| Goth Guru |
Just have the big bad be Discotep, the horrible old one who uses Disco to enter a dimension. The characters find the sacred instruments of destruction and must use them to destroy the discos the cultists are trying to build.
Instruments of destruction:
The Lightning Firing Guitar Ax.
The Looters Lute: Projects sonic damage or causes irresistible dance among other unlockable powers.
The Drums of The Beat: Cause panic, structural damage, and other things depending how they are played.
The Power: A keyboard that unleashes certain spells depending on your level. You can only send stuff too the moon if you are high enough level to cast teleport, as if you were a wizard.
| williamoak |
Just have the big bad be Discotep, the horrible old one who uses Disco to enter a dimension. The characters find the sacred instruments of destruction and must use them to destroy the discos the cultists are trying to build.
Instruments of destruction:
The Lightning Firing Guitar Ax.
The Looters Lute: Projects sonic damage or causes irresistible dance among other unlockable powers.
The Drums of The Beat: Cause panic, structural damage, and other things depending how they are played.
The Power: A keyboard that unleashes certain spells depending on your level. You can only send stuff too the moon if you are high enough level to cast teleport, as if you were a wizard.
You Might enjoy "Squat crusade: a musical", a RP story about a campaign of space dwarves trying to survive in 40k.
https://1d4chan.org/wiki/Squat_Crusade:_The_Musical
| The Green Tea Gamer |
| 1 person marked this as a favorite. |
I actually did this one: party of monstrous character types in a world of human supremacists, where "human-ish" characters like elves and dwarves and halflings are serfs and lower clsss, and goblins, hobs, orcs, etc, are killed on sight. The game started with them being dumped out of the back of a train unconscious into a concentration camp, and they had to break out, form a resistance, etc...went over pretty well!
I'm working on rebooting this concept with another group. Looking forward to it.
| Neriathale |
Ages ago I played an RPG called Timemaster (one of the many 80s games that were insert-name-master), in which the PCs were agents sent back in time to stop the bad guys altering the past.
A version of that using the Bookworld universe from the Thursday Next novels would be fantastic - e.g. Someone has stolen the Maltese Falcon, and your trusty party of background characters from other books have to retrieve it from the Lonely Mountain without getting killed by Smaug or spotted by the dwarf/hobbit posse and their readers.
| thegreenteagamer |
Seems like a no-brainer, but for a long time I wanted to be part of a party that was all undead-themed. Not necessarily run one as a GM, because I'm not sure how I could keep it from getting boring, repetitive, or too easy/hard, but...like...
An undead lord cleric, a necromancer wizard, undead bloodline sorcerer, the antipaladin archetype that slowly turns into a grave knight, dirge bard, gravewalker witch, reanimator alchemist, etc.
All designed to synergize with one another and create a shambling army of death that combined is even bigger and more powerful than a single focused character would be.
...actually, that sounds like a nightmare for a GM to deal with. One hordemaster character is bad enough. A whole party? Time for a four hour combat. Ugh!
Dire Elf
|
Not really that weird or ridiculous, but... all of these concepts would use Pathfinder rules.
1. Victorian Steampunk superheroes. Mythic Adventures for the powers.
2. A wuxia campaign (for those who don't know that term, wuxia is Chinese martial arts fiction). Imagine Crouching Tiger Hidden Dragon, Once Upon a Time in China, or any Shaw Brothers flick from the '70s). The PCs would all be disciples of the same martial arts master or members of the same organization, trying to recover a stolen manual of martial arts secrets and defeat the evil sect leader who killed their master.
3. Beyond the Barrier: a barrier has cut off part of the world for centuries (or perhaps indicated where two dimensions come into contact). Suddenly the barrier vanishes. The PCs are a group of adventurers who have decided to go and investigate the new territory opened up by the disappearance of the barrier. In the land/dimension on the other side, things could be quite different from the PCs territory of origin; perhaps there are no humanoids there, or maybe the PCs come from a place with no humanoids and are entering a world where their own races are unknown. The new territory could be at a different level of technology and contain very different cultures as well. Perhaps magic is unknown, or practiced in a different way; i.e. on one side of the barrier it's core rules magic, on the other side it's all from Occult Adventures. Lots of room for trying out new classes, races, rules, monsters, and ideas.
4. Someday I wish someone I know would run a Talislanta campaign. It would drive me nuts because there are no miniatures, but I'd really like to give it a try. I have a friend who wrote for them back in the day, and I wish he could be convinced to run it.
| Illia- |
Not really that weird or ridiculous, but... all of these concepts would use Pathfinder rules.
2. A wuxia campaign (for those who don't know that term, wuxia is Chinese martial arts fiction). Imagine Crouching Tiger Hidden Dragon, Once Upon a Time in China, or any Shaw Brothers flick from the '70s). The PCs would all be disciples of the same martial arts master or members of the same organization, trying to recover a stolen manual of martial arts secrets and defeat the evil sect leader who killed their master.
Much want.
Archpaladin Zousha
|
Having become aware of the nightmarishly beautiful (and expensive!) Kingdom Death: Monster recently (in no small part thanks to our very own Wes Schneider's reviews of the game and its expansions), I've gotten the urge to play something that explores this weird post-apocalyptic-Grimm's-Fairy-Tale-Dark-Souls-Lovecraftian hellscape...that isn't necessarily playing the board game itself, which I can't afford and don't have anyone who'd really play it with me anyway. :(
| Goth Guru |
Oh, ever since I saw this video, I want to run a game set in the setting displayed in it (it's a music video for Carpenter brut: turbo killer)
https://www.youtube.com/watch?v=er416Ad3R1g
Let's break down the elements
Polluted future where a few mutants can breath without gas masks.
Space stations, all of which have been converted to spaceships, most of them abandoned earth.
Only cars left are cool race cars.
The most genetically pure humans are tracked by glowing holy symbols on their foreheads, while dangerous mutants have an upside down symbol on their foreheads. These symbols link them into the central computer.
The computers provide constant music keyed to whats going on.
I'll assume the girl controls the computer as well as being central to its memory and capabilities.
| williamoak |
williamoak wrote:Oh, ever since I saw this video, I want to run a game set in the setting displayed in it (it's a music video for Carpenter brut: turbo killer)
https://www.youtube.com/watch?v=er416Ad3R1g
Let's break down the elements
Polluted future where a few mutants can breath without gas masks.
Space stations, all of which have been converted to spaceships, most of them abandoned earth.
Only cars left are cool race cars.
The most genetically pure humans are tracked by glowing holy symbols on their foreheads, while dangerous mutants have an upside down symbol on their foreheads. These symbols link them into the central computer.
The computers provide constant music keyed to whats going on.
I'll assume the girl controls the computer as well as being central to its memory and capabilities.
You see, I thought the girls where (somehow) the vehicules, as his movement of them controlled the car/ship.
| Albatoonoe |
| 1 person marked this as a favorite. |
I'm currently putting together a Pathfinder game that takes place in the 1920's involving government agents that investigate and control magic and monsters, complete with guest appearances by Grigori Rasputin and Aleister Crowley. Tommy guns, magic, and government conspiracies. What more could you want from a game? The great thing is that I have a pretty good chance of actually running this campaign.
| Goth Guru |
I'm currently putting together a Pathfinder game that takes place in the 1920's involving government agents that investigate and control magic and monsters, complete with guest appearances by Grigori Rasputin and Aleister Crowley. Tommy guns, magic, and government conspiracies. What more could you want from a game? The great thing is that I have a pretty good chance of actually running this campaign.
HP Lovecraft was there. The new stuff for Pathfinder on Mythos will come in handy.
| Goth Guru |
| 1 person marked this as a favorite. |
I've been thinking of a high school in Golorion. Maybe the Hero's High will be having a lot of sports events against the Monster's High. The agenda is that some doom is approaching that only characters with mythic levels can deal with. All the schools will be built over massive dungeons. Some monsters just transferred to the Hero's High School causing social drama. One student is a Spawn of Rovagug and doesn't know it.
| Illia- |
I've been thinking of a high school in Golorion. Maybe the Hero's High will be having a lot of sports events against the Monster's High. The agenda is that some doom is approaching that only characters with mythic levels can deal with. All the schools will be built over massive dungeons. Some monsters just transferred to the Hero's High School causing social drama. One student is a Spawn of Rovagug and doesn't know it.
Wow, you guys post all the great ideas. :P
| Albatoonoe |
Albatoonoe wrote:I'm currently putting together a Pathfinder game that takes place in the 1920's involving government agents that investigate and control magic and monsters, complete with guest appearances by Grigori Rasputin and Aleister Crowley. Tommy guns, magic, and government conspiracies. What more could you want from a game? The great thing is that I have a pretty good chance of actually running this campaign.HP Lovecraft was there. The new stuff for Pathfinder on Mythos will come in handy.
You know, I'm glad you mentioned that. I had tunnel vision on historical and occult figures that I kinda overlooked the obvious inclusion of Lovecraft himself.
| Kobold Catgirl |
| 1 person marked this as a favorite. |
I've been thinking about running a PbP here just set in a big, mysterious world. No huge setting details, because people don't often journey far from home. PCs could easily come upon a village of creatures they've never even heard of. And it's just a journey game. Perhaps there's a single goal uniting the party, or perhaps each PC has their own reasons for making the trip. Or a mix of the two.
There would be combat, and story, of course. It wouldn't be Waiting for Godot: Mobile Edition. There would also be separate chapters, like a portion where the PCs get bogged down in a forest full of ghosts, or have to save a village from a dragon. It would be a sort of loose sandbox, but with structure in terms of end goals that prevents things from getting too sidetrekked. But most of it is just about a group of adventurers seeing the world.
| Terquem |
I have always been a bit shy regarding random terrain tables. Unless you understand how terrain is created, in the natural world, and can apply those principles to your tables, the possibility of generating entirely incompatible terrain types next to each other seems too high,
On the other hand, randomly populating terrain, with random towns, and ruins, and such,
me likee
| Goth Guru |
Yeah I just did it for temperate normal. You would need a whole nother table for dessert, ocean, tundra, tropical, ect. Since they are one mile hexes, a lake, river, or small mountain range is more believable. The baseline is trees, plants, rocks and things. For a dessert, the baseline would be sand. A dessert isn't going to start unless that is indicated on your world map.
Isolated mesas or mountains are part of the reason american indians thought the world was made by gods. Scientists usually blame erosion, plate tectonics, and glaciers. Using a deck of cards is better than just rolling dice because then the same thing won't occure too many times.
Random Terrain.
| DrDeth |
| 1 person marked this as a favorite. |
2. A wuxia campaign (for those who don't know that term, wuxia is Chinese martial arts fiction). Imagine Crouching Tiger Hidden Dragon, Once Upon a Time in China, or any Shaw Brothers flick from the '70s). The PCs would all be disciples of the same martial arts master or members of the same organization, trying to recover a stolen manual of martial arts secrets and defeat the evil sect leader who killed their master.
I had a primo mobility based tank, a Warblade/monk, with maxed Acrobatics. We watched a wuxia film once, and everyone was going "Kane could do that.... Kane could do that, also. Not even Kane could do that!". It was fun.
| Terquem |
| 1 person marked this as a favorite. |
One of the most interesting campaign ideas I ever heard came from my son, who wanted to run an adventure in which the characters were living spells
The premise was that a powerful wizard had set up a contingency situation where he created a special book of spells, that if anything should happen to him the spells in the book would come to life and rescue him. My son worked out several details on how each different spell in the book would be created as a player character, with unique abilities, and drawbacks to being a "living thing". Some of the spells took human or human like forms while some of them were merely fully aware objects (my favorite was the flaming sphere spell character, who was timid, and always apologizing for setting things ablaze everywhere she went).
| Doomed Hero |
| 2 people marked this as a favorite. |
I want to take one of the old meat-grinder dungeons like Tomb of Horrors or Rappan Athak and run it with the players being goblins.
Here's my rules for goblin culture.
Everyone in the game makes 5 characters. They will all go into a stack in the middle of the table. Next to the character sheets are 2 stacks of index cards. One stack is full of superstitions or weird habits. The other is a background detailing how you became a great goblin hero.
When characters die, they take a new sheet from the table and draw two cards at random.
Between sessions, anyone who's character died during the game makes a new character to add to the stack.
| Illia- |
| 2 people marked this as a favorite. |
I want to take one of the old meat-grinder dungeons like Tomb of Horrors or Rappan Athak and run it with the players being goblins.
Here's my rules for goblin culture.
Everyone in the game makes 5 characters. They will all go into a stack in the middle of the table. Next to the character sheets are 2 stacks of index cards. One stack is full of superstitions or weird habits. The other is a background detailing how you became a great goblin hero.
When characters die, they take a new sheet from the table and draw two cards at random.
Between sessions, anyone who's character died during the game makes a new character to add to the stack.
This premise, and run by you? I wants.
| legoguy4492 |
I've wanted to create the opposite of Salt in the Wounds. a giant monster that feeds on a regenerating city.
| Doomed Hero |
I've wanted to create the opposite of Salt in the Wounds. a giant monster that feeds on a regenerating city.
There's a supplement for the Sorecerer RPG called Charnel Gods that reminds me a lot of that premise, except instead of a city, it's the whole campaign setting.
The job of the players is to feed the monster to delay the destruction of the world.
| Ganegrei |
Campaign where the players are investigating the many strange events and misfortunes taking place in an underground dwarven city. Strange disappearances, mysterious deaths, cultist activity, riled up elementals, weird monsters appearing, tectonic disturbances, foul portents, etc.
At the end of the campaign it becomes apparent that all the various problems are signs that the volcano the dwarf city is built upon is about to erupt. And there is nothing the players can do about it but try and get everyone to evacuate.
Dunno how to keep it from becoming too obvious what is happening too quickly.
Also don't think my players would be too happy with the inevitable disaster at the end.
| Lord Fyre RPG Superstar 2009 Top 32 |
| 1 person marked this as a favorite. |
I still want to do a campaign based on the Book of Erotic Fantasy. ;)
| Terquem |
| 7 people marked this as a favorite. |
I still want to do a campaign based on the Book of Erotic Fantasy. ;)
I've been running one for 35 years, my wife plays the succubus, and I'm the paladin, and...
oh, yeah, right, Paizo has rules
| Goth Guru |
There was a horror in an issue of dragon magazine(or maybe dungeon).
The Builder was a thing powered by ritual sacrifice that made people build a building. Let's say it's the town hall. Lets say some of the other buildings in the settlement are infested with baby horrors. Builders are spreading in oversized wagons.
Anyone who sees one becomes even more obsessed with building. They also start kidnapping the unemployed to feed to builders. Thoes who fight builders become paranoid around all structures, thinking there's a builder in each one.
You should give them a fancy, hard to pronounce, name. Maybe something like Blighdigar which is the real source of the word.:)
| Almonihah |
| 2 people marked this as a favorite. |
I actually made a thread on this topic in the PbP general discussion, not realizing this thread already existed. XD So here's what I've posted there so far:
The Champions' War
The Age of Lost Omens has ended. The Last Age may well have begun.
The demons were the first to notice the disruption in the flow of souls. When fresh souls ceased streaming into the Abyss, they immediately swarmed to the Boneyard to investigate... only to find it in ruins. No more did the deadly moon of Groetus hang over it, no longer did Pharasma judge souls. The demons found only scattered, disorganized psychopomps, desperately trying to put some kind of order back in place amongst the ever-swelling number of lost souls. The hordes of the Abyss wasted no time in taking advantage of the situation.
This, of course, drew the rest of the Outer Sphere's attention, and soon the forces of every deity had invaded the shattered plane, each fighting to 'save' the souls destined for their realms... and some seeking to seize a few extra while they were at it. A tenuous truce has developed, but it is a fragile one, frequently broken, drawing ever more forces into its enforcement and evasion.
On the Prime Material, the first sign of this expanding chaos was the sudden loss of divine power flowing to Pharasma's priests. (Not many people knew any priests of Groetus, so it took some time before anyone noticed their sudden loss of connection had happened at the same time.) At first they tried to hide the absence of their divine patron, but it was not long before they were forced to divulge the truth.
Since then, it is not only the afterlife that has suffered. With the deities focusing more and more of their attention on the shattered Boneyard, the Prime Material has increasingly been left on its own... save that the chaos in the beyond leaks through to the mortal realms.
It may be more than two thousand years since the death of Aroden, but Golarion still remembers the upheavals of those dark times. Now, there are those who say the destruction of that age was only a foretaste of what is now happening. Demons and angels appear in broad daylight in city streets, locked in combat, their battles killing any bystanders that cannot flee fast enough. Titanic storms make their way inland, traveling over mountains to soak deserts with decades worth of rain in a day. The shining cities of Numeria, once thriving under the watchful eye of their Iron Goddess, now find themselves fighting horrors thought banished a millennium ago.
And through it all, volcanoes erupt and the ground trembles, for the Rough Beast smells the stench of a dying universe, and rages that he is not free to kill it himself.
Only one light still gleams in these dark times. Partly freed from the strictures of former agreements, the goodly gods have chosen a handful of their servants to fight back against the madness engulfing Golarion. Blessed with divine power, and reincarnated upon death due to their deities' watch over the realm of the dead, these champions are the Prime Material's last hope to avert total annihilation.
But what the goodly gods have done, the dark ones have done also, and these champions may soon find themselves facing their dark mirrors...
So yeah, the basic idea of this campaign would be, it's the Apocalypse, everything is falling apart, and the PC's are the only ones who can maybe save something. The central unique mechanic would be reincarnation--when the PC's die, they show up in the Boneyard among their deity's forces, their deity looks them over, says something like, "Why don't you try that again as a Hound Archon?" and sends them back as a new race.
Of course, they'd have to face enemies who also get to do the same thing, and it's a bit unclear just how and what they're supposed to do to save the world... but there are so many problems to solve, they can jump in and start trying to save something while searching for bigger solutions. I'd probably go for a kind of Saturday morning cartoon/anime hero feel to it, maybe throw in one Mythic Rank (but probably no more) to really hammer home the whole "Last hope of the universe" thing.
It seems like it'd be a fun game to run, if I could pull it off... but there's no way I'll have the time and energy to do it justice. Even though I spent the time to write all of this out. XD
Other ideas that I feel like sticking here so they'll be somewhere other than my head:
*Wrath of the Righteous with all PC's being dragons. Because what's more awesome than dragons fighting hordes of demons?
*Something with a party of awakened birds. This is something I joked about with a friend many years ago, but it would be fun to run (and Nevermore is too short to count).
*An Eidolon campaign. The basic idea is that the PC's would consist of a group of outsiders who were all summoned by the same NPC (using NPC-only magic, clearly). So basically, they'd be going along, doing their own thing on the planes, and then all of a sudden, BAM! They're on the Prime Material helping fight a dragon or something.
The core idea here would be that the PC's would be getting part of two stories--something happening on their home plane, and something happening on the Prime Material. Of course, getting summoned would interfere with trying to solve the problem on their home plane, but it would turn out that the two problems weren't as separate as they first appeared...
*Not so much a campaign idea as a concept I'd like to include in a campaign idea--asymmetric PC's. To explain this, let me tell you about Cheshire. Cheshire was a shapeshifting housecat that I played in one urban fantasy PbP back in college. But at first, the PC's didn't know I was playing him. Basically, as the game went on, I'd PM the GM and let him know what my character was doing about what the rest of the party was doing at a certain time, and then he'd report how this strange cat kept popping up in the PC's way. Eventually he revealed himself and the GM revealed I was playing him, and he kind of became the party's 'guide to the supernatural world'.
And then the campaign died, as so often happens.
Anyway, the concept of one or more PC's with different 'starting conditions' than the rest appeals to me. I'd like to incorporate it into another game sometime, but haven't had the right game to include it in yet.
| Nezzarine Shadowmantle |
| 2 people marked this as a favorite. |
We have one that my gaming group talks about all the time. The "Unlikely Heroes". So far, we have a thrash metal troll bard, a goblin dog riding female goblin cavalier, and a flumph oath against corruption paladin as solid choices. Once the other three players have solidified their choices we are going to give it a whirl...
| Nezzarine Shadowmantle |
| 2 people marked this as a favorite. |
Lord Fyre wrote:I still want to do a campaign based on the Book of Erotic Fantasy. ;)I've been running one for 35 years, my wife plays the succubus, and I'm the paladin, and...
oh, yeah, right, Paizo has rules
My wife and I play that campaign too!!!
| Almonihah |
We have one that my gaming group talks about all the time. The "Unlikely Heroes". So far, we have a thrash metal troll bard, a goblin dog riding female goblin cavalier, and a flumph oath against corruption paladin as solid choices. Once the other three players have solidified their choices we are going to give it a whirl...
Reminds me of the party of awakened birds I've joked about running with one of my friends, consisting of:
Fflam Vartanyan, the flamingo bard, who is as flamboyant as his pink plumage.
Thordion Stormwing, the eagle sorcerer, who is as serious and noble as Fflam is flamboyant.
Pip McDoogle, the sparrow druid, who will interpret any reference to size as a joke about him being smaller than the other two, at which point he wild shapes into a bear and mauls you.
Yes, Fflam is a Chronicles of Prydain reference.
| Kobold Catgirl |
| 1 person marked this as a favorite. |
I've been thinking about running a PbP here just set in a big, mysterious world. No huge setting details, because people don't often journey far from home. PCs could easily come upon a village of creatures they've never even heard of. And it's just a journey game. Perhaps there's a single goal uniting the party, or perhaps each PC has their own reasons for making the trip. Or a mix of the two.
There would be combat, and story, of course. It wouldn't be Waiting for Godot: Mobile Edition. There would also be separate chapters, like a portion where the PCs get bogged down in a forest full of ghosts, or have to save a village from a dragon. It would be a sort of loose sandbox, but with structure in terms of end goals that prevents things from getting too sidetrekked. But most of it is just about a group of adventurers seeing the world.
As an aside, I've just launched the Recruitment for this particular concept.
| UnArcaneElection |
I'm currently putting together a Pathfinder game that takes place in the 1920's involving government agents that investigate and control magic and monsters, complete with guest appearances by Grigori Rasputin and Aleister Crowley. Tommy guns, magic, and government conspiracies. What more could you want from a game? The great thing is that I have a pretty good chance of actually running this campaign.
Sounds cool. Any update? PbP by any chance?
You need a penguin inquisitor named Skipper.:)
I was going to suggest Opus, but he definitely doesn't have the Wisdom to be an Inquisitor . . . .