IonutRO |
So, are the planes universal? Is the inner sphere a that planar traveler from Golarion visits the same than an alien visits? What about the outer sphere?
If I looked long enough in the astral plane would I encounter planar traveler from Droffa? Does a human from Earth get judged by Pharasma? Does a Mi-Go?
The Osirion Pantheon gets around somewhat, so I imagine there's some overlap, but then why don't we see mention of alien petitioners or humans from other worlds traveling the planes?
Generic Villain |
2 people marked this as a favorite. |
Is the inner sphere a that planar traveler from Golarion visits the same than an alien visits? What about the outer sphere?
Yes to both questions.
If I looked long enough in the astral plane would I encounter planar traveler from Droffa? Does a human from Earth get judged by Pharasma? Does a Mi-Go?
To your first question, possibly. Remember that the entire Material Plane - that is, the universe - is contained inside the Inner Planes, which are themselves suspended in the far larger Astral Plane. The Astral Plane is incredibly large compared to the universe. We don't have an exact ratio and never will (because at that point, the actual concept of distance and space is more metaphysical than real), but the odds of finding a particular soul from a particular planet would be infinitesimally small.
To your second question, yes and yes. Pharasma judges all living things with souls. Mi-go have souls, just like Earth humans, and so both will go to the Boneyard. So will aboleths (as confirmed by James Jacobs), androids, and other alien/esoteric beings. Even gods will one day be judged by Pharasma should they be slain.
The Osirion Pantheon gets around somewhat, so I imagine there's some overlap, but then why don't we see mention of alien petitioners or humans from other worlds traveling the planes?
Not to answer a question with a question, but when have petitioners shown up as a plot point period? Very few Pathfinder adventures, whether Modules or Adventure Paths, deal with the planes, and of those that have, petitioners haven't ever been a focus. Even if they were, remember: Golarion is the homeworld for the Pathfinder campaign setting, so Pathfinder adventures will invariably be Golarion-centric. Even when adventures deal with the PCs traveling to other worlds or planes, it will always be done from the PC's perspectives. They take Golarion with them, in other words.
There was a post by someone - maybe James Jacobs but I don't recall - that did an excellent, poetic job of answering your questions. Might've been James L. Sutter or Sean K Reynolds. Anyway, the point they made was that the world of Pathfinder is presented in human terms, because humans play it. Humans see the world a certain way, and that carries on after death as well. So human souls see Heaven and Hell in distinct ways, as per what they are capable of experiencing. An alien being like an elder thing or mi-go would not see the afterlife in the same way. They are utterly unlike humans, and so their trip to the Boneyard to be judged by Pharasma would be an entirely different experience. But no matter how you cut it, dead things go to Pharasma's realm, and from there are sent somewhere else.
James Jacobs suggested that aboleths might return to the Material Plane to exist as some kind of alien energy in the Dark Tapestry. Don't quote me on that because that's purely from memory, but you can find his post on the Ask James Jacobs thread.
IonutRO |
Not to answer a question with a question, but when have petitioners shown up as a plot point period? Very few Pathfinder adventures, whether Modules or Adventure Paths, deal with the planes, and of those that have, petitioners haven't ever been a focus.
Oh, I meant just mentioned in the setting books, not as part of adventure/module plots, books like The Great Beyond or Races of The Stars.
Other than that, thanks for replying and answering my questions. Mind linking where JJ said that Aboleths would get judged by Pharasma? It sounds like that thread would be interesting to read if THAT came up.
Generic Villain |
Oh, I meant just mentioned in the setting books, not as part of adventure/module plots, books like The Great Beyond or Races of The Stars.
Ah okay. Again, I'd just chalk that up to the fact that all Paizo products will be Golarion-centric. Even the ones that, on their face, have nothing to do with Golarion.
This is just pure speculation on my part, but I bet there are millions of gods throughout the planes. However you won't read about them in Guide to the Great Beyond because they have no influence or presence on Golarion. The Outer Planes are just so vast that you can expect to find literally anything out there. But then, that book only has 64 pages, so they stick with detailing the stuff that GMs can actually use. Same with the outer space books.
Mind linking where JJ said that Aboleths would get judged by Pharasma? It sounds like that thread would be interesting to read if THAT came up.
Zhangar |
James Sutter's The Redemption Engine did touch upon this -
One of the major things I got from the novel (and from various writing on the lower planes) is that the planes themselves are thinking entities, though operating on a massive, massive scale.
There IS a Will of Heaven, and its completely independent of its occupants.
And that extends to other planes as well.
(For example, unless I've completely misunderstood Princes of Darkness, Mephistopheles is the avatar of Hell itself. When Hell has something to tell Asmodeus or the archdukes, it passes it on through Mephistopheles.)
QuidEst |
Generic Villain wrote:{. . .}
Even gods will one day be judged by Pharasma should they be slain. {. . .}So, who judges Pharasma if she is slain?
Presumably, it's the first job of whoever takes over.
Not necessarily, though. Fun bit of trivia: Pharasma isn't the sole judge of souls. There's a Protean Lord, Ssila'meshnik that will every now and then just pop over to the Boneyard in to decide somebody's fate. So however good or bad you've been, there's a non-zero chance of a being of elemental chaos getting the final call on where you end up. He might show up for Pharasma's case. Presumably elemental Law would have an interest in ensuring the case got settled properly. And thus we have the setup for the greatest courtroom drama campaign of all time. (If it doesn't draw heavily from Phoenix Wright, I will be disappointed.)
Zhangar |
1 person marked this as a favorite. |
Here it is - James Jacobs saying that the last thing Pharasma will judge is herself.
Though Pharasma does often delegate judging souls to the psychopomps, especially souls whose cases are very simple.
I would guess that Ssila'meshnik's appearances aren't truly random; rather, there's a really specific (though perhaps bizarre) category of soul that Ssila'meshnik handles the rulings on.
Generic Villain |
Here's how I think about Pharasma: she is the fulcrum on which the multiverse is balanced. On one side of her, you have mortal creatures with souls, living on the Material Plane. On the other, there is the Great Beyond and the outsiders who populate it.
There are exceptions of course like undead, but overall that's it. I think the River of Souls article in Pyramid of the Sky Pharaohs does a pretty solid job of parsing out the Pathfinder setting's take on mortals, souls, outsiders, the planes, Pharasma, psychopomps, and so forth. Definitely worth a read if you're interested in that sort of minutia.
UnArcaneElection |
1 person marked this as a favorite. |
Here it is - James Jacobs saying that the last thing Pharasma will judge is herself.
{. . .}
Sounds like a conflict of interest to me . . . .
Paladin of Baha-who? |
JJ has said that Pharasma dying would likely be the last thing to happen before the end of the multiverse.
Todd Stewart Contributor |
UnArcaneElection wrote:Generic Villain wrote:{. . .}
Even gods will one day be judged by Pharasma should they be slain. {. . .}So, who judges Pharasma if she is slain?
Presumably, it's the first job of whoever takes over.
Not necessarily, though. Fun bit of trivia: Pharasma isn't the sole judge of souls. There's a Protean Lord, Ssila'meshnik that will every now and then just pop over to the Boneyard in to decide somebody's fate. So however good or bad you've been, there's a non-zero chance of a being of elemental chaos getting the final call on where you end up. He might show up for Pharasma's case. Presumably elemental Law would have an interest in ensuring the case got settled properly. And thus we have the setup for the greatest courtroom drama campaign of all time. (If it doesn't draw heavily from Phoenix Wright, I will be disappointed.)
When souls are claimed by more than one plane or deity, representatives of those planes of gods argue their case before Pharasma. Ssila'meshnik is just prone to randomly showing up and personally arguing before Pharasma for certain souls (and not necessarily even souls that the Maelstrom lays claim to). Presumably he/she/it has an agreement with Pharasma to be able to just waltz in and out of her innermost courts at whimsy (though doing so is perfectly in line with their whole shtick).
Is there some bizarre rhyme and reason to which souls Ssila'meshnik chooses to argue for on the Maelstrom's behalf (or even someone else's behalf, entirely unasked for)? Who knows. We'd need an update on them in print to know more, since for the moment they don't have defined domains and spheres of influence.
In my own campaign I use Ssila'meshnik the Colorless Lord as the Protean Lord of Fate, Freedom, and Paradox.
Paladin of Baha-who? |
The multiverse in the pathfinder campaign setting refers to the entire complex of the planes.
The prime material plane corresponds to our universe, with the positive energy plane located at the metaphysical center; the shadow plane is coterminous and coexistent (as a sort of parallel dimension) with the prime material plane, and the negative energy plane exists at the center of that; the ethereal plane is coexistent with the prime material and shadow planes, as a way of travel between the two; the First World is not quite a full plane, but also not quite a demiplane, and is described as the Gods' first draft at creating a material universe; there are assorted demiplanes such as the Dimension of Dreams and the Plateau of Leng; and the elemental planes metaphysically surround all these: this complex, which is unimaginably greater than our entire universe, which of course is itself unimaginably greater than our entire visible universe, is referred to as the Inner Planes or the Inner Sphere.
Beyond the outermost sphere of the plane of Fire is the Astral Plane, which connects the Inner Sphere with the Outer Sphere, which consists of the 9 aligned planes, each of which is themselves something like an immense universe in itself.
LazarX |
Here it is - James Jacobs saying that the last thing Pharasma will judge is herself.
Perhaps she's like Neil Gaiman's Death of the Endless, she's the one who closes up the Book of Fate and turns the lights out on the universe when it's all over.
Generic Villain |
1 person marked this as a favorite. |
Ah! I found that post by James Sutter that really belongs in this thread...
This actually comes up in The Redemption Engine as well. (Aliens and the planes in one of my novels? Shocking, I know.)
Another way to think about this is that Heaven and the other planes are sort of "instanced," to borrow an MMO term. Heaven isn't just a place--it's also a concept, and thus its physics are malleable and naturally accommodate the observer. In order for humanoid (or alien) brains to comprehend it, it has to sort of squish itself down into a shape we can perceive and understand. So is the mountain so huge you could never reach the top, or is it something you could walk up in a day? The answer is to both questions is yes. Similarly, the lawful good realm we call Heaven accommodates all creatures and societies that need it, but must therefore take shapes as varied as all the cultures of the universe. So Heaven is at once the Heaven of Golarion and ALSO all other Heavens put together.
As Jacobs said, so far, all of our setting material has detailed the "Golarion" interpretation of Heaven, but that's only because alternate versions aren't really as useful for our game. (And also because detailing and mapping alternate versions of a near-infinite realm is a sucker's game.) If you want to include a different version, such as from the real world or another game system--go for it! Our assumption is that all of those exist as user-specific aspects of the same intangible, unclassifiable concept-realm.
Confused yet? If so, don't worry. As has often been said, whether or not you believe in this interpretation of Heaven... it believes in you. :D
James Jacobs Creative Director |
Zhangar wrote:Here it is - James Jacobs saying that the last thing Pharasma will judge is herself.
{. . .}Sounds like a conflict of interest to me . . . .
Perhaps to a human.
To a supreme and neutral deity who is NOT human and transcends thought and life and death and fate... not a conflict at all.
If anything, it might be a relief to her to see herself show up at the end of the line.
James Jacobs Creative Director |
Zhangar wrote:Perhaps she's like Neil Gaiman's Death of the Endless, she's the one who closes up the Book of Fate and turns the lights out on the universe when it's all over.Here it is - James Jacobs saying that the last thing Pharasma will judge is herself.
Death being my favorite comic book character, and Pharasma in large part being my invention... you might just be on to something there! ;)
Another inspiration is this short prose poem, Charon, by Lord Dunsany.
James Jacobs Creative Director |
Ah! I found that post by James Sutter that really belongs in this thread...
James Sutter wrote:This actually comes up in The Redemption Engine as well. (Aliens and the planes in one of my novels? Shocking, I know.)
Another way to think about this is that Heaven and the other planes are sort of "instanced," to borrow an MMO term. Heaven isn't just a place--it's also a concept, and thus its physics are malleable and naturally accommodate the observer. In order for humanoid (or alien) brains to comprehend it, it has to sort of squish itself down into a shape we can perceive and understand. So is the mountain so huge you could never reach the top, or is it something you could walk up in a day? The answer is to both questions is yes. Similarly, the lawful good realm we call Heaven accommodates all creatures and societies that need it, but must therefore take shapes as varied as all the cultures of the universe. So Heaven is at once the Heaven of Golarion and ALSO all other Heavens put together.
As Jacobs said, so far, all of our setting material has detailed the "Golarion" interpretation of Heaven, but that's only because alternate versions aren't really as useful for our game. (And also because detailing and mapping alternate versions of a near-infinite realm is a sucker's game.) If you want to include a different version, such as from the real world or another game system--go for it! Our assumption is that all of those exist as user-specific aspects of the same intangible, unclassifiable concept-realm.
Confused yet? If so, don't worry. As has often been said, whether or not you believe in this interpretation of Heaven... it believes in you. :D
One other way to look at this is not to think of the outer planes as "instanced" so much as "adjoining." The Great Beyond is INCREDIBLY vast. And while Heaven might be the size of our universe, it's still a fraction of a single mote of dust on the Outer Sphere itself. All possible heavens for all possible worlds could just be clustered in a local region, in other words, but sill cover a distance so vast that creation hasn't been around long enough for any one creature to have lived long enough to walk from one to the other.
Ross Byers RPG Superstar 2008 Top 32 |
Kthulhu |
2 people marked this as a favorite. |
LazarX wrote:Perhaps she's like Neil Gaiman's Death of the Endless, she's the one who closes up the Book of Fate and turns the lights out on the universe when it's all over.Death being my favorite comic book character, and Pharasma in large part being my invention... you might just be on to something there! ;)
So she's a cute perky Goth?
Misroi |
2 people marked this as a favorite. |
New headcanon: when Pharasma inevitably finds herself at the end of the line, she gets up from her seat and heads on to whatever fate the Psychopomp of Psychopomps has for herself. The Pharasma that just arrived? She sits down, and a new universe is born.
Some sages speculate that this has happened before.
Cyrad RPG Superstar Season 9 Top 16 |
It should be noted that although worship isn't world exclusive, deities in the Pathfinder pantheon focus their attention on Golarion. This is similar to how D&D campaigns have different pantheons for each setting, even though they're technically all part of the same multiverse. Pharasma seems like the only true "universal" goddess, but it might be possible there exist a different gods of death that fulfills her role for other worlds in the Material Plane.
Also, petitioners generally either stop caring about plights of the multiverse or become fully fledged outsiders like agathions. This is why you rarely see adventures dealing with them.
Generic Villain |
It should be noted that although worship isn't world exclusive, deities in the Pathfinder pantheon focus their attention on Golarion. This is similar to how D&D campaigns have different pantheons for each setting, even though they're technically all part of the same multiverse. Pharasma seems like the only true "universal" goddess, but it might be possible there exist a different gods of death that fulfills her role for other worlds in the Material Plane.
There are certainly other death gods, but when it comes to judging the dead, Pharasma is unique. Based on everything I've read, she's the only being with this duty. For example, Anubis "guides souls to Pharasma to await their judgment in the afterlife," and Osiris "is tightly aligned with the likes of Pharasma and Anubis," but neither one actually judges the dead. That's the sole duty of Pharasma alone.
In that way Pharasma is probably the only goddess that is universal to almost all pantheons, races, and cultures. Even on worlds where, for whatever reason, she is completely unknown, the natives will end up on her doorstep when they die.
Desna is another goddess that is well-traveled on the Material Plane. Urgathoa is pretty much a version of the Norse goddess Hel, so she is probably known among multiple worlds as well.
*EDIT: Upon re-reading "The River of Souls," I can confirm that yes, Pharasma is the only being that judges the dead. The article defines the word mortal as "any being that hasn’t yet been judged by Pharasma since receiving a soul."
Ross Byers RPG Superstar 2008 Top 32 |
Cyrad RPG Superstar Season 9 Top 16 |
James Jacobs has shot this down somewhere, so it isn't canon, but I like the idea that Gods can be known by different names and faces.
That's an interesting idea. After all, the text merely says what mortals depict the gods as, not a concrete description of what exactly they look like. For example, the Thassilonians depicted Pharasma as a woman with multiple arms and faces. Who's to say that isn't any as legitimate as the typical pale woman that she's usually illustrated as in the books? A god being known by different names makes more sense with language barriers. So it's reasonable to say that a god might have radically different appearances and names across cultures.
Ross Byers RPG Superstar 2008 Top 32 |
Well, it is canonical that cultures tend to vary their depictions to match their local culture, current era, and own race. It also isn't had to presume that the Elven word for 'Desna' might not be the same as the Taldane word. (Yahweh, Jehovah, and Allah are all words for the same being, for instance, even if everything else seems to be up for debate.)
I mean taking it a step further, and saying that Nerull and Urgathoa are actually the same being. That Pelor and Sarenrae are the same. That Wee Jas is an aspect of Pharasma, as is Anubis. That Gorum is the Orc God Varg, interpreted in a human-friendly way (or vice versa.)
Basically saying that syncretism happens because they're looking at the same god from different directions. Mere mortals trying to understand Gods are like the figurative blind men describing an elephant.
j b 200 |
We know that some gods have several different forms (assuming that they can't just take any form they want). Desna may be some kind of Giant Moth Creature, and JJ has hinted that her origin may be more closely linked to the Great Old Ones and the void than to the outer planes. Different images have different meanings depending on the culture.
Ancient human cultures clearly venerated the corpulent and (apparently) pregnant Goddess figure. However current western culture is unlikely to venerate a female at all, let alone a corpulent or pregnant one.
James Jacobs Creative Director |
The gods can ABSOLUTELY be depicted in different ways. Desna's a great example. She's only relatively recently favored her current elven butterfly form. But they're generally known by their actual names throughout the worlds they're worshiped on. There may well be a few who deliberately hide their names or encourage being worshiped under different names for their own reasons, but for the most part, the gods want you to know who they are.
And from a real-world brand perspective, it's important we don't dilute their character to confuse customers.
Mr.u |
Well, it is canonical that cultures tend to vary their depictions to match their local culture, current era, and own race. It also isn't had to presume that the Elven word for 'Desna' might not be the same as the Taldane word. (Yahweh, Jehovah, and Allah are all words for the same being, for instance, even if everything else seems to be up for debate.)
I mean taking it a step further, and saying that Nerull and Urgathoa are actually the same being. That Pelor and Sarenrae are the same. That Wee Jas is an aspect of Pharasma, as is Anubis. That Gorum is the Orc God Varg, interpreted in a human-friendly way (or vice versa.)
Basically saying that syncretism happens because they're looking at the same god from different directions. Mere mortals trying to understand Gods are like the figurative blind men describing an elephant.
Yahweh, Jehovah, and Allah are all names humans gave that being . In the bible when someone asked god who he was or what was his name. He would say I Am or I Am that I Am. Yahweh is just another way of saying "Ehyeh asher Ehyeh""I Am What I Am""I am the BEING""He who is""the Self-Existent". the word Jehovah is more or less a mistranslation of the word Yahweh and Allah is just the arabic word for god.
Ross Byers RPG Superstar 2008 Top 32 |
I understand their relationship. But Golarion gods have titles as well - 'Torag' could be foreshortened Dwarven for 'Father of Creation' the same way that 'Yahweh' is foreshortened Hebrew.
And then the Taldan word for 'Torag' could be close to, but not quite quite, the same as the Dwarven word, the same way that 'Jehovah' is not quite 'Yahweh'.
Just like how John, Juan, Jean, Johann, Giovanni, Hans, Sean, Ian, Ivan, and Evan are all variations on 'John' in different cultures and languages.
I am absolutely not saying that Paizo should give us the names of the deities in every in-game language. That would be just as pointless as trying to write all the dialog text in actual Taldane, and as James points out above, dilutes the brand in a really un-helpful way.
I am also not arguing for some sort of change to canon. As long as the game remains 95% focused on Golarion, the question is moot. (The remaining 5% is things like Rasputin Must Die.)
All I am saying is that if your game for some reason has to reconcile how Anubis and Pharasma both exist (in Mummy's Mask), or how Helios and Sarenrae both exist (because you bring in the Greek gods), or whatever, syncretism is far from the worst explanation.
This kind of thing can also be mined for inspiration. For instance, I really like Kevin Andrew Murphy's theory that Erastil is actually Odin. That doesn't mean that the Skald word for 'Erastil' is secretly 'Odin', but it does give me ideas about how the Ulfen might view him, or what form their worship might take.
James Jacobs Creative Director |
I understand their relationship. But Golarion gods have titles as well - 'Torag' could be foreshortened Dwarven for 'Father of Creation' the same way that 'Yahweh' is foreshortened Hebrew.
And then the Taldan word for 'Torag' could be close to, but not quite quite, the same as the Dwarven word, the same way that 'Jehovah' is not quite 'Yahweh'.
Just like how John, Juan, Jean, Johann, Giovanni, Hans, Sean, Ian, Ivan, and Evan are all variations on 'John' in different cultures and languages.
I am absolutely not saying that Paizo should give us the names of the deities in every in-game language. That would be just as pointless as trying to write all the dialog text in actual Taldane, and as James points out above, dilutes the brand in a really un-helpful way.
I am also not arguing for some sort of change to canon. As long as the game remains 95% focused on Golarion, the question is moot. (The remaining 5% is things like Rasputin Must Die.)
All I am saying is that if your game for some reason has to reconcile how Anubis and Pharasma both exist (in Mummy's Mask), or how Helios and Sarenrae both exist (because you bring in the Greek gods), or whatever, syncretism is far from the worst explanation.
This kind of thing can also be mined for inspiration. For instance, I really like Kevin Andrew Murphy's theory that Erastil is actually Odin. That doesn't mean that the Skald word for 'Erastil' is secretly 'Odin', but it does give me ideas about how the Ulfen might view him, or what form their worship might take.
I happen to really not like the theory that Erastil is Odin, so that'd never fly for real. Especially since, if anything, Erastil as originally inspired for my homebrew was STRONGLY influenced by the Celtic pantheon and the master of the wild hunt...
Of course, in home games, whatever the GM says goes, but for official Golarion content, I'm pretty pleased and happy and satisfied with where we are now—with the gods being who they are and NOT being different by culture.
(THAT SAID: When a deity is worshiped in another culture, while their name doesn't change, the details of HOW they're worshiped and what their "nicknames" are does. Abadar, for example, is still called Abadar in Tian Xia, but there he's known as not the "Master of the First Vault" but the "God of Walls and Ditches.")
IonutRO |
Ross Byers wrote:I understand their relationship. But Golarion gods have titles as well - 'Torag' could be foreshortened Dwarven for 'Father of Creation' the same way that 'Yahweh' is foreshortened Hebrew.
And then the Taldan word for 'Torag' could be close to, but not quite quite, the same as the Dwarven word, the same way that 'Jehovah' is not quite 'Yahweh'.
Just like how John, Juan, Jean, Johann, Giovanni, Hans, Sean, Ian, Ivan, and Evan are all variations on 'John' in different cultures and languages.
I am absolutely not saying that Paizo should give us the names of the deities in every in-game language. That would be just as pointless as trying to write all the dialog text in actual Taldane, and as James points out above, dilutes the brand in a really un-helpful way.
I am also not arguing for some sort of change to canon. As long as the game remains 95% focused on Golarion, the question is moot. (The remaining 5% is things like Rasputin Must Die.)
All I am saying is that if your game for some reason has to reconcile how Anubis and Pharasma both exist (in Mummy's Mask), or how Helios and Sarenrae both exist (because you bring in the Greek gods), or whatever, syncretism is far from the worst explanation.
This kind of thing can also be mined for inspiration. For instance, I really like Kevin Andrew Murphy's theory that Erastil is actually Odin. That doesn't mean that the Skald word for 'Erastil' is secretly 'Odin', but it does give me ideas about how the Ulfen might view him, or what form their worship might take.
I happen to really not like the theory that Erastil is Odin, so that'd never fly for real. Especially since, if anything, Erastil as originally inspired for my homebrew was STRONGLY influenced by the Celtic pantheon and the master of the wild hunt...
Of course, in home games, whatever the GM says goes, but for official Golarion content, I'm pretty pleased and happy...
In some versions of german folklore the Wild Hunt WAS lead by Odin. Just felt like bringing that up.
LazarX |
James Jacobs wrote:...Ross Byers wrote:I understand their relationship. But Golarion gods have titles as well - 'Torag' could be foreshortened Dwarven for 'Father of Creation' the same way that 'Yahweh' is foreshortened Hebrew.
And then the Taldan word for 'Torag' could be close to, but not quite quite, the same as the Dwarven word, the same way that 'Jehovah' is not quite 'Yahweh'.
Just like how John, Juan, Jean, Johann, Giovanni, Hans, Sean, Ian, Ivan, and Evan are all variations on 'John' in different cultures and languages.
I am absolutely not saying that Paizo should give us the names of the deities in every in-game language. That would be just as pointless as trying to write all the dialog text in actual Taldane, and as James points out above, dilutes the brand in a really un-helpful way.
I am also not arguing for some sort of change to canon. As long as the game remains 95% focused on Golarion, the question is moot. (The remaining 5% is things like Rasputin Must Die.)
All I am saying is that if your game for some reason has to reconcile how Anubis and Pharasma both exist (in Mummy's Mask), or how Helios and Sarenrae both exist (because you bring in the Greek gods), or whatever, syncretism is far from the worst explanation.
This kind of thing can also be mined for inspiration. For instance, I really like Kevin Andrew Murphy's theory that Erastil is actually Odin. That doesn't mean that the Skald word for 'Erastil' is secretly 'Odin', but it does give me ideas about how the Ulfen might view him, or what form their worship might take.
I happen to really not like the theory that Erastil is Odin, so that'd never fly for real. Especially since, if anything, Erastil as originally inspired for my homebrew was STRONGLY influenced by the Celtic pantheon and the master of the wild hunt...
Of course, in home games, whatever the GM says goes, but for official Golarion content,
I presume that's because you see Erastil as more of a straight shooter as opposed to Odin who'd go out of his way to walk a crooked path rather than deal with anyone on a straight forward basis? A lot of the time Odin is bailed out by Loki, when his schemes to avoid paying anyone for a service backfire on him.
James Jacobs Creative Director |
IonutRO |
IonutRO wrote:Interesting. News to me, though. And as such, doesn't really change the fact that I was never directly inspired by Odin to create Erastil.In some versions of german folklore the Wild Hunt WAS lead by Odin. Just felt like bringing that up.
Oh, this reminds me, and you've probably been asked this before, but why of all Earth pantheons the Egyptian one is active on Golarion? And I mean from a design point of view, not a lore one, but you can answer it like that as well.
Also, does that mean that the ancient Egyptians had Divine Magic at their disposal as recent as the time of the Roman Empire? And would the influence of such gods come back to Earth now that there are many Neo-Pagan groups reviving worship in older gods, including the Egyptian ones?
LazarX |
James Jacobs wrote:IonutRO wrote:Interesting. News to me, though. And as such, doesn't really change the fact that I was never directly inspired by Odin to create Erastil.In some versions of german folklore the Wild Hunt WAS lead by Odin. Just felt like bringing that up.
Oh, this reminds me, and you've probably been asked this before, but why of all Earth pantheons the Egyptian one is active on Golarion? And I mean from a design point of view, not a lore one, but you can answer it like that as well.
Also, does that mean that the ancient Egyptians had Divine Magic at their disposal as recent as the time of the Roman Empire? And would the influence of such gods come back to Earth now that there are many Neo-Pagan groups reviving worship in older gods, including the Egyptian ones?
I would guess that the answer is that it's not an Egyptian Pantheon, but a set of Golarion dieties that the designers modeled after Egypt because Mummies and Pyramids are cool, especially with a dash of Dark Tapestry thrown in.
Keep in mind that for an rpg, the primary purpose of world creation is entertainment, not scholarship.
thejeff |
IonutRO wrote:James Jacobs wrote:IonutRO wrote:Interesting. News to me, though. And as such, doesn't really change the fact that I was never directly inspired by Odin to create Erastil.In some versions of german folklore the Wild Hunt WAS lead by Odin. Just felt like bringing that up.
Oh, this reminds me, and you've probably been asked this before, but why of all Earth pantheons the Egyptian one is active on Golarion? And I mean from a design point of view, not a lore one, but you can answer it like that as well.
Also, does that mean that the ancient Egyptians had Divine Magic at their disposal as recent as the time of the Roman Empire? And would the influence of such gods come back to Earth now that there are many Neo-Pagan groups reviving worship in older gods, including the Egyptian ones?
I would guess that the answer is that it's not an Egyptian Pantheon, but a set of Golarion dieties that the designers modeled after Egypt because Mummies and Pyramids are cool, especially with a dash of Dark Tapestry thrown in.
Keep in mind that for an rpg, the primary purpose of world creation is entertainment, not scholarship.
On the other hand, Baba Yaga is Baba Yaga, so it's possible there's an actual connection. I can't recall if there's been any direct statement on it.
And from the Rasputin adventure, we do know that magic did once exist on Earth and has faded away, though we don't know exactly when. It doesn't appear to be connected to groups worshipping older gods though, so it's unlikely to return for that reason.