ChesterCopperpot RPG Superstar 2015 Top 32 |
Mark Seifter Designer |
blackbloodtroll |
1 person marked this as a favorite. |
blackbloodtroll wrote:Now I have this stuck in my head.Entryhazard wrote:It would have been fun to double finger blastThe Shocker?
Well, I have this stuck in my head.
Zwordsman |
"Mystic Bolt (Sp): The warlock vigilante can deliver
harmful magical attacks at will by shooting a ray or
touching his foe. A melee mystic bolt requires a melee
touch attack that doesn’t provoke attacks of opportunity,
and a ranged mystic bolt is a ranged touch attack with a
range of 30 feet. A mystic bolt deals 1d6 points of damage,
plus 1 point per vigilante level he possesses. When he
selects this talent, the warlock vigilante must choose one
type of damage for his mystic bolt: acid, cold, electricity,
or fire. Attacking with a mystic bolt takes the place of
one of the warlock vigilante’s normal attacks, and he can
make a full attack using mystic bolts. A warlock vigilante
can select this talent multiple times. Each time, he can
choose a new damage type he can use for his mystic bolts.
Weapon Focus (ray) doesn’t apply to mystic bolts, but a
warlock vigilante can take Weapon Focus (mystic bolts)
and apply it to both melee and ranged mystic bolts. A
warlock vigilante must be at least 4th level to select this
talent."
You can take it multiple times, each time just needs an ew element.
Can we do fire and ice twf? i mean when you take it changes from "mystic bolt" to bolts. Plural so i assumed it wasnother weapon
Gisher |
But you can't use the bolt as both your weapons, you have to use one real weapon
I have to say that I am finding the thought of a Vigilante with a weapon in one hand and mystical energy in the other pretty appealing. It's kind of Magus-y. For practical purposes, you probably would want to use a weapon in one hand anyway so you could threaten and take advantage of AoO's.
Extra Anchovies |
I do think that taking it for another element should open up the abilit ty TWF with it. though i can see the dangers of that for sure
Mystic Bolt TWF would indeed be awesome.
But what are the dangers? Sure, they're touch attacks, but that means no Deadly Aim so between that and the average base attack bonus, it balances out (easier to hit, less damage). Any moderately optimized archer can put out a lot more than 1d6+level per hit from pretty early on, too. I can run the numbers if anyone wants me to.
Zwordsman |
A mystic bolt deals 1d6 points of damage,
plus 1 point per vigilante level he possesses.
Plus i guess up to 5 from arcane strike+properties from arcane strike.
The static damage on it can be a bit much for some people's sensibilites I guess. Not mine though.. but I know several folks who wont' like it.
No it's not going to beat out a machinegun archer. But honestly no one compares it to that anymore.
People see "touch attack, decent static, twf" and freak. Not everyone of course, but more than a few people find it distasteful immediately.
more so when it has no limit but how many attacks you can make all day every day.
I mean honestly it's not "omfg" but it will make some gms dislike it on the basis of touch ac spamming. Its a lot of the reaso why people still complain about guns after what.. 5 years? and barely if a few serious issue(that aren't that big of an issue in the games they're employed; since they tend to be high level)
So really the danger is.. people hating on it because of how it looks.
Honestly with how little spells that warlock gets, and 6lvs and the amount of talents its eats.. I really think its pretty balanced. It makes a really neat "blaster" sorta base character who can do it all the time and keep up decently well with folks.
---
I myself. really want to VMC with a rogue, and get TWF, and use that class abiilty that makes them flatfooted your whole round if you attack without them knowing your there. Full TWF round with a little sneak attack on it makes me feel happpy (even if there are easily more effective options. It just "feels" so cool)
So yeah.. it will likely get hit by the perception of it.
UNLESS
occult adventures servest to adjust and show the balance with touch attacks..
I just dont' want it to go the way of guns and people banning them for touch ac (flavor banning i find ok though. if it doesn't feel right for the gm's world)
Extra Anchovies |
I'm thinking of 2w fighting with a dervish dancing +1 conductive scimitar and the bolt as the off hand attack. It should work, right?
Edit: what about Power attack and Risky striker with a melee bolt? They're kosher, right?
By RAW: Power Attack no (doesn't work with touch attacks), Risky Striker yes.
Imbicatus |
So if you had the Familiar Talent and Distant Spell Link, could you have your familiar replace an attack with your mystic bolts?
Mystic Bolts are spell-like, does that mean they can be delivered via a Familiar's Deliver Touch Spells?
Gisher |
So if you had the Familiar Talent and Distant Spell Link, could you have your familiar replace an attack with your mystic bolts?
Mystic Bolts are spell-like, does that mean they can be delivered via a Familiar's Deliver Touch Spells?
No, spell-like abilities can't be shared with your familiar. They aren't spells.
Gisher |
What would be fun would be stacking Mystic Bolts with touch spells.
For example:
Round 1: Cast Frostbite + Rime Spell. Use your free touch attack and hold the remaining charges.
Round 2+: Make a full round attack using melee Mystic Bolt (acid) touch attacks.
Until the Frostbite charges run out, each touch attack after the first round would deliver:
a) 1d6+level acid damage from the Mystic Bolt
b) 1d6+level non-lethal cold damage and possibly fatigued condition from one Frostbite charge
c) possibly entangle the opponent for one round due to Rime Spell
Gisher |
Blueskier wrote:By RAW: Power Attack no (doesn't work with touch attacks), Risky Striker yes.I'm thinking of 2w fighting with a dervish dancing +1 conductive scimitar and the bolt as the off hand attack. It should work, right?
Edit: what about Power attack and Risky striker with a melee bolt? They're kosher, right?
Risky Striker requires that you make an attack with a melee weapon. Has it been established that a Mystic Bolt can count as a melee weapon?
Imbicatus |
Imbicatus wrote:A melee touch attack is a melee weapon.Could you point to the rule that supports this, please? People keep trying to say it's a weapon, but without actually showing the rule that says so.
In the combat chapter under touch attacks:
Touch Attacks: Touching an opponent with a touch spell is considered to be an armed attack
JRutterbush |
JRutterbush wrote:Imbicatus wrote:A melee touch attack is a melee weapon.Could you point to the rule that supports this, please? People keep trying to say it's a weapon, but without actually showing the rule that says so.In the combat chapter under touch attacks:
Quote:Touch Attacks: Touching an opponent with a touch spell is considered to be an armed attack
Which is not the same as saying that it's a weapon. It just means that you're treated as armed, which in the Pathfinder ruleset just means that you don't provoke an attack of opportunity for attacking. It's still not saying that it's actually a weapon.
Gisher |
Imbicatus wrote:Which is not the same as saying that it's a weapon. It just means that you're treated as armed, which in the Pathfinder ruleset just means that you don't provoke an attack of opportunity for attacking. It's still not saying that it's actually a weapon.JRutterbush wrote:Imbicatus wrote:A melee touch attack is a melee weapon.Could you point to the rule that supports this, please? People keep trying to say it's a weapon, but without actually showing the rule that says so.In the combat chapter under touch attacks:
Quote:Touch Attacks: Touching an opponent with a touch spell is considered to be an armed attack
And a melee Mystic Bolt isn't a touch spell. It's a spell-like ability that has a touch attack. They may work the same way, but I haven't been able to find any text that says so.
Drake Brimstone |
For the Mystic Bolt + Conductive this same concept has been looked at already with the Occult Adventures Playtest for the Kinetisist. It IS possible to use multiple conductive weapons and get one hit per weapon per round. It is even possible to do it with Conductive Arrows and get one per arrow you can fire per round. With the arrows however it does get extremely expensive for only an extra d6 + level to each arrow. The Kinetisist can actually do it better because their damage is higher on their blast.
I do like the idea of wielding a sword (or whip!) in one hand and using Arcane Strike and "off-handing" the ranged bolts.
LoneKnave |
I was quite sure you can't apply conductive to ammo, but on second glance, this does not seem to be a thing.
Okay, so you take 3 levels of cartomancer witch, as her spell deck cards return instead of getting destroyed, saving you a massive amount of dosh, and this also gets you deadly dealer. and you can even use it to deliver touch spells, along with conducting a blast.
Warlock/witch sounds quite fun.
Extra Anchovies |
I was quite sure you can't apply conductive to ammo, but on second glance, this does not seem to be a thing.
Okay, so you take 3 levels of cartomancer witch, as her spell deck cards return instead of getting destroyed, saving you a massive amount of dosh, and this also gets you deadly dealer. and you can even use it to deliver touch spells, along with conducting a blast.
Warlock/witch sounds quite fun.
Ooh, nice idea. It comes online at level 7, though (Warlock 4/Witch 3). Which is another reason why Mystic Bolt shouldn't have a level restriction.