Not enough kobolds!


Recruitment

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What are your feelings on dual wielding pistols and also dual barrel pistols? Also how about claws for a mutation, like a 1d3?


dunno if I have any 'feelings' about it. same as xbow rules, i reckon- two weapons penalties and more depending. claw mutation is fine.


My thoughts are currently running to a Buckler of Swash, mouser archetype so he can stand under bigguns and stab them in the ghoulies, and utilising a stabby tail ornament as his weapon de rigueur.


Zipnot
Gunslinger Pistolero, kinda skill monkeyish rogue.


been doing a little research on kobold gods and the pickings are slim- a couple devils and daemon. Apsu is dull, Taimat not mentioned in polite company and Dahak is just a dick.

I suppose most great wyrms are near demi-gods anyway and certainly don't need any gods to serve. THey themselves would be worthy of kobold worship.

I think for my little tribe, I'm going to offer the following (slightly tongue in cheek) object of worship:

Gakzara- NE King of the Blighted Caves
Areas of concern: blightburn, cave-ins

Domains: Destruction, Evil, Earth, Scalykind
Subdomains: Fear, Caves, Radiation, Dragon
Notes: A great wingless dragon said to dwell deep underground feeding on blightburn and breathing out radiation.


Hmmm...what we got for favored weapon? Hoping for a ranged weapon


Vincent Fleming wrote:
Hmmm...what we got for favored weapon? Hoping for a ranged weapon

Inquisitors already have good access to ranged, no?

I'm not sure. I could go with slings just because that's not one you ever see and they'd be useful for tossing blightburn around.

or maybe just a barbed whip to represent his powerful spiny tail.


I'm all good with the whip ^^ (You could probably have natural weapons and whip)


voodoo chili wrote:

Looks like we've got some kobolds:

Sahrahthenal- inquisitor
Reep- gunslinger
Gringe- bone shaman or Madik- sorcerer
Ipmerk- rogue

But what about me? *jumps up and down* I'm right here!

Dark Archive

My shaman then, you need a healer


How many 'bolds are you taking and when is close?

Dark Archive

I'd imagine at least 4 up to 6


Yeah, 5-6. I'll keep it open another day or so.


I would hope for six...after all we are defenseless little kobolds...bent on world domination.


Kobold rules:
1. Survive!
2. The Tribe over everything else (but see #1)
3. Know your place in the hierarchy
4. Survival is easier with superior numbers and tactics. Ambushes and Traps are the best defense.
5. Remember where you came from- We're DRAGONS, who the F* are you?


~chuckles~ OH but all that is surely true. I was just playing up a little bluff is all.


My preliminary crunch:

Korinth Blightscale
Kobold bloodrager 1 (Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Advanced Race Guide 132)
LE Small humanoid (reptilian)
Init +2; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 13 (1d10+3)
Fort +4, Ref +2, Will +0
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 40 ft.
Special Attacks bloodrage (6 rounds/day), claws
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 14, Int 12, Wis 10, Cha 13
Base Atk +1; CMB +2; CMD 14
Feats Extra Rage
Skills Acrobatics +2 (+6 to jump), Knowledge (arcana) +5, Perception +4, Spellcraft +5, Stealth +7, Survival +4
Languages Draconic
SQ fast movement, gliding wings
Other Gear 150 gp
--------------------
Special Abilities
--------------------
Bloodrage (6 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Claws (Ex) 2 Claw attacks deal 1d6 damage
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Gliding Wings DC 15 Fly check to fall safely from any height. DC 15 to glide laterally 5ft per 20 ft fallen.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.

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Dark Archive

yark! Heritage strong in us!. Dragons blood true! But I deserve your respect more!

Well not really... Just in a whole "I'm a shaman, what the F* are you?" Kind of thing.


I will be finishing up tonight and here will be my avatar;

Korinth Blightscale


GM Voodoo, how many mutant traits can we have? If it is only one, can I have the Feral Mutant Trait. This will give me small bite and claws, and when I rage the claws will count as one category larger or medium size (1d4).


Gringe wrote:
yark! Heritage strong in us!. Dragons blood true! But I deserve your respect more!

"Gringe can have respect. Ipmerk is happier with treasures anyway."


If you still recruting for a kobold game y already made one y never have a chance to play (dm all the time).She is a kobold sorcerer.


"Korinth is happier causing our enemies to bleed through heritage rage and claw!"


I'd be very interested in playing in an all kobold party. Most likely a cleric (evangelist)and claim with all the strength of my voice the glory of our heritage!


Here is drayen's submission. I am writing up the background as soon as I get to work.


OK, plenty of kobolds now. I'm going to cut it off here for folks with finished crunch. Background isn't all that necessary as I'll be providing some of that.

Sahrahthenal- inquisitor
Reep- gunslinger
Gringe- bone shaman
Ipmerk- rogue
Zipnot- gunslinger
Zraxir- Ranger
Korinth- Bloodrager
Olp- Fighter

This is a couple more than I want to run with so I'll review and let you know tomorrow. Remember 18 MAX starting ability score, ahem.

and remember the kobold array I'm using has an int bonus so they shouldn't speak like illiterate goblin cretins... ; )


I have to update my thing as I didn't have all the bonuses and such correct.


Corrected Crunch:

Sah'rah'then'al
Male Inquisitor 1
CN small humanoid (Reptilian)
Init +3
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 15 (+3 armor, +3 Dex,+1 shield, +1 size)
hp 9 (1d8+2)
Fort +2, Ref +3, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee Bite (Dragonmaw) +3(or -2 if in conjunction with whip) 1d4-1
Melee Scorpion whip +3 1d3-1
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 13, Int 14, Wis 16, Cha 10
Base Atk +0; CMB -2; CMD 11/8Fl
Feats Weapon Finesse
Traits Birthmark, Pillager
Skills Intimidate +7 (rank 1), Know (Arcana) +6 (rank 1), Knowledge (Nature) +6 (rank 1), Perception +7 (rank 1), Ride +5 (rank 1), Sense Motive +8 (rank 1), Stealth +9 (rank 1), Survival +7 (rank 1)
Languages Common, Draconic
Combat Gear Buckler, Studded Leather, Scorpion Whip
Other Gear Explorer's outfit, Mwk Backpack, Bedroll, Fishing Net, Flint and Steel, Waterskin, Weapon Cord (whip)
--------------------
Special Abilities
--------------------
Birthmark +2 save vs charm and compulsion
Day Raider
Dragonmaw (Alternate Trait)
Judgments 1/day
Low-Light Vision
Monster Lore +3
Venomous Stare (1d6 nonlethal damage 6/day DC 13)
Weapon Cord
Wyrmcrowned (Intimidate) +2 to Intimidate

Will likely worship the new dragon and believe he is in fact his direct child. Since the weapon focus would be whip/claws

Dark Archive

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Background is finished.

Dark Archive

Draco Voodoo wrote:

and remember the kobold array I'm using has an int bonus so they shouldn't speak like illiterate goblin cretins... ; )

Yes but most of that int goes into their craftiness, not their lingo. Besides, it's an accent more than horrible intellect. :l

Plus, kobold only begin knowing draconic. Learning common as a second language is like learning English when your native language is Norse

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

"Yessss... Reep first language Draconic. Not dark tongue at all. Reep is definitely not spawn of pits... Definitely..." The hissing voice slips from the shadows near where the others gather, a metal rod cradled in his arms.

Dark Archive

Gringe shrugs, she begins to pick at her white scales on her arms.

oh as a possessed shawman, I'll have a strange unorthodox burst every now and then, but I'm not playing as a stupid evil person who tries to kill everyone she sees.


Korinth picks his last victim's flesh from his teeth and flicks it to the ground, "Yessss, Draconic isss just asss much asss our language asss it isss our larger kin'sss language. However, we mussst learn other languagesss to undessstand what our enemiesss and alliesss are sssaying."


I updated Korinth for Crossblooded.


OK, 'twas hard to whittle it down. I'm a bit of a grognard and those ACG classes still feel unfamiliar. Give it time, I suppose. Gunslinger's still a bit sketch to me, but suits the campaign so there you are.

Thanks to everyone who was interested. Give me the holiday weekend to collect my thoughts. In the meanwhile, those listed below feel free to visit the discussion thread- here

Sahrahthenal- CN inquisitor
Reep- N gunslinger
Ipmerk- LN rogue
Zraxir- CG trapper ranger
Olp- NE swarm fighter


Draco Voodoo wrote:
OK, 'twas hard to whittle it down. I'm a bit of a grognard and those ACG classes still feel unfamiliar.

Oh rats! I was getting motivated to play him. Thank you for the opportunity and congrats to the selected.

Korinth rejoins his caste for some more full contact training.

Dark Archive

:( sad face.

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