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![]() I don't think there is a right or wrong answer, as long as your GM clears the whole "Leadership feat at level two" thing. Though I would think twice about Bard. Since Dilettante Studies doesn't come into play with 5th level of the prestige class, you are going to have to slow your progression by quite a bit and then only pick an bonus to performance progression OR spell progression. Bard seems to be one of the few classes that are truly hurt with their split focus, as no other class seems to be truly split on what option to take with Dilettante Studies. Bard would definitely be a flavorful choice (and who doesn't like Bards?), but just be aware that you won't get the actual 2 "pseudo-levels" from the prestige class ability. I'd just go with whatever concept you think you would enjoy the most (again, given the Leadership thing is cleared first). ![]()
![]() darth_borehd wrote:
There is the Noble Scion prestige class, which may fill the "noble" class (with the flexbility to make it literally whatever kind of noble you want since it's a prestige class and it has an ability that allows you to build upon pre-existing class abilities). ![]()
![]() The paladin rummages through the dragon's hoard, but instead of filling his pocket he appears to be searching for a particular object. Grunts of his frustration can be heard by the members of his adventuring party, prompting the wizard to approach the holy warrior with concern. Normally the paladin would be cheerfully boasting about the group's latest accomplishment, he wasn't one to prioritize material possessions. Wizard: What precisely are you searching for? The paladin lets out a long sigh and turns to the wizard. Paladin: I'm searching for the dragon's will, have you seen it? Now that we have slain it for its foul deeds, it's only proper procedure for us to find and execute his last will! The wizard stops in his tracks and gives the paladin a blank look, then shuffles away without saying a word. Now the real question is whether the paladin is searching for the dragon's will due to his dumped Wisdom or the strict and literal adherence to his alignment. Either way, searching for the last will and testament of a dragon, let alone the common bandit, seems ridiculous. ![]()
![]() Lord Gadigan wrote:
Do not forget the Necklace of Fireballs. I'm going to have to make some caster BBEG who uses fire spells to detonate his minions now. Just set up a huge reaction of Necklace of Fireballs and Parting Blast minions to space juuuuust right so if one goes boom, they all do. The explosion will be glorious. ![]()
![]() ThornDJL7 wrote:
You're thinking of the Mythic augmented version of the spell. By expending two uses of Mythic Power, you can make the spell flammable. So no, you cannot set the regular Grease spell on fire. ![]()
![]() Exguardi wrote: Then what is the point of "each time"? That implies a separate instance of activation. Otherwise it would be "Once per turn, you gain a +3 Dodge bonus to AC whenever you have moved a distance equal to or greater than your speed" or something to that effect, no? I would imagine it comes into play with effects like the Quick Runner's Shirt, which allows you to (once per day) convert your swift action into another move action. So you could theoretically make a charge at your normal speed or higher to get a +3 bonus, and then active the shirt for another move action at your full speed for a second +3 bonus. Not sure how useful that is though (maybe setting up a second charge safely?)... I would say you have to use separate actions in order to get mulitple bonuses, so charging at twice your normal speed would only grant you +3 as it was one movement equal to or greater than your normal speed. OH, another thing, the Bladed Dash spell. Allows you to move up to 30 ft. If you cast it twice in a round as Magus, using Quickened to make it a Swift action and then using it for Spell Combat, you could double dip the bonus (as well as making a pretty cool thematic effect, despite being highly situational). ![]()
![]() I think this could be covered by a Bluff check as Thanis said. There's a Bluff option for Feign Harmlessness that might fit in the Giant Hunter's Handbook (which is a full round action). Combine that with the "convincing proof" of your wounds, you may not face any penalties (GM discretion). If you had dealt damage to the enemies, you'll take a -10 penalty to the Bluff check - but normal Bluff rules include up to a +10 bonus for having convincing proof of said lie. Though keep in mind if you do go prone, you may provoke AoO's upon getting up... But I think this mostly falls under how your GM is willing to interpret these rules. ![]()
![]() Gregory Connolly wrote:
Well, looks like I'm going to need to google it then (as this is the first I have heard of this original source)! ![]()
![]() threemilechild wrote:
Perform:Comedy check failed :( Though honestly, I am now debating about making a character around the concept of "STAND BACK WIZARD, I GOT THIS!" - constantly positioning to stay between allies and foes to look for an excuse to bull rush my squishy friends away. I mean hey, they're not taking damage. Anyway, more on topic. Undines. Most other people I've come across either don't care or are entirely unimpressed. I don't know anyone else who thoroughly enjoys the race (of course I don't get out much though). ![]()
![]() Silent Saturn wrote:
By physically pushing your friends away from the threat. Why make a maneuver check against that orc barbarian when your friend's wizard is a much more easier target? ![]()
![]() Maybe it's because scrolls are so much friendlier to prepared casters than spontaneous ones? Wizards get Scribe Scroll off the bat (letting them scroll up niche spells at will), and there are so many nice spells that a Cleric can choose to scroll whenever they have free time. Sorcerers/Oracles? Stuck to whatever spells they chose (even for scribing scrolls themselves) or whatever scrolls they bought at full price/found. This item seems like it's supposed to help spontaneous casters utilize scrolls more efficiently. Just my thoughts. ![]()
![]() Ravingdork wrote: Let's face it, many of the talents should be put into a "general" category accessable by all specializations, or else should be repeated among multiple specializations. I wholeheartedly agree with the "General" category. Does anyone else feel like the specializations might as well just be archetypes? ![]()
![]() Deadmanwalking wrote:
I don't think either should be a talent - I think if anything it should either be a Vigilante level dependent clause in the first Arcane Training, or subsequently unlocked through higher levels of Arcane Training. So basically, more along the lines of a Magus. They can cast in Medium and Heavy armor... eventually. My biggest hang up with medium armor casting as a talent is the existence of mithral. Also, spending talents to "not suck" instead of "become awesome" generally feel bad. ![]()
![]() Proclaim a manly 1 on 1 bare knuckle boxing duel with a ruffian that has soiled the honor of you, your family, or you friends (or provoke said duel by becoming a ruffian who had soiled the honor of another, their family, or their friends), that is to take place on a worn down rickety 3 foot wide rope bridge that precariously hangs over an active volcano or other large precipice of which a fall would inevitably lead to either party's demise (bonus points if the valley is full of pointy stalagmites), then duke it out shirtless because if your body isn't a perfectly sculpted statue of muscle you're not manly enough. I don't think you can go wrong with bare knuckle boxing. ![]()
![]() Kudaku wrote:
What is the actual rule on TWF? You can add an off hand attack with your main hand attack once for each feat? So the regular TWF feat grants your first attack both main and off-hand, then your second attack uses both weapons with the Improved feat, and then all three with the Greater feat? I'd probably do something like that for Rapid Shot + Manyshot, honestly, each one can net you one additional attack per round (Rapid Shot giving you penalties because it's so much easier to obtain make sense anyway). ![]()
![]() Arachnofiend wrote:
Chaotic alignment has now been replaced with the YOLO alignment. ![]()
![]() Take this Magus archtype
It's basically what you're doing now (but official!). You will also get to pick up some of the bloodline bloodrager spells too - I think you'd like the Undead bloodline. You can also take up the Eldritch Heritage feat line - The level 9 Undead bloodline power summons skeletal hands from the ground to hinder and hurt enemies. It will cost you 3 feats total though (Skill Focus, Eldritch Heritage, then Improved Eldritch Heritage). For further necromancy, check out the Ring of Spell Knowledge which allows you to "learn" a spell from any class list up to level 3 (though it will count as one spell level higher if it's not on your class list, you can learn a spell up to level 4 if it is on your class's list). You can use this to snatch lower level necromancy spells the Magus normally does not have access to. ![]()
![]() Probably not, since I don't think a lot of people actually have access to it yet. If they do, they're probably busy running through it. Of course I'm just dotting in the case someone does decide to drop in and give some juicy info while we wait for the book. I also want to see how Paladin with Bard or Skald VMC may work. ![]()
![]() Snowblind wrote:
Hey, you can at least go with Dervish Dancer Bards and retain Well-Versed. +4 to saving throws against Sonic effects is better than nothing. ![]()
![]() You say nerdy and stubborn, so my first thought is some mystery that presents itself that this character alone must solve. A mystery that requires extensive research. The character's nerdiness should make such a task appealing and the stubbornness a source of determination to see it through. I'm talking extensive research. So much research that the character will probably have to devote a long period of time, or maybe the rest of his/her life. Research that prevents adventuring. It will require careful translation of countless books in a lost tongue that require one's full attention to thoroughly comprehend. The kind of task that requires one to find the missing links between multiple different sources to arrive at the sole conclusion. Of course, this is the assumption that nerdy is equating to booksmarts/scientist-like. If that's not the case I'm sorry for taking your time. ![]()
![]() I believe the rule is only if they both have an animal companion feature and it says it stacks. There is a feat that requires the Expert Trainer Cavalier feature that allows you to use your total level to determine your mount level. http://www.d20pfsrd.com/feats/combat-feats/horse-master-combat But Beast Rider loses that feature sadly... Chess Pwn wrote: yes It does? I thought the Cavalier mount acted as the Druid companion, where all stats are derived from the character's Druid level (thus needing to refer to the total Cavalier level for stats). ![]()
![]() Hubert D'Amberville wrote: It would totally work. You might not like the unintended consequences of it working, though. For a different 5 feats your Bard could get Whirlwind Attack, drink a Potion of Enlarge Person, and make those same foes in 25' radius dead ... I don't think a single attack from the Bard is going to kill anything by the time you get all those feats... ![]()
![]() Reknar wrote: Kyrrion, would you use any particular Cavalier Archetype? Or Order? Well, the Order depends on which aspect you want to focus on. The Order of the Dragon will drive home the support-aspect (aka giving orders), at level 8 you can give +2 to Dodge AC, +2 to all attacks rolls, or a move action as an immediate action once per combat. Using challenge on a target will also give a boost to attack rolls on said target from allies as well. This Order is very much "This is my group. You do not mess with my group. If you mess with my group, we will hunt you down". Your character's actions will always be for the greater good of the group and you're not above sacrificing for those closest to you. I would recommend this one based off what you have shared so far. A lot of the Orders kind tie into specific aspects of the character, I would browse a few if you ever have a moment. You might want to check out Order of the Hammer if your character is going to value strength over all or Order of the Staff if you want to show the close relationship to Lucian. As for archetypes, I'm not sure one is entirely necessary. With challenge fitting your moment of "So ya boys think that just because I am spitting orders, I don't know how to fight? Come get some then!". The Tactician ability, Banner ability, and Strategy ability from the Order of the Dragon, you are very much a supportive figure on the battlefield who leads and commands. That being said, there is the Strategist archetype is the only one I can see fitting right now. You get more uses of Tactician and trade Expert Rider (Handle Animal bonus regarding your mount) for Drill Master (basically Tactician that takes 10 min to use but lasts 10+ minutes, costs 1 challenge use). Drill Master also requires you to be visible and audible by your allies to be effective, so it quite literally is the act of barking orders. ![]()
![]() Rennaivx wrote: It definitely screams skald rather than bard to me. I don't think there's anything you have to dip into to make the concept work, although two levels of Slayer with the Vanguard archetype to pick up the ability to share teamwork feats could actually be highly appropriate. It'd also net you studied target and a nice initiative bonus, and it has full BaB. Another possible substitution is Cavalier. Personally, I've always thought the Cavalier to be the more "sergeant" type of class than Bard or Skald. ![]()
![]() You could use an Iron Brush, see ultimate combat eastern weapons; http://paizo.com/pathfinderRPG/prd/ultimateCombat/combat/easternArmorAndWea pons.html As for class and build, first thing I'm thinking is Bard with the Scribe Scroll feat. Instead of your classic normal scrolls, flavor each one as a different work of art. If you go this route, I'd suggest the Magician archetype to allow yourself a larger spell selection. You could also forgo Scribe Scroll and use the Magician's archetype ability Arcane Bond for a wand that's flavored as a paintbrush. Using the wand? You mean drawing a picture into reality right in front of everyone's eyes. Bonus you can have a buckler/shield like you wanted. This may be a stretch though. It's all I got, sadly. ![]()
![]() Lune wrote:
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![]() Mystic Theurge pops to mind, Red Mages using some white and black magic (divine and arcane respectively?). Though to incorporate the melee aspect, it seems like you'd want to go Magus 7 (for the Broad Study arcana at 6 and medium armor casting at 7) and then Cleric 3. This should end up around 12 BAB at 20, but with MT maxed sounds like you can use combine spell with spell combat/spellstrike which sounds wonderfully fun. Get 6th level Magus casting and 7th level Cleric. Probably won't work, but that's all I can think of at the moment. Been playing Bravely Default recently, and their Red Mage class favored regaining of Brave Points (or earning extra turns if you haven't played). ![]()
![]() Cavalier might work for this idea, though for roleplaying you'll want to hold off using the challenge ability for those tough spots where you want the extra boost. Could also work for any of the raging classes (Skalds, Bloodragers, Barbs), just treating the rage effects as the extra boost. Or be a "selfish" Bard using Inspire Greatness/Heroics for those moments. I don't know anything that mechanically fits and this is sub-optimal, but this is a way you could roleplay this character to fit my idea of the description you've given. ![]()
![]() Imbicatus wrote:
Class proficiencies do not count as feats, so I do not think they can be passed over with Share Training. http://paizo.com/threads/rzs2p4aa&page=3?Fighters-swapping-out-armor-pr oficiency Sean K Reynolds wrote: None of the classes refer to armor or weapon proficiencies as feats or as bonus feats. The Armor Proficiency feat text is in error (an error inherited from 3.5), and shouldn't be used to justify something that's not actually a feature of any of the classes.
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![]() blackbloodtroll wrote:
Intuitive ruling. I seriously thought this was the way it was supposed to work prior to reading the FAQ. It never made sense to me that having an SLA (which doesn't even really count as a spell to begin with since you don't need any of the components) would put you on the same level as someone with X-level spellcasting. ![]()
![]() Widjit wrote:
Punching Dagger. It's literally a sized down version of the Pata (which is akin to an arm blade, it's pretty much a gauntlet with a short sword at the end of it). PRD Link - http://paizo.com/pathfinderRPG/prd/ultimateCombat/combat/gladiatorWeapons.h tml#pata The punching dagger should still give you the feel of Talon's weapon. ![]()
![]() Widjit wrote:
Rogues can get an Advanced talent for that (but you have to pick up another talent for Favored Terrain and you must be in said Favored Terrain). Or you can take the Ninja Trick for using Invisibility on yourself (though this is a standard action). You might consider going Ninja actually, you won't be tied down to Knifemaster to allow yourself to use the pata. You can get a Ninja Trick for throwing tons of shuriken at once for Rake or the vanishing trick for invisibility (though I think it's a standard action to use). Shadowdancer might work, both mechanically and flavor-wise (with his title being the Blade's Shadow). in fact, the level 4 dip for Shadow Jump could work close to his gap closer. Though I wouldn't go farther than that, Shadowdancer doesn't have much in terms of weapon damage which deviates from Talon. |