Kobold Master Trapper

Korinth Blightscale's page

4 posts. Alias of Anderlorn.


Full Name

Korinth Blightscale

Race

Bloodrager (Draconic), Lvl:1, HP:13, AC:14/T:13/FF:12, F:4/R:2/W:0, Init:+4, Percept:+4, CMB:+2, CMD:14, Spd:40/5', RAGE:12/12

Classes/Levels

SKILLS:
Kn. (arcana):+5, Spellcraft:+5, Stealth:+2, Survival:+4

Gender

**INACTIVE(ADAPT)** Kobold Male Adult

Size

Small

Special Abilities

Kobold, Bloodrager

Alignment

LE

Deity

Gakzara

Location

Numeria

Languages

Common, Draconic

Occupation

Tribe Warrior

Strength 14
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 13

About Korinth Blightscale

Male kobold bloodrager (crossblooded) 1 (Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Advanced Race Guide 132)
LE Small humanoid (reptilian)
Init +4; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 20, touch 13, flat-footed 18 (+6 armor, +2 Dex, +1 natural, +1 size)
RAGE AC 18, touch 11, flat-footed 16 (+6 armor, +2 Dex, +1 natural, +1 size, -2 Rage)
hp 13 (1d10+3)
Fort +4, Ref +2, Will +0/+2 Rage
Weaknesses light sensitivity
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee 2x Feral Claws (+4/1d3+2/x2/SP) and Feral Bite (+4/1d4+3/x2/BPS) or 2x Rage Claw (+6/1d4+4/x2/SP) and Rage Bite (+6/1d4+6/x2/BPS)
Ranged composite longbow +4 (1d6/×3)
Special Attacks bloodrage (12 rounds/day), claws
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Statistics
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Str 14, Dex 14, Con 14, Int 12, Wis 10, Cha 13
Base Atk +1; CMB +2; CMD 14
Feats Extra Rage (+6 rounds/day)
Traits Feral Mutation, Reactionary
Skills Knowledge (arcana) +5, Perception +4, Spellcraft +5, Stealth +2, Survival +4
Languages Common, Draconic
SQ fast movement, gliding wings
Other Gear chainmail, arrows (40), composite longbow with 20 arrows, bandolier, bandolier, basic maps (major landmarks only), belt pouch, blanket, flint and steel, knife, utility (0.5 lb), masterwork backpack, mess kit, pot, soap, waterskin (3), 19 pps, 7 gp, 6 sp
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Special Abilities
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Bloodrage (6 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Claws (Ex) 2 Claw attacks deal 1d6 damage
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Gliding Wings DC 15 Fly check to fall safely from any height. DC 15 to glide laterally 5ft per 20 ft fallen.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.

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BACKGROUND:

Korinth was born into the Elite Clan Warrior Draco caste specializing in visceral Draconic heritage combat. All of their weapons are natural and until they can fly and use their breath weapon, they are only permitted to use a Composite Longbow. Once they can fly and use their breath weapon, it is common practice for a "Draco" to stop using crafted weaponry and turn fully to their roots. Of course, they are not as powerful as their larger kin but in numbers, they can be quite dangerous. When baptized into the caste, they are brought to one part of the polluted Dagger River that seems to mutate the magical imbued Kobolds with special mutations, and in this part of the river, the water enhances the baptized kobold's natural weapons.

BUILD NOTES:

Verify the following ...

3. Tail Terror
5.
7. Rending Claws
9.
11.
13.
15.
17.
19.

+1 Dex
+1 Cha
+1 STR
+1 Dex
+1 STR

Wish List:

1. Extra Arm Pair Mutation, or Extra Arm Attachments (Bionics)
2.