Interest check Way of the wicked with NPC classes


Recruitment


This is ONLY an interest check, I am not ready and will not start recruiting for this until I'm finished with running a few players through the We Be Goblins modules and they will likely have first crack at the spots.

The basics are this, you are not going to be stuck with NPC classes. I'm thinking of sticking you at level 3 or 4 npc class at the beginning. I want to force you to think smarter, there are areas of downtime where you will be allowed to retrain a class level to something appropriate

we will use variant adepts to flavor for various classes. You're npc levels will be determined by your initial concept, cleric, of course adept, wizard, a variant adept, cleric, antipaladin, adept/warrior, bard/rogue expert, etc etc etc.

So when I'm done with these modules, (at current rate I'm thinking a month) would anybody be interested?

Dark Archive

I would be interested in playing an aristocrat. A prominent commoner or noble who was convicted of heinous crimes. Real world examples include, Elizabeth Bathory, H.H. Holmes, Delphine LaLaurie, Gilles de Rais and Vlad Tsepes.


HH Holmes was an aristocrat? Or was he just rich. The point is that you start out with levels in npc that suggest what you will be as you retrain, as those previous skills congeal into something much greater. Can you think of any classes an aristocrat would well represent?

Dark Archive

Bard, Cavalier, Swashbuckler all seem to represent aristocrat fairly well.


It is doable likely would be a Warrior/adept/expert

Would yo be allowing feats and/or traits?


Again, the NPC classes are starter that will form the basis of your real classes, paladins would have adept/warrior in their npc classes (No there won't be a paladin, it's an example) You would then retrain one of them into a proper level of paladin at the first downtime. yes, feats and traits are available.


Hella yeah I'd be interested!

I actually kinda dislike how it seems like every one wants to start with 30 point buy and able to take the captain of the guard at first level. I love some of the older games were you started as Joe Average and had to turn yourself into the hero because there was no one else available, you didn't start off as the hero.

Now I know next to nothing about the 'Way of the Wicked' AP other than the product blurb. I can easily see me as a young witchdoctor or tribal shaman thrown out of his primitive tribe. So he goes to this peaceful city of soft victims. Then gets caught because they are smarter than he thought. (Maybe a warrior / adept.)


I like the idea, but there's a watch wall that's supposed to stop that, I'll need to examine it make sure it's a wall and not merely a godly number of outposts, so your character concept there doesn't entirely work


Like I said, I don't know much about the AP. I might download the players guide this weekend. If that specific concept doesn't work, I have no doubt I can come up with something else that fits better.

Maybe I'm the apprentice to an evil necromancer that was already caught and put to death last year. I was out of the house when he was arrested and I've been living on the streets ever since. They finally caught up with me this month and are sending me to join my slain mentor. (Some sort of expert / adept.)


Now that would work perfectly.

Sczarni

Very Interested. I have been wanting to play in a Way of the Wicked for a While, but have not had the chance. Would love to finally play through this adventure.


dotting for interest. Don't know much about the ap though, I will have to read up some!


Basically an ass hat wants to take over the kingdom and has been laying the groundwork for sometime, now he just needs a few more people to be trouble shooters (hint hint it's the party) He helps you escape from prison sign an infernal contract that makes them deal honestly with each other. And sends them on missions until they finally get the chance to betray him and subvert the scheme to make themselves the puppet masters.


You might gain (and probably lose) interests if you give a bit more details; Stats generation, Races allowed, other rules, etc.


I would be interested in playing an Expert who was imprisoned for creating shoddy work that he passed off as Expert workmanship which killed soldiers in the field of battle (armor and shields that easily crumpled when battle tested for example). It was pretty clear that he was overcharging for the goods that he created never realizing that he would be imprisoned for such behavior. This would no doubt make him quite the bitter man who would seek retribution (rightly or wrongly) against the Kingdom which so imprisoned him. Everyone does it, why should I got jail for it.


I'm thinking of a Jean D'Arc type who ultimately failed (she is in prison after all).


Fair enough, stat generation will likely be 20 points, core races unless I do one of the variants, there's a list of them including an all goblin campaign all vampire campaign etc. I would prefer not to deal with gunslingers, but a surprise I'm thinking of might bring me about to them.

Should be about it. Shadow, I love it. I'd have to check the book but I don't think it fits any of the crime traits mentioned, that said, a good story like that is more than enough to toss you in prison. Oh, and I'm open to 3pp provided you can provide me with a copy to study prior to the start of the game. I need to make sure it's good for the game type, also, thematic and interesting characters like Shadow's are more likely to be accepted than some optimized badass, give me a good story over good build.


Good, glad you like the idea Korak. I would think that my main Skill would be Crafting, which I would be good at, his Greed is what causes him to cut corners not lack of skill. If you allow Drawbacks, I would look for a Drawback which fits in with a greedy concept.


Just remember, if you're still interested and were you to be picked when I start, you must deal fairly with the party, and everybody else you can rip off as much as you like.


Makes sense, ripping off those close to you can be hazardous to ones health. After all, they would figure it out sooner or later and I would not want to be sleeping while one of the other players on watch figured it out! :-)


Actually that's not even a rule, you sign a mystical contract making you deal fairly with them, not attack them etc, from there you are loyal to the mastermind, and above him to Asmodeus. I know at some point you get to work out a loop hole that allows you to go kill the mastermind and take over the plan.


Hmm, 20 PB and NPC classes when it asumes 25 PB and PC classes, you probably will need to adjust a few things.

Dark Archive

Gars DarkLover wrote:
Hmm, 20 PB and NPC classes when it asumes 25 PB and PC classes, you probably will need to adjust a few things.

Korak did suggest starting us out at level 3-4. Doesn't it usually start at level one?


yes, it does, but I thought the suggested was a 20 point buy anyways, and I was gonna make it tougher in the beginning to compensate for the levels, ultimately I still have some planning to do.

Sczarni

Well I love the idea. I would also love to try the vampire.


Wondering_Monster wrote:
Well I love the idea. I would also love to try the vampire.

I agree that would be an interesting transition from NPC classes into Vampires but I am on board whatever direction the DM would like to head.


Yes, well we'll see come time, the exact flavor is something everybody who's playing should have a say in.


Honestly I'd prefer the all goblin to the all vampire thing. Vamp stuff is just so overdone in recent years that is seems like you are imitating someone and just following the crowd.

But I sure with a bit more effort, I could come up with something suitably unique even in an all vamp campaign.


I would take all selected players preferences into account, and hey, if a player wanted to do vampire and the others didn't, they can always take the feat chain provided within the pages of WotW


I am in an all Orc campaign now which is fun. An all Goblin would be interesting as well.

I suppose the all Vamp appeals to me as I am a big fan of Vampire the Masquerade.


* All Goblins.
* All Vampires.
* All Lycanthropes.
* All Fallen (Half-)Celestials.
* All Orcs/Half-Orcs.
* All Dwarves.
* All Elves/Half-Elves.
* All Halflings.
* All Gnomes.
* All Humans.
* All Dhampir.
*

Any other ideas?


Fallen Half Celestials is interesting. I would assume we would have not been aware of our true nature until sprung from prison.


I'm more or less up for anything. Although I suppose I prefer rag-tag groups with a good mix of things


Pathfinder Lost Omens Subscriber

Hey Korak, i'm in for this if you'll have me man. I could do an expert that trains into becoming a slayer and prestiging into a red mantis assassin. Someone who initially migrated from the shackles on good terms but fell into his old ways when coin started getting tight.


This seems pretty interesting. Never heard of Way of the Wicked until I started browsing the Recruitment forum, but it appeals to the evil mastermind inside of me (I keep him next to my inner child to annoy the both of them). I have a goblin alchemist I've been wanting to try out in an evil campaign who's greatest goal in life is to create an explosion so massive it causes even the gods to pause and watch. Have two versions of him, one with just the grenadier archetype and one with that and the winged marauder archetype in the Monster Codex. Figure he could start as an adept or expert or something, with lots of ranks in Craft (Alchemy). If not, I've got plenty of good ideas ready to be realized.


Well again, this is not a recruitment, this is just the interest check, and I'd say interest has been shown. Anybody who wants a message when I'm ready to run, send me a message marked WotWNPC, past that, I'd say we're done.


Volkner wrote:
I'm more or less up for anything. Although I suppose I prefer rag-tag groups with a good mix of things

Yeah... but undeads would have an advantage here, since Anti-Paladin, Evel Cleric, Evil Inquisitors, Evil WarPriest, etc get Negative Energy channelling and Inflict [x] Wounds.


Gars DarkLover wrote:
Volkner wrote:
I'm more or less up for anything. Although I suppose I prefer rag-tag groups with a good mix of things
Yeah... but undeads would have an advantage here, since Anti-Paladin, Evel Cleric, Evil Inquisitors, Evil WarPriest, etc get Negative Energy channelling and Inflict [x] Wounds.

Well sure...but we are far beyond "getting an edge". We have nothing but NPC classes to work with and EVENTUALLY we'll get class levels but will be behind level wise unless this game goes into Epic levels instead of the standard 20 cap.

Also, everyone is vampire/skellyman/lich/etc. is fine enough, but I don't like single consistency groups as much as a rag-tag of interesting individuals. Sure it'd be fun to all be Human Townsguard [Read Human Warrior/Fighter] that kick off a succession of the throne and ascend to demon-kind (descend?) but I'd say it's just as much fun to work together with Ocean's 666.

Like I said, I'm up for anything, and it's cool if we want to do something story-wise like that - but I think we are far into the realm of never getting and edge up on anything.


Volkner wrote:
Gars DarkLover wrote:
Volkner wrote:
I'm more or less up for anything. Although I suppose I prefer rag-tag groups with a good mix of things
Yeah... but undeads would have an advantage here, since Anti-Paladin, Evel Cleric, Evil Inquisitors, Evil WarPriest, etc get Negative Energy channelling and Inflict [x] Wounds.

Well sure...but we are far beyond "getting an edge". We have nothing but NPC classes to work with and EVENTUALLY we'll get class levels but will be behind level wise unless this game goes into Epic levels instead of the standard 20 cap.

Also, everyone is vampire/skellyman/lich/etc. is fine enough, but I don't like single consistency groups as much as a rag-tag of interesting individuals. Sure it'd be fun to all be Human Townsguard [Read Human Warrior/Fighter] that kick off a succession of the throne and ascend to demon-kind (descend?) but I'd say it's just as much fun to work together with Ocean's 666.

Like I said, I'm up for anything, and it's cool if we want to do something story-wise like that - but I think we are far into the realm of never getting and edge up on anything.

I said retrain, twice, and that you wouldn't be stuck with npc levels. You will get your chance to pull off a full 20 level class provided you don't multiclass and you get enough XP, we will be using retraining rules from ultimate campaign to trade in those npc levels for PC levels. But yeah, I prefer a ragtag group too, but having everybody be undead would be one way around the nerfed healing, after all, evil cleric channels negative energy.


Korak The Boisterous wrote:
Volkner wrote:
Gars DarkLover wrote:
Volkner wrote:
I'm more or less up for anything. Although I suppose I prefer rag-tag groups with a good mix of things
Yeah... but undeads would have an advantage here, since Anti-Paladin, Evel Cleric, Evil Inquisitors, Evil WarPriest, etc get Negative Energy channelling and Inflict [x] Wounds.

Well sure...but we are far beyond "getting an edge". We have nothing but NPC classes to work with and EVENTUALLY we'll get class levels but will be behind level wise unless this game goes into Epic levels instead of the standard 20 cap.

Also, everyone is vampire/skellyman/lich/etc. is fine enough, but I don't like single consistency groups as much as a rag-tag of interesting individuals. Sure it'd be fun to all be Human Townsguard [Read Human Warrior/Fighter] that kick off a succession of the throne and ascend to demon-kind (descend?) but I'd say it's just as much fun to work together with Ocean's 666.

Like I said, I'm up for anything, and it's cool if we want to do something story-wise like that - but I think we are far into the realm of never getting and edge up on anything.

I said retrain, twice, and that you wouldn't be stuck with npc levels. You will get your chance to pull off a full 20 level class provided you don't multiclass and you get enough XP, we will be using retraining rules from ultimate campaign to trade in those npc levels for PC levels. But yeah, I prefer a ragtag group too, but having everybody be undead would be one way around the nerfed healing, after all, evil cleric channels negative energy.

Or PCs get something similar to the Necromantic Affinity feat / Negative Energy Affinity


Yep, that would do it.


What are your thoughts to the vigilante? Seems like it may be a nice fit.


I like the concept but no. it just doesn't mesh with the campaign,


Pathfinder Lost Omens Subscriber

What about gunslinger? I know the campaign is set gunless, but a GM could alter that.

Sczarni

Will you allow the Occult Adventures classes?


I'd have to look into occult adventures, gunslingers no. I've decided my first time through I'm not going to change the adventure too much. In the future I'm considering teching it up Numeria style at which point gunslingers would be welcome.


Hmm, consider me still interested non-the-less. I'll be checking in from time to time!

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