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blackbloodtroll wrote:Careful.
What you are asking, can be considered Chronicle fishing.
I hate that this is the community's* stance...
*the community framed as the opinions of a small group of vocal personages on the forums, which is a different kettle of fish entirely...
well some of us dont care what you think...
cheating is cheating...
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Looking up details of any adventure in advance of playing it is cheating. That obviously includes what types of monsters you'll face, key plot points, how to solve any puzzles, etc. But it also includes looking at the chronicle sheet.
According to which specific enumerated rule?
To be clear, my position on all this is easily summed up thusly: I'm in favor of fun. It's not fun to look at a chronicle sheet and see what's basically a blank sheet save for 1 xp, 2 pa, and x gold. It's also not fun to have stuff spoiled for you by inconsiderate players, but this is easily policed by simple social contract. If someone spoils adventure stuff, tell them to knock it off. If they keep doing it, kick them out. There is no solution for secret chronicle sheets being effectively blank when applied to the wrong character beyond making the information on them available for player perusal.

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Lets not go down this path again on this thread. There are plenty of threads on this board that discuss all the pros and cons of looking at chronicles before playing. The most recent one is a good place to expound your opinion on the issue. I believe it is new enough that paladins wouldn't smite you out of spite.

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To answer the OP: before you have enough fame to purchase a Ghost Touch weapon, try these items:
Holy weapon balm
Spiritbane Spikes
Spirit Firecracker
Ghost Salt
Holy Water
Oil of Bless Weapon

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Also to the OP. if you have a certain AP, elixir of spirit sight is a must have for my charcters 'utility belt'
If you've got enough gold sitting around to buy a 1000g consumable then you don't need to cherry-pick a scenario that has a specific +2 equivalent weapon because you should have fame enough to buy one already.

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RoshVagari wrote:Ipso facto playing a scenario after GMing it is cheating.That would be very bad for my region. Since I am one of the few people willing to run a scenario before playing it, they would lose a lot of my GMing.
I think most regions suffer this problem. Also I read that post from RoshVagari as tongue-in-cheek (especially given the number of ★s).

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I dislike chronicle fishing because it brings what I feel is an unneeded metagame factor into a scenario.
We all know that metagaming exists to an extent in any game, PFS included, so it's something we have to be aware of. Some of it is unavoidable and relatively harmless. Like selecting a race because it supports your class and build, rather than selecting your race solely due to lore and flavor. But when people ask for chronicle rewards, it indicates for me a desire for mechanical advantage with no basis in character.
For example, you can get a ghost touch weapon when you have enough fame. It's not a unique item, or anything of that nature. Trying to find a sheet that lists it as a reward is just a way of getting that weapon a little sooner, because you want that advantage---having it at level 4 or 5 instead of level 7. That's the only reason I can think off.
Now something as relatively innocuous as a ghost touch weapon might not seem problematic, but it is symptomatic of the issue. And it is off-putting to me as a GM.
Not only does it tell me that my player has spoiled some amount of the adventure, but also that they aren't playing the scenario just to play--they are expecting to get that reward. And how upset are they going to be if they don't get that reward? That's a whole mess I'd have to deal with. And this exact thing happened before in my area. People played a scenario because they expected certain rewards, however they failed to meet the conditions to get them and, as a result, felt jilted at the end of the scenario.
I have often seen the argument of "reward X compliments character Y--that's why I'm looking for Z." This argument is flawed at its core because you can get credit for every scenario in existence at least two times--once for GMing and once for playing. So if you come across a reward you want on character Y, while playing another character, simply GM scenario Z and apply it to character Y. There is no reason for "chronicle fishing" because this is the case.

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So if you come across a reward you want on character Y, while playing another character, simply GM scenario Z and apply...
I guess this is an incentive for more people to take up the mantle to GM. I am not sure I would want to be at a table where the GM is running the scenario only to get the chronicle.

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Because information from it is used in scenarios, reading the Core Rulebook is cheating.
The snark here is unhelpful and doesn't actually advance your argument.
Searching for a chronicle sheet you don't have requires that you read scenarios before you have played them. Reading a scenario in advance is strongly discouraged unless you are going to be running it in the near future. This is because there are players that have trouble managing the advance knowledge they obtain from reading a scenario and wind up spoiling or metagaming (intentionally or otherwise).
Not terribly difficult.
If you want to do it and not impact anybody, be discrete and non-disruptive about it. People won't smile at that practice, though.

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Searching for a chronicle sheet you don't have requires that you read scenarios before you have played them. Reading a scenario in advance is strongly discouraged unless you are going to be running it in the near future. This is because there are players that have trouble managing the advance knowledge they obtain from reading a scenario and wind up spoiling or metagaming (intentionally or otherwise).
Not terribly difficult.
If you want to do it and not impact anybody, be discrete and non-disruptive about it. People won't smile at that practice, though.
Here's the thing: Currently, one needs the scenario in hand to access the chronicle. If, however, chronicle perusal were less demonized, it would be feasible to create a database with chronicle rewards and make it available. Then those who want information on chronicle contents would have a location to look at rewards without accessing the entire scenario.
Not that you actually need to read the entire scenario to get at the chronicle. Those are commonly kept at the end of the document, thus opening the .pdf and skipping to the last page without reading the 20-30 pages between is entirely possible, preserving much of the scenario's mystery.

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blackbloodtroll wrote:The guy was asking about chronicle fishing (for a ghost touch weapon). So I'm not sure why that discussion isn't appropriate for this thread.Please move the chronicle fishing discussion, to the chronicle fishing thread.
I already provided a link, so you know where to go.
If you are offended by the suggestion, that one discuss a topic, in a thread, specific to said topic, I am sorry.

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Andrew Christian wrote:blackbloodtroll wrote:The guy was asking about chronicle fishing (for a ghost touch weapon). So I'm not sure why that discussion isn't appropriate for this thread.Please move the chronicle fishing discussion, to the chronicle fishing thread.
I already provided a link, so you know where to go.
If you are offended by the suggestion that one discuss a topic in a thread specific to said topic, I am sorry.
The suggestion didn't offend me, but your comma splices did!

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Why Chronicle Fishing Is Frowned Upon:
GM: Okay, folks, welcome to Scenario xx: 'The Blatant Hunt For The Ghost Touch Rapier'. What's everyone playing?
Player 1: Swashbuckler 3
Player 2: Swashbuckler 3
Player 3: Swashbuckler 4 here as well.
Player 4: Unchained Rouge 3.
Player 5: Fighter 4, aiming for Duelist...GM: Okay, someone's got to play a healer or caster of some sort, and a two-handed weapon wielder might not be a bad idea either...
All Players: NO!!! I want that sword on this character...
GM: Come on, folks, you're not going to make it through the adventure like this.
Player 2: Could we make it far enough to get the Rapier on the chronicle and then run away???
GM: No.
Player 3: Okay, I'll play the level 1 Pregen Cleric. Wait, do we still get the Rapier if we play down???
GM: I give up...

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Here's the thing: Currently, one needs the scenario in hand to access the chronicle. If, however, chronicle perusal were less demonized, it would be feasible to create a database with chronicle rewards and make it available. Then those who want information on chronicle contents would have a location to look at rewards without accessing the entire scenario.
Not that you actually need to read the entire scenario to get at the chronicle. Those are commonly kept at the end of the document, thus opening the .pdf and skipping to the last page without reading the 20-30 pages between is entirely possible, preserving much of the scenario's mystery.
Except some chronicles have boons on them that are awarded based on decisions made in the scenario. Such information is a spoiler (ranging from minor to major of course). That seems to me like it would not "preserve much of the scenario's mystery."

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Except some chronicles have boons on them that are awarded based on decisions made in the scenario. Such information is a spoiler (ranging from minor to major of course). That seems to me like it would not "preserve much of the scenario's mystery."
You misunderstand.
The proposed database would include the effects of the boon, but not how to achieve it.For example, Confirmation, a scenario pretty much everyone should be conversant with, would have the following data:
Boon: Single use augury effect for success conditions
Boon: +1 on knowledge checks while in Grand Lodge
Gear: <list of available items>
Gp: <gp by tier>
No data on how to obtain the boons, or loot, just that the stuff is achievable in the scenario. If you fail to get what you wanted, you screwed up. Contrast to how it is now, where you show up to a scenario and its a crap shoot whether the stuff on the chronicle is even desirable for the character you played.

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It comes down to this: knowing the items on a chronicle ahead of time tells you a vast amount of information about what is in the scenario. Scrolls of X tell you that you will face a spellcaster with an ability to cast said scroll. A potion of invisibility tells you that an enemy may be invisible and you should get something to counter it. A rapier of ghost touch tells you that you will face some form of dex based fighting class that may be crit fishing and that the ability to attack incorporeal creatures may be important. I could go on and on and on. The point is, items on the chronicle tell you WAY WAY WAY more about the encounters in the scenario than any player needs to know.

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Feel free to scenario farm then, I guess?
So if you're in a small playgroup who doesn't have the playerbase to go through a scenario more than once, you're just screwed?
Or, we could solve the actual issue of information restriction via a crowdsourced databank of spoiler free chronicle content made available openly and stop demonizing people for wanting to make informed decisions on how they spend their time.