Wakrob |
"Cold Steel (Sp): At 1st level, you can touch a weapon or up to 50 pieces of ammunition as a standard action, giving it the frost property for a number of rounds equal to 1/2 your sorcerer level (minimum 1). At 9th level, you can confer the icy burst property instead, but the duration of the power is halved. You can use this ability a number of times per day equal to 3 + your Charisma modifier."
50 pieces of ammunition that you have to use in a small amount of rounds?
So my 5th level Sorcerer can 'waste' a standard action and get near the melees to give another (or self) 2 swings of a frost bonus (d6) instead of...casting a Lighting Bolt or Haste? Seems very underwhelming.
And then at lvl 9 its half duration for a benefit that only works on a crit.
Id like to be able to either
-Touch multiple adjacent weapons at once (or maybe just 2, one per hand)
-Burn more charges right away to make it last longer.
I guess it could just be something to do after you are out of spells...
Grangerer |
I am playing a stormborn sorcerer currently. The stormborn bloodline has a copy of this ability with the only difference being that it grants shock.
I think this ability is awesome for the low levels. It might not last long, but its still better as the damage cantrip and its generally a cool ability.
Compared with a lot of other first level bloodline powers it at least has its uses. I prefer these types of powers to powers that grant me claws/bite or require me to touch enemies as my fragile 1d6 hitpoint body gets ripped apart.
Additionally its a great tool for teambuilding, as almost everybody either to roll more dice(out of character) or wield weapon with cool additional magic powers(in character).
I agree on the duration. I would like to have seen a 1+1/2 level scaling, as its rather odd, that it lasts only 1 round for 3 levels. Especially 3 levels where i get the most uses out of it.
Wakrob |
I agree on the duration. I would like to have seen a 1+1/2 level scaling, as its rather odd, that it lasts only 1 round for 3 levels. Especially 3 levels where i get the most uses out of it.
Exactly, what Im really looking for is better duration. I dont see why it couldnt even just be 1xCL rounds.
Not sure about item creation.
ryric RPG Superstar 2011 Top 32 |
To me it seems like an ability that gets better as you gain levels, which is odd for a level 1 bloodline power. Once you get 2 rounds worth it becomes a thing you can do during pre-fight buffing if you have the opportunity - giving your weapon using friend a free +d6 damage on each attack during the first round or two is an okay use of this ability. Once you get up to 4-5 rounds there's really no reason not to use it if you know a fight is coming.
So at level 1 it's pretty cruddy but at level 10 it far outstrips those d6+1/2CL pings that other bloodlines get.
Compare at level 10:
Normal ping attack - uses an in combat standard for d6+5. Waste of an action usually.
Frost weapon buff - uses a pre-combat action to give your hasted barbarian friend a potential 3d6 extra damage a round for 4 rounds(presuming 1 round lost to buffing). Might as well throw it up if you have time, it only costs its own resource pool.
Darrell Impey UK |
Also icy burst doesn't just work on a crit', the extra d6 on all hits still applies, the extra d10s when critting are in addition. PRD
Matthew Downie |
So my 5th level Sorcerer can 'waste' a standard action and get near the melees to give another (or self) 2 swings of a frost bonus (d6) instead of...casting a Lighting Bolt or Haste? Seems very underwhelming.
Like most low-level bloodline abilities, it gives you a magic power you can use while conserving your spell slots.
If level 5 Sorcerers had infinite level 3 spells, it would obviously be better to use them. Actual level 5 Sorcerers can't normally cast any level 3 spells at all. A level 6 Sorcerer could learn Haste, and then use Cold Steel to give a hasted level 6 melee character as many as three extra 1d6 damage hits per round for three rounds. That's 9d6 total.