Hello all just a quick question, how long in real time do you give players to move in combat ?
Hi all probably a fairly silly question but how much do you trust the GM to be totally fair !
Hi all just read this on an old D&D forum and thought it was worth a read
A scroll might require special parchment and a different formula of ink for each spell effect.
Weapons might require rare metals, powdered gems forged into the metal, or the blood or skins of creatures to be specially affected by the weapon.
These items should be difficult to obtain, and the spell caster will often have to adventure to acquire them, for there are no magic shops.
I think some of you missed the point of my post at no point did I say that's not how you play the game !
Hmmmm what can I say that won't be censored?
Yep your making total sense to me it's how I run all my games, sadly it's not really something you could put into an adventure path as there are just to meny possibilities to cover .
Well said vidmaster7.
Hi all just a quick rant but after I had been looking at few post I just have to say .
Hi I've only scanned most of this thread but seems to me that from what's been said your player expect to be able to over come every combat as you've never really challenged them and have become overconfident in there abilities.
Ok arrowslits are ment to be used when an enemy is at range , if they can get right up to the wall then they can hide from view and not be targeted.
I think that the main difference is play style , and certain types of system help with one style more than another.
It was 1981 on my summer break from school
Welcome to the world of Role Playing
Hi all sorry I've not been about for a while but life has got in the way of gaming (not that I'm complaining when the slice of life is my third son).
Well loads of good stuff thanks ladies and Gent's
I think the roll player Vs role player argument is over blown
I think Kthulhu makes a good point in older systems there where less rule options so to make your character different you had to use good role playing to make them unique