Weird, ridiculous campaign ideas that we all secretly want to do...


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By the way, if anybody here is 1) a GM who can do things in Play-by-Post, and 2) Okay with running games under some uncommon rules to help me test things out, you may want to visit my thread here. Basically, if you're willing to run an awesome game for me, I'm willing to run one for you in return...


I had an idea for a campaign where the players would create their own kaiju and fight other kaiju. Problem is, not sure what CR limit to set kaiju creation at and don't know if it would last long.


SoulDragon298 wrote:
I had an idea for a campaign where the players would create their own kaiju and fight other kaiju. Problem is, not sure what CR limit to set kaiju creation at and don't know if it would last long.

Only epic level characters can create or pilot Colossi. These golems can "eat" the substance they are made of to grow to maximum size and heal battle damage. You can combine these concepts and have the good guys piloting Colossi like Talos while the bad guys awaken or create Kaiju.

yellowdingo,

54. Kaiju's Mark
Engraved on a Tarasque Tooth is a ninth level Spell that allows the Caster to permanently increase the size of any Animal or Unintelligent Monster to a monstrous size.
Effect: This causes the Size to increase by a multiple of x8, Hit Dice to increase by x512 and Damage x64. It will only affect one creature. It comes with a terrible cost. Any Spellcaster using this spell will permanently lose 18 Class Levels.
Hook: Use of this Spell will draw a lot of attention to the Caster. Every Wizard in the Land will instantly know of it's Use.

Somebody brought this out of The Cleaves, and the horror began.
Special Discoveries..


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I have always wanted to run an all dwarf game...

But I have the type of players that will be super enthusiastic say yes what a great idea then turn up with a character sheet with elf written on it...

"hey Bob why are you playing an elf?"...
"um yeh, he is adopted, the dwarves found him after some orcs killed everybody in his village..."
"You don't want to play an all dwarf game do you Bob?"
"I'm sorry no....."
"Why didn't you say so in the first place don't you know how much effort I put in".
"I could make my character human or halfling.... I don't like halfings much though".
My head hits the desk at that stage....
"Ok guys standard fantasy game be what you want I will get a module out because I can't be arsed anymore".

Liberty's Edge

Quasnoflaut wrote:
Dieben wrote:
Quasnoflaut wrote:
Bloodrealm wrote:

Well, a couple of my friends and I started brainstorming some things for a game set in the The Legend of Zelda series' settings. Not emulating the type of story that the series typically has, but using the setting(s), races, locations, and enemies.

We figured that it would be on the higher end of magic level settings relative to the series (to allow for spellcasting classes), and have different races depending on the time period/timeline it's set in.

...

I doubt we'll even get around to actually making it, unfortunately.

The pokemon game I mentioned in the original post actually has at least one person confirmed willing to play it, and i'm starting to feel more confident about it each day. I'm still not sure if I'll finish mine either, but you'll never be the very best like no one ever was if you don't try.

Pokemon Tabletop United?
Wow... I didn't even know that was a thing. To be honest, I was just going to reskin normal classes. Most fire/lightning pokemon could be some sort of sorcerer, fighting types are either monks or warriors. I'll need to look into that.

*coughs* Pokéthulhu *coughs*


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The 8th Dwarf wrote:

I have always wanted to run an all dwarf game...

But I have the type of players that will be super enthusiastic say yes what a great idea then turn up with a character sheet with elf written on it...

"hey Bob why are you playing an elf?"...
"um yeh, he is adopted, the dwarves found him after some orcs killed everybody in his village..."
"You don't want to play an all dwarf game do you Bob?"
"I'm sorry no....."
"Why didn't you say so in the first place don't you know how much effort I put in".
"I could make my character human or halfling.... I don't like halfings much though".
My head hits the desk at that stage....
"Ok guys standard fantasy game be what you want I will get a module out because I can't be arsed anymore".

We had a mostly dwarven adventuring group once. I think 4-5 out of 7 were dwarves. It was fun.

I was the only one that fully committed though, I wrote my character sheet out in dwarven runes. I'd occasionally steal other people's sheets and rewrite things in dwarven for them.

That was also the campaign where I invented the Dwarven Door Game.

Another meme that entered our group was that dwarves live a really long time, so we'd offer up solutions that would take months or years to finish. Taking a month to finish up a simple task means less when you live 400-500 years. Also, a lot of solutions now involve tunnels.


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I'm a big fan of the Dwarven Door Game (stumbled across your thread about a month after I started playing Pathfinder). Fun for all races!

My second character, Sun Xiao, was very good at it. He'd open doors quickly, and bad things would happen to OTHER people. Because Monk. They're fast and have good saves.


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Not to much a full campaign idea, but something sort of based off the Legend of Zelda series.... With the primary villain a deeply-tanned very red-haired dwarven magus named Gannon...


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Pathfinder Rulebook Subscriber

lol @ Gannon Dwarf.


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lucky7 wrote:
A world where there is a Mega-Dungeon Roguelike structure, and there is an industry of looting stuff from it.

Isn't this the premise of a bunch of anime shows (Magi, Is It Wrong To Pick Up Girls In A Dungeon, etc.)?


Kryzbyn wrote:
lol @ Gannon Dwarf.

Precisely.


3 people marked this as a favorite.

Some of my ideas that will likely never come to light...

1) Running a Pathfinder AP in a rules-light game system (e.g. FATE).

2) An "Eternal Champion" game. Run two or three different games with the same players, alternating weeks, using different genres/game systems. (e.g. a standard Pathfinder game, a Call of Cthulhu game set in the 1920s, and a space opera game in GURPS.) The PCs are all Eternal Champion versions of their counterparts in the other games, and the three groups each discover that they're working on a similiar multiverse-spawning quest from different angles that will influence their other realities.

3) A "We're Trapped In A Fantasy World!" game. Each player designs a d20 Modern character that's more-or-less based on herself. After a few short adventures in the modern world, they get transported to a fantasy world, where they have to adapt, and go on a quest to return home. They then level up into Pathfinder classes.

4) A "Game Within A Game" game. The players design modern-day characters in one game system (e.g. Call of Cthulhu), who are themselves tabletop RPG players, and all members of the same gaming group. The PCs then create fantasy RPG characters have an adventure. Of course, the "real-world game" influences the "game-within-a-game" and vice-versa, and weirdness ensues.


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One where all these people are stranded on an Island but the catch is they're already dead and the Island is really purgatory!

No way someone has already done that.


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Haladir wrote:

3) A "We're Trapped In A Fantasy World!" game. Each player designs a d20 Modern character that's more-or-less based on herself. After a few short adventures in the modern world, they get transported to a fantasy world, where they have to adapt, and go on a quest to return home. They then level up into Pathfinder classes.

4) A "Game Within A Game" game. The players design modern-day characters in one game system (e.g. Call of Cthulhu), who are themselves tabletop RPG players, and all members of the same gaming group. The PCs then create fantasy RPG characters have an adventure. Of course, the "real-world game" influences the "game-within-a-game" and vice-versa, and weirdness ensues.

I'd be all over these.

I was also always amused by the idea of the game existing within the fantasy campaign setting, fully playable if the players so desire. Perhaps even a quest revolves around having to play the game, within the game.


Haladir wrote:
2) An "Eternal Champion" game. Run two or three different games with the same players, alternating weeks, using different genres/game systems. (e.g. a standard Pathfinder game, a Call of Cthulhu game set in the 1920s, and a space opera game in GURPS.) The PCs are all Eternal Champion versions of their counterparts in the other games, and the three groups each discover that they're working on a similiar multiverse-spawning quest from different angles that will influence their other realities.

I actually have an "Eternal Champion" character, who I tend to resurrect for each new campaign world or system in which I play. It's not particularly useful, but it is relevant. :)


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I had this idea that I would love to run one day:

----------------

Alara Korant, a famous explorer and archaeologist, has discovered the resting place of an artifact called the Mirror of Fate. It is said that infinite worlds are held within its frame.

However, as soon as she touches it, the thing shatters.

And from (insert number of players) of these shards, alternate versions of Alara have been pulled through to the Material Plane.

-----------------

From a mechanical stand-point, I would present each of the players with a character sheet for Alara Korant with all of her stats planned out as though they would play her.

Then, I would have each of them choose two or three sections of the sheet to change in some way.
I'm not sure what I would delineate sections with, but it would be a party made of one character.

And the point of the campaign, obviously, is to stop other things from coming through the broken shards and reforge the Mirror.


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I've got a few doozies. Brace yourselves.

(1) The players join an international coalition lead by a mysterious and charismatic benefactor to oust a brutal expansionist seafaring empire from their home continent. They distinguish themselves in a major battle, earning the favor of the coalition's leader, who showers them with treasures including, wait for it, Magic Rings.

I want to see if I can get them to Numenor before they realize that they are Nazgul. The players will then spend the next few thousand years trying to sabotage Sauron's plans without letting him or the other, much more loyal Nazgul catch on. For so long as no one claims The One Ring, they keep their free will.

(2) A Wendigo, a powerful Oni, a Rakshasa prince, a Serpentfolk Lich, and a Pit Fiend have joined forces. The PCs are ridiculously outclassed. But, thanks to an ancient and obscure tradition dug up by their divine sponsor, there is one way their plans can be stopped. By beating them in an Olympics-style team-sports tournament!

The tournament should culminate in Basketball On The Moon (so I can play the Space Jam theme and make the Serpentfolk Lich do a slam dunk). An Aeon and a Yamaraj psychopomp will referee to prevent cheating and ensure both teams compete on equal footing.

(3) The party is comprised entirely of bards. They are invited/coerced to represent the Prime Material in an interplanar Battle of the Bands. Possible rivals may include an orchestra from Axis, a boyband from Hell, rappers from Limbo, and a power metal band from Elysium (because where ELSE would it come from!?).

.........I'm not sorry.


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James Langley wrote:

I had this idea that I would love to run one day:

----------------

Alara Korant, a famous explorer and archaeologist, has discovered the resting place of an artifact called the Mirror of Fate. It is said that infinite worlds are held within its frame.

However, as soon as she touches it, the thing shatters.

And from (insert number of players) of these shards, alternate versions of Alara have been pulled through to the Material Plane.

-----------------

From a mechanical stand-point, I would present each of the players with a character sheet for Alara Korant with all of her stats planned out as though they would play her.

Then, I would have each of them choose two or three sections of the sheet to change in some way.
I'm not sure what I would delineate sections with, but it would be a party made of one character.

And the point of the campaign, obviously, is to stop other things from coming through the broken shards and reforge the Mirror.

I wonder if villains borne from the shards would also be splinters of herself?


Professor Rastaban wrote:

I've got a few doozies. Brace yourselves.

(1) The players join an international coalition lead by a mysterious and charismatic benefactor to oust a brutal expansionist seafaring empire from their home continent. They distinguish themselves in a major battle, earning the favor of the coalition's leader, who showers them with treasures including, wait for it, Magic Rings.

I want to see if I can get them to Numenor before they realize that they are Nazgul. The players will then spend the next few thousand years trying to sabotage Sauron's plans without letting him or the other, much more loyal Nazgul catch on. For so long as no one claims The One Ring, they keep their free will.

(3) The party is comprised entirely of bards. They are invited/coerced to represent the Prime Material in an interplanar Battle of the Bands. Possible rivals may include an orchestra from Axis, a boyband from Hell, rappers from Limbo, and a power metal band from Elysium (because where ELSE would it come from!?).

.........I'm not sorry.

These are my favorites.


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Aniuś the Talewise wrote:
James Langley wrote:
*snip*
I wonder if villains borne from the shards would also be splinters of herself?

I.

Hadn't.

Thought.

Of.

That.

That just kicked this idea from 10 to 11.
You totally get credit if I publish this thing.


4 people marked this as a favorite.
Professor Rastaban wrote:


(3) The party is comprised entirely of bards. They are invited/coerced to represent the Prime Material in an interplanar Battle of the Bands. Possible rivals may include an orchestra from Axis, a boyband from Hell, rappers from Limbo, and a power metal band from Elysium (because where ELSE would it come from!?).

.........I'm not sorry.

Need to allow Skalds too.


Rynjin wrote:
Professor Rastaban wrote:


(3) The party is comprised entirely of bards. They are invited/coerced to represent the Prime Material in an interplanar Battle of the Bands. Possible rivals may include an orchestra from Axis, a boyband from Hell, rappers from Limbo, and a power metal band from Elysium (because where ELSE would it come from!?).

.........I'm not sorry.

Need to allow Skalds too.

Even better!


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James Langley wrote:
Aniuś the Talewise wrote:
James Langley wrote:
*snip*
I wonder if villains borne from the shards would also be splinters of herself?

I.

Hadn't.

Thought.

Of.

That.

That just kicked this idea from 10 to 11.
You totally get credit if I publish this thing.

It's not a requirement. The Talewise is always happy to serve. c:


2 people marked this as a favorite.
Haladir wrote:
3) A "We're Trapped In A Fantasy World!" game. Each player designs a d20 Modern character that's more-or-less based on herself. After a few short adventures in the modern world, they get transported to a fantasy world, where they have to adapt, and go on a quest to return home. They then level up into Pathfinder classes.

I ran a 3.0 game like this, with the premise that the players had been chosen to beta test an immersive VR based D&D MMO, and when they logged in, it became apparent that it was a one way trip. Surprisingly not inspired by .Hack, and amusing now that SAO exists.


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Rynjin wrote:
Professor Rastaban wrote:


(3) The party is comprised entirely of bards. They are invited/coerced to represent the Prime Material in an interplanar Battle of the Bands. Possible rivals may include an orchestra from Axis, a boyband from Hell, rappers from Limbo, and a power metal band from Elysium (because where ELSE would it come from!?).

.........I'm not sorry.

Need to allow Skalds too.

Of course! Kind of forgot they were their own thing, since my bards are always skalds in-character, Inspiring Courage with a little Manowar and Sabaton.


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An Arabian nights campaign. There is an artifact genie lamp, and an artifact Effretti bottle. There might be similar things for earth and water, but that's for further expansion. The Genie and Effretti are deities. Every time someone makes their 3 wishes the game world expands and the Dijins grow in power. Other countries, continents, and even celestial objects were wished for.


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captain yesterday wrote:

One where all these people are stranded on an Island but the catch is they're already dead and the Island is really purgatory!

No way someone has already done that.

Just don't give it a stupid ending after years of buildup.

It would take a real @$$hole to give such a great setup an anticlimactic ending that doesn't answer any of the questions.


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True story, I never ever watched that show, but my brothers did, and boy were they pissed!

The last episode of any show will never be good enough :-)


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captain yesterday wrote:

True story, I never ever watched that show, but my brothers did, and boy were they pissed!

The last episode of any show will never be good enough :-)

The ending of Newhart was EPIC.


KahnyaGnorc wrote:
captain yesterday wrote:

True story, I never ever watched that show, but my brothers did, and boy were they pissed!

The last episode of any show will never be good enough :-)

The ending of Newhart was EPIC.

Touche!

I should say they don't know how to end them right anymore, Damn kids ruin everything!


The (original, before it was revived) ending of Arrested Development was wonderful and full of callbacks to the first.

Every single final episode of Futurama when they were cancelled each time (except the most recent cause I haven't seen that yet so I don't know) was poignant and beautiful in addition to being genuinely entertaining. "The Devil's Hands are Idle Playthings" is one of the best episodes they ever made, "Into the Wild Green Yonder" finally hooked Fry and Leela up, and...crap, I forget the name, but the one where Bender got all powerful and predicted the future...a wonderful episode and close.

No, it is possible to end a show well.

Even Animaniacs closed with a Star Wars spoof before every comedy did that to death.

Maybe it's just dramas that make crappy endings?

Nah, cause Deadwood and Rome had decent, albeit not great, endings.

I dunno. I don't watch that many dramas.


It's worse when a season ends with a cliffhanger and then the show doesn't get renewed.

Also the "Batman: The Brave and the Bold" finale was epic in its own way.


The ending of Sliders was good.

TV plot spoiler:
The crying man, who never asked to join them, is the only one who truly got home.


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Scythia wrote:
Haladir wrote:
3) A "We're Trapped In A Fantasy World!" game. Each player designs a d20 Modern character that's more-or-less based on herself. After a few short adventures in the modern world, they get transported to a fantasy world, where they have to adapt, and go on a quest to return home. They then level up into Pathfinder classes.
I ran a 3.0 game like this, with the premise that the players had been chosen to beta test an immersive VR based D&D MMO, and when they logged in, it became apparent that it was a one way trip. Surprisingly not inspired by .Hack, and amusing now that SAO exists.

I was thinking along the lines of works like Guardians of the Flame by Joel Rosenberg, The Darwarth Saga by Barbara Hambly, The Fionavar Tapestry by Guy Gavriel Kay, or even the terrible 1984 Dungeons & Dragons cartoon TV show.


It could be like Quantum Leap, where a supposedly mental effect actually sends the entire person somewhere.

Shadow Lodge

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Kryzbyn wrote:
lol @ Gannon Dwarf.

Is Gannon the dwarf magus also a wereboar?


I wonder if Gannon dwarf also has gigantism (by dwarf standards)


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Pathfinder Rulebook Subscriber

He should.
If you can have jumbo shrimp, you can have a giant dwarf.


Kryzbyn wrote:

He should.

If you can have jumbo shrimp, you can have a giant dwarf.

A guy in our tabletop rpg group, literally has the stout, stocky figure of a dwarf, and is bearded like one (he is not the friend with a beautiful beard although his beard is also quite nice), but is like 5'10

He also loves dwarves and plays dwarves more often than any other race.


Pathfinder Rulebook Subscriber
Professor Rastaban wrote:

(1) The players join an international coalition lead by a mysterious and charismatic benefactor to oust a brutal expansionist seafaring empire from their home continent. They distinguish themselves in a major battle, earning the favor of the coalition's leader, who showers them with treasures including, wait for it, Magic Rings.

I want to see if I can get them to Numenor before they realize that they are Nazgul. The players will then spend the next few thousand years trying to sabotage Sauron's plans without letting him or the other, much more loyal Nazgul catch on. For so long as no one claims The One Ring, they keep their free will.

Consider this stolen.


Breaking Bad also had a pretty amazing finale...


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Kthulhu wrote:
Kryzbyn wrote:
lol @ Gannon Dwarf.
Is Gannon the dwarf magus also a wereboar?
Aniuś the Talewise wrote:
I wonder if Gannon dwarf also has gigantism (by dwarf standards)

Pls stahp

Ganon.

Gannon.

Know the difference, it could save your life.


So they are both game characters?

What if someone plays the human one who GMs a Zelda game where he rps the other one?

If Link and Ganon fight each other in a shared dream where they become Kirby and King DVD you would have invented Inception the computer game.


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My misspelling was intentional. Didn't want to give it away TOO easily. Besides, if it's a tech game, he'd have a plasma gun :p.

That said.... I'm sure King DeeDeeDee would love to meet this King DVD. Perhaps he can get King DVD to get me some of them episode of the Kirby anime.....

---

Personally, I've always wanted to run a campaign that's a sort of psychological thriller.

Basically they spend half the game in a dream-realm copy of the world, the other half in their real world, alternating whenever they sleep (whoever's on 'watch' will usually always fall asleep regardless). Of course, the monsters they wind up having to kill in the dreamscape are actually people in their real world. On the other hand, the monsters in the real world are prefectly peaceful, ordinary people in the dreamscape. Areas of civilization in one, are monstrous wild lands in the other.

Killing any version of one results in the death of the other, with exactly the same wounds and damage appearing spontaneously as they appear on the currently-being-injured version. Thing is, this only happens to those that the PCs kill directly (pc-laid traps and summoned creatures included). Death from old age or wilderness and so on have no effect on the alter-world.

Beyond that, I'm still working it out. I know I won't be doing the usual thing of they're actually insane and committing the atrocities themselves. They fully disappear from the world when they go to sleep. I'm currently contemplating having it that monsters have been trying to expand into the civilized territories in both realms, which are in all actuality occurring thanks to the alter-world's civilized societies trying to expand themselves (which thus gives the monsters a psychic nudge to invade boldly into civilized territory as well).

That's all I got.

Dark Archive

Scythia wrote:
Haladir wrote:
3) A "We're Trapped In A Fantasy World!" game. Each player designs a d20 Modern character that's more-or-less based on herself. After a few short adventures in the modern world, they get transported to a fantasy world, where they have to adapt, and go on a quest to return home. They then level up into Pathfinder classes.
I ran a 3.0 game like this, with the premise that the players had been chosen to beta test an immersive VR based D&D MMO, and when they logged in, it became apparent that it was a one way trip. Surprisingly not inspired by .Hack, and amusing now that SAO exists.

This seems more like the Log Horizon anime than SAO.


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Another couple of ideas of mine that I'd forgotten about (both involve Mythic, so...):

1) the players are the denizens of a realm protected by a guardian dragon (those are the mythic ones, right?). They are kind of like the area's militia, while the dragon handles bigger disputes.
Oh. Said realm they inhabit has an unusual number of extraplanar visitors, but the dragon ensures that they are able to pass through and conduct business peaceably, even angels and demons.
One day, -something- attacks while the party is out on duty and the dragon ends up being struck a mortal blow.
The party arrives there just in time for the dragon to reveal that "they would be the keys at the heart of the problem."

What does that mean?:
There are X-number of key-shaped weapons (which can change shape and are actually Legendary Weapons) within the dragon's heart. Grabbing them...

The party gains mythic tiers this way.
Big Reveal!:
Then the guardian dragon's demiplane begins to fall apart, and they are shunted into the Material Plane.
Where they have never set foot before.

2) the players are gods. (I have this great homebrewed progression for this so that it can go from tier 1 to 10 and gain divine power as well as mythic power)

Well, gods in training.
And the older gods are all being snuffed out, one by one.
But why is this happening?

?:
I have no idea lol

------------

Another idea of mine was a game like Dark Cloud, where the world has been wiped clean, but something/one has saved the players to set it to rights. The plot for that one is complicated and uses a lot of city building stuff.

Scarab Sages

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I've always wanted to participate in a campaign set in Kara-Tur, or Tian Xia,or some other fantasy approximation of Asia. But I'm the only person in my gaming group with an interest in that type of setting. The same goes for a Lord of the Rings campaign. No interest from my friends. :(

I'd love to play in a superhero campaign set just before World War II. Superheroes in Victorian England would also be fun.

More fantasy ideas:
The PCs are explorers sent to another continent, or to a land that has been magically/geologically inaccessible up to now. They would meet all sorts of races and monsters that don't exist in their territory of origin.

Bronze Age fantasy - Based in the ancient Mediterranean, using lots of Greek or Egyptian mythology. Low magic, low armor, everybody travels on foot, there are no inns.

The PCs are all transformed into anthropomorphized animals by a curse. Just to get a chance to use all the great minis from Reaper and Dark Sword. ^_^

The PCs are an existing adventuring party who were pursuing a powerful enemy. They awaken from a state of paralysis to find that the building they were about to enter is now a desolate ruin. When they leave, they learn that they've actually been trapped there for centuries. Everyone they knew is long dead, all the familiar structure of their society has changed. Maybe vampires or demons have taken over, or there's been a zombie apocalypse, or a natural disaster that completely reshaped the world. What happened to the world? What happened to them?

The PCs were great heroes who died saving the world. Suddenly they find they've been brought back to life - but they've lost a lot of their skills and strengths. Now they have to save the world again, but first they have to regain some of what they lost.


Oh. And pretty much any Pokemon game.
Seriously.
(Got this idea in mind using "Everyone is John" as a basis... Might work out...)

Dire Elf wrote:
The PCs are all transformed into anthropomorphized animals by a curse. Just to get a chance to use all the great minis from Reaper and Dark Sword. ^_^

Is that the only reason? [/playful-ribbing]

Dire Elf wrote:
The PCs were great heroes who died saving the world. Suddenly they find they've been brought back to life - but they've lost a lot of their skills and strengths. Now they have to save the world again, but first they have to regain some of what they lost.

So... Metroid?


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Arbane the Terrible wrote:
Sounds like Power Kill.

That was it, yes. Don't want to do a full campaign like that, though. Just a single one-shot, and don't reveal the truth until the end.

-----

Anyways, recalled a few more ideas I had:

* This one isn't that weird or ridiculous, and is a campaign I really want to run. It would be very music-themed, with a bard all but mandatory, and even the non-bards encouraged to pick up ranks in the Perform skill.

The story arc involves a group of bards that have discovered the song that will unmake the universe, and the players learning of this, retracing the bard's steps to figure out the tune, and then learning how to form a counter-melody.

Two aspects of this campaign that I was aiming for are making bards the Big Bad, as well as finding a way within the game rules to have the final battle be a Battle of the Bands, with the players rocking out in order to stop the Big Bads. Bonus points if I could play Through the Fire and Flames (Or The Elite Beat Agents version of Jumpin' Jack Flash) during said final battle.

-----

Another idea I had would start out in a castle, the last bastion of good in a world in which evil has pretty much already one. The armies of evil mass around the castle, simply waiting for the call to attack.

The player characters are teenage recruits in the castle, when they are summoned by the princess. (Work out in backstory how they know her. Princess may also be a PC) She tells them she was warned about this day years ago, and was given a gift, told to activate it during the darkest hour, and to 'bring friends.'

Activating the gift teleports the characters to another world. While in theory any world could do, I wanted to make it a slightly satirical fairy tale/storybook kingdom like world, bright and shiny, though with some obvious threats.

The player characters learn about the world, trying to figure out what their purpose is here, and gaining levels while doing so. When they figure out how to come back to their own world, they are now so powerful that they can turn the tide of the battle they left (No time having passed in the real world, even if they spent years in the storybook.)

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A third idea would start at 20th level or so. (While continuing a campaign that went to 20th level would be awesome, I think the big reveal would probably piss my players off.) The campaign starts with the big climactic battle of Good vs Evil, with the players as the heroes at the forefront, defeating the Big Bad, some classic ancient threat that returns every X or so years.

The players defeat him, and are hailed as heroes. Then they're called to the realm of the Gods, who also laud them for their bravery. But then they learn that the great evil that threatened so much mortal life was actually a creation of the gods (Even the supposed 'good' ones), meant purely for the gods' entertainment, and to 'test' the mortals and find those truly deserving. Play it up to make the gods seem to be total a$$+@++s about it, such as how they'll do this again in another X years, which explains why said great evil always returns.

Basically, try to egg the players into despising the gods, and setting up the rest of the mythic campaign, a Rage Against The Heavens plot. Inspired by several video games with similar deicide-styled plots.

Liberty's Edge

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I always wanted to run a Spycraft 2.0 game with a Formula 1 season as the backdrop with the players as a race team. Fast cars, exotic locations, corporate espionage and sabotage.

Sort of a more down to earth Speed Racer.

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