How does the Occultist Battle Host archetype work with society play?


Pathfinder Society

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Dark Archive 1/5

For a battle host, probably combat feats wouldn't go wrong. Or skill focus (knowledge) feats. Psychic Maestro or Psychic Virtuoso may also be options if you use your psychic skill unlocks regularly.

Sovereign Court

I did see Maestro, I'm still iffy on it until I see what I use most. I'll probably take it, I just want to do it later so I know I'm taking the right ones. Virtuoso is on my list to take, probably level 3 if I don't take Extra Mental Focus. I spent 8 of my 10 Level 1 skill ranks putting one into every occult skill unlock so I can use them all, I definitely plan to use them.

Sovereign Court

Note to self: Build a plated, dual shield bashing Battle Host who laughs in the face of crits...

Grand Lodge 2/5

Wait. Is it possible to get Hellknight Plate from Panopoly Bond?

I mean, it's essentially just a special name for MWK Plate and it's an always available item, so I'd think so..

Dark Archive 1/5

Better have a good backstory justification for that?

4/5

Ertsatz wrote:

Wait. Is it possible to get Hellknight Plate from Panopoly Bond?

I mean, it's essentially just a special name for MWK Plate and it's an always available item, so I'd think so..

As far as I can tell, there is currently nothing that prevents Hellknight Plate from being an option. It's actually something I've considered: playing the inheritor of an heirloom suit of Hellknight plate.

Note that you don't have levels in the Hell Knight prestige class and the Occultist doesn't play especially well with the Prestige class unless you're just dipping into Occultist.

Sovereign Court

It's just a flavorful Full plate it's already MWK, so the stats are the same as MWK Full plate) unless you eventually take Hell Knight for a few levels, but yes.

Grand Lodge 2/5

I was doing it entirely for backstory. (Well, the AC bonus is nice too)

My character's grandfather was a Hellknight of the Order of the Pike when they disbanded (back before the Chelish Civil war in 4606), taking their armor with them. He spent the rest of his life as a guard before drinking himself to an early grave.

The character's father hated his dad, a violent drunk, so hid his father's weapons and armor away. My PC would have inherited upon the death of his father, as his father had inherited it before. Seeing it as a stain upon his family's honor, when he heard of the Order of the Pike being reformed eighty years after its destruction, he set out to redeem his grandfather's memory (and his armor).

It's a little rough, but it was always a theoretical character anyway.

Starting as Battle Host, I was going to go that for 5 levels (until he can call upon the spirit of his grandfather), occasionally dip into fighter for the bonus feats and BAB boost. From then on, he'll go Hellknight Commander (since he's not a divine or arcane caster, he can't be a signifier.. and he's more of a smashy guy anyway, what with taking transmutation as his first school, wielding a greatsword, and using lead blades as much as possible).

Dark Archive 1/5

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Yeah, backstory like that I'd allow it. My normal reaction would be "no", but a good backstory can be used as justification if you also RP it well.

The Battle Host I'm tinkering with has a scimitar for his panopy bond. The sword's known as "the sword of the forgotten king". What king? Nobody knows since he's not recorded in history. Where did he rule? Good question. Over the centuries the sword's been passed from one person to another, usually by being found by some adventurer. Every owner has had a heroic deed or twenty. But all of them have faded into obscurity, their final fates unknown.

Harodin (the battle host) came upon the sword when a mercenary who'd fount it sold the sword to a second hand arms dealer who then sold to Harodin, claiming the sword is a powerful magic weapon. Harodin knew at a glance the blade wasn't magic. Yet he could sense the rich history of the weapon. And when he Appraised the sword carefully he got a vision of an ancient king falling in battle.

Since then he's felt an unmistakable connection to the scimitar. In fact he's always discovering new facets of the weapon's legacy. And each little detail he uncovers also unlocks new potential within it and himself. So Harodin has set out to do what what he always has done. he seeks new insight into the past even as he protects the present and guides the future. And to that end, he finds the Pathfinder Society is a worthy group to aid.

Obviously I'm planning on enchanting the sword when I get enough fame and gold with him. Equally obvious is that it's probably the only weapon he'll use 90% of the time. And since I plan to take the transmutation school for his 2nd school, this wont be that big of a limitation.

4/5 **

I was wandering does anyone know if Paizo is going to do a book of implements?? This would be awesome.

Also, If I had a dwarven Battlehost, would the spell resistance they get help against fear and other mind effects that cause problemsto Physic casters? and what about taking iron will?

3/5 **** Venture-Agent, Massachusetts—Boston Metro

Brian Raivel wrote:

I was wandering does anyone know if Paizo is going to do a book of implements?? This would be awesome.

Also, If I had a dwarven Battlehost, would the spell resistance they get help against fear and other mind effects that cause problemsto Physic casters? and what about taking iron will?

Well in terms of implements you have the superior implements from Occult Origins and with either a boon or prestige (Friend of Nigel I think its called) you can gain access to the Blackros Implements. The superior implements work a bit like the wizard schools in that for each implement there is a forbidden school. The Blackros Implements are basically implements that do special things. One of them actually allows you to cast web. One of them changes the spell list of the evocation school with harpy themed spells at level 10.

Vincent Colon-Roine wrote:

and full plate is an always available item.

guns are "balanced" against them breaking and a host of other problems. their pricing is largely based on the technology level putting them out of the reach of most characters.

1700gp free armor at 1st level for +9 armor bonus at 1st is a definite wrench in the power dynamic of the armor class system. its usually something characters in PFS can't afford at all until 2nd level.

i've got one in a home game. i've proposed either taking an armor under 300gp, or halving the AC value as if the item had the broken condition (+4 for full plate ), but not doubling the armor check penalty to skills, until 2nd level.

its an archetype that a lot of munchkins will jump on, since its clearly built to get full plate at 1st level and not much else.

Mathwise its really only 1 off from what you can normally maximize at that level so Im not sure what the big deal is. Hell I have a companion at that level that almost has that armor class of full plate though Im kind of cheap.

kinevon wrote:

It sounds like a variant on the Wizard's Arcane Bond, and that has a provision in PFS rules that it is only for items that are Always Available, so no Arcane Bond firearms, and I would assume the same clause would apply to the Panoply Bond.

Do Occultists suffer from ASF?
Even without it, you are trading off some things to get a really nice armor at the start, but getting a fairly nasty ACP and slowed movement in exchange, if you go for the heavier options.
Also, what armors and weapons are Occultists (Battle Host archetype, in particular) proficient with? I would think you could only get an item which you already have proficiency with, as an additional limiter.

Hehehe... You cant do this with the Battle Occultist but I kind of want to do an Occultist/Barbarian Dwarf. 40 ft default move speed in full plate and a 70ft move speed a few times a day.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Brian Raivel wrote:
Also, If I had a dwarven Battlehost, would the spell resistance they get help against fear and other mind effects that cause problemsto Physic casters? and what about taking iron will?

Sure, SR will help if they are spells or spell-like abilities that allow SR. Likewise Iron Will.

But there are a lot of effects that inflict fear with no save and no SR. The most common one is intimidate. But there are also things like Final Embrace Horror Feat, that cause you to be shaken if you are constricted.

1/5

Here is a Battle Host who has taken advantage of the high AC free armor.

A better build is very (very) likely; I was mostly playing around.

But - you can see it's not all that OP. The AC (21) is a bit high for level 1, but it doesn't seem entirely unreasonable, overall.

Grand Lodge 4/5

Tabletop Giant wrote:


Here is a Battle Host who has taken advantage of the high AC free armor.

A better build is very (very) likely; I was mostly playing around.

But - you can see it's not all that OP. The AC (21) is a bit high for level 1, but it doesn't seem entirely unreasonable, overall.

Dex build, light armor, from 0:

Dex 18 +4
Studded Leather +3
Dodge +1
So AC 18 for 25 gp, and a feat, 19 if you max Dex out.
Add a buckler for another 5 gp and +1 AC, so 19 or 20
Make it a halfling for another +1 AC from small size, so 20 or 21.
Human instead would lose the size bonus, but could take Mobility (for 23 AC vs AoOs) or some other feat, for other benefit.

Edit: Note, this build also gets 15-17 for their Touch AC, in exchange for a lower flatfooted AC.

Shadow Lodge 4/5

Or go for broke, medium dex(+2) tiefling fighter with Armor of the Pit, Defender of the Society and a tower shield in scale mail = ac 24, 80 gp.

Not that this is a good idea, but somebody always wants that extra dollop.

Sovereign Court 5/5 * Venture-Captain, Texas—Houston

2 people marked this as FAQ candidate.
CheezWizrd wrote:
Michael Donley wrote:

** spoiler omitted **

FAQ Source

Thank you for the clarification.

Here are the questions I have on the FAQ that was created.

Spoiler:

Battle Host: What exactly does it mean that the battle host’s implement is immune to the broken condition? Can it never be destroyed? Can you use it over and over again with abilities that break your weapon for a benefit?

In this particular instance, what it does is slightly different than the usual meaning of “immune.” It means that the implement suffers no penalties, even if it becomes broken. It can still gain the broken condition, and, it still counts as having the broken condition for the purpose of effects that escalate if you have the broken condition (such as effects that give the broken condition, or destroy the target if it already has the broken condition). As usual, you can’t use an effect that breaks a weapon if it already has the broken condition. An explanation will be included in the next errata.

I need to have more clarification on this, because of the rest of the occultist information for this Bonded Item, this updated statement seems to 1. Nerf what was originally intended for the Battle Host, and I believe the class is already nerfed enough (by GMs).

"The bonded item is immune to the broken condition for as long as the battle host lives." - Why would we change this to allowing the panoply bonded item to be able to "gain" the broken condition.

It seems this is not the case based on the second line "If a battle host dies and is restored to life, the bonded item is also restored
if it was destroyed." So it seems that the only way to destroy the bonded item would be if the battle host dies, and it is restored when they are brought back to life.

These two statements obviously mean that these items cannot be broken or destroyed as long as the battle host is alive.

Second question, this specifically states "At 1st level, a battle host formsa supernatural bond with a specific weapon, suit of armor, or shield. This selection is permanent and can never be changed. The bonded item is masterwork quality and the battle host begins play with it at no cost."

a. What it does NOT say is that this can be limited to half plate and not allow the player to choose full plate as their implement when selecting Battle Host. This needs to be put in errata one way or another, if there are limits, please make sure we state them so that we don't have issues. I allow my players to select full plate because it is on the core rule book lists of always available items.

b.This needs to be clarified, because if there are limits, we need to have these addressed. Obviously it says masterwork, so they get the masterwork quality. Does this mean no special quality such as adamantine or mithril, technically those special properties and that is not really addressed in the description at all.

This brings me to the last point.
" Any magic powers associated with a battle host’s bonded item function only for the battle host; in the hands of anyone else it is only a masterwork item. "

This obviously means that there should be something magical added to this weapon, what is that and what are the limits. Because if they can "break" and "destroy" the weapon as the FAQ states now, then why would I give up almost all of my implements, magic cirles, and all to get this that really only gets a masterwork armor or weapon, that cannot have special properties, can be broken/destroyed, does not have any special abilities or powers attached to it?

I am playing one now and I am not finding the battle host fun with all the limits especially now that people can "break" my weapon... (I did not choose the armor, because I wanted to be able to update it later - and I was not sure about the special properties and whatnot)


Has there been an offical answer to the bond question? RaW it would let you get an adamantine suit of full plate. And I'm not arguing should or shouldn't but rather is it PFS legal? Both Full Plate and adamantine are always available as I read it.

Liberty's Edge 4/5 *** Venture-Lieutenant, California—Los Angeles (South Bay)

The issue of the limits of bonded items is one that should be clarified. I realize that bonded full plate adamantine does break the wealth by level at first level quite easily.

Perhaps we will have some clarification with the update to the Additional Resources document.

2/5 5/5 **

Pathfinder Adventure Path, Lost Omens Subscriber

What recourse does a PFS Battle Host Occultist have if their Panoply Bond is destroyed or, worse, lost/stolen?

1. If it's destroyed, you can die and get resurrected (a terrible solution, but a solution).

2. If an NPC obsconds with the item and you don't get them at the end of play, there's no way in PFS to track down the thief and get it back.

3. If it is lost in an (technically) accessible but time consuming location (like over the side of a ship) and there isn't time to play out the retrieval by end of play, there's no way to recover it.

4. If it was in an extra dimensional space that vomited its contents onto the Astral plane, there's no way to find it.

Admittedly, the problem of losing your Panoply Bond is not limited to PFS, but outside PFS you could technically adventure to get it back.

5/5

Blake's Tiger wrote:

What recourse does a PFS Battle Host Occultist have if their Panoply Bond is destroyed or, worse, lost/stolen?

1. If it's destroyed, you can die and get resurrected (a terrible solution, but a solution).

2. If an NPC obsconds with the item and you don't get them at the end of play, there's no way in PFS to track down the thief and get it back.

3. If it is lost in an (technically) accessible but time consuming location (like over the side of a ship) and there isn't time to play out the retrieval by end of play, there's no way to recover it.

4. If it was in an extra dimensional space that vomited its contents onto the Astral plane, there's no way to find it.

Admittedly, the problem of losing your Panoply Bond is not limited to PFS, but outside PFS you could technically adventure to get it back.

For PFS spend 5PP for a body recovery? that gets your gear back, so it makes sense that it could retrieve gear

2/5 5/5 **

Pathfinder Adventure Path, Lost Omens Subscriber
tlotig wrote:
Blake's Tiger wrote:

What recourse does a PFS Battle Host Occultist have if their Panoply Bond is destroyed or, worse, lost/stolen?

1. If it's destroyed, you can die and get resurrected (a terrible solution, but a solution).

2. If an NPC obsconds with the item and you don't get them at the end of play, there's no way in PFS to track down the thief and get it back.

3. If it is lost in an (technically) accessible but time consuming location (like over the side of a ship) and there isn't time to play out the retrieval by end of play, there's no way to recover it.

4. If it was in an extra dimensional space that vomited its contents onto the Astral plane, there's no way to find it.

Admittedly, the problem of losing your Panoply Bond is not limited to PFS, but outside PFS you could technically adventure to get it back.

For PFS spend 5PP for a body recovery? that gets your gear back, so it makes sense that it could retrieve gear

That's a good thought!

Liberty's Edge 4/5 *** Venture-Lieutenant, California—Los Angeles (South Bay)

Bob Jonquet, Regional Venture-Coordinator, Great Lakes has a very relevant post on the Panoply Bond.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

I'm pretty sure the reason they allow it to get Broken in organized play is to prevent gunslingers from taking it to ignore misfires.

4/5

8 people marked this as a favorite.

I feel like people are looking at a logical implication in the reverse direction (in the sense of all squares are rectangles doesn't mean all rectangles are squares). Battle host says "At 1st level, a battle host forms a supernatural bond with a specific weapon, suit of armor, or shield. This selection is permanent and can never be changed. The bonded item is masterwork quality and the battle host begins play with it at no cost." But while adamantine items are masterwork, that doesn't mean that getting something masterwork means you can get something adamantine. If it did, a holy avenger or the axe of the dwarvish lords is also a masterwork weapon (all magic weapons must be masterwork), the same logic would allow you to start play with those weapons too (well, not the axe in PFS because as an artifact it isn't allowed in Additional Resources, but a +5 keen speed human bane falchion would be). The rules specify that "the bonded item is masterwork quality" so generally if it was going to allow for items beyond that (special materials, magic items, intelligent items, artifacts, etc) the archetype would tell you that in the text.

Liberty's Edge 4/5 *** Venture-Lieutenant, California—Los Angeles (South Bay)

Rogue Eidolon wrote:
I feel like people are looking at a logical implication in the reverse direction (in the sense of all squares are rectangles doesn't mean all rectangles are squares). Battle host says "At 1st level, a battle host forms a supernatural bond with a specific weapon, suit of armor, or shield. This selection is permanent and can never be changed. The bonded item is masterwork quality and the battle host begins play with it at no cost." But while adamantine items are masterwork, that doesn't mean that getting something masterwork means you can get something adamantine. If it did, a holy avenger or the axe of the dwarvish lords is also a masterwork weapon (all magic weapons must be masterwork), the same logic would allow you to start play with those weapons too (well, not the axe in PFS because as an artifact it isn't allowed in Additional Resources, but a +5 keen speed human bane falchion would be). The rules specify that "the bonded item is masterwork quality" so generally if it was going to allow for items beyond that (special materials, magic items, intelligent items, artifacts, etc) the archetype would tell you that in the text.

I also stated that the intent of the rules is to allow a masterwork item, as is the case for Arcane Bond, but that there are reasonable limits. Masterwork plate made of steel or another common material is something that makes sense. However, it is unlikely that there are many (if any) masterwork suits of full plate that are not enchanted.

Clarification of such issues helps. Although the panoply bond may be a great benefit at 1st level, there can be some downsides. I can easily see foes targeting the most heavily armored person in a party of advenurers..

3/5 *

shutting down special material nonsense aside(just bap them in the head please), some clarification is needed since permanently losing a class feature to a rust monster or vescavor swarm etc kinda sucks

5/5 5/55/55/5

plaidwandering wrote:
shutting down special material nonsense aside(just bap them in the head please), some clarification is needed since permanently losing a class feature to a rust monster or vescavor swarm etc kinda sucks

There's already a rule to let you get make whole cast at whatever level you need, whats the issue?

3/5 *

so I guess I didn't mean permanent permanent, but rather for the rest of a scenario

say the first encounter your teleport out somewhere and it gets eaten(cough baird cough)

now you are stuck with no panoply bond the whole game, which is ALL your implements

even if you can manage the tough concentration to cast now, you're at minimum caster level

I'm pretty sure the original author meant for this to not be able to happen, because the warping of words that between the archetype and the FAQ is just silly.

5/5 5/55/55/5

If your entire character relies on one piece of equipment, get scrolls of teleport for the mage to pop you back to the city for a quick fixer upper.

Grand Lodge 4/5 5/55/5 ***

plaidwandering wrote:
say the first encounter your teleport out somewhere and it gets eaten...

By extension the same logic could be said for a wizard getting feebleminded, or a critical touch of idiocy on your cleric, or even dying in the first encounter. All of those equally suck and could result in the player unable to continue to participate in the rest of the scenario, but we are not advocating a rule change to prevent them.

3/5 *

Bob Jonquet wrote:
By extension the same logic could be said for a wizard getting feebleminded, or a critical touch of idiocy on your cleric, or even dying in the first encounter. All of those equally suck and could result in the player unable to continue to participate in the rest of the scenario, but we are not advocating a rule change to prevent them.

The wizard class was not written with immunity to feeblemind, until someone came along later and removed it.

2/5 5/5 **

Pathfinder Adventure Path, Lost Omens Subscriber

My question was more towards restoring/replacing it between Scenarios.

If your panoply bond is a long sword and it gets disintegrated or rusted away, is there enough to use Make Whole on? If so, that's fine and good.

If the scenario calls for steal the PCs equipment and things go sideways for the PCs or the example long sword gets disarmed into an inaccessible location and you can spend 5 PP to get it back, that's fine (although losing it to an ill-timed disarm or Grease spell is a bummer).

If not, then it's a poor archetype for PFS.

I guess what I'm trying to decide is if Battle Host is safe to play. Though the Silksworn is looking cool if it turns out to be legal, so that might take my Occultist slot.

Silver Crusade 4/5

Blake's Tiger wrote:
I guess what I'm trying to decide is if Battle Host is safe to play. Though the Silksworn is looking cool if it turns out to be legal, so that might take my Occultist slot.

Have you checked out the Haunt Collector archetype? That's what I'm planning to use for a front line occultist. The medium's champion spirit just seems too good to pass up with that one.

4/5

Blake's Tiger wrote:

My question was more towards restoring/replacing it between Scenarios.

If your panoply bond is a long sword and it gets disintegrated or rusted away, is there enough to use Make Whole on? If so, that's fine and good.

If the scenario calls for steal the PCs equipment and things go sideways for the PCs or the example long sword gets disarmed into an inaccessible location and you can spend 5 PP to get it back, that's fine (although losing it to an ill-timed disarm or Grease spell is a bummer).

If not, then it's a poor archetype for PFS.

I guess what I'm trying to decide is if Battle Host is safe to play. Though the Silksworn is looking cool if it turns out to be legal, so that might take my Occultist slot.

NPCs are supposed to follow tactics, and I've rarely seen tactics call for sunder, disarm, or steal combat maneuvers.

Grand Lodge 4/5

RealAlchemy wrote:
NPCs are supposed to follow tactics, and I've rarely seen tactics call for sunder, disarm, or steal combat maneuvers.

Rarely, not never. The above suggestions sound workable.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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Since a body recovery can recover your body and gear from anywhere, as a GM I'd be okay with recovery of lost/stolen equipment for the same price. Under the auspices of "if the rules are silent, the GM makes the best call he can make".

I wouldn't allow for recovery of stuff that you give or trade away (as a bribe for example).

Dark Archive

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Background:
I’ve already made and played with a Battle Host bonded to a suit of full plate, designed in part on the (apparently mistaken) reading of Panoply Bond that the bonded item is immune to damage until you die. Before coming across this thread, and the official interpretation of the archetype’s rules, I’ve already had one instance of a DM throwing an ooze at me that I purposefully took aggro from, secure in the (incorrect) knowledge that my armor was effectively immune to its acid. The revelation that a Black Pudding or Rust Monster is still capable of reducing my character to a quarter-rate fighter without any reliable spells or abilities is… somewhat unnerving. Hence, my need to know whether there’s something I can plan on saving up for to patch the sudden unforeseen vulnerability.

Question: Is it possible to spend 5 prestige and retrain the Panoply Bond class feature to apply it to another item? Ultimate Campaigns says the following:

Quote:

Retraining


Class Feature
Many choices you make about your class features can be retrained. It takes 5 days to retrain one class feature. …

Retraining a class feature means you lose the old class feature and gain a new one that you could otherwise qualify for at that point in your level advancement. For example, if you want to retrain your paladin’s fatigued mercy (which she gained at 3rd level), you can replace it only with another mercy from the 3rd-level list. If at 6th level you learned the sickened mercy (which is on the 3rd-level list), you may replace it with a mercy from the 3rd- or 6th-level list (because you are replacing a 6th- level mercy slot which you spent on a 3rd-level mercy).

The class feature you wish to retrain can’t be one that you used as a prerequisite for a feat, class feature, archetype, prestige class, or other ability. You must retrain those elements separately before you can retrain this class feature.

In addition, it lists the following option for Wizards retraining:

Quote:
Wizard: Retrain your arcane bond by replacing one bonded item with another, replacing your bonded item with a familiar, or replacing your familiar with a bonded item.

The Guide to Organized Play says that you pay 1 prestige for every day of retraining, in addition to the gold cost, to account for the fact that organized play has no way of tracking what you do “off camera.” Ergo, switching from a bonded suit of steel full plate to a bonded suit of adamantine full plate should be possible, for the gold cost of the item and retraining, as well as 5 PP.

If I were a DM in a home-brew campaign, and a Battle Host player asked to upgrade their bonded armor/weapon, I’d send them on a side-quest to find a fabled arcane blacksmith who can infuse steel with the essence of rarer materials. Find him, do him a favor (rescue his dumb-ass son, collect rare materials, whatever) to butter him up, and then bring him the weight of the weapon/armor in adamantine (priced to make it equivalent to buying the item in that material) - BOOM, that bonded item is now effectively made of adamantine.

Obviously, this kind of side-questing is impossible in organized play. However, given the existence of the retraining rules, which are specifically stated in the guide to organized play to equate prestige with doing stuff outside of organized play scenarios… is the equivalent possible? Because being stuck with an entirely-destructible masterwork steel/wooden armor/weapon for 12+ levels as your defining - and only - class feature is… um. Not cool.

Follow-up question: If retraining your Panoply Bond to another item is possible… do you have to pay the base cost of the item, in addition to the cost of whatever special materials you’re using? Obviously, if you use the retraining rules, you’re not going to get a full refund of any enchantments you put on the item, but what about the base cost of the item itself? For example:

Full Plate - 1,500gp
+1 armor enhancement - 1,000gp
Adamantine heavy armor - 15,000gp

If my bonded item is a +1 Full Plate, and I want to retrain/upgrade to +1 Adamantine full plate, am I paying:

A) 17,500gp (all three)
B) 16,000gp (just the adamantine & +1 enhancement)
C) 15,000 (just the adamantine, which - I think - should only be the case in the non-PFS side-quest example above)

I would argue that since you get the base masterwork full plate for free at first level, you should be able to get the base full plate of an upgrade for free as well (total cost of 16,000gp, in this example). But, I can also see a case to be made that you’re acquiring a suit of full plate and then switching your bond to it, so you have to eat the cost of everything, and your only cost reduction in the transaction is that you get 1325gp (50% refund of 2650gp) back for selling the newly-unbonded suit of armor.

Looking forward to hearing various opinions on this.

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