
voodoo chili |

been doing a little research on kobold gods and the pickings are slim- a couple devils and daemon. Apsu is dull, Taimat not mentioned in polite company and Dahak is just a dick.
I suppose most great wyrms are near demi-gods anyway and certainly don't need any gods to serve. THey themselves would be worthy of kobold worship.
I think for my little tribe, I'm going to offer the following (slightly tongue in cheek) object of worship:
Gakzara- NE King of the Blighted Caves
Areas of concern: blightburn, cave-ins
Domains: Destruction, Evil, Earth, Scalykind
Subdomains: Fear, Caves, Radiation, Dragon
Notes: A great wingless dragon said to dwell deep underground feeding on blightburn and breathing out radiation.

Draco Voodoo |

Hmmm...what we got for favored weapon? Hoping for a ranged weapon
Inquisitors already have good access to ranged, no?
I'm not sure. I could go with slings just because that's not one you ever see and they'd be useful for tossing blightburn around.
or maybe just a barbed whip to represent his powerful spiny tail.

Anderlorn |

Korinth Blightscale
Kobold bloodrager 1 (Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Advanced Race Guide 132)
LE Small humanoid (reptilian)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 13 (1d10+3)
Fort +4, Ref +2, Will +0
Weaknesses light sensitivity
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Offense
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Speed 40 ft.
Special Attacks bloodrage (6 rounds/day), claws
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Statistics
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Str 14, Dex 14, Con 14, Int 12, Wis 10, Cha 13
Base Atk +1; CMB +2; CMD 14
Feats Extra Rage
Skills Acrobatics +2 (+6 to jump), Knowledge (arcana) +5, Perception +4, Spellcraft +5, Stealth +7, Survival +4
Languages Draconic
SQ fast movement, gliding wings
Other Gear 150 gp
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Special Abilities
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Bloodrage (6 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Claws (Ex) 2 Claw attacks deal 1d6 damage
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Gliding Wings DC 15 Fly check to fall safely from any height. DC 15 to glide laterally 5ft per 20 ft fallen.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
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Draco Voodoo |

OK, plenty of kobolds now. I'm going to cut it off here for folks with finished crunch. Background isn't all that necessary as I'll be providing some of that.
Sahrahthenal- inquisitor
Reep- gunslinger
Gringe- bone shaman
Ipmerk- rogue
Zipnot- gunslinger
Zraxir- Ranger
Korinth- Bloodrager
Olp- Fighter
This is a couple more than I want to run with so I'll review and let you know tomorrow. Remember 18 MAX starting ability score, ahem.
and remember the kobold array I'm using has an int bonus so they shouldn't speak like illiterate goblin cretins... ; )

Vincent Fleming |

Sah'rah'then'al
Male Inquisitor 1
CN small humanoid (Reptilian)
Init +3
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Defense
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AC 18, touch 14, flat-footed 15 (+3 armor, +3 Dex,+1 shield, +1 size)
hp 9 (1d8+2)
Fort +2, Ref +3, Will +5
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Offense
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Speed 30 ft.
Melee Bite (Dragonmaw) +3(or -2 if in conjunction with whip) 1d4-1
Melee Scorpion whip +3 1d3-1
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Statistics
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Str 8, Dex 16, Con 13, Int 14, Wis 16, Cha 10
Base Atk +0; CMB -2; CMD 11/8Fl
Feats Weapon Finesse
Traits Birthmark, Pillager
Skills Intimidate +7 (rank 1), Know (Arcana) +6 (rank 1), Knowledge (Nature) +6 (rank 1), Perception +7 (rank 1), Ride +5 (rank 1), Sense Motive +8 (rank 1), Stealth +9 (rank 1), Survival +7 (rank 1)
Languages Common, Draconic
Combat Gear Buckler, Studded Leather, Scorpion Whip
Other Gear Explorer's outfit, Mwk Backpack, Bedroll, Fishing Net, Flint and Steel, Waterskin, Weapon Cord (whip)
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Special Abilities
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Birthmark +2 save vs charm and compulsion
Day Raider
Dragonmaw (Alternate Trait)
Judgments 1/day
Low-Light Vision
Monster Lore +3
Venomous Stare (1d6 nonlethal damage 6/day DC 13)
Weapon Cord
Wyrmcrowned (Intimidate) +2 to Intimidate
Will likely worship the new dragon and believe he is in fact his direct child. Since the weapon focus would be whip/claws

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and remember the kobold array I'm using has an int bonus so they shouldn't speak like illiterate goblin cretins... ; )
Yes but most of that int goes into their craftiness, not their lingo. Besides, it's an accent more than horrible intellect. :l
Plus, kobold only begin knowing draconic. Learning common as a second language is like learning English when your native language is Norse

Draco Voodoo |

OK, 'twas hard to whittle it down. I'm a bit of a grognard and those ACG classes still feel unfamiliar. Give it time, I suppose. Gunslinger's still a bit sketch to me, but suits the campaign so there you are.
Thanks to everyone who was interested. Give me the holiday weekend to collect my thoughts. In the meanwhile, those listed below feel free to visit the discussion thread- here
Sahrahthenal- CN inquisitor
Reep- N gunslinger
Ipmerk- LN rogue
Zraxir- CG trapper ranger
Olp- NE swarm fighter