Rat

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3 x 3h sessions, with plenty of character introductions and roleplay the first session, near tpk 2nd session, and very very careful sneaking the 3rd session. Having 6 players sure makes the games drag, at least with these playerx. Seem to have fun, so all good!


I want to run a dungeon-crawl adventure (deep underground) for modern characters. Maybe Call of Cthulhu/Delta Green.


STR 6
DEX 8
CON 8
INT 16
WIS 18
CHR 12


6. Another system/style

Almost exclusively in roll20, different games and a lot of people to play with. Also very occasional face-to-face -sessions with a steady group that has been playing together for 30+ years.


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Find other people to play with. It seems the gm is straight out bullying you.


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I would be disturbed by most if not all of these. Simple coup de grace without specifics suits just fine. I fail to see the 'fun'.