Wolfspirit's page

FullStarFullStarFullStarFullStar Venture-Lieutenant, Tennessee—Nashville 378 posts (3,942 including aliases). No reviews. No lists. No wishlists. 28 Organized Play characters. 12 aliases.


1 to 50 of 378 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Here's my first stab at an Monster Tactician Inquisitor of Madness. Since it sounds like we have the frontline covered I didn't build him as fully "Reach Cleric" as I might have. Only downside I can see is that he's a bit lighter on skills than I would have liked. I'll continue poking around, but I wasn't sure if "Midnight tomorrow" meant half an hour from now, or 24 hours ;)

1 person marked this as a favorite.

Either option I was going to take Disable Device from a trait

1 person marked this as a favorite.

I PMed people and there will also be a psychic and binder, it sounds like. I'm thinking for myself either an (monster tactician) inquisitor or bard, personally. We seem to be lacking in skills a bit.

I have a 5e game today but will post up what I finished with tonight.

Edit: I was leaning the inquisitor, but if there's a strong need for knowledges that the others don't fill, Bard would definite be an option

"I confirm my intention to play" ;)

So far out of the people listed that have also posted a character concept, there's a Swashbuckler-> Magus. I was curious what others were thinking of playing, to make sure that all the bases were covered.

I'm interested. I tend to enjoy caster-type classes more in PbP, but can be flexible based on party composition

Unless there's an objection, given the characters we have present, I think I'll make a Cleric of Gorum :)

I'm interested. Open as to the character. I have GMed this.

Since we appear to have a lack of melee, I have a Skittermander Solarian I'll be bringing :)

Wolfspirit wrote:
Ok, well, if three more people express interest in PbP, I can get things rolling :)

Still need a couple of interested parties to PbPlaytest.

Ok, well, if three more people express interest in PbP, I can get things rolling :)

I'm interested, DoubleGold. Also, I'm willing to run Rose Street Revenge in PbP.

2 people marked this as a favorite.

Should old adventures be forgot
Trapped within our minds?
Will all our stories be for naught
Our journeys lost to time?

I raise a toast to all my friends
In person and online
I'll treasure all our memories made
For auld lang syne.

1 person marked this as a favorite.

When you make an attack and roll a natural 20 (the number on the die is 20), or if the result of your attack exceeds the target’s AC by 10, this is called a critical success (also known as a critical hit). If you critically succeed at a Strike, your attack deals double damage (see page 293). This damage doubling applies only on Strikes. Other attacks, such as spells or some uses of the Athletics skill, describe the specific effects that occur when their outcomes are critical successes.

I'm still here and interested. I can lock in with my Envoy or wait to see if we have others that want to play. Either way, I'm excited :)

Well, I have a Envoy I think should be in-tier, or I have a Solarian. Either should work, or I can see what I can wrangle up.

Hey there, it sounds like you might have room for another player? If so, I'd be interested in playing :)

I do have a variety of level 3-4s to choose from depending on what the group needs are.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

Dracomicron wrote:

As tiny melee creatures with 6 hit points, they often die just getting in range to attack, since they have to be in someone's space to threaten them and every skittermander with a melee weapon (which should be all of them... they have six arms!) can make an attack of opportunity.

In my session of this, I just added a new creeper each round with full actions, and it didn't constitute a significant threat. Nako kills one on any hit with her doshko that manages not roll a 1 for the damage die.

Ah, yes. The "They're tiny so they have to move into the space to attack" definitely was something that was missed in the session I played ;)

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

I'm going to be GMing this soon and was wondering if there was a consensus on how the "Shadow Creeper Regeneration" works? One round after a shadow creeper is destroyed, another comes through the thin spot between the planes in the center of the room. Basically it's a question of how fast and how many actions they get.

I just played it and the GM's interpretation was that essentially each of the 6 had an initiative and if one was destroyed, it another would pop back in the next time its initiative was up and immediately have a full round of actions. That got hairy really quick, even with 6 players.

My interpretation would be that after one is destroyed, following the next turn of the character that destroyed it another would crawl into the center as their Move Action, allowing them a single Move / Standard for that round.

Did anyone else interpret it differently?

I'm interested to join in the play (testing) ;)

Oh, yeah. I fully anticipate there being some -long- looks in his direction.

Well, I'm 95% settled on playing a Space Goblin Technomancer. Only a few things to iron out, such as whether or not to do a Soldier dip (mostly for the hilarious image of a goblin carrying around a Heavy Rifle as big as he is.) Given that it isn't certain how far the campaign is going to go, I'll probably go the simpler route.

On Starship Combat, you would still be better off as a backup gunner with a +1 assuming their are two guns to operate. A +1 still crits. Overall, having bases covered is important, but I anticipate there being a lot more non-starship than starship combat.

I do think it's a bit ridiculous that so often conversations about Starship Combat start out with <Strength or Wisdom based character>: "So, my character has nothing they can do to meaningfully contribute to the Starship..." <Party>: "They can be Captain. They would cause the least amount of damage to the party there..." Unfortunately I don't see that changing anytime soon, so...

Zoran is going to be a better captain than Lenny, but if Zoran invested in Piloting they would be a significantly better backup gunner than Lenny would. That would be up to you two on what tweaks (if any) you would want to make to your character.

For myself, at this point I'm pretty sure I'm going to run a Technomancer. It would be between that or Mystic, and I've never gotten to play a Technomancer. I could be convinced otherwise, though.

With that, here's my brief look at Ship Roles:

Agent Eclipse - Zoran Duvahl - Envoy (Ranged): Captain (Backup gunner?)

Cellion - Pippimi - Soldier (Melee): Gunner

PaleDim - Lenny Shiroyuki - Solarian (Melee, Weapon): Backup Gunner (Captain?)

Remnar - z45719 - Mechanic (Ranged, Exocortex): Science or Engineer

Kuey - Davrin Emalon - Operative: Pilot

Wolfspirit: ?? - Technomancer?: Science or Engineer

Lenny Shiroyuki wrote:
Greetings Wolfspirit, who ran my very first PbP game (a we-be-goblins sometime last fall).

Yep. I recognize a few names from the group :)

If you were interested Lenny, one thing which could shore up your space combat would be using the bonus from Solarian for Diplomacy and taking a rank in Diplomacy. That would make Captain an option, even though an envoy is usually better

Huzzah! I'm out gaming at the moment but will post character thoughts later. I'm generally pretty flexible to fill in whatever gap we have in the party

Player Handle: Wolfspirit
GM Handle, if applicable: GM Wolfspirit
Character Class / Preferred race:
I have several ideas and can be flexible based on the the party composition, such as an Android(?) Technomancer musician, Baddass (Vesk or Nuar?) Solider, a Mystic, or an envoy of some sort. I'm fairly flexible.

Have you played or GM'd this AP book before? : GMed x2
Have you played or GM'd book 2 or 3 of this AP before?: No
Have you played in a scenario featuring starships before? : Captain Brobdingnagian ;)

You recall that the Vat Garden is a ysoki-operated garden; you are also aware that the ysoki surreptitiously accept corpses to help grow their plants. You also know that Eoxians are undead; having turned themselves to escape a planet-wide calamity. They are still members of the Pact Worlds, though, and still considered civilized.

The Vat Gardens are not difficult to locate: any resident of the Downlow can point you in the direction. The station passageways open into an enormous sunken pool filled with a riotous growth of plants. A narrow walkway leading to other parts of Downlow encircles the overgrown vat, and a spire of some kind of machinery stands in its center. For such a busy section of Downlow, the area is surprisingly quiet. Two ladders and a steep staircase pierce the foliage and lead down into the vat.

The floor of the Vat Garden is 15 feet lower than the walkway surrounding it, and the foliage is so thick that creatures in the vat have total concealment (50% miss chance) from creatures up on the walkway. Within the vat, the orderly rows of plants provide concealment (20% miss chance) to opponents more than 10 feet away; enemies closer than this do not benefit from concealment. The two ladders and steep staircase leading down into the vat are easy to navigate, but the PCs can also climb down the plants themselves with a successful DC 15 Athletics check.

You note that there are three individuals in the dense brush: two men and a woman.

Red Dice:

Gargalus Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Iseph Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
Hishrizzik Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Sorkalazril Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Delta 5 Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Red Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
White Initiative: 1d20 + 6 ⇒ (5) + 6 = 11
Blue Initiative: 1d20 + 4 ⇒ (15) + 4 = 19

Next up: Hishrizzik !

Combat table:

<= ! -- means you're up!
Goodies: n/a
Baddies: n/a

Active Global Conditions: None.

Round 1

  • : Hishrizzik : <= !
  • --Enemy: Blue
  • : Delta 5
  • --Enemy: Red / White
  • : Gargalus
  • : Iseph
  • : Sorkalazril

Also Here is a template you can use for the stat block.

Hopefully with the number of scenarios bumping up, we'll be able to have more level 3 tables. However with the content drought, yeah, it's been hard to get there without chain running the repeatables (which I've started doing.) Of course, now you really can get a level 3 just from repeatable content, so that should help.

Thanks for running things :)

Raatchet wrote:


"Guys!! I believe I see a way to sabotage three-armed ugly so that the poison gas breaches his armor...!!"

The OTHER goblins, meaning not the big one ;)

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

1 person marked this as a favorite.

And here I was debating trying to make the run on a 5th star... guess I should hold that thought ;)

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

Clearly "personas" are an important aspect of this scenario, but it's a little unclear how each character gets their persona and how much they're supposed to play to it. Is this supposed to be a player invented persona, or just what a GM observes and describes

My thought is to have Wazasha give a brief overview ("Remember, it's important to play to the audience! You're heroes, so make sure to be relatable!") Though I'm not sure if they should even know that the "anti-hero" option even exists.

Did anyone have any thoughts?

Central time (US) here.

Joven Kevallah wrote:
Looks like there is a time frame to when you can delete your post. I cannot delete it now. Just fyi

Yeah, I think it's about an hour.

What classes do we have from people that signed up and are confirmed? Here's what I'm seeing:

It sounds like I should run either my "tanky" character or technomancer.

Hudathan Swarmbait wrote:
We will miss you, Redelia! Thanks for taking over, Wolfspirit! Do you need extra time to look over the scenario, or is the normal start date fine with you?

I'll be fine to start as normal. I'll look over things this weekend and be good to go.

I made an update to the map. I need to know whether you're investigating the tracks, or going north.

Shaudius wrote:

Looks like Tyrone the Barathu is the lucky winner for this one.

Player Name/Alias: Shaudius
Character Name: Tyrone
Character Level: 1
PFS # / Character #: 34831-717
Faction: Dataphile
Perception Modifier: +1
Initiative Modifier: +5
What is your favorite color: Incandescent Blue
What is your quest Day Job (if any) Roll: 1d20+10]

What class are you playing?

There is a signup sheet here This game is row 98.

As for factions, you just say what you are running with your character.

I'm one of the players already signed up (FYI: if you're interested, make sure to sign up!) I'm flexible as to what I can play.

Did Shadius decide what they were playing?

So we have an Operative, Mystic, Soldier, and I'm assuming a few more yet to dot in? Looking to cover bases, I have an Envoy, Technomancer, or Mechanic I could run.

Dotting in. I can be versatile in what I play :)

X5NSA wrote:

Second noob question (Obozaya is counting):

** spoiler omitted **

Not the GM, but not really a spoiler:
"Hacking" in Starfinder seems to be a question of plot. I've seen some materials where you need to be at a terminal, or others where it was assumed you could do it remotely. In general, it's almost always appropriate to ask the GM "Can I hack <current objective> remotely?".

Like Shadowrun, though, there are definitely corps you do -not- want to mess with.

Well, if someone wants to call dibs on pilot, I do have a captain character I can play, particularly since Wei Jei the Learner is in the game ;)

One way or another I'll have things rolling tonight.

I just tried this, and it appears to work:

Go to the Campaign Info tab.
In the upper right hand corner click Edit this Campaign.
Under the Description fields there should be a list of the associated Threads. Click Unset for the Discussion Thread.
Click Save Changes.

You should be able to then create a new Discussion Thread, then associate it to the Campaign.

Ok, Raia, did you have a preference between an operative / pilot type or a envoy / captain type? Clearly neither is required, but those are the gaps I see. I'll post up with a character this evening after a PnP game :)

I can play an Operative, Envoy, or Melee something, depending on what's needed. One of my favorite Operatives is an almost unfair pilot, though I'm not sure if that's the kind of introduction Ewok wants to give to space combat. It does make things go a lot quicker though ;)

Marking as inactive. Thanks everyone!

Just poking in.

Character Class: TBD (I can fill in whatever gap there is)
Have you played this quest pack before: Roughly 3 times
Have you played in a scenario featuring starships before: At least 6 Starfighter combats

1 to 50 of 378 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>