there, adds to the fact, that the water can't drain fast enough.
General rules questions:
Would undead be immune to crits?
Does Nessian use the 3.5 version of combat expertise? It states in the module that he takes the full -5 to attack to get a +5 to ac, which is quite different from the pathfinder version of the feat.
Well, the first thing that happened in my game was somebody talking to the sphinx in draconic. Guess what languages Ika doesn't know? Right. Sphinx and Draconic.
With regards to the "attraction" - well, I am not from the US. Naked bodies are not really taboo in Europe, so naked breasts are way more common here and are not considered raunchy unless presented in a "sexy" way. So, TBH, it didn't even cross my mind, that simply "being" would be enough. And I had a hard time imagine a sphinx doing a sexy dance in the tent.
I like the idea of portraying her like a sexy Hanibal Lector.
Another problem occurs if the PCs get the "The sphinx is with us on her own agenda and has her own private wagon" story. Esp. if they want to talk to her in her private wagon, since I don't think, there actually is one. I was winging it last time, and it worked out, ok-ish, I guess.
What does the Sphinx actually do to be considered an attraction? She's "performing" and "breaking free" when in the main tent... but besides that? It's hard to imagine a creature like a sphinx doing stuff a lion would normally do... that doesn't seem right.
Also, what happens if the players want to talk to the Sphinx outside of the normal schedule? What do the carnival people tell when asked what the Sphinx is doing when she's not on display?
Are there sites that help with all the talenst and infusions? Like allowing me to filter by element?
I'd like to build a dwarfen geokinetecist and so far I am totally befuddled as how to actually do that.
Owen K. C. Stephens wrote:
So, you say, that that scar hex errata cannot work?
James Jacobs wrote:
The fact that we're 100 volumes into the Adventure Path, and the fact that Dungeon's readership was on the rise, combined with the fact that there's no way any one group can play ALL of those adventures, and combined with a lot of my own research and observations over the years makes me think that the group who reads adventures for fun and/or inspiration and/or as a surrogate to replace the fact that they don't have an active game at the moment is, perhaps, a majority, not a minority, of those who actually run/play the adventures.
I know I bought and read a lot of adventures even while not GMing.That's another reason I'd prefer the more dramatic room descriptions with monsters :)
Hexes don't have a "target" in their description.
There are even stranger things going on, like single creature hexes referencing spells with an area target, etc.
We have a hex that requires LoS (evil eye). For others, it's enough to know that the creature is there and within range.
Scar and evil eye are pretty good examples, that if there is a requirement, it's listed. You need to touch somebody to scar him. You need to see him to give him the Evil Eye- unless he's scarred. If somebody is scarred, I can use every hex on him, if he is within a mile of me. In theory even hexes I could normally only use on myself. An if I have split hex, I can also target another creature with 30feet of the scarred, as long as I know it's there...
Hexes are pretty strange. Powerful yet limiting. Which makes them interesting. Cool. Frustrating.
For both sides (GM and players). This includes gms recommending to cheat when it comes to hexes ("my bad guy will always make the save").
Let's say I have a couple of GM chronicles.
Imagine, you have a 1.1 character.
How is this handled?
What would be the best way to build a char that wants to hunt and collect monsters?
I'd love to have "Face" from A-Team with pokeballs or Oracle with Pokeballs.
I was looking through my books, but with the growing number of books splitting up classes and archetypes, it's getting pretty hard. And looking only maces you focus on some aspects very easily (that's why I love browsing books for stuff like this).
Hunter seems to be the class with the best animal companion. But what If I don't want the best single, but a range of more versatile companions?
Yeah, I think it's pretty common.It almost has to happen, using the current format.
@Rusted Iron Games:
It does give you proficiency with the weapon.