Goblinsaurus wrote:Hey, I kind of like my at-will flight at level six, especially combined with a free miss chance vs. projectiles and 240ft. attack range. Hitpoints are good even after three points of burn (last one is negated by a size increase to Con and it grants +2 Dex), and damage is as much as I do on anything outside of a rage class. I took every feat I'll ever need for my build at level one as a human, leaving me with room for stuff like VMC.
Kineticist loses out at any combat to a any 3/4 BaB character that just takes archery feats as it levels.
It's burst potential is extremely low, and even then it has to practically kill itself in order to do burst damage. It also has to do the same if it wants to inflict conditions on enemies, use utility abilities, or really do just about anyting.
The utility abilities that it gets are lackluster at best, and those that are decent still require an extremely high cost for what you get.
It's a class that lacks legitimate damage, utility, skills, durability, and really anything worthwhile. Any caster, literally any caster, outdoes it by a huge margin. Hell, most martial classes can outdo it at most things, and any of the partial casters still laugh at it.
You know who else likes those abilities? Any caster with Fly and Blur on their list, because for all serious purposes the duration that they'll have on them may as well make them at-will unless you're doing marathon megadungeons.