Occult Adventures: Parting Blast


Pathfinder First Edition General Discussion


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With Occult Adventures recently released and there being so much buzz about it, I was excited to get my hands on the book and start reading through. Overall, it's seemed decent, though still with a fair number of issues.

But one thing, at least that I've seen so far, stood out. One feat that's so mind-bogglingly bad that I just don't understand how it came about. I can't see any conceivable purpose for it at all, even for a Kineticist NPC to throw against your PCs.

Parting Blast
When you die, your body explodes in one final, destructive
kinetic blast.
Prerequisite: Kinetic blast class feature.
Benefit: You can accept 1 point of burn to prepare a
kinetic blast that automatically triggers upon your death.
If you are killed at any point before your burn is removed,
your body instantly erupts in an explosion that deals an
amount of damage equal to that of your simple blast to
all creatures in a 5-foot radius. A parting blast destroys
your body, which might prevent any magic that requires
an intact corpse.

You need to die to use it. You need to accept burn to activate it, on the off chance that you die. It deals damage in a 5ft radius of your body, only the damage of your Simple Blast so it's barely even the equivalent of a single attack from any other character, and it won't hit anything not in direct melee with you. And if that wasn't bad enough, it completely destroys your corpse so that you have to use high-level magic to resurrect yourself.

Why was this feat printed? Why did this absolute waste of page-space get through editing?

RPG Superstar Season 9 Top 16

Like flipping the table on your way out.

How petty.

Grand Lodge

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It is there for NPC suicide bombers.

Not all options are there to buff the PCs.

Some of them are there to hose you when an NPC takes them.


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FLite wrote:

It is there for NPC suicide bombers.

Not all options are there to buff the PCs.

Some of them are there to hose you when an NPC takes them.

Except that it doesn't even do a good job of that. It's a 5ft blast for barely any damage at all, and it makes you actively worse at combat before you die.

The book has next to zero feat support whatsoever for Kineticists, and this is what gets printed?


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GMs will have a blast with it.

A subset of players will enjoy it as well. Those who: a) get their burn on in the morning and/or b) want their character to have a memorable death. A few unusual cases as well, such as a character who doesn't want to be raised/posthumously interrogated.

Silver Crusade

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Don't like, don't take.


I like (the concept), but I won't take (a crap feat).

I don't know what I think about this feat in particular, but "Don't like, don't take" is a variation off of what overly sensitive writers say when they post their stories on fanfic.net.

Silver Crusade

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Pathfinder Adventure Path Subscriber

Some options are really more GM options than player options.

#ExplodingFireGoblinPyrokineticists


Goblinsaurus wrote:
The book has next to zero feat support whatsoever for Kineticists, and this is what gets printed?

The feats they do get are really cool, and beyond what I'd normally expect from a feat (Delayed Blast and Interweave Composite Blast in particular). This one makes for characters that will be remembered after they're gone.

Grand Lodge

Goblinsaurus wrote:


Parting Blast
When you die, your body explodes in one final, destructive
kinetic blast.
Prerequisite: Kinetic blast class feature.
Benefit: You can accept 1 point of burn to prepare a
kinetic blast that automatically triggers upon your death.
If you are killed at any point before your burn is removed,
your body instantly erupts in an explosion that deals an
amount of damage equal to that of your simple blast to
all creatures in a 5-foot radius. A parting blast destroys
your body, which might prevent any magic that requires
an intact corpse.

Want to find out who sent the assassin after you? Too bad. You should have used Non lethal damage.


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Hrothdane wrote:
Don't like, don't take.

How, exactly, does this excuse poor design again? I seem to have missed the part where not being forced to take an option means that it's alright for literally worthless abilities to be printed instead of something that would make the class at least worth something.

Grand Lodge

This feat screams "barbarian punisher."


I actually kind of like this as a DM. It could be fun for mooks?

Its terrible for players though.


QuidEst wrote:
Goblinsaurus wrote:
The book has next to zero feat support whatsoever for Kineticists, and this is what gets printed?
The feats they do get are really cool, and beyond what I'd normally expect from a feat (Delayed Blast and Interweave Composite Blast in particular). This one makes for characters that will be remembered after they're gone.

1) Kinetic Leap and Kinetic Counter are both fairly worthless. One is a waste of an action in most cases, and can mostly already be done by the base class anyway. The other is a bonus to jump, except for the fact that the class gets multiple sources of Flight, rocket-boosts, earth-glide, climb speeds, and multiple other movement modes.

2) Delayed Blast does nothing. There is no reason to use Delayed Blast when you could have just used the blast on that turn anyway, and the only time that there is a reason to use it, namely as an ambush, you could instead just Gather Power for more burn reduction and gain better effects from it. The limiting factor of it being one delayed blast ever is a nerf that's unneeded.

3) Nobody is going to remember the character that exploded when it died just because it lightly slapped you in the face as it withered out of existence.

Grand Lodge

I like it! Had a bad day, and have enough gold for a resurrection? Run into the middle of a group at a good level, and explode upon death.

6d6+6+CON doesn't sound too bad at level 11. Then again, I like interesting things.


Reminds me of a good feat.


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It's for those times when your players say "Ok, combat over, CDG and move on."

Liberty's Edge

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Actually, I think this is the feat to make sure that the mooks you send won't leave corpses for the PCs to use Speak With Dead on. Of course you have to also make sure they're multiclassed into barbarian so they die when they go unconscious.

Grand Lodge

Deighton Thrane wrote:
Actually, I think this is the feat to make sure that the mooks you send won't leave corpses for the PCs to use Speak With Dead on. Of course you have to also make sure they're multiclassed into barbarian so they die when they go unconscious.

Oh that's vicious... I like that!

Silver Crusade

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Kobold Cleaver wrote:

I like (the concept), but I won't take (a crap feat).

I don't know what I think about this feat in particular, but "Don't like, don't take" is a variation off of what overly sensitive writers say when they post their stories on fanfic.net.

I'm pretty sure that overly sensitive writers write a dissertation about why the critic is wrong and their work is obviously great and the critic is just jealous and etc....


That's after the criticism arrives. DL;DR is generally before.

Shadow Lodge

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This guy keeps going "All you guys really like the feat but that doesn't excuse poor design!"

I love the feat. I think it's designed well.

Dark Archive

As a player, not a feat I'd be likely to take for most characters.

As a GM, I like it a lot and am glad it's included. It's a no-save death-triggered damage-source, and it'd be a good upgrade for a horde of kineticist mooks working alongside some stronger villain.

Scarab Sages

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If you combine it with From The Ashes, it is thematic and cool, and lets you die, damage everything around you, and immediately Phoenix self-resurrect.


Yeah, 32 damage to all adjacent with no save isn't half bad at that level. What's the damage type?


RAW, untyped damage equal to your simple blast.

RAI, probably whatever your simple blast does.

Personally, I'm a little disappointed. Someone intent on taking their opponent with them to the afterlife in superpowered media generally does catastrophic damage in the attempt. Not "my basic attack against a few people, maybe".


PFS Additional Resources wrote:
Feats: All feats on pages 128-141 are legal for play, except Alter Binary Mindscape, Lucid Dreamer, Psychic Combatant, Psychic Defender, Shatter Mental Mask, and Third Eye.

Guess what's legal in PFS!

If you've ever wanted to be "that guy" who "unintentionally" PvPs, here's your chance. Just make sure you're a half-orc so you can chase the other players.


Potential house-rule- level 7+ uses composite blast. Keeps the mook nukes low, but lets PCs check out in style.


DominusMegadeus wrote:

RAW, untyped damage equal to your simple blast.

RAI, probably whatever your simple blast does.

Personally, I'm a little disappointed. Someone intent on taking their opponent with them to the afterlife in superpowered media generally does catastrophic damage in the attempt. Not "my basic attack against a few people, maybe".

Just run up and fireball your position (or whatever the equivalent is). That's what's nice about this spell: It's basically an immediate action before death.


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I'm thinking I should GM something simply to introduce an evil kineticist cult the PCs will have to face in the near future...


With the way non-lethal damage from burn works they go unconscious way before they die anyhow most likely. So be careful going around stabbing unconscious kineticists....it like a special trap for rouges.


Lord Gadigan wrote:

As a player, not a feat I'd be likely to take for most characters.

As a GM, I like it a lot and am glad it's included. It's a no-save death-triggered damage-source, and it'd be a good upgrade for a horde of kineticist mooks working alongside some stronger villain.

Do not forget the Necklace of Fireballs.

I'm going to have to make some caster BBEG who uses fire spells to detonate his minions now. Just set up a huge reaction of Necklace of Fireballs and Parting Blast minions to space juuuuust right so if one goes boom, they all do. The explosion will be glorious.


Azten wrote:
Reminds me of a good feat.

That is a good NPC feat, I would argue way too good since of how quickly the damage would scale. That feat is much about proactively killing one self (or setting up protection from energy before hand).

I would have liked another feat in place of Parting Shot it really does feel like an feat appropriate for NPCs who would likely get use out of the feat as opposed to PC who quite possibily never see it used.

I also prefer parting shot because it is a passive attack rather than an option I have to initiate during a fight.

Liberty's Edge

If you have two different simple blast couldn't you accept a burn for both and have them both go off when you die? Seem more effective that way


This is also useful to stop that pesky necromancer from making your corpse do his dirty work.


It occurs to me a cursed item that blows up all your flammable objects at once would be pretty awesome.


Goblinsaurus wrote:
Hrothdane wrote:
Don't like, don't take.
How, exactly, does this excuse poor design again? I seem to have missed the part where not being forced to take an option means that it's alright for literally worthless abilities to be printed instead of something that would make the class at least worth something.

It is cool and mechanically feasible. Seems like good game design to me. Of course, I mainly GM. Still, saying a feat you don't like is poor game design is a bit much. Different feats serve different purposes in the game.


Keep in mind that if someone kills you with a reach weapon (or if they have natural reach of 10 feet or more, or if they use a ranged attack) they're outside the blast's area. So the feat isn't even guaranteed to do anything.

Imbicatus wrote:
If you combine it with From The Ashes, it is thematic and cool, and lets you die, damage everything around you, and immediately Phoenix self-resurrect.

Parting Blast doesn't work with From the Ashes, because it doesn't say that you die and come back, just that you transform into ash and then reform out of it. The fact that the two are incompatible is rather disappointing.


It exists to frustrate players, not to be used by them, but some feats are for the DM. Now you can have a group of kinetic hitmen whose bodies incinerate on death leaving no corpse to interrogate with Speak with Dead. This would definitely annoy my players and would enrage them if I used it too much. Most of their detective work is done with Speak with Dead or Blood Biography. In fights they even declare this to opponents who might have important information: "Speak with Dead yields the same answers as interrogation, so your call..."


Actually you probably get more truthful answers with Speak with Dead, interrogation never works and we all know how effective Waterboarding is at extracting the truth:-D


Oh you definitely get better info with Speak with Dead, but you never tell the other guy that if you are trying to get him to surrender. The thing is my party had gotten to a point where the only time they "talked" with enemies was when they were pulling 411 from their slowly-cooling corpses. They haven't been particularly careful about capturing NPCs because a dead one answers questions as well as a live one. I already hit them with a pixie whose head exploded, like a Cronenberg effect, showering the party with brains and bits of butterfly wing, when he was about to give up the name of the fey queen BBEG. Maybe a couple of self-incinerating enemies will drive home the point that there are times when kill first, ask questions later, will cost you the information you were seeking.


Even as an NPC feat this thing seems pretty meh.

I mean the effect is outright pathetic. Most opponents literally aren't going to even care that much if you explode when you die because the damage on a standard blast is so... not good.


I like it, it's fun. As a GM I would probably allow the blast to be empowered or maximized. Since the the PC or NPC is, DEAD, that would be a little more interesting.


Honestly, this feat could be a very amusing or even downright effective GM tool, or a decent last-ditch effort for a party with the right kind of members... if it wasn't so depressingly weak. It should do a LOT more damage, and have at least a 10 ft. blast so that it can actually catch someone (and/or their allies) in the explosion who would actually be able to kill you (even if the damage gradually decreased with distance from the body like with Detonate or other effects it could still be somewhat useful; hell, if they want it simple, they could just have it straight-up duplicate the Detonate spell when you die!).

For PC party uses, it really depends on how much of the body is left over (assuming it gets better damage and reach as noted above). Are there bloody chunklets or a pile of ashes left over, or do you completely atomize when you blow up? If there's enough left over for the Resurrection spell, then I could see some use. Both the Songhealer Bard Archetype (at 20th level) and the Life Giver Grand Hex (and possibly other things; this is off the top of my head) can duplicate the effects of Resurrection without the material cost; the Songhealer can do it by using 20 consecutive rounds of Bardic Performance, and Life Giver is once per day for nothing. Therefore, if Parting Blast was made significantly more powerful (perhaps gaining a high-level prerequisite in exchange for dealing enough damage to trigger a Fort save vs. massive damage as well as a status affliction based on your element?), a high level party could pull it as their trump card at the cost of not having their Kineticist for a while and said Kineticist later having a negative level until removed. I'm not saying it'd be optimal, but 1000gp worth of diamond dust for Restoration is a lot better than a 10000gp diamond for Resurrection.
For an added twist, a Kineticist could multiclass into Barbarian or Primalist Bloodrager (or something else that can get Rage Powers) to get a Linnorm Death Curse or two (4 levels for all but Tor, which requires 8). The curses also trigger when you get knocked unconscious (not just on death) which is something they'd risk more often than dying, and means it's far more reusable. Furthermore, the save for the curses is Cha-based, so an OSoul Kineticist would be using their good stat!

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