Need help solving a PC mystery


Pathfinder First Edition General Discussion

1 to 50 of 113 << first < prev | 1 | 2 | 3 | next > last >>

A few friends recently started a new campaign and they asked if I wanted to join in.

Everything seemed fine, we had a druid, a wizard, a barb, a fighter, a monk, cleric(me), and a rogue.

Then I go heal the rogue and he freaks out and says him and the GM are in on a secret "thing" and says that he's got "a super in-depth" character reason magic/miracles won't affect him if they're from a friendly source.

So now several weeks later he's basically rampaging and declaring himself leader of the party because the "friendly" spellcasters -can't- affect him and he would kill the melee classes one-on-one.

It's getting really annoying and GM has told me he dislikes it because and time even a single piece of gold comes into question he freaks out and starts saying how could kill the party. It really just slows everything down and makes even a single room take forever.

We have pretty much decided that we aren't going to change how he is, but we've just been trying to figure out his secret and trying to figure it out has actually completely sidetracked the campaign and everyone cares about this way more.

I've been trying to figure it out for like 2 weeks just researching and I honestly have no idea.

Here's what I know if anybody can help:

1. the GM insists it's a thing that exists in pathfinder and isn't made up.

2. He says he cannot be effected by friendly magic or miracles, but he can be damaged by enemy magic. (enemies aren't trying to cast anything at him for the most part since he's always hidden and I've never seen any non-damaging magic targeted at him). Also he claims he cannot use items with a magical effect at all. That made me think he has an anti-magic field at first but he's not dampening enemy spells as far as I can tell.

3. He says he's human (GM has only told me he's -not- a teifling when I guessed he might be)

4. He speaks gutterspeak and has a ridiculous intimidate and sense motive (which is maybe just because he's a rogue).

5. Also he keeps bringing up that he has a golden colored eye and I can't seem to even be able to relate that to anything.

6. He says he's true N and anytime anyone says otherwise or brings up changing it for his usually (CE) actions he freaks out.

If anybody can help let me know, it's really ruining it for everyone but him -.- thx


4 people marked this as a favorite.

I can help you: invite that player to grow up or invite him to leave your group.

Problem solved.

I don't think this GM "dislikes" this situation very much since he seems to be at least tacitly approving it. I wouldn't. I would have talked very sternly to this player and told him to quit being such a jerk to the other players; if he wouldn't or couldn't do that, I'd have kicked him out. Your GM is allowing and condoning this behavior. He's enabling this player. For all you know, the GM granted this player his seemingly mythic ability for this very reason and is only pretending that he dislikes it.

It's a toxic situation.

Discuss this very frankly with your GM and all the players, including the obnoxious one, and be prepared to walk away from this group if a solution cannot be found.


It's easy, kick the problem player out of the group.


Recommendation:

I'd get out now. Seriously, call the group, air your grievances with the player and his character. This isn't something that should be dealt with in character.


Well after the last session that we had (where him and the wizard almost straight up killed each other in a dungeon) I talked to him about and he says he just wants to keep the story going because he thinks everyone else really likes the roleplaying experience even if they dislike his character and he put a lot of time into writing his campaign and he doesn't want it to be wasted by one PC


1 person marked this as a favorite.

By the way, as for the mystery itself, I don't believe you've been told the truth. Either the GM lied, or he is sadly mistaken about some ability.

If it is the truth (and I'll be the first to admit that there are many Pathfinder things I haven't discovered yet), then this means he has some non-racial (he's human) ability that makes him immune to magic. You didn't mention attempting or failing any rolls to land a spell on him, so he must have blanket immunity without even any rolls to overcome it. I'm firmly convinced such a thing doesn't exist, except for raw antimagic (e.g. Antimagic Field) but that should apply to enemy spells too. If he has some form of modified Antimagic Shield that affects friendly stuff and doesn't affect enemy stuff, I've never heard of it.

If it's an ability, it's an awfully bad one.

Unless maybe it's a curse? I don't see it in any list of curses I checked, but it sounds like a curse of some kind: "Your enemies can destroy you and your friends can do nothing to help" or some such thing.

I don't know what level you are, but maybe you can remove curse on him then hit him with some worthless spell to see if it lands.

But I have an even better solution: This CHARACTER is being an awful jerk and threatening your lives. Sounds to me like he has made himself your enemy. Since you're enemies, your spells must be able to land on him because enemies are never a "friendly source". Even if the player and GM agree that, right now, you're still a "friendly source", I am sure that when he declares "himself leader of the party because the "friendly" spellcasters -can't- affect him and he would kill the melee classes one-on-one" he has become an enemy. And even if the GM still disagrees, the moment he acts on it and tries to kill anybody in the group, one-on-one or otherwise, I GUARANTEE that he is definitely an enemy then.

In short, you cannot be in the process of being killed by the guy and have him claim that you're still a "friendly source".

So, for now, your heals and buffs cannot affect him, but he's turning himself into your enemy so that you CAN affect him and definitely WILL affect him as soon as the fight begins.

And so will YOUR ALLIES who by definition as your allies are automatically enemies of anyone killing you, which means that this guy has to fight all 6 of you, not one-on-one, but one-on-six.

And he's a rogue? Any one of you can kill this guy so surely all SIX of you can.

(which makes me wonder if this whole thread is just a prank, or a troll, but it was fun thinking about it anyway).

But, as I said in my first response, and others have said too, you either need to get this guy out of the group or get yourself out of this group, unless you can get the player (and GM) to quit this crap altogether.


I think your real question isn't one about how to deal with this situation, but more of what the character could have that is allowing this.

I'm still looking, but it might help if you can provide the character creation rules you were allowed (level, items, classes, races, mythic allowed, etc.) if you want someone to answer that. Otherwise, there's so much material to look through it might be random if anyone would know the answer.

That said, from what you've described so far, it sounds like his character is immune to "friendly magic" (or magic from allies). I would posit that at the point where two characters almost kill each other, they probably aren't considered allies anymore, at least not during that encounter.


It's not a joke post. (All lvl 5's btw) He's got like 8 masterwork daggers and before I joined was convincing everyone else to let him take the gold from everything because of their own character flaws, monk doesn't think it has value, Druid hates society, etc. so he's got more gear and consumables than the entire rest of the group combined. Whatever build he's going for he's doing stupid amounts of dmg ( 80 on a crit he got 2 sessions ago) and most of the rest of party built lore based characters to rp better, not just things to get bonuses, so he could probably kill most of them. I just know that if we could figure out what it is he would probably admit to being "beaten" rather than just trying to kick him out. And yes haremlord I'm more curious about the ability rather than trying to just start voting people out.

As far as I know they were just using the basic pathfinder rule set and beastiary for all their rules.


1 person marked this as a favorite.

So he's human and magic doesn't affect him?
Cool beans.
Does he sleep?
If so, Great Scythe Coup De Grace.
Problem solved.


Also I left out what might be unimportant or super important depending on if it is a red herring or not.

He refuses to tell any other character his name. Everyone else in the group thinks he's just being cool and mysterious, but I immediately assumed he's a demon of some kind since he refuses to reveal it for any reason. In game time the party has been traveling for almost a full year and no other character could tell me they knew it and he refused to tell me when asked.


deadcleric wrote:

Also I left out what might be unimportant or super important depending on if it is a red herring or not.

He refuses to tell any other character his name. Everyone else in the group thinks he's just being cool and mysterious, but I immediately assumed he's a demon of some kind since he refuses to reveal it for any reason. In game time the party has been traveling for almost a full year and no other character could tell me they knew it and he refused to tell me when asked.


It's incredibly frustrating because the DM hates spoilers and giving away information on anybody so he really won't help on -.-


deadcleric wrote:

It's not a joke post. (All lvl 5's btw) He's got like 8 masterwork daggers and before I joined was convincing everyone else to let him take the gold from everything because of their own character flaws, monk doesn't think it has value, Druid hates society, etc. so he's got more gear and consumables than the entire rest of the group combined. Whatever build he's going for he's doing stupid amounts of dmg ( 80 on a crit he got 2 sessions ago) and most of the rest of party built lore based characters to rp better, not just things to get bonuses, so he could probably kill most of them. I just know that if we could figure out what it is he would probably admit to being "beaten" rather than just trying to kick him out. And yes haremlord I'm more curious about the ability rather than trying to just start voting people out.

As far as I know they were just using the basic pathfinder rule set and beastiary for all their rules.

80 Damage? On a crit? From a level 5 rogue? With just masterwork equipment?

I'm calling some shenanigans.

I've gotten to around 60 but that was with Magic, a freaking 2 handed sword, a smite, and an extra d6 of damage... So I can't even begin to fathom what this guy is doing if he's just doing this with a rogue and normal masterwork daggers.

Not at level 5.


1 person marked this as a favorite.
deadcleric wrote:
It's incredibly frustrating because the DM hates spoilers and giving away information on anybody so he really won't help on -.-

You could always do the following:

1. Slip the DM a note, that reads: "I no longer consider the rogue an ally."

2. Use appropriate knowledge backed by a potion of Know Enemy.

That should be enough to reveal what he is.


deadcleric wrote:

Also I left out what might be unimportant or super important depending on if it is a red herring or not.

He refuses to tell any other character his name. Everyone else in the group thinks he's just being cool and mysterious, but I immediately assumed he's a demon of some kind since he refuses to reveal it for any reason. In game time the party has been traveling for almost a full year and no other character could tell me they knew it and he refused to tell me when asked.

Are you sure he's human?

That could be either roleplay "I'm so edgy" attitude, or an outsider.

If he's actually an outsider, then I propose the following.

The Wizard Solution.

Or;

Some Other Caster With Planar Binding Solution.

If he's an outsider (this includes tiefling, fetchling, sylph, aasimar, etc) then he can be bound.

Make him your pet or something.
If his Gary Stue anti-magic field prevents it, revert to plan C.
Plan Coup De Grace.

Sidenote: I don't know of a single ability in all of Pathfinder that blocks magic no rolls allowed apart from the magic immunity of certain constructs.

Try some knowledge roles to check if he's actually human.
Roll sense motive on him if he tries to say he his, unless his bluff is good, you may get some info.


deadcleric wrote:

Also I left out what might be unimportant or super important depending on if it is a red herring or not.

He refuses to tell any other character his name. Everyone else in the group thinks he's just being cool and mysterious, but I immediately assumed he's a demon of some kind since he refuses to reveal it for any reason. In game time the party has been traveling for almost a full year and no other character could tell me they knew it and he refused to tell me when asked.

This is a shot in the dark, but that is a Taboo for a Trickster spirit for the Medium class.

If he's a medium, he could be PRETENDING to be a rogue, and it's _possible_ that two other taboos are:
You are superstitious about arcane spellcasting, so you must not be the willing target of arcane spells or abilities and you must attempt a Will saving throw against even harmless arcane spells and abilities;
and
You eschew all faith in the divine, so you must not be the willing target of divine spells or abilities and you must attempt a Will saving throw against even harmless divine spells and abilities

And it isn't that he's immune to them, he just needs to resist them when able.


HWalsh wrote:
deadcleric wrote:

It's not a joke post. (All lvl 5's btw) He's got like 8 masterwork daggers and before I joined was convincing everyone else to let him take the gold from everything because of their own character flaws, monk doesn't think it has value, Druid hates society, etc. so he's got more gear and consumables than the entire rest of the group combined. Whatever build he's going for he's doing stupid amounts of dmg ( 80 on a crit he got 2 sessions ago) and most of the rest of party built lore based characters to rp better, not just things to get bonuses, so he could probably kill most of them. I just know that if we could figure out what it is he would probably admit to being "beaten" rather than just trying to kick him out. And yes haremlord I'm more curious about the ability rather than trying to just start voting people out.

As far as I know they were just using the basic pathfinder rule set and beastiary for all their rules.

80 Damage? On a crit? From a level 5 rogue? With just masterwork equipment?

I'm calling some shenanigans.

I've gotten to around 60 but that was with Magic, a freaking 2 handed sword, a smite, and an extra d6 of damage... So I can't even begin to fathom what this guy is doing if he's just doing this with a rogue and normal masterwork daggers.

Not at level 5.

We just had to fight a drider last season with 3 giant spiders as adds. In two rounds the entire rest of the party couldn't kill 2 of the spiders, he killed the drider in 2 attacks.


How did he do 80 on a crit though, that us a scythe level crit.


deadcleric wrote:

1. the GM insists it's a thing that exists in pathfinder and isn't made up.

2. He says he cannot be effected by friendly magic or miracles, but he can be damaged by enemy magic. (enemies aren't trying to cast anything at him for the most part since he's always hidden and I've never seen any non-damaging magic targeted at him). Also he claims he cannot use items with a magical effect at all. That made me think he has an anti-magic field at first but he's not dampening enemy spells as far as I can tell.

1. How is your GM's system mastery? Maybe he's confused about what exists and how it works.

2. Don't take the rogue at his word; test it, without warning him first. See what happens. Preferably with healing, since you know that one freaks him out. Maybe he's undead.

EDIT: And test his alignment, too, (without telling him) with any and all abilities you can muster.


haremlord wrote:
deadcleric wrote:

Also I left out what might be unimportant or super important depending on if it is a red herring or not.

He refuses to tell any other character his name. Everyone else in the group thinks he's just being cool and mysterious, but I immediately assumed he's a demon of some kind since he refuses to reveal it for any reason. In game time the party has been traveling for almost a full year and no other character could tell me they knew it and he refused to tell me when asked.

This is a shot in the dark, but that is a Taboo for a Trickster spirit for the Medium class.

If he's a medium, he could be PRETENDING to be a rogue, and it's _possible_ that two other taboos are:
You are superstitious about arcane spellcasting, so you must not be the willing target of arcane spells or abilities and you must attempt a Will saving throw against even harmless arcane spells and abilities;
and
You eschew all faith in the divine, so you must not be the willing target of divine spells or abilities and you must attempt a Will saving throw against even harmless divine spells and abilities

And it isn't that he's immune to them, he just needs to resist them when able.

The first thing I accused him of was using an advanced class he didn't understand or that he was using a custom one but the GM said that he was just a rogue


deadcleric wrote:
As far as I know they were just using the basic pathfinder rule set and beastiary for all their rules.

The bestiary won't help him if he's human. If he's some kind of magical monster that looks human, then one, you were lied to about him being human and two, I'm still pretty sure there is nothing in the bestiary (any bestiary) that is immune to allied magic and normally affected by enemy magic.

The core rulebook has no class ability, feat, or magic item that can do this.

I checked curses, cursed magic items, and diseases just in case but saw nothing like this.

Finally, maybe the GM found that inevitable line in the cursed items table (or some other table) that says "GM makes up a suitable curse" (etc.) and just made this up. Technically, he found that in the book so he can claim it's an actual Pathfinder thing.


When I first first started I specifically rolled a knowledge cleric just so I could touch him once and figure out what he is, he immediately (albeit fairly) killed me. Then when I made a secondary character to continue (aberrant sorc) the first works of his mouth were that he was basically going to try to murder me for casting buffs on him.


sounds like a poorly understood dhampir


1 person marked this as a favorite.
CWheezy wrote:
How did he do 80 on a crit though, that us a scythe level crit.

I bet he did double his Sneak Attack damage too...

(since he's apparently using MW daggers).

That's 1d4 + 3d6 + STR (let's say +3 to give benefit of the doubt). That would be a max of 25 damage then double the whole thing incorrectly would be 50 damage, still not enough.

This is starting to sound like a case of "GM's girlfriend" where certain in-character favors were given out for non-game reasons with no regard to rules or game balance.

Scarab Sages

He immediately killed you? That's not fair that's maybe taking things to far. One knowledge attempt and he kills you. Sure he's neutral.


DM_Blake wrote:
CWheezy wrote:
How did he do 80 on a crit though, that us a scythe level crit.

I bet he did double his Sneak Attack damage too...

(since he's apparently using MW daggers).

That's 1d4 + 3d6 + STR (let's say +3 to give benefit of the doubt). That would be a max of 25 damage then double the whole thing incorrectly would be 50 damage, still not enough.

This is starting to sound like a case of "GM's girlfriend" where certain in-character favors were given out for non-game reasons with no regard to rules or game balance.

Lol no the GM's pet is the fighter he has a magical blessing of "materials weigh nothing to carry" haha


redpandamage wrote:
He immediately killed you? That's not fair that's maybe taking things to far. One knowledge attempt and he kills you. Sure he's neutral.

I had like 10 hit points, 1 main hand swing and his off hand: dead

Scarab Sages

The OP doesn't say if he did it all with one attack, maybe he was TWF?

Edit: He does have TWF, if he doubles the crit that would be 75 with a couple bonuses he could get 80.


deadcleric wrote:
When I first first started I specifically rolled a knowledge cleric just so I could touch him once and figure out what he is, he immediately (albeit fairly) killed me. Then when I made a secondary character to continue (aberrant sorc) the first works of his mouth were that he was basically going to try to murder me for casting buffs on him.

If he were really just immune to your magic, he wouldn't give a damn about the buffs. If he's willing to kill you for it then it would do something to him.


1 person marked this as a favorite.
deadcleric wrote:
DM_Blake wrote:
CWheezy wrote:
How did he do 80 on a crit though, that us a scythe level crit.

I bet he did double his Sneak Attack damage too...

(since he's apparently using MW daggers).

That's 1d4 + 3d6 + STR (let's say +3 to give benefit of the doubt). That would be a max of 25 damage then double the whole thing incorrectly would be 50 damage, still not enough.

This is starting to sound like a case of "GM's girlfriend" where certain in-character favors were given out for non-game reasons with no regard to rules or game balance.

Lol no the GM's pet is the fighter he has a magical blessing of "materials weigh nothing to carry" haha

Did I mention that it's time to find a new group?

Other PCs killing you for no cause, remaining PCs not caring that their supposed allies are killing each other for no cause, GM enabling and enjoying this crap while playing favorites...

Get out.

Get out fast.


1 person marked this as a favorite.

So, step 1, as always, is "Sit down and talk about it like reasonable people." That being said, that's to fix the problem of "this player is being a dick to everyone". It won't help with the mystery.

So I've got:


  • Cannot be affected by friendly magic. Not, like, always has to save, or has SR, just period immunity. (This is most likely not in the rules. Very few things grant outright immunity, none I can think of differentiate between "ally spellcaster" and "enemy spellcaster". They differentiate between "spell allows SR", "spell is harmless", etc. but never ally vs enemy.)
  • Apparently still immune to the party's magic even if he attacks them and now they're enemies?
  • Can apparently take the melee party members one-on-one. (Again, I'd need to see some numbers. I can see a rogue alpha-striking down someone in a surprise round plus the first round, but barbarian gets uncanny dodge and that don't work)
  • It is apparently a thing in pathfinder and not made up.
  • Cannot use magic items.
  • Says he's human, not a tiefling. (So something that looks human or has some kind of innate disguise self)
  • Speaks gutterspeak (never heard of it) and has a high intimidate and sense motive.
  • Gold colored eyes.
  • Says he's true neutral and freaks out when it's brought up.
  • Level 5.
  • 80 damage on a crit. (And here's where I call BS. If he's using daggers, that means 40 damage normally. Even if he's using a scythe or something, that's 20 damage normally. Possible, but not with a rogue with no magic items.)
  • Won't say his name.

I'll see what I can do with that.


About his alignment, he claims he's true neutral and since he pretty much just attempts to murder or rob everyone he meets a couple of the players have accused him not being TN. But he occassionally gives some of his gold away and helps "innocent NPCS" even "helping" them is just murdering the enemies that are standing near them.

Scarab Sages

DM_Blake wrote:
deadcleric wrote:
DM_Blake wrote:
CWheezy wrote:
How did he do 80 on a crit though, that us a scythe level crit.

I bet he did double his Sneak Attack damage too...

(since he's apparently using MW daggers).

That's 1d4 + 3d6 + STR (let's say +3 to give benefit of the doubt). That would be a max of 25 damage then double the whole thing incorrectly would be 50 damage, still not enough.

This is starting to sound like a case of "GM's girlfriend" where certain in-character favors were given out for non-game reasons with no regard to rules or game balance.

Lol no the GM's pet is the fighter he has a magical blessing of "materials weigh nothing to carry" haha

Did I mention that it's time to find a new group?

Other PCs killing you for no cause, remaining PCs not caring that their supposed allies are killing each other for no cause, GM enabling and enjoying this crap while playing favorites...

Get out.

Get out fast.

The fighter thing just seems like the GM is ignoring encumbrance. If its just for the fighter it could just be a convenience thing by making the fighter a mule for the party.


redpandamage wrote:

The OP doesn't say if he did it all with one attack, maybe he was TWF?

Edit: He does have TWF, if he doubles the crit that would be 75 with a couple bonuses he could get 80.

Whats TWF?

Scarab Sages

Two Weapon Fighting. Its a feat lots of rogues take.


deadcleric wrote:
About his alignment, he claims he's true neutral and since he pretty much just attempts to murder or rob everyone he meets a couple of the players have accused him not being TN. But he occassionally gives some of his gold away and helps "innocent NPCS" even "helping" them is just murdering the enemies that are standing near them.

Do none of you have access to detect evil/good/law/chaos? (Cast them while he's asleep and from a distance, range is 60'.) 5 HD is enough for him to have a faint aura even if he's nothing in particular.


Bob Bob Bob wrote:

So, step 1, as always, is "Sit down and talk about it like reasonable people." That being said, that's to fix the problem of "this player is being a dick to everyone". It won't help with the mystery.

So I've got:


  • Cannot be affected by friendly magic. Not, like, always has to save, or has SR, just period immunity. (This is most likely not in the rules. Very few things grant outright immunity, none I can think of differentiate between "ally spellcaster" and "enemy spellcaster". They differentiate between "spell allows SR", "spell is harmless", etc. but never ally vs enemy.)
  • Apparently still immune to the party's magic even if he attacks them and now they're enemies?
  • Can apparently take the melee party members one-on-one. (Again, I'd need to see some numbers. I can see a rogue alpha-striking down someone in a surprise round plus the first round, but barbarian gets uncanny dodge and that don't work)
  • It is apparently a thing in pathfinder and not made up.
  • Cannot use magic items.
  • Says he's human, not a tiefling. (So something that looks human or has some kind of innate disguise self)
  • Speaks gutterspeak (never heard of it) and has a high intimidate and sense motive.
  • Gold colored eyes.
  • Says he's true neutral and freaks out when it's brought up.
  • Level 5.
  • 80 damage on a crit. (And here's where I call BS. If he's using daggers, that means 40 damage normally. Even if he's using a scythe or something, that's 20 damage normally. Possible, but not with a rogue with no magic items.)
  • Won't say his name.

I'll see what I can do with that.

As far as I know about the gutter speak it's just a joke since that's a thing from WOW. But I'm assuming that he knows some equivalent since he has languages on his sheet I'm guessing he just says that a slang/joke name for it.


redpandamage wrote:
Two Weapon Fighting. Its a feat lots of rogues take.

Yes he does. I just didn't recognize the abbreviation


Fuzzy-Wuzzy wrote:
deadcleric wrote:
About his alignment, he claims he's true neutral and since he pretty much just attempts to murder or rob everyone he meets a couple of the players have accused him not being TN. But he occassionally gives some of his gold away and helps "innocent NPCS" even "helping" them is just murdering the enemies that are standing near them.
Do none of you have access to detect evil/good/law/chaos? (Cast them while he's asleep and from a distance, range is 60'.) 5 HD is enough for him to have a faint aura even if he's nothing in particular.

Not that I know of. The wizard doesn't have any utility spells I don't think.


deadcleric wrote:
Bob Bob Bob wrote:

So, step 1, as always, is "Sit down and talk about it like reasonable people." That being said, that's to fix the problem of "this player is being a dick to everyone". It won't help with the mystery.

So I've got:


  • Cannot be affected by friendly magic. Not, like, always has to save, or has SR, just period immunity. (This is most likely not in the rules. Very few things grant outright immunity, none I can think of differentiate between "ally spellcaster" and "enemy spellcaster". They differentiate between "spell allows SR", "spell is harmless", etc. but never ally vs enemy.)
  • Apparently still immune to the party's magic even if he attacks them and now they're enemies?
  • Can apparently take the melee party members one-on-one. (Again, I'd need to see some numbers. I can see a rogue alpha-striking down someone in a surprise round plus the first round, but barbarian gets uncanny dodge and that don't work)
  • It is apparently a thing in pathfinder and not made up.
  • Cannot use magic items.
  • Says he's human, not a tiefling. (So something that looks human or has some kind of innate disguise self)
  • Speaks gutterspeak (never heard of it) and has a high intimidate and sense motive.
  • Gold colored eyes.
  • Says he's true neutral and freaks out when it's brought up.
  • Level 5.
  • 80 damage on a crit. (And here's where I call BS. If he's using daggers, that means 40 damage normally. Even if he's using a scythe or something, that's 20 damage normally. Possible, but not with a rogue with no magic items.)
  • Won't say his name.

I'll see what I can do with that.
As far as I know about the gutter speak it's just a joke since that's a thing from WOW. But I'm assuming that he knows some equivalent since he has languages on his sheet I'm guessing he just says that a slang/joke name for it.

And again on the sense motive and intimidate I've never seen him fail a roll on a humanoid.


deadcleric wrote:
Fuzzy-Wuzzy wrote:
deadcleric wrote:
About his alignment, he claims he's true neutral and since he pretty much just attempts to murder or rob everyone he meets a couple of the players have accused him not being TN. But he occassionally gives some of his gold away and helps "innocent NPCS" even "helping" them is just murdering the enemies that are standing near them.
Do none of you have access to detect evil/good/law/chaos? (Cast them while he's asleep and from a distance, range is 60'.) 5 HD is enough for him to have a faint aura even if he's nothing in particular.
Not that I know of. The wizard doesn't have any utility spells I don't think.

Oh, your cleric was the one who was killed, right. What is your current character?


Also for some reason as soon as my sorc kinda revealed that he's aberrant he freaked out and usually stays far away from me. But I cant know if that means he just doesn't want to try to have something affect him or if it has to do with being aberrant.

Scarab Sages

redpandamage wrote:

The OP doesn't say if he did it all with one attack, maybe he was TWF?

Edit: He does have TWF, if he doubles the crit that would be 75 with a couple bonuses he could get 80.

best I see with a dagger and Dex to damage and power attack he could get 11 damage at level 5. if he crit with both attacks and rolled max damage, that's 44 damage. sneak attack on both could get him an extra 36, if he rolls max on his 2 sets of 3d6. so he could just hit 80 damage. I call shenanigans for him to roll all that to the max after simultaneous crits.


Fuzzy-Wuzzy wrote:
deadcleric wrote:
Fuzzy-Wuzzy wrote:
deadcleric wrote:
About his alignment, he claims he's true neutral and since he pretty much just attempts to murder or rob everyone he meets a couple of the players have accused him not being TN. But he occassionally gives some of his gold away and helps "innocent NPCS" even "helping" them is just murdering the enemies that are standing near them.
Do none of you have access to detect evil/good/law/chaos? (Cast them while he's asleep and from a distance, range is 60'.) 5 HD is enough for him to have a faint aura even if he's nothing in particular.
Not that I know of. The wizard doesn't have any utility spells I don't think.
Oh, your cleric was the one who was killed, right. What is your current character?

Aberrant Sorc. I'm only taking utility for the most part but a lot of my spells wouldn't have any effect on him anyway. The only two things I've got that could target him are enlarge and reduce person. I haven't thought of good excuse to use either though from a RP perspective. (He claims they wouldn't work anyway)


Is it possible that his "immunity" is just Bluff?


1 person marked this as a favorite.

Whoa, and now I see the rest. No, I agree with everyone else, get out now. The proper response to "I make a knowledge check" is never "MURDER!" Just, never. The proper response to "Our party member just brutally massacred another party member" is never "let's keep him around". You wait until he goes to sleep and abandon him. Dave Mustaine his @#$. And the GM is complicit in all of this by insisting that you have to keep the psychotic murderer instead of kicking him out.

Now, that being said, why did you need the Knowledge domain to do all of this? You can already make a knowledge (local) check to identify humanoids and by level 5 you should have 8+Int, which you can take 10 on, versus his 15+CR at best (CR=Level). So 14 Int and you can identify him, period, unless you've been lied to.

Also, Trickster Medium looks like a solid guess.

Trickster wrote:

Influence Penalty: The trickster within you is a protean manipulator, and you begin to see the possibility that everyone around you might have ulterior motives as well. You never count as an ally for the purpose of gaining benefits from another creature’s abilities, nor do you count as a willing target for spells. Anyone attempting to target you with a touch range spell, even a beneficial spell, must succeed at a melee touch attack, though you need not attempt saving throws against harmless spells. You gain no benefit from another creature’s aid another attempts, as you are too busy making sure they aren’t secretly tricking or sabotaging you.

Taboos: Choose one: you can’t abide revealing your true identity, and you break this taboo when anyone pierces your disguise, even your own allies; you can never tell the truth; you can never pass up a more lucrative offer, even if it causes you to switch sides.
Trickster’s Edge (Lesser, Su): Choose any two skills. These skills count as class skills for you, and you are treated as if you had an additional number of ranks in those skills equal to your medium level (to a maximum of your character level).

But if your GM says rogue, I'll poke around there. Pretty sure they're lying though, at which point you really need to get out. If you can't trust the GM, that's it.


Bob Bob Bob wrote:

Whoa, and now I see the rest. No, I agree with everyone else, get out now. The proper response to "I make a knowledge check" is never "MURDER!" Just, never. The proper response to "Our party member just brutally massacred another party member" is never "let's keep him around". You wait until he goes to sleep and abandon him. Dave Mustaine his @#$. And the GM is complicit in all of this by insisting that you have to keep the psychotic murderer instead of kicking him out.

Now, that being said, why did you need the Knowledge domain to do all of this? You can already make a knowledge (local) check to identify humanoids and by level 5 you should have 8+Int, which you can take 10 on, versus his 15+CR at best (CR=Level). So 14 Int and you can identify him, period, unless you've been lied to.

Also, Trickster Medium looks like a solid guess.

Trickster wrote:

Influence Penalty: The trickster within you is a protean manipulator, and you begin to see the possibility that everyone around you might have ulterior motives as well. You never count as an ally for the purpose of gaining benefits from another creature’s abilities, nor do you count as a willing target for spells. Anyone attempting to target you with a touch range spell, even a beneficial spell, must succeed at a melee touch attack, though you need not attempt saving throws against harmless spells. You gain no benefit from another creature’s aid another attempts, as you are too busy making sure they aren’t secretly tricking or sabotaging you.

Taboos: Choose one: you can’t abide revealing your true identity, and you break this taboo when anyone pierces your disguise, even your own allies; you can never tell the truth; you can never pass up a more lucrative offer, even if it causes you to switch sides.
Trickster’s Edge (Lesser, Su): Choose any two skills. These skills count as class skills for you, and you are treated as if you had an additional number of ranks in those skills equal to your medium level (to a maximum of your character
...

Lol wow that's all really applicable


deadcleric wrote:
Fuzzy-Wuzzy wrote:
deadcleric wrote:
Fuzzy-Wuzzy wrote:
deadcleric wrote:
About his alignment, he claims he's true neutral and since he pretty much just attempts to murder or rob everyone he meets a couple of the players have accused him not being TN. But he occassionally gives some of his gold away and helps "innocent NPCS" even "helping" them is just murdering the enemies that are standing near them.
Do none of you have access to detect evil/good/law/chaos? (Cast them while he's asleep and from a distance, range is 60'.) 5 HD is enough for him to have a faint aura even if he's nothing in particular.
Not that I know of. The wizard doesn't have any utility spells I don't think.
Oh, your cleric was the one who was killed, right. What is your current character?
Aberrant Sorc. I'm only taking utility for the most part but a lot of my spells wouldn't have any effect on him anyway. The only two things I've got that could target him are enlarge and reduce person. I haven't thought of good excuse to use either though from a RP perspective. (He claims they wouldn't work anyway)

Sounds like he might be an outsider and not "humanoid" to me... then again I have serious doubts(as other have said) that this is a proper RAW/RAI interpretation and not some Gary Stu misinterpretation of a rule exacerbated by a GM not doing fact checking from any source other than the Gary Stu.


I would understand 90% of the weird stuff with the trickster explanation but I don't understand why he wouldn't be able to use magical items

1 to 50 of 113 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Need help solving a PC mystery All Messageboards

Want to post a reply? Sign in.