Trade Channel: Short Questions


Pathfinder Online

Goblin Squad Member

In the absence of a trade channel/forum section, I'll be making posts prefixed with "Trade Channel:" so other traders and crafters can quickly spot them. I'll encourage others to do the same - I hold no claim to the prefix :) Feel free to add your own trade questions to the thread - that's totally on-topic in my view.

Short questions:
What should haul be worth? For example, if I want to move 100 iron ore (50 enc) from Kruez Bernstein to Keeper's Pass (11-12 hexes depending on pathing), what should I be paying? Coin or a % of the haul?

Should haul loads be close to 40 encumbrance, or would haulers be fine at 125% of basic encumbrance?

Goblin Squad Member

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I would hate to run with 125% Enc. The moment I am at 2 % Enc, I already notice the slower runspeed.

Then again, Speed is my thing with my MMO characters. After I made a Halfling Druid in Everquest in March 1999 and got the Spell "Spirit of Wolf", I never looked back. :)

I would not know about the price. The trip would probably set you back 30 minutes or so since you would have to return to where you come from too. You can harvest quit a bit of stuff yourself in that time.

Though some people are still offering up their resources for 1c in the AH, I think those days are over soon, and we will see Resource price go up to 5-10c soon, and that is talking about the resources that are actually abundant in the region.

Half an hour of gathering, at least 60-100 resources at 10 copper a piece = 6-10 silver. There is little risk still (no looting) and people may actually prefer some simple running over gathering.

I would say at the current prices for resources, 5 silver for a haul.
When prices for resources go up and selling your gathered goods becomes more profitable, I'd say 10 silver.

I am totally pulling this out of my hat! :)


I would think that anyone hauling for coppers would have maxed encumbrance feats, and strongback. I'm not sure what the enc rating would be though.

I would guess paying coin might be the default for "professional" haulers. Your load might have something they want, but that will come down to the hauler. As far as the price goes...we'll find out what the market will bear shortly.

I am interested in how hauling services will evolve. What about liability? Will haulers pay bandit insurance? What if a haul load is lost? What if I hire someone to transport 100 units of high value items, and I also hire some bandits to raid said hauler for me?

Oh this is gonna be fun.

Goblin Squad Member

I would say % of haul, as coin has little value at the moment, and if your company is working right, you should be trading resources within the company rather than putting them on the auction house.

The only problem is (with the given example), I could probably harvest nearly 100 iron ore in the time it takes to run 11 hexes and back, and that's without any mining skill...

Goblin Squad Member

There is also the factor on what resources are available locally affecting the cost too. Someone brings a load of iron to an area with lots of iron won't see as good of prices as someone who brings in copper or coal.

Goblin Squad Member

Tyncale wrote:

Though some people are still offering up their resources for 1c in the AH, I think those days are over soon, and we will see Resource price go up to 5-10c soon, and that is talking about the resources that are actually abundant in the region.

I don't see it going up like that. Anything you can get 1 rank of harvesting in and then go out 1 or 2 hexes and gather yourself will likely continue to sell for 1c a good long time. That is the bottom of the barrel that takes hardly any time, effort or experience to get. It's the baseline for building up what to charge other goods. Resources probably won't get an increase until T2.

Refined goods will see a markup because it does require time and skill. For example a Smelter could put in 10 Iron Ore and 10 Coal (20c worth) and make 5 Steel Ingots. At base each of those Ingots would be 4c each but the Refiner can put in a x3 markup and sell the Ingots for 12c each instead.

From that you'll have the Crafters who will be purchasing those refined goods and adding their own markup for their finished goods.

Goblin Squad Member

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@YRME,

Take a look at this excellent map with geographic regions to help you get started on learning what resources are available and their scarcity levels. :)

Goblin Squad Member

Ravenlute wrote:
Tyncale wrote:

Though some people are still offering up their resources for 1c in the AH, I think those days are over soon, and we will see Resource price go up to 5-10c soon, and that is talking about the resources that are actually abundant in the region.

I don't see it going up like that. Anything you can get 1 rank of harvesting in and then go out 1 or 2 hexes and gather yourself will likely continue to sell for 1c a good long time. That is the bottom of the barrel that takes hardly any time, effort or experience to get. It's the baseline for building up what to charge other goods. Resources probably won't get an increase until T2.

Refined goods will see a markup because it does require time and skill. For example a Smelter could put in 10 Iron Ore and 10 Coal (20c worth) and make 5 Steel Ingots. At base each of those Ingots would be 4c each but the Refiner can put in a x3 markup and sell the Ingots for 12c each instead.

From that you'll have the Crafters who will be purchasing those refined goods and adding their own markup for their finished goods.

Problem with refined good is the AH system is still not letting you see what is available so its easier to make your own or direct trade at present.

Because of the failure of the AH system people seem to be forming little cartels of 2 or 3 players that mix and match refining skills and trade directly. (or in the case of TEO a rather interesting in house system that I know little about? a socialist experiment or capitalist? who knows :D )


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Yeah. The filtering of the Auction House to exclude item types that have no postings needs to be expedited.

The current UI and filtering (or lack there of) in the Auction House system basically has people completely ignoring it.


Yrme, the encumbrance question really comes down to this: Are you making the same trip over and over again? Or are you just trying to make the trip in as few passes as possible? In the former case, running only slightly over encumbrance (105%-110%) is the absolute most you want to do unless you expect a big payday for the extra time taken to travel. In the latter case, running as high as 150% is a great idea if it means you only have to make 1 trip.

Goblin Squad Member

sspitfire1 wrote:
Yrme, the encumbrance question really comes down to this: Are you making the same trip over and over again? Or are you just trying to make the trip in as few passes as possible? In the former case, running only slightly over encumbrance (105%-110%) is the absolute most you want to do unless you expect a big payday for the extra time taken to travel. In the latter case, running as high as 150% is a great idea if it means you only have to make 1 trip.

Seems to me one of the better options for long distance transport (providing I am reading the tables right) seems to be the Guide armor feat with Runespun Robes as you get two keywords (Organic and Clothing) for a total of +6 encumbrance.


We're primarily bartering at the moment, regional rarity being the biggest contributing factor when negotiating value.

Scarab Sages Goblin Squad Member

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So far, Tavernhold doesn't have a large group of active players, so we don't have as much internal barter as the big settlements. I've been using the Auction House in Talonguard, and I wouldn't say it's being ignored. Certainly not the way it was in Alpha. I can usually pick up a few goblin bags and herbs each time I check the AH.

Maybe it breaks down along settlement activity lines: large settlements with plenty of active members bartering, smaller and less active settlements using the Auction Houses.

One thing that would help a lot would be 7 day auctions. 2 days just isn't long enough. With longer auctions, there would be fewer items with 0 units for sale. That would encourage people not to give up on the AHs, even without a 'don't show items with 0 available' filter.


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@KarlBob (Or anyone else in the NW corner)

At the moment, I only have a small group of 4 people with around 7 characters doing all our gathering/refining/crafting work and we're making decent progress, pine and coal are the only thing we're churning through like there's no tomorrow. If you or folks up your way need raw resources (or refined we can do some of that too) you can contact me directly via PM here or email at thannon.forsworn@gmail.com with your inquiries. We take almost anything in trade aside from +0 equipment.

Scarab Sages Goblin Squad Member

Thannon Forsworn <RBL> wrote:

@KarlBob (Or anyone else in the NW corner)

At the moment, I only have a small group of 4 people with around 7 characters doing all our gathering/refining/crafting work and we're making decent progress, pine and coal are the only thing we're churning through like there's no tomorrow. If you or folks up your way need raw resources (or refined we can do some of that too) you can contact me directly via PM here or email at thannon.forsworn@gmail.com with your inquiries. We take almost anything in trade aside from +0 equipment.

Much appreciated.

Goblinworks Executive Founder

Hauling has time costs, and will eventually have risk costs. Payment should be based on those costs, which currently vary too much to be codified.

Goblin Squad Member

Man 4 people who are on regularly is still a lot compared to what we have up in the North East.

Goblin Squad Member

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Golgotha will take any exiles from almost abandoned Cities. I'm running a nice little communist state at the moment. My members have taken to calling me Comrade General Secretary.

Goblin Squad Member

Forgeholm has a pretty regular (so far, but it's really early) core of 8 players, with 4-5 more who are on and off. We expect a few more (people who play Dwarves might be more Dwarf than we realize).

In time the crafting settlements with the auction houses should do well. It is my opinion that the sooner the various NPC settlements go away the better for the economy, as that will force more coordination between players and settlements (fewer places to store goods and loot). I have loot and crafting mats in 2 or 3 NPC settlements now, since it is convenient to dump your pack in the bank "to pick up later". That might be dangerous, as I have not read what happens to stuff in an NPC bank when that settlement goes "poof!".

I can see the higher raw material requirement for tier 2 and 3 goods using surplus up very quickly, and eventually, unless your settlement has many dedicated gatherers, crafting will slow to a snail's pace and higher end gear will be fairly rare, and very costly to produce or buy.

Goblin Squad Member

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In Alpha the two settlements that relocated closed up their banks and vanished without warning. I hope they'll give us a few days to decide what to do with our goods in EE.

Goblin Squad Member

Agreed. I'm a little nervous about my stored goods in starter towns as well as seemingly unoccupied PC towns. I'd hate to lose large stocks to a fiat change.

Goblin Squad Member

Wait you can lose items in the bank?

Daniel.

Goblin Squad Member

You can if the bank is destroyed, either by player or dev action.

I'm confident that the devs would give us plenty of warning before removing the starter settlements, but if you want your stuff 100% safe you should move it to Thornkeep.


They're not going to destroy the NPC banks/towns without significant notice. I mean, they gave like one month of notice before officially turning on encumbrance penalties completely.

Goblin Squad Member

They also shifted Kindleburn's location late in Alpha, and apparently anything on the old KB bank didn't relocate to the new KB bank. I'm not sure if we got any notice to shift our stuff - I wasn't affected, but heard that some people were. otoh, that was Alpha, and losing stuff in Alpha was frankly not a big deal.

Scarab Sages Goblin Squad Member

Jakaal wrote:
Man 4 people who are on regularly is still a lot compared to what we have up in the North East.

Sorry to hear that. There seems to have a wide range from "We have two parties of six active simultaneously" to "Seeing three others online at the same time would be an accomplishment".


Well, we all knew this would be the status quo though didn't we? I did.

Brighthaven and Golgotha seem to have become the center of gravity on the map, with Brighthaven being the biggest group, and Golgotha being nearby and an obvious rival.

If you want stuff to do and people to see or fight, go down there.

All these non-aggression packs and alliances and non-sense will only exacerbate the problem, IMHO.

I suspect the best thing that the northerners can do to stir up interest for people to play there is to be controversial or interesting in some way.

Just my 2 cents.

Goblin Squad Member

I have run around alot trying to do my Pedlar thing and Emerald seems active and In Hammerfall I saw some people, Golotha was livley, but there has been a lot of empty towns (I run at EU time so there may be an effect of that).

I seriously ponders to move south.


While there aren't a lot of us in our corner of the world yet, we are also very rarely just hanging out in our settlement hex, we're usually out doing things.

Goblin Squad Member

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Gol Phyllain wrote:
Golgotha will take any exiles from almost abandoned Cities. I'm running a nice little communist state at the moment. My members have taken to calling me Comrade General Secretary.

Enlightened Glorious Esteemed Leader is a more appropriate title.

On an unrelated note, the population in settlements in EE seems directly correlated to how active the leadership is in organizing things for players to do.

Anarchist, minimal leadership involvement, mercenary, free trade cities will have their day once server population rises but EE seems to need active and involved leadership.

Goblin Squad Member

The Seventh Veil (company name "Phaeros" in game) typically has 10-15 people on TeamSpeak most evenings, and usually 1-4 at any other given time, even in the middle of the night. In addition, there are several who play regularly without connecting to TS, including wives and kids of members. Escalations are being taken down on a regular basis, and farming groups are formed frequently and allow people to join and leave at their leisure.

I suspect that a large portion of the huge amount of fun I've been having in EE has been from being a part of The Seventh Veil. I'm sure there are other groups with similar experiences as well. I also agree that a lot of success comes from the leadership being active on a daily basis and super organized.

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