Ross Byers RPG Superstar 2008 Top 32 |
8 people marked this as FAQ candidate. 13 people marked this as a favorite. |
Avadriel |
If we are starting this thread already.
Page 17 of Unchained under the Ki Range power, the ability says that the far shot feat doubles range increments.
Page 9 and 12, accurate stance rage power seems to make reckless stance an actively bad option.
page 20 Unchained rogue lacks the ability to sneak attack targets with concealment mentioned in the recent precision damage FAQ
page 138 revised poison and disease rules imply that only wish and miracle can cure anyone who has died to a disease or poison.
page 76 flawless raw materials make crafting slower if you could make the normal dc.
page 23 debilitating injury, having two rogues in a party causes both to have issues, as debilitating injury from one source overwrites it from another source causing more than one rogue to be unable to get the full benefits of their class abilities.
Ross Byers RPG Superstar 2008 Top 32 |
Zaister |
1 person marked this as a favorite. |
page 20 Unchained rogue lacks the ability to sneak attack targets with concealment mentioned in the recent precision damage FAQ
Actually, it doesn't. Compare this
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.
with this:
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.
Zhangar |
Yah, the unchained rogue functionally gets Shadowstrike for free, since explicitly only total concealment stops her sneak attack.
Also, Page 13, Unmodified Rage Powers Sidebar, lists Ultimate Campaign instead of Ultimate Combat, and is apparently missing spell sunder (which has been sort of rolled into the new Witchhunter (critting dispels buffs!), but is still a pre-req for Sunder Enchantment, which IS listed in the sidebar).
Avadriel |
Avadriel wrote:page 20 Unchained rogue lacks the ability to sneak attack targets with concealment mentioned in the recent precision damage FAQActually, it doesn't. Compare this
Standard rogue wrote:The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.with this:
Unchained rogue wrote:The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.
Yah, the unchained rogue functionally gets Shadowstrike for free, since explicitly only total concealment stops her sneak attack.
Ah yes, the issue is that that wording does not fulfill the criteria set forth by the FAQ
Yes, in general concealment does negate all kinds of precision damage, unless you have a special ability that particularly says otherwise like the Shadow Strike feat or the Unchained rogue’s sneak attack.
The FAQ clearly says that you need an ability that specifically says you can, not one that does not say you cannot. Otherwise, swashbuckler's precise strike which makes no mention of concealment at all would not be stopped by partial concealment, and according to Mark Seifter, it is.
Since the unchained rogue is called out as an example not as an exception, and it fails to exemplify the quality for which it was chosen as an example, it is a bad example, and its ability to sneak attack a target with 20% concealment is called into question.
Lord Fyre RPG Superstar 2009 Top 32 |
Apocryphile |
I'm not sure if this is an error or not, but the new barbarian rage damage bonus only applies to melee and thrown weapons.
Firstly, there's no X1.5 for 2 handed weapons, and ranged weapons get no bonus at all.
Spotted this because my barbarian pc uses a two handed weapon most of the time, and an adaptable CLB for flying targets.
That's gonna bring my damage output down some if it's deliberate.
Shisumo |
Variant Multiclassing, p. 88
I may be missing something, but I am not seeing how to handle spell progression when the secondary class is a spellcaster (and the primary class is not).
I don't see where the variant multiclassing rules intersect with spell progression at all. The VMC rules don't give you spellcasting; they can give you a spell-like ability or two, but they specifically cover how to handle such things. Can you give an example of what you're asking?
Lord Fyre RPG Superstar 2009 Top 32 |
Lord Fyre wrote:I don't see where the variant multiclassing rules intersect with spell progression at all. The VMC rules don't give you spellcasting; they can give you a spell-like ability or two, but they specifically cover how to handle such things. Can you give an example of what you're asking?Variant Multiclassing, p. 88
I may be missing something, but I am not seeing how to handle spell progression when the secondary class is a spellcaster (and the primary class is not).
You're right.
The only one that is mushy is Magus
"Spellstrike: At 11th level, he gains the spellstrike class
feature, but he can use it only with spells that are on the
magus spell list, even though he can cast them using another
class’s spell slots."
Mark Seifter Designer |
2 people marked this as a favorite. |
Not sure if error or not, but Inquisitor VMC makes players take a code of conduct, where Inquisitors do NOT have to follow one.
It says she gains the inquisitor's code of conduct, which is, as per APG "an inquisitor must still hold such guidelines in high regard, despite the fact that she can go against them if it serves the greater good of the faith."
Ravingdork |
Page 9 and 12, accurate stance rage power seems to make reckless stance an actively bad option.
Reckless Stance is not limited by what weapons it can apply to. You could use Reckless Stance with a bow, but not with Accurate Stance, for example.
Accurate Stance = Melee weapons and thrown weapons only.
Reckless Stance = Anything at all.
Secret Wizard |
Secret Wizard wrote:Not sure if error or not, but Inquisitor VMC makes players take a code of conduct, where Inquisitors do NOT have to follow one.It says she gains the inquisitor's code of conduct, which is, as per APG "an inquisitor must still hold such guidelines in high regard, despite the fact that she can go against them if it serves the greater good of the faith."
Thanks for the clarification!
DM Sothal |
Zaister wrote:Avadriel wrote:page 20 Unchained rogue lacks the ability to sneak attack targets with concealment mentioned in the recent precision damage FAQActually, it doesn't. Compare this
Standard rogue wrote:The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.with this:
Unchained rogue wrote:The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.Zhangar wrote:Yah, the unchained rogue functionally gets Shadowstrike for free, since explicitly only total concealment stops her sneak attack.
Ah yes, the issue is that that wording does not fulfill the criteria set forth by the FAQ
FAQ wrote:
Yes, in general concealment does negate all kinds of precision damage, unless you have a special ability that particularly says otherwise like the Shadow Strike feat or the Unchained rogue’s sneak attack.
The FAQ clearly says that you need an ability that specifically says you can, not one that does not say you cannot. Otherwise, swashbuckler's precise strike which makes no mention of concealment at all would not be stopped by partial concealment, and according to Mark Seifter, it is.
Since the unchained rogue is called out as an example not as an exception, and it fails to exemplify the quality for which it was chosen as an example, it is a bad example, and its ability to sneak attack a target with 20% concealment is called into question.
I see what you mean in the RAW, but the RAI seem pretty clear here.
voska66 |
Avadriel wrote:Page 9 and 12, accurate stance rage power seems to make reckless stance an actively bad option.
Reckless Stance is not limited by what weapons it can apply to. You could use Reckless Stance with a bow, but not with Accurate Stance, for example.
Accurate Stance = Melee weapons and thrown weapons only.
Reckless Stance = Anything at all.
Useful for natural attacks tool. Also since Reckless Stance is an untyped bonus it stacks with the Bard's Inspire Courage where Accuracy stance being a competency bonus will not.
Lord Fyre RPG Superstar 2009 Top 32 |
Kudaku |
Skill Unlock, Heal, p. 84
The Heal description reads
(...) the target recovers hit points and ability damage as if (...)
at ranks 5, 15, and 20.
However, at 10 ranks it states:
(...) the target recovers hit points as if (...)
Not sure if it's intentional that you can't recover ability damage when you're between 10 and 15 ranks?
Combat Tricks, Slashing Grace, p. 131
Slashing Grace states:
You can spend 2 stamina points to select another light or one-handed slashing weapon.
As it stands right now a light slashing weapon wouldn't qualify for Slashing Grace. Kind of hoping this is a preview of the Slashing Grace errata rather than a typo. :)
Skylancer4 |
Skill Unlock, Heal, p. 84
The Heal description readsQuote:(...) the target recovers hit points and ability damage as if (...)at ranks 5, 15, and 20.
However, at 10 ranks it states:
Quote:(...) the target recovers hit points as if (...)Not sure if it's intentional that you can't recover ability damage when you're between 10 and 15 ranks?
Don't have the book yet, does it mention an ability damage number?
It might be tiered, heal X amount of HP damage and ability damage at first tier. Next tier, heal more HP damage and same amount of ability damage. Last tier, heal an increased amount of HP damage and more ability damage than first tier.
Kudaku |
I don't think so... 5 & 15 and 10 & 20 have essentially identical language, so if it's intentional to leave it out at 10 ranks then it should also have been left out at 20 ranks.
Unrelated and incredibly nitpicky, but... At p. 39 Devolution is listed in the wrong place on the summoner spell list. It should come between Control Summoned Creature and Dispel Magic.
Sebastian Hirsch |
Probably not a mistake but I am still quite unhappy about this bit of unaltered text:
Armor Bonus: The number noted here is the eidolon’s
base total armor bonus. This bonus can be split between an
armor bonus and a natural armor bonus, as decided by the
summoner. This number is modif ied by the eidolon’s base
form and some options available through its evolution pool.
An eidolon cannot wear armor of any kind, as the armor
interferes with the summoner’s connection to the eidolon.
Unless I have been missing something since the APG came out, and so has everybody who has talked to me about this, the armor bonus is a trap. It is clearly the wrong choice, considering that the summoner class has access to Mage Armor.
Am I missing something ?
Apocryphile |
Not sure if this is a mistake, but the Unchained Rogue has access to Ninja tricks (through the Ninja Trick talent), but can no longer take the Ki Pool Rogue talent so they won't be able to power many of those Ninja tricks. There are a few Ninja tricks which don't require the use of ki, but it does limit your options.
Kudaku |
Somebody in the product thread said it looked like some spells on the summoner list were printed at multiple levels. I believe *ant haul* was one mentioned. Can somebody with the PDF confirm?
I believe the poster was mistaken. Ant Haul is listed at level 1, while Ant Haul (Communal) is listed at level 2.There is an unfortunate line break there that makes it easy to miss the (Communal) tag.
Sebastian Hirsch |
Repost from the product thread:
This is utterly nit picky, but I might as well just mention it:
Flurry of blows requires and unarmed strike or a monk weapon.
Unarmed strike lists the following options: fists, elbows, knees, and feet.
Style Strike, can be used when using flurry of blows, and the monk has to designate an unarmed strike to use as a style strike.
Most style strikes mention elbows, feet or kicks, but Head-Butt requires the use of a head-butt.... but a monk can't actually deal unarmed strike damage with his head. The Style strike description mentions "resolve the attack as normal" so this head-butt should do damage.
--
I know it is incredibly stupid, and I would not want monks to deliver their unarmed strikes exclusively through head butts... but on the same token, I just want to avoid debates with PFS GMs whether or not that attack only does 1d3 damage and provokes..
Mark Seifter Designer |
Mark Seifter Designer |
Rushley son of Halum |
Insain Dragoon wrote:Natural Armor stacks....As Scavion said, natural armor does not stack. However, enhancement bonus to natural armor stacks with enhancement bonus to AC directly.
Some very specific sources of natural armor do specifically say they stack. Either bark skin or the alchemist mutagen, i'm not totally sure.
Arrius |
Which is a question for the CRB, not Unchained (incidentally, my take is that it's opposed to other people's Perception, which is why there isn't a set DC; you always get your weapon out). It wouldn't be under the skill if it didn't require a check.
Strangely, palming an item (weapon included, I suppose) already has a DC, with one able to substitute the DC with an opposed Perception if willing.
Could it be this carryover (and the skill trick) mean that Pathfinder originally intended to allow Sleight of Hand to draw out weapons quicker than normal?
A skill substitute to Quick Draw, in other words?