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The Raven Black wrote:

A GM not wanting to interfere in a PC vs PC conflict, that quickly went out of hand because one of the players wanted to be ultimate alpha, ended up within a few weeks in email threats of rape and murder against any character the other player (who was a woman) would bring to the table.

All under the cover of people do not tell other people that how they play is Wrongbadfun.

The lady player left the group after the emails. i followed suit when I learned about all this. The other players did not understand why I did so.

And during all this, the GM stayed silent :-(

Because he did not like conflicts, he did not want to be assertive and he did GM for the fun of telling a story but refused the fact that a GM has to enforce order at his table too :-(

super sad :c


leo1925 wrote:

@Bob Bob Bob

You are right that the sassone leaf residue does 2d12 damage BUT also has an onset time of 1 minute so you shouldn't be adding this damage.

Now as far as i get is:

Main hand attack: 1d6(shortsword) + 5 STR + 3d6 (sneak attack) + 2 (power attack) = 21 (average rolls) and if it's critical 31.5
Off-hand attack: 1d6(shortsword) + 5 STR (let's assume double slice) + 3d6 (sneak attack) + 1 (power attack) = 20 (average rolls) and if it's critical 29.5

If both are critical then we are at 61 damage which means that the 73-75 damage (that the DM said) isn't impossible but requires very very good rolls, specifically you need to increase the average of the 10d6 from 3.5 per d6 to ~4.8 per d6.

Also the 20 STR along with the 15 DEX seems a little too high for a character with no magic items.

I know i didn't account for the poison that the DM mentioned but unless the rogue used something like the deathblade (which costs 1800gp per dose) there is no poison that could really make a difference against a drider, the only poison that maybe could do something is the greenblood oil but i really doubt it.

To make it more clear in order to work the rogue needs either:
a) Very high stats, a very good build, roll two consecutive critical threats, confirm both of them and roll exceptional on the 10d6
b) Exceptional stats, a very good build, roll two consecutive critical threats, confirm both of them, roll well on the 10d6 and the drider to lose the fort save to the poison.

PS. I am assuming that the loss of hit points from the con damage from the poison added up to the rogue's damage

He did the high dmg to a dire bat I think. The drider only had like 45 hit points


MeanMutton wrote:
RichFalcon wrote:

... but i highly discourage pvp. OPs first character died because he was having trouble making it to the sessions due to the hours he worked. he wanted to reroll when his schedule cleared up so i allowed the other characters to "kill" his first character.

...i won't deny the petty squabbles in the group annoy the hell out of me, as i spend 4-5 hours a week working on the adventure only to have them each try to stab each other in the back.

Another bit of friendly GM advice - your actions having players kill off a PC because the its player couldn't consistently make it directly causes petty squabbles and back-stabbing. Doing that and then "highly discouraging" it in other situations is only making it worse because now you're playing favorites. Allowing players to have secret characters who are at odds with the rest of the characters is going to cause a lot of party strife.

Sometimes people have trouble making sessions. I'm adamantly against punishing players for this - people have lives and this is a game to have fun in. Going to the extreme of arbitrarily having his character killed off is just an amazingly hostile act.

To get it back on track -

Talk to the player of the character with the secret. Let him know that his character is being disruptive, that the hostility and the secret-keeping is causing a problem with group dynamics and you'd like to try to figure out a way to mitigate the disruption and still let him have a fun character. Ask his advice. Get him involved and invested in fixing the solution instead of just ban-hammering him.

No more PvP. Just flat out tell everyone - no theft, no killing, no attacking, no acting to hinder of the rest of the party.

The original cleric dying wasn't even really an issue to me, but almost everything every does it just to backstab. The wizard is currently spec-ing just to just kill the rogue


Fuzzy-Wuzzy wrote:
RichFalcon wrote:
My cousin is the Barb, and he fumbled an attack so i had him drop the weapon.
How did he fumble an attack? Pathfinder doesn't have critical failures on attack rolls.

As far as I knew it was just an optional thing for pathfinder

VARIANT: CRITICAL MISSES (FUMBLES)

If you want to model a chance that in combat a character could fumble his weapon, then when a player rolls a 1 on his attack roll, have him make a DC10 Dexterity check. If he fails, his character fumbles. You neeed to decided what it means to fumble, but in general, that character should lose a turn of activity as he regains his balance, picks up a dropped weapon, clears his head, steadies himself, or whatever.

Fumbles are not appropiate to all games. They can add excitement or interest to combat, but they can also detract from the fun. They certainly add more randomness to combat. Add this variant rule only after careful consideration.


Fuzzy-Wuzzy wrote:
deadcleric wrote:
Fuzzy-Wuzzy wrote:
deadcleric wrote:
A few friends recently started a new campaign and they asked if I wanted to join in.

Which ones are actually friends? In particular, is the rogue's player a personal friend of yours, and is the GM?

Everyone is mutual friends, the GM's best friend is the fighter, room mate is the wizard and he claims I'm like 3rd

Okay, that could make it hard to angrily walk out of the group, at least while you have a live character. OTOH, it's been established that PvP is acceptable. So, as others have said, either ditch him or (preferably) kill him. And don't fight fair, and certainly don't go against him one at a time like idiot minions in a kung-fu movie.

Alternatively, announce "I took this problem to a group of experts and have it figured out. I know exactly what's up with you. But I'm not going to tell you because I know that will drive you crazy, and you deserve it." That ought to drive him crazy, but he deserves it. If he kills you for it, just don't bother to make another character. When the campaign ends, let us know what his secret actually was (we need closure).

So the GM found my post -.- I think he's writing a response


Lol I'm planning on dropping a research/knowledge bomb on every on Saturday night.

If anything I'll just make a "PC mystery part 2" thread haha


Fuzzy-Wuzzy wrote:
deadcleric wrote:
A few friends recently started a new campaign and they asked if I wanted to join in.

Which ones are actually friends? In particular, is the rogue's player a personal friend of yours, and is the GM?

Everyone is mutual friends, the GM's best friend is the fighter, room mate is the wizard and he claims I'm like 3rd


Kryzbyn wrote:

Maybe this is a bit meta but:

Why would people adventure with a guy who takes all the loot and threatens to kill them all the time?

"We no longer care what your name is or why you can't accept heals. We're leaving you at the next town. If you come after us, know we no longer consider you an ally."

The campaign is about stopping a cult from unleashing a plague, every time the party gets someplace *bam* most npcs might as well have a clock ticking down until they're dead. It's a situation in which a less than personable character gets by since everyone is constantly in danger


While I could just announce he's a trickster I still don't know how we would even be able to determine that, what knowledge would that even fall under?


I would understand 90% of the weird stuff with the trickster explanation but I don't understand why he wouldn't be able to use magical items


Bob Bob Bob wrote:

Whoa, and now I see the rest. No, I agree with everyone else, get out now. The proper response to "I make a knowledge check" is never "MURDER!" Just, never. The proper response to "Our party member just brutally massacred another party member" is never "let's keep him around". You wait until he goes to sleep and abandon him. Dave Mustaine his @#$. And the GM is complicit in all of this by insisting that you have to keep the psychotic murderer instead of kicking him out.

Now, that being said, why did you need the Knowledge domain to do all of this? You can already make a knowledge (local) check to identify humanoids and by level 5 you should have 8+Int, which you can take 10 on, versus his 15+CR at best (CR=Level). So 14 Int and you can identify him, period, unless you've been lied to.

Also, Trickster Medium looks like a solid guess.

Trickster wrote:

Influence Penalty: The trickster within you is a protean manipulator, and you begin to see the possibility that everyone around you might have ulterior motives as well. You never count as an ally for the purpose of gaining benefits from another creature’s abilities, nor do you count as a willing target for spells. Anyone attempting to target you with a touch range spell, even a beneficial spell, must succeed at a melee touch attack, though you need not attempt saving throws against harmless spells. You gain no benefit from another creature’s aid another attempts, as you are too busy making sure they aren’t secretly tricking or sabotaging you.

Taboos: Choose one: you can’t abide revealing your true identity, and you break this taboo when anyone pierces your disguise, even your own allies; you can never tell the truth; you can never pass up a more lucrative offer, even if it causes you to switch sides.
Trickster’s Edge (Lesser, Su): Choose any two skills. These skills count as class skills for you, and you are treated as if you had an additional number of ranks in those skills equal to your medium level (to a maximum of your character
...

Lol wow that's all really applicable


Fuzzy-Wuzzy wrote:
deadcleric wrote:
Fuzzy-Wuzzy wrote:
deadcleric wrote:
About his alignment, he claims he's true neutral and since he pretty much just attempts to murder or rob everyone he meets a couple of the players have accused him not being TN. But he occassionally gives some of his gold away and helps "innocent NPCS" even "helping" them is just murdering the enemies that are standing near them.
Do none of you have access to detect evil/good/law/chaos? (Cast them while he's asleep and from a distance, range is 60'.) 5 HD is enough for him to have a faint aura even if he's nothing in particular.
Not that I know of. The wizard doesn't have any utility spells I don't think.
Oh, your cleric was the one who was killed, right. What is your current character?

Aberrant Sorc. I'm only taking utility for the most part but a lot of my spells wouldn't have any effect on him anyway. The only two things I've got that could target him are enlarge and reduce person. I haven't thought of good excuse to use either though from a RP perspective. (He claims they wouldn't work anyway)


Also for some reason as soon as my sorc kinda revealed that he's aberrant he freaked out and usually stays far away from me. But I cant know if that means he just doesn't want to try to have something affect him or if it has to do with being aberrant.


deadcleric wrote:
Bob Bob Bob wrote:

So, step 1, as always, is "Sit down and talk about it like reasonable people." That being said, that's to fix the problem of "this player is being a dick to everyone". It won't help with the mystery.

So I've got:


  • Cannot be affected by friendly magic. Not, like, always has to save, or has SR, just period immunity. (This is most likely not in the rules. Very few things grant outright immunity, none I can think of differentiate between "ally spellcaster" and "enemy spellcaster". They differentiate between "spell allows SR", "spell is harmless", etc. but never ally vs enemy.)
  • Apparently still immune to the party's magic even if he attacks them and now they're enemies?
  • Can apparently take the melee party members one-on-one. (Again, I'd need to see some numbers. I can see a rogue alpha-striking down someone in a surprise round plus the first round, but barbarian gets uncanny dodge and that don't work)
  • It is apparently a thing in pathfinder and not made up.
  • Cannot use magic items.
  • Says he's human, not a tiefling. (So something that looks human or has some kind of innate disguise self)
  • Speaks gutterspeak (never heard of it) and has a high intimidate and sense motive.
  • Gold colored eyes.
  • Says he's true neutral and freaks out when it's brought up.
  • Level 5.
  • 80 damage on a crit. (And here's where I call BS. If he's using daggers, that means 40 damage normally. Even if he's using a scythe or something, that's 20 damage normally. Possible, but not with a rogue with no magic items.)
  • Won't say his name.

I'll see what I can do with that.
As far as I know about the gutter speak it's just a joke since that's a thing from WOW. But I'm assuming that he knows some equivalent since he has languages on his sheet I'm guessing he just says that a slang/joke name for it.

And again on the sense motive and intimidate I've never seen him fail a roll on a humanoid.


Fuzzy-Wuzzy wrote:
deadcleric wrote:
About his alignment, he claims he's true neutral and since he pretty much just attempts to murder or rob everyone he meets a couple of the players have accused him not being TN. But he occassionally gives some of his gold away and helps "innocent NPCS" even "helping" them is just murdering the enemies that are standing near them.
Do none of you have access to detect evil/good/law/chaos? (Cast them while he's asleep and from a distance, range is 60'.) 5 HD is enough for him to have a faint aura even if he's nothing in particular.

Not that I know of. The wizard doesn't have any utility spells I don't think.


redpandamage wrote:
Two Weapon Fighting. Its a feat lots of rogues take.

Yes he does. I just didn't recognize the abbreviation


Bob Bob Bob wrote:

So, step 1, as always, is "Sit down and talk about it like reasonable people." That being said, that's to fix the problem of "this player is being a dick to everyone". It won't help with the mystery.

So I've got:


  • Cannot be affected by friendly magic. Not, like, always has to save, or has SR, just period immunity. (This is most likely not in the rules. Very few things grant outright immunity, none I can think of differentiate between "ally spellcaster" and "enemy spellcaster". They differentiate between "spell allows SR", "spell is harmless", etc. but never ally vs enemy.)
  • Apparently still immune to the party's magic even if he attacks them and now they're enemies?
  • Can apparently take the melee party members one-on-one. (Again, I'd need to see some numbers. I can see a rogue alpha-striking down someone in a surprise round plus the first round, but barbarian gets uncanny dodge and that don't work)
  • It is apparently a thing in pathfinder and not made up.
  • Cannot use magic items.
  • Says he's human, not a tiefling. (So something that looks human or has some kind of innate disguise self)
  • Speaks gutterspeak (never heard of it) and has a high intimidate and sense motive.
  • Gold colored eyes.
  • Says he's true neutral and freaks out when it's brought up.
  • Level 5.
  • 80 damage on a crit. (And here's where I call BS. If he's using daggers, that means 40 damage normally. Even if he's using a scythe or something, that's 20 damage normally. Possible, but not with a rogue with no magic items.)
  • Won't say his name.

I'll see what I can do with that.

As far as I know about the gutter speak it's just a joke since that's a thing from WOW. But I'm assuming that he knows some equivalent since he has languages on his sheet I'm guessing he just says that a slang/joke name for it.


redpandamage wrote:

The OP doesn't say if he did it all with one attack, maybe he was TWF?

Edit: He does have TWF, if he doubles the crit that would be 75 with a couple bonuses he could get 80.

Whats TWF?


About his alignment, he claims he's true neutral and since he pretty much just attempts to murder or rob everyone he meets a couple of the players have accused him not being TN. But he occassionally gives some of his gold away and helps "innocent NPCS" even "helping" them is just murdering the enemies that are standing near them.


redpandamage wrote:
He immediately killed you? That's not fair that's maybe taking things to far. One knowledge attempt and he kills you. Sure he's neutral.

I had like 10 hit points, 1 main hand swing and his off hand: dead


DM_Blake wrote:
CWheezy wrote:
How did he do 80 on a crit though, that us a scythe level crit.

I bet he did double his Sneak Attack damage too...

(since he's apparently using MW daggers).

That's 1d4 + 3d6 + STR (let's say +3 to give benefit of the doubt). That would be a max of 25 damage then double the whole thing incorrectly would be 50 damage, still not enough.

This is starting to sound like a case of "GM's girlfriend" where certain in-character favors were given out for non-game reasons with no regard to rules or game balance.

Lol no the GM's pet is the fighter he has a magical blessing of "materials weigh nothing to carry" haha


When I first first started I specifically rolled a knowledge cleric just so I could touch him once and figure out what he is, he immediately (albeit fairly) killed me. Then when I made a secondary character to continue (aberrant sorc) the first works of his mouth were that he was basically going to try to murder me for casting buffs on him.


haremlord wrote:
deadcleric wrote:

Also I left out what might be unimportant or super important depending on if it is a red herring or not.

He refuses to tell any other character his name. Everyone else in the group thinks he's just being cool and mysterious, but I immediately assumed he's a demon of some kind since he refuses to reveal it for any reason. In game time the party has been traveling for almost a full year and no other character could tell me they knew it and he refused to tell me when asked.

This is a shot in the dark, but that is a Taboo for a Trickster spirit for the Medium class.

If he's a medium, he could be PRETENDING to be a rogue, and it's _possible_ that two other taboos are:
You are superstitious about arcane spellcasting, so you must not be the willing target of arcane spells or abilities and you must attempt a Will saving throw against even harmless arcane spells and abilities;
and
You eschew all faith in the divine, so you must not be the willing target of divine spells or abilities and you must attempt a Will saving throw against even harmless divine spells and abilities

And it isn't that he's immune to them, he just needs to resist them when able.

The first thing I accused him of was using an advanced class he didn't understand or that he was using a custom one but the GM said that he was just a rogue


HWalsh wrote:
deadcleric wrote:

It's not a joke post. (All lvl 5's btw) He's got like 8 masterwork daggers and before I joined was convincing everyone else to let him take the gold from everything because of their own character flaws, monk doesn't think it has value, Druid hates society, etc. so he's got more gear and consumables than the entire rest of the group combined. Whatever build he's going for he's doing stupid amounts of dmg ( 80 on a crit he got 2 sessions ago) and most of the rest of party built lore based characters to rp better, not just things to get bonuses, so he could probably kill most of them. I just know that if we could figure out what it is he would probably admit to being "beaten" rather than just trying to kick him out. And yes haremlord I'm more curious about the ability rather than trying to just start voting people out.

As far as I know they were just using the basic pathfinder rule set and beastiary for all their rules.

80 Damage? On a crit? From a level 5 rogue? With just masterwork equipment?

I'm calling some shenanigans.

I've gotten to around 60 but that was with Magic, a freaking 2 handed sword, a smite, and an extra d6 of damage... So I can't even begin to fathom what this guy is doing if he's just doing this with a rogue and normal masterwork daggers.

Not at level 5.

We just had to fight a drider last season with 3 giant spiders as adds. In two rounds the entire rest of the party couldn't kill 2 of the spiders, he killed the drider in 2 attacks.


It's incredibly frustrating because the DM hates spoilers and giving away information on anybody so he really won't help on -.-


deadcleric wrote:

Also I left out what might be unimportant or super important depending on if it is a red herring or not.

He refuses to tell any other character his name. Everyone else in the group thinks he's just being cool and mysterious, but I immediately assumed he's a demon of some kind since he refuses to reveal it for any reason. In game time the party has been traveling for almost a full year and no other character could tell me they knew it and he refused to tell me when asked.


Also I left out what might be unimportant or super important depending on if it is a red herring or not.

He refuses to tell any other character his name. Everyone else in the group thinks he's just being cool and mysterious, but I immediately assumed he's a demon of some kind since he refuses to reveal it for any reason. In game time the party has been traveling for almost a full year and no other character could tell me they knew it and he refused to tell me when asked.


It's not a joke post. (All lvl 5's btw) He's got like 8 masterwork daggers and before I joined was convincing everyone else to let him take the gold from everything because of their own character flaws, monk doesn't think it has value, Druid hates society, etc. so he's got more gear and consumables than the entire rest of the group combined. Whatever build he's going for he's doing stupid amounts of dmg ( 80 on a crit he got 2 sessions ago) and most of the rest of party built lore based characters to rp better, not just things to get bonuses, so he could probably kill most of them. I just know that if we could figure out what it is he would probably admit to being "beaten" rather than just trying to kick him out. And yes haremlord I'm more curious about the ability rather than trying to just start voting people out.

As far as I know they were just using the basic pathfinder rule set and beastiary for all their rules.


Well after the last session that we had (where him and the wizard almost straight up killed each other in a dungeon) I talked to him about and he says he just wants to keep the story going because he thinks everyone else really likes the roleplaying experience even if they dislike his character and he put a lot of time into writing his campaign and he doesn't want it to be wasted by one PC


A few friends recently started a new campaign and they asked if I wanted to join in.

Everything seemed fine, we had a druid, a wizard, a barb, a fighter, a monk, cleric(me), and a rogue.

Then I go heal the rogue and he freaks out and says him and the GM are in on a secret "thing" and says that he's got "a super in-depth" character reason magic/miracles won't affect him if they're from a friendly source.

So now several weeks later he's basically rampaging and declaring himself leader of the party because the "friendly" spellcasters -can't- affect him and he would kill the melee classes one-on-one.

It's getting really annoying and GM has told me he dislikes it because and time even a single piece of gold comes into question he freaks out and starts saying how could kill the party. It really just slows everything down and makes even a single room take forever.

We have pretty much decided that we aren't going to change how he is, but we've just been trying to figure out his secret and trying to figure it out has actually completely sidetracked the campaign and everyone cares about this way more.

I've been trying to figure it out for like 2 weeks just researching and I honestly have no idea.

Here's what I know if anybody can help:

1. the GM insists it's a thing that exists in pathfinder and isn't made up.

2. He says he cannot be effected by friendly magic or miracles, but he can be damaged by enemy magic. (enemies aren't trying to cast anything at him for the most part since he's always hidden and I've never seen any non-damaging magic targeted at him). Also he claims he cannot use items with a magical effect at all. That made me think he has an anti-magic field at first but he's not dampening enemy spells as far as I can tell.

3. He says he's human (GM has only told me he's -not- a teifling when I guessed he might be)

4. He speaks gutterspeak and has a ridiculous intimidate and sense motive (which is maybe just because he's a rogue).

5. Also he keeps bringing up that he has a golden colored eye and I can't seem to even be able to relate that to anything.

6. He says he's true N and anytime anyone says otherwise or brings up changing it for his usually (CE) actions he freaks out.

If anybody can help let me know, it's really ruining it for everyone but him -.- thx