Weird, ridiculous campaign ideas that we all secretly want to do...


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The 8th Dwarf wrote:

Edwardian style Diesel Punk game with biplanes, Zeppelins, land ships, and the great game with all sorts of rebellions, brush wars and minor conflicts going on between the great powers.

I would use Earth have a Shadowrun style Awakening/Goblinization based on mythology.... Trolls in Norway, Korbukuru in Japan, Minotaurs in Greece, Redcaps in Scotland and so on.

The reason for the Awakening would be that somebody opened Pandoras Box (dimensional gateway) and let the magic back out.....

There would be factions wanting to put magic back in, others wanting to let the Angles/demons/Devils/Elder Evils out....

So in essence it's a D20, League of Extraordinary Gentlemen, Shadowrun, Rifts game.

You mean Wolsung?

It's not d20, though. I suggested doing d20 version to publishers (and it was almost published using d20 modern mechanics but the project was delayed, put on hiatus, and finally restarted with different publisher and own mechanics).

Paizo still does not sell it in pdf format. The English publisher store should have a pdf available (or at least it had in the past).


My ideas are not really weird or ridiculous:

An adaption of Bloodborne as part of the Demiplane of Dread with twisted superheroes mixed in. I'm waiting for the Pathfinder horror rules for that one.

A Savage Worlds campaign set in the world of The Malazan Book of the Fallen. The players are to start out as soldiers, maybe Malazan marines, during the Seven Cities uprising, but I don't have a plot yet.


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I made a pretty huge Fallout conversion for Savage Worlds. Came up with a plot in ruined Florida. Pretty complex stuff.


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thegreenteagamer wrote:
I made a pretty huge Fallout conversion for Savage Worlds. Came up with a plot in ruined Florida. Pretty complex stuff.

Ruined Florida you say?

I'd hate to see that, the place already looks like a deuce the east coast dropped in the Gulf-- and that's on a good day!

Why not just set the campaign in present day?
You've got:

  • Ghouls (druggies on bath salts & krokodil)
  • The Brotherhood of Steel (militarized police)
  • Raiders (People on spring break & frat houses)
  • Supermutants (Football players & high obesity rates)
  • The Enclave (Jeb Bush)
  • Paradise Falls (Disneyland)
  • Dangerous Wildlife (gators, pythons, alligators, spiders, really big lizards, mosquitoes, scaled animals that bite)
  • Hazardous Environment (pollution, Everglades, urban sprawl, hurricanes)
  • Nuka Coca Cola


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    Liz Courts wrote:

    • Thieving Guild: Just a straight up, "build your own thieving guild" urban campaign. Gutter rat to kingpin.
    ...

    Two new rpgs are coming at some point.

    Blades in the Dark is all about the group of thieves. You start off as a lowly street gang, focusing on your specialty. You do jobs, fight for turf and build your gang up. It has plenty of action, but moves through heists pretty quickly and has more of a macro focus. Written by John Harper, so I expect he'll keep roughly on schedule and release in a few months.

    It handles the gang so well that you can do troupe play as well. As your gang expands you can hire sub-gangs or specialists. Need a second story man? Hire one. Then you can either issue him orders, or someone could play him. It also works well for characters dying, retired or thrown in prison.

    Project Dark is more focused on the action. Also, it has stealth rules that will make you realize you've never actually seen stealth rules in an RPG before. The basic mechanics of the game are very elegant and really do a good job of making it feel like a stealth game. It really is the RPG equivalent of Thief, Dishonored, Tenchu and Metal Gear Solid. Written by Will Hindmarch. He's making progress, but a long ways behind schedule.

    The game is so good at doing stealth, that it actually works just as well with 1 player as it does with 4. I've GMed the same scenario with a single player as I did for 4 players and it worked just as well. It had a different feel to it, much more discreet, but mechanically it worked just fine.


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    ℬaphomet wrote:
    thegreenteagamer wrote:
    I made a pretty huge Fallout conversion for Savage Worlds. Came up with a plot in ruined Florida. Pretty complex stuff.

    Ruined Florida you say?

    I'd hate to see that, the place already looks like a deuce the east coast dropped in the Gulf-- and that's on a good day!

    So I take it you've never actually BEEN to Florida then. Whatever else you might say about this state, it's f##*ing beautiful in most places that aren't Jacksonville or the like.

    ℬaphomet wrote:


  • Paradise Falls (Disneyland)
  • Disneyland is in California.


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    Rynjin wrote:
    Scythia wrote:


    I had an idea for a game that starts out with the genre tropes, but the party discovers a magic book in a treasure horde. The book transports them to a library full of books, each book is a world. What stops me from using the idea is that I don't think my players are grounded enough in existential thought to consider the implication that they, their entire world, and all the other book worlds are only figments of an author's imagination.
    I, too, enjoyed the Thursday Next series of books.

    I've never heard of that. I got the idea while playing Castlevania: Portrait of Ruin when I began wondering if the creatures inside the paintings had any conception of the nature of their reality. Switching from paintings to books was a personal choice because I'm more skilled with words than imagery.

    Aniuś the Talewise wrote:
    Scythia wrote:
    I've got a post-apocalyptic fallout inspired pathfinder game planned (complete with new races, classes, and equipment) that I'll probably never run.
    o: would this be a postapocalyptic golarion or an original setting?

    It would be an original (real world inspired) setting. I planned to pick an area in North America and convert it. I've never actually run a game set in Golarion. :P


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    I have one clipping along that involves people no longer dying. After about level ten or so the players realize that everything they killed in the past has gotten back up after a few days. Then go on to introduce groups attempting to limit reproduction, some groups studying the resurrection, powerful outsiders moving in to harvest the eternal life, and so on and so forth.


    Rynjin wrote:
    ℬaphomet wrote:
    thegreenteagamer wrote:
    I made a pretty huge Fallout conversion for Savage Worlds. Came up with a plot in ruined Florida. Pretty complex stuff.

    Ruined Florida you say?

    I'd hate to see that, the place already looks like a deuce the east coast dropped in the Gulf-- and that's on a good day!

    So I take it you've never actually BEEN to Florida then. Whatever else you might say about this state, it's f+~%ing beautiful in most places that aren't Jacksonville or the like.

    ℬaphomet wrote:


  • Paradise Falls (Disneyland)
  • Disneyland is in California.

    My minions and worshipers are not the sharpest spoons in the knife drawer. Crowdsourcing is just not good for quality rhetoric.

    California though, that place is my kind of state. Income disparity, lots of sinning, everything is on fire...

    Shadow Lodge

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    Super high level epic / mythic demilich is using flux slime to drain the magic away from the campaign setting world. (Later on in the adventure, the PCs would find that he's done this to many worlds across many planes...some planes have even been completely drained, and a few planes have actually collapsed/been completely destroyed.) He is channeling that magic to himself, making himself vastly more powerful than even his epic level / mythic rank would indicate. He is already basically on the verge of ascension to godhood...in fact he already is much more powerful than practically any of the gods. His ultimate goal is to drain all the magic from the entire multiverse and channel it into himself, essentially BECOMING the force of magic.

    And yes, this owes a great debt to Return to the Tomb of Horrors.

    Shadow Lodge

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    TheMonocleRogue wrote:

    I've been wanting to do a game based off a popular manga series. Everyone plays as a summoner, their name has to be that of a famous American musician, and their eidolon's name has to be the name of one of that musician's top singles. The plot revolves around fighting other summoners like them.

    Ring any bells?

    Monocle, my son would love you. He's a huge fan of that series.

    Liz Courts wrote:

    My (current) bucket list

    Quote:


  • Council of Thieves Adventure Path (Pathfinder RPG, Golarion): All-tiefling party for this AP.
  • ...

    Liz, I would be first in line to play in this one. Loved Council, love the struggle of being a tiefling in a well run game.


    I want to make d20 rules somehow work for my eotenhām/be3t 6th century scandinavia setting.


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    My group threatened a Star Wars GM with a party of all Gamoreans.

    PIGS...

    IN

    SPAAAACE!


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    Well, a couple of my friends and I started brainstorming some things for a game set in the The Legend of Zelda series' settings. Not emulating the type of story that the series typically has, but using the setting(s), races, locations, and enemies.
    We figured that it would be on the higher end of magic level settings relative to the series (to allow for spellcasting classes), and have different races depending on the time period/timeline it's set in.

    For settings, you could set it in
    Hyrule (in any of its various times),
    another country in the same world (like Labrynna or Holodrum),
    an alternate/pocket universe (like Termina, Lorule, Koholint Island, or the World of the Ocean King), the Great Sea (from Wind Waker),
    or New Hyrule (from Spirit Tracks).

    For races, you'd have
    The subraces of human: Hylian, Human, Sheikah, and Gerudo (female only, unless the GM wants to set the campaign around a Gerudo King, probably none in Great Sea or New Hyrule setting),
    Gorons (male only),
    Zora (none in Great Sea setting, both Ocean [normal] Zora and River [creature from the black lagoon-type] Zora in Fallen Hero timeline),
    Deku (none in Great Sea setting),
    Rito and Koroks (Great Sea and New Hyrule only),
    Anouki (New Hyrule only),
    and possibly some monster races like Moblins, Bokoblins, and the other goblin-types, Lizalfos, Stalfos, and Darknuts (you know, the kind like in Wind Waker and a couple other games that are jackal-men).
    You could also probably argue a few others, depending on setting.

    Classes are where we kind of blanked a bit, though I figure you could find a way to make Iron Knuckle into a class.

    I doubt we'll even get around to actually making it, unfortunately.


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    I was thinking about running Arrested Development the RPG, with Bluth family pregens.


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    Bloodrealm wrote:
    I doubt we'll even get around to actually making it, unfortunately.

    Google Zelda d20 and most of the work has probably been done for you. My favorite is found on the Cult of Da'Vane site.


    organized wrote:
    I was thinking about running Arrested Development the RPG, with Bluth family pregens.

    Can I be Buster?! I'll totally play if I can be Buster!!!

    Dark Archive

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    I always wanted to run a high seas game... set in the underdark. Whole oceans beneath the world, ripe trade among the vilest civilizations and monsters that never see the light of day. Innovations in shipping because of the setting... completely alien minds just beneath the surface of the waves... and without a moon to draw gravity from what is causing these waves in the first place?


    Liz Courts wrote:

    My (current) bucket list

    Quote:

    [list]

  • Legend of the Five Rings—4th Edition: I totally want to do a Tale of the 47 Ronin nod, with the party seeking revenge upon those that wronged them, with a healthy dash of Seven Samurai and "Lone Wolf & Cub" thrown in.
  • Interdimensional Cops (GURPS): I have a nice lovely stack of 4th Edition GURPS books that I've yet to use, and I love the whole dimension hopping, alternate reality trippiness from Infinite Worlds. Point-based systems means a fun combination of magic, technology, and whatever else I feel like. :D
  • I'd love to get my players to play GURPS. I managed that a few times, but not nearly enough...

    And Infinite Worlds is a mighty fine (meta)setting.


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    Aniuś the Talewise wrote:
    I want to make d20 rules somehow work for my eotenhām/be3t 6th century scandinavia setting.

    It's not d20 unfortunately and it's a couple centuries off, but Saga of the Icelanders is a game set in Iceland, approximately 9th or 10th century. You play the early inhabitants who have fled the mainland (or a generation or 2 later) as they try to carve out their existence.

    The system it uses plays great for 1-shots, or for a campaign of roughly 8-12 sessions (4 hours of play to a session, so 36-48 hours of play).

    This PDF is not free unfortunately, I think $10. I haven't played it yet, but it's been highly recommended to me.

    From the website's blurb

    Quote:
    In Sagas of the Icelanders you play as one of these settlers between the end of the 9th and 10th centuries, also known as the Saga Period. You need to weigh between upholding your honour, your freedom, or the lives of you and your family. Challenge harsh social norms, get drawn into bloody feuds, and fight to survive another winter. Tell the stories of the settlers’ families, their lives, trials and legacies. Build a new society from scratch and discover or change history as you forge a veritable Saga worth to echo through time.


    Irontruth wrote:
    Aniuś the Talewise wrote:
    I want to make d20 rules somehow work for my eotenhām/be3t 6th century scandinavia setting.

    It's not d20 unfortunately and it's a couple centuries off, but Saga of the Icelanders is a game set in Iceland, approximately 9th or 10th century. You play the early inhabitants who have fled the mainland (or a generation or 2 later) as they try to carve out their existence.

    The system it uses plays great for 1-shots, or for a campaign of roughly 8-12 sessions (4 hours of play to a session, so 36-48 hours of play).

    This PDF is not free unfortunately, I think $10. I haven't played it yet, but it's been highly recommended to me.

    From the website's blurb

    Quote:
    In Sagas of the Icelanders you play as one of these settlers between the end of the 9th and 10th centuries, also known as the Saga Period. You need to weigh between upholding your honour, your freedom, or the lives of you and your family. Challenge harsh social norms, get drawn into bloody feuds, and fight to survive another winter. Tell the stories of the settlers’ families, their lives, trials and legacies. Build a new society from scratch and discover or change history as you forge a veritable Saga worth to echo through time.

    that sounds really great! o:


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    Quasnoflaut wrote:
    lucky7 wrote:
    A world where there is a Mega-Dungeon Roguelike structure, and there is an industry of looting stuff from it.

    I did something sort of like that once, but there was no story or anything involved. The GM at the time had just played Dungeon of the Endless, and took most of the idea from that.

    Skreeeeeeeeee wrote:

    I've always been interested in doing a campaign where every character, for whatever reason, is shrunken down to only a few inches tall. Along with it just being kinda weird, there's a whole lot to come up with concerning rules and stat blocks for now gigantic(or gigantic-er) sizes. That, and along with balancing out magic items and such(you can't really buy from Ye Olde Magic Shoppe effectively when you can't even carry your gold).

    And I'm pretty sure players would get a little fed up with being so comically underpowered compared to your everyday commoner.

    It'd be neat to try out sometime, still, with a willing party, but there'll likely be a lot of work to do keeping it all in line.

    That sounds like an interesting plot point! I would just be lazy and have the party fight spiders or frogs and just use the stat blocks for "giant spider" or "giant frog." there's also a possibility for a really interesting shadow-of-the-colossus feel, but that's almost like asking for HD surround sound in a pen and paper game.

    I love it. I'd set the whole campaign in my front yard, and make the PCs insect sized. Lots of insect enemies, of course, but regular humanoids, and normal sized humans and stuff being more like forces of nature that are to be feared rather than fought. Instead of extra planar stuff, you'd have to meet the sage who lives in the strange realm called the "Sock Drawer" which is an epic adventure to get there... Could be really cool.


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    I had an idea like a decade ago for a campaign that I dubbed "The Cell". The group would all be newly arrested prisoners in an evil empire like country sent to a work prison located in the middle of a swamp. The prisoners were all equipped with collars that were linked in groups of four to six people with one person in the group designated as the "Key" (The character with the lowest HP). Everyone else were called "Bars" and they all formed the "Cell". If anyone in the Cell ever wandered more than say...45-60 ft for more than 2-3 rounds from the Key they went boom. If the Key died they all went boom. If everyone but the Key died then the Key goes boom. As they went through the story the Cell would experience changes in its rules from tempering to remove the collars making some parts more forgiving or harsher.

    It's been years so I don't remember the in game world reasoning at the time for all this but the meta game idea was to make a more tactical teamwork focused group as they had to be way more aware of positioning and protecting vulnerable party members (aka the Key).

    Community Manager

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    Rynjin wrote:
    Liz Courts wrote:
    My (current) bucket list

    The "Vault Dwellers" idea sounds a lot like the Throne of Night AP from Fire Mountain Games.

    Maybe if it's out before 2025 that would give a good framework for you.

    When I first wrote that bucket list, it was in 2012, a bit before I heard about Throne of Night. Mostly my thoughts for it would be for the exiles to establish their own kingdom, building on a few tidbits from the Second Darkness AP.


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    Bunnies and burrows mad max mashup.

    The rules for the entire team driving a car are hell though.

    Liberty's Edge

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    I think that's actually an official setting in Toon!


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    A setting where some farm kids in a town stumble across a living creature that surrounds them and provides almost super human abilities, and get pulled into the machinations of a group of big bads who's goal is to slowly turn all of the humans into shapeshifting monsters, and take over the world...


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    I did run a "Legends of Dragoon" game in 3.5.
    Was fun.


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    Kryzbyn wrote:
    A setting where some farm kids in a town stumble across a living creature that surrounds them and provides almost super human abilities, and get pulled into the machinations of a group of big bads who's goal is to slowly turn all of the humans into shapeshifting monsters, and take over the world...

    I'm... uh... I'm runnning that one for my four-year-old when he wants to play "story games" right now (more or less).

    It's mixed in with a heavy dose of race-car super-star, though.


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    Yeah, I want a Guyver game. I mess around with templates to create stuff.
    The legend of dragoon game used them to represent them in their dragoon forms...

    It was based off an old PS one game of the same name.


    Scythia wrote:
    I've got a post-apocalyptic fallout inspired pathfinder game planned (complete with new races, classes, and equipment) that I'll probably never run.

    My leveled mutations and that android topic in homebrew does some of the work for you.

    Go to Leveled Mutations.

    Scythia wrote:


    I had an idea for a game that starts out with the genre tropes, but the party discovers a magic book in a treasure horde. The book transports them to a library full of books, each book is a world. What stops me from using the idea is that I don't think my players are grounded enough in existential thought to consider the implication that they, their entire world, and all the other book worlds are only figments of an author's imagination.

    I've long wanted to run a game where the characters are all participants in a supernatural Kumite, but I don't enjoy PvP, and I worry that it would be boring for those who aren't fighting at the time.

    I also want to run a "wake up inside a giant dungeon and survive/escape" game sometime, but have never found a group that would be into it.

    That sounds like the Cleaves. I'm trying to set up a play by post. I am also planning to sit in with a 5th edition gaming group that keeps having characters and players getting sidelined. I will try to get them interested in converting some characters to pathfinder and having them find themselves in the Cleaves.

    The Cleaves..

    Dark Archive

    Kryzbyn wrote:
    A setting where some farm kids in a town stumble across a living creature that surrounds them and provides almost super human abilities, and get pulled into the machinations of a group of big bads who's goal is to slowly turn all of the humans into shapeshifting monsters, and take over the world...

    Animorphs right?


    Guyver :)


    Hah! I didn't get the reference. Mine was more Monsters Inc.-cum-FF4 Village of Monsters (plus mutation)-/Car-inspired than Animorphs! (Which no one in my family has read, to the best of my knowledge.)

    Shadow Lodge

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    Kthulhu wrote:
    flux slime

    Fixed my broken link from above.


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    Always wanted to make a LEGO rpg game. Make your hero(es), everything WYSIWYG with stats for the different minifig accessories. DM spends two days building the next battle map...

    I'd be cool, but hello $$$


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    Order of the Stick Adventure Path for 3.5, with the Order of the Stick characters as pregens.


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    I actually did this one: party of monstrous character types in a world of human supremacists, where "human-ish" characters like elves and dwarves and halflings are serfs and lower clsss, and goblins, hobs, orcs, etc, are killed on sight. The game started with them being dumped out of the back of a train unconscious into a concentration camp, and they had to break out, form a resistance, etc...went over pretty well!


    Robert Carter 58 wrote:
    Quasnoflaut wrote:
    Skreeeeeeeeee wrote:

    I've always been interested in doing a campaign where every character, for whatever reason, is shrunken down to only a few inches tall. Along with it just being kinda weird, there's a whole lot to come up with concerning rules and stat blocks for now gigantic(or gigantic-er) sizes. That, and along with balancing out magic items and such(you can't really buy from Ye Olde Magic Shoppe effectively when you can't even carry your gold).

    And I'm pretty sure players would get a little fed up with being so comically underpowered compared to your everyday commoner.

    It'd be neat to try out sometime, still, with a willing party, but there'll likely be a lot of work to do keeping it all in line.

    That sounds like an interesting plot point! I would just be lazy and have the party fight spiders or frogs and just use the stat blocks for "giant spider" or "giant frog." there's also a possibility for a really interesting shadow-of-the-colossus feel, but that's almost like asking for HD surround sound in a pen and paper game.
    I love it. I'd set the whole campaign in my front yard, and make the PCs insect sized. Lots of insect enemies, of course, but regular humanoids, and normal sized humans and stuff being more like forces of nature that are to be feared rather than fought. Instead of extra planar stuff, you'd have to meet the sage who lives in the strange realm called the "Sock Drawer" which is an epic adventure to get there... Could be really cool.

    I've never seen it, but have any of you considered Microsized Adventures?


    Bloodrealm wrote:

    Well, a couple of my friends and I started brainstorming some things for a game set in the The Legend of Zelda series' settings. Not emulating the type of story that the series typically has, but using the setting(s), races, locations, and enemies.

    We figured that it would be on the higher end of magic level settings relative to the series (to allow for spellcasting classes), and have different races depending on the time period/timeline it's set in.

    ...

    I doubt we'll even get around to actually making it, unfortunately.

    The pokemon game I mentioned in the original post actually has at least one person confirmed willing to play it, and i'm starting to feel more confident about it each day. I'm still not sure if I'll finish mine either, but you'll never be the very best like no one ever was if you don't try.


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    I thought i'd add one more to the mix: has anyone every read/been forced to read in English class "The Allegory of the Cave?"
    No? just me?
    Imagine this: You turn the lights off, put a projector on the table, and a vertical game board casting a shadow onto the wall. (imagine, if you will, a 2-d platformer.) Cities are jerry-rigged towers built for vertical and horizontal travel. The players move their shadow puppets around the setup, but refer to the shadows to tell where they are (if desired, the GM could even hide the setup so the players have to refer to the wall projection.)

    Eventually, the players stumble outside of the cave. Perhaps they thought you just wanted to do a platformer-esque campaign, but no! they have been magically chained such that they always face the wall, and their backs have always been turned to an enormous flame behind them! they return to their city in the cave unchained, and attempt to convince their brethren that their world is more than two-dimensional.

    It's about as hard to explain as the actual allegory of the cave. If you're familiar with the story, simply imagine the chained-up people can move, build cities, and become adventurers, but can't rotate their heads.

    Dark Archive

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    Quasnoflaut wrote:
    Bloodrealm wrote:

    Well, a couple of my friends and I started brainstorming some things for a game set in the The Legend of Zelda series' settings. Not emulating the type of story that the series typically has, but using the setting(s), races, locations, and enemies.

    We figured that it would be on the higher end of magic level settings relative to the series (to allow for spellcasting classes), and have different races depending on the time period/timeline it's set in.

    ...

    I doubt we'll even get around to actually making it, unfortunately.

    The pokemon game I mentioned in the original post actually has at least one person confirmed willing to play it, and i'm starting to feel more confident about it each day. I'm still not sure if I'll finish mine either, but you'll never be the very best like no one ever was if you don't try.

    Pokemon Tabletop United?


    Dieben wrote:
    Quasnoflaut wrote:
    Bloodrealm wrote:

    Well, a couple of my friends and I started brainstorming some things for a game set in the The Legend of Zelda series' settings. Not emulating the type of story that the series typically has, but using the setting(s), races, locations, and enemies.

    We figured that it would be on the higher end of magic level settings relative to the series (to allow for spellcasting classes), and have different races depending on the time period/timeline it's set in.

    ...

    I doubt we'll even get around to actually making it, unfortunately.

    The pokemon game I mentioned in the original post actually has at least one person confirmed willing to play it, and i'm starting to feel more confident about it each day. I'm still not sure if I'll finish mine either, but you'll never be the very best like no one ever was if you don't try.

    Pokemon Tabletop United?

    Wow... I didn't even know that was a thing. To be honest, I was just going to reskin normal classes. Most fire/lightning pokemon could be some sort of sorcerer, fighting types are either monks or warriors. I'll need to look into that.


    A game that includes Save Points of some kind. Either like FF save points in an open sandbox campaign, or Dragon Quest styled revivication (with half of every character's cash/gems being taken as 'donation' with a TPK revival) in a labyrinth-under-the-city game...

    RPG Superstar 2015 Top 16

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    I've batted around the idea of a 'Rovagug is rising again, and all the gods have each selected a mortal champion to try and stop it' campaign. The mechanical twist would be that half of your levels at any given time must be in a divine class of some sort (defined as any class that eventually casts divine spells). So you could go pure cleric, of course, but also Oracle/Swashbuckler, as long as half-rounded-down of your levels were in classes that allowed divine spellcasting. Oracle1/Paladin2/Sorcerer 3 would be legal, etc.

    There are enough divine classes these days that I think you could still have a party that covers all gaps like this, but there'd be some interesting trade-offs as you figured out who was the DPS dealer without a traditional fighter or barbarian, etc, and who was skill monkey, and so forth.

    The main reason I haven't really tried to run it in earnest is that it's a game that quite obviously begs for Mythic ruleset, at the higher levels, and I'm still not really that familiar with Mythic.

    I suppose gestalt would also be a fun way to run it, but I've yet to play in a gestalt game.


    Artemis Moonstar wrote:

    Speaking of Kaiju... I always wanted to do a Kaiju campaign. Culminating in an OMFGEPIC Showdown of Ultimate Destiny between all the Kaiju that have rules so far, some Behemoths, Colossi, and of course, the Spawn of Rovagug.

    Basically, I want to take my PCs against Colossal sized opponents regularly, with truly epic Shadow of the Colossus styled climbing of the huge creatures kind of gameplay.

    I remember in 3.5 there was a feat that allows you to climb giant enemies. I forgot it, though.

    You can always use a giant template on gargantuan creatures to make lower CR colossal enemies, like a roc, t-rex, sea serpent etc.

    Grand Lodge

    Not kind of weird or ridiculous, just a bit silly, in a way.

    My campaign idea is a typical fantasy setting but with animals instead of humans, dwarves and elves. My intent is attract my younger sisters for the hobby.

    Liberty's Edge

    Toon! has Dungeons and Toons! and it's 'expansion' Toon Munchkin and is a good system for kids.


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    Darklord Morius wrote:
    My campaign idea is a typical fantasy setting but with animals instead of humans, dwarves and elves...

    This reminds me of my homebrewed setting with no humans, elves, dwarves and other typical PC races

    Always wanted to play it, never found an occasion to...


    I've been mulling over an idea for a while now.

    Its a megadungeon set in the shell of titanic cosmic snail. It's name is Jeru, and it was accidentally blessed by both God and Satan during the Fall. It's shell (which keeps growing) has it's own testament written upon, which both God and Satan desperately want gather and archive.

    Adventurers would spend their fighting angelic and diabolical enemies and interrupting debates over phrases and whether or a certain word means battle or orange...

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