What races make cool bloodragers?


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Liberty's Edge

Peet wrote:
Male Lashunta gets +2 STR and WIS and -2 INT. That's not bad.

This is incorrect. They get +2 Str, +2 Int, -2 Wis, actually. Superb for Investigators, only decent for Bloodragers.


Tiefling Bloodrager, because they can pretty much Devil Trigger!

Silver Crusade

Drow might be interesting

Or halfling, if you got the feat "small but deadly"


Monkey goblins have interesting potential.


I'm trying out something that I hope is unique for a Reign of Winter campaign I'm trying to get into. Changeling Bloodrager with the Fey Bloodline and Primalist Archetype. Is it going to be fully optimized? Nope. But she's going to be really close thematically to her mother in terms of power-set!

Grand Lodge

Champion_of_the_Blessed wrote:
Tiefling Bloodrager, because they can pretty much Devil Trigger!

The Demon, Kyton, or Rakshasa alternate Tieflings look pretty cool too, since they all get +2 CHA.

Grand Lodge

Mystic_Snowfang wrote:

Drow might be interesting

Or halfling, if you got the feat "small but deadly"

I thought a Drow bloodgarger (Abyssal or Undead bloodlines) would be pretty nasty. Especially with Drow Nobility.

A halfling bloodrager would be kind of interesting, that's for sure!

Grand Lodge

Human.

Or by "cool" did you actually mean "best mechanically"


christos gurd wrote:
Monkey goblins have interesting potential.

whoops i meant oversized goblins(monster codex), i was sleepy when i typed that


I have fun with my kitsune steelblood. 15 strength hurts, but claw/claw/bite is very effective and at high level Vulpine Pounce kicks in for more oomph. He is sort-of against type for a kitsune, he stays in hybrid form all the time and only turns into human form to run from the police. The character may have been stronger as a half-orc, but he is far from useless.


I'm pretty partial to Skinwalkers for natural attack builds.

Grand Lodge

dwayne germaine wrote:

Human.

Or by "cool" did you actually mean "best mechanically"

I was more interested in "exotic" flavour: thematically more than mechanically.

Although having some strengths in game mechanics doesn't hurt either.

I can see how Humans would be at an advantage for a lot of classes just because of the extra starting feat and bonus skills.

Grand Lodge

christos gurd wrote:
christos gurd wrote:
Monkey goblins have interesting potential.
whoops i meant oversized goblins(monster codex), i was sleepy when i typed that

I can see how that would be formidable! In my regular group we've had two PCs snuff it at the hand of non-human (bugbear and hobgoblin) barbarians. I think the outcomes would have been much the same had they been bloodragers.

Grand Lodge

Gregory Connolly wrote:
I have fun with my kitsune steelblood. 15 strength hurts, but claw/claw/bite is very effective and at high level Vulpine Pounce kicks in for more oomph. He is sort-of against type for a kitsune, he stays in hybrid form all the time and only turns into human form to run from the police. The character may have been stronger as a half-orc, but he is far from useless.

The most important thing is how much fun a character is to play. I always find it's more fun to play a character with some sort of shortcomings. Being able to pulverize all opposition without difficulty doesn't really appeal to me.

The challenge the last time I played the half orc was that most of the opposition was ghouls. Biting and clawing ghouls is usually a bad idea! Forced me to be a bit more versatile and rely on the Lucerne Hammer and sling bullets (I had a shoe string budget for gear) instead of bloodraging. Which actually worked out better than I expected anyway.


dwayne germaine wrote:

Human.

Or by "cool" did you actually mean "best mechanically"

I wouldn't say it is necessarily 'best mechanically'.

Now, 'always a mechanically strong choice' and 'most flexible choice that can fit any class well'... yeah, I admit to that.

It is just that, while yes, an extra feat is fantastic, it only goes so far when you have level 1 qualifications. And, while I am not the most proficient theorycrafter, nothing TOO amazing seems to there for bloodragers specifically. So some race options might have a bit more at times for particular class/builds.

Grand Lodge

MisterDoug wrote:
I'm pretty partial to Skinwalkers for natural attack builds.

Hadn't thought of looking at those as characters before.

When a skinwalker changes into bestial form, any gear he/she is carrying is not altered, right?

They would be interesting to, though, with some of those natural attacks.

After a quick look at the list of Skinwalkers, I think the Ragebred (were-boars) or Fanglords (were-tigers) would be fun to play as bloodragers.

Would I be right in assuming a shape change to bestial form would mean that the CON or STR increase would stack with a bloodrage (or regular barbarian rage) increase?

So, if a Ragebred changed into the boar bestial form, and got a +2 to CON, and then did a bloodrage, then the total increase to CON would be +6. If I'm looking at it properly.

Shadow Lodge

Yes, the skinwalker's bestial form stat increase is still considered a racial bonus to the stat, so it stacks with rage and all common buffs.


Yes, as I already wrote yesterday, a ragebred could be nice because it can start out with 5 natural attacks. 2 claws from the bloodline, 2 hooves and a gore.
There is a feat to get two abilities when changing.

Grand Lodge

Weirdo wrote:
Yes, the skinwalker's bestial form stat increase is still considered a racial bonus to the stat, so it stacks with rage and all common buffs.

That would make things interesting, then. Depending on the mix of skinwalker subtypes and bloodlines...

Grand Lodge

Just a Guess wrote:

Yes, as I already wrote yesterday, a ragebred could be nice because it can start out with 5 natural attacks. 2 claws from the bloodline, 2 hooves and a gore.

There is a feat to get two abilities when changing.

That would be nasty!

Although the hooves would be at -5 as secondary attacks. Still, that sort of character could really dish it out pretty quick!

Especially if it was Ragebred with the Abyssal bloodline. Starting at level four he/she could "biggify" with Demonic Bulk and be able to do even more damage pretty quick.

Grand Lodge

lemeres wrote:
dwayne germaine wrote:

Human.

Or by "cool" did you actually mean "best mechanically"

I wouldn't say it is necessarily 'best mechanically'.

Now, 'always a mechanically strong choice' and 'most flexible choice that can fit any class well'... yeah, I admit to that.

It is just that, while yes, an extra feat is fantastic, it only goes so far when you have level 1 qualifications. And, while I am not the most proficient theory crafter, nothing TOO amazing seems to there for bloodragers specifically. So some race options might have a bit more at times for particular class/builds.

Myself, I like to get as much versatility as I can into a character. There are inevitably situations where any one character's biggest strengths are nullified. To my mind, having anything extra to fall back on is always a good thing!

That's why I didn't use INT or WIS as dump stats to boost my half-orc's strength. True, he's not as strong as he could be. On the other hand, he's not a moron short on skills and his WILL save isn't as bad as it could have been.

A bit of versatility is also why I kitted him up with some sling stones. Not only are they really cheap, but he can put his strength bonus into damage with those before things get close and personal like.

Grand Lodge

Marigold Hazeman wrote:
I'm trying out something that I hope is unique for a Reign of Winter campaign I'm trying to get into. Changeling Bloodrager with the Fey Bloodline and Primalist Archetype. Is it going to be fully optimized? Nope. But she's going to be really close thematically to her mother in terms of power-set!

Thematic is what I like playing about with too.

For me, optimization is icing on the cake!

Shadow Lodge

Gruugdúrz wrote:
Just a Guess wrote:

Yes, as I already wrote yesterday, a ragebred could be nice because it can start out with 5 natural attacks. 2 claws from the bloodline, 2 hooves and a gore.

There is a feat to get two abilities when changing.

That would be nasty!

Although the hooves would be at -5 as secondary attacks. Still, that sort of character could really dish it out pretty quick!

Especially if it was Ragebred with the Abyssal bloodline. Starting at level four he/she could "biggify" with Demonic Bulk and be able to do even more damage pretty quick.

Sounds fun, though with the Cha penalty you'd probably want to take Spelleater or Untouchable.

You could also try an Elemental (cold) bloodline witchwolf - a winter witchwolf. Taking the feat to get an extra bestial feature, they'd get claw/claw/bite with a natural attack route (in which case, Frostbite is a fantastic spell mechanically and thematically) or could use a two-hander with a secondary bite and +2 to all saves. Stat-wise they get the same Con bonus as the ragebred but no Cha penalty.

Since the elemental movement and form are water-themed instead of cold-themed, they're good candidates to switch out for rage powers with Primalist - unless you & GM want to tweak the bloodline to take Icewalking as your elemental movement, and turn into an ice elemental.

Grand Lodge

Weirdo wrote:

Sounds fun, though with the Cha penalty you'd probably want to take Spelleater or Untouchable.

You could also try an Elemental (cold) bloodline witchwolf - a winter witchwolf. Taking the feat to get an extra bestial feature, they'd get claw/claw/bite with a natural attack route (in which case, Frostbite is a fantastic spell mechanically and thematically) or could use a two-hander with a secondary bite and +2 to all saves. Stat-wise they get the same Con bonus as the ragebred but no Cha penalty.

Since the elemental movement and form are water-themed instead of cold-themed, they're good candidates to switch out for rage powers with Primalist - unless you & GM want to tweak the bloodline to take Icewalking as your elemental movement, and turn into an ice elemental.

With the CHA penalty for a Ragebred, one could always pump that up with level increases. A bit slow, though. Spell eater would probably be quite good for those, though, since they're likely to be in the thick of things with a lowered AC due to rage and all.

I was thinking the Fanglord might make a good bloodrager. Only get a CHA boost with the shape change, though. But at least it's not a penalty.

I also thought a Raskhasa variant tiefling would be interesting too. WIS takes a bit of a hit, but the DEX and CHA are good. And would be a charming bloodrager, of course! :D

Liberty's Edge

Gruugdúrz wrote:
Although the hooves would be at -5 as secondary attacks. Still, that sort of character could really dish it out pretty quick!

The rules are a bit less than 100% clear on this. Hooves default to secondary on monsters, but it's usually noted when an attack provided to a PC is secondary (see here for example).

Which it isn't here.


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Pathfinder Starfinder Roleplaying Game Subscriber

Oh, there's lots of possibilities. I just hope more bloodrager bloodlines come out in future releases for more thematic options.

Aasimar, of course, are thematically great celestial bloodragers, though a musetouched aasimar might make an interesting fey bloodrager, and an idyllkin descended from a draconal would make a cool draconic bloodrager. Enter the celestial dragon. And I believe someone already mentioned that an angelkin aasimar with the infernal bloodline descended from a fallen angel would be pretty awesome, thematically.

Dhampir, whether vanilla or or svetocher, fit undead well, spreading fear and terror, though the hit to Constitution hurts, as do your problems with healing, though there are ways around the latter at least. Black blood would also be an interesting option, focusing far more on their necromantic taint. And if you want to go down darker paths, well, we know that Zura, Ruithvein, and Zon-Kuthon are all popular deities for vampires, so the possibility of an abyssal, infernal, or even kyton dhampir bloodragers could all be quite thematic in different ways. (I imagine one touched by Zura as bathing in the blood of their annihilated foes with wild abandon, while one influenced by Ruithvein might don a facade of gentility, dressing well, sipping their glass of blood while infernal flames dance in their eyes, and one touched by Zon-Kuthon being dark, bloody, and sadistic, perhaps even a little spiritual...in all the most disturbing ways, of course.)

Gathlain aren't the most optimal of choices, given their penalty to Constitution, but few races are thematically more appropriate to be a fey bloodrager, and starting off with flight has its own advantages. Add on entangle as a spell-like ability and bonus spell, could make for a quick, flying fey that ties up its enemies in knots before bearing down on them like a lightning bolt...not optimal, but could be fun.

A ghoran would make for an interesting bloodrager, though I am saddened there is no verdant bloodrager bloodline for them to take. Given their home in Nex, though, I might consider arcane, despite their druidic origins, though perhaps one warped by the Mana Wastes could make for an interesting aberrant bloodrager, flavoring their vines twisting and bulging, or perhaps even black blood (black sap?). Of course, given Geb's proximity, undead would be a strange but interesting choice...there's something about an undead plant creature that appeals to me, imagining withered vines and leaves, all bone white and disturbingly shiny black...

Goblins, of course, make terrible bloodragers, given their penalty to Strength and Charisma, but they do love fire, which gives them a lot of flavor as a fire elemental bloodrager, and their high Dexterity, small size, and bonus to Stealth can make them quite sneaky before they jump out screaming and on fire. Given their veneration of Lamashtu, abyssal works well too...and nothing like making up for that small size by growing into a medium-sized creature for battle. Of course, there's also oversized goblins, which only have a penalty to Charisma, and a bonus to both Dexterity and Strength, making them a bit better at the brute aspect of it, if not quite as sneaky...and also considerably fatter. But a flaming tubby goblin can be amusing too. And I can definitely imagine a black blood goblin bloodrager...who was unable to resist tasting the mysterious black stuff. And a destined goblin bloodrager, with their small size, high dexterity, and luck bonuses to AC, would probably be pretty hard to hit...

Ifrits naturally make thematic fire elemental bloodragers, and intimidating ones to boot. On the other hand, an infernal bloodrager could be fun to play with, portraying an ifrit whose flames stem from a darker source.

Nagaji have good ability scores for bloodragers, and in fact I played a nagaji bloodrager back when the playtest was out. However, I elected to choose aberrant, given their race's connection with nagas, choosing to flavor his extending arms as growing boneless and striking out like a snake's, dual-wielding spell-storing kukri with intensified corrosive touches inside them as his 'venom'. And, of course, the snarky comments about mammals. All good fun. Given that their patron deity, Nalinivati, is known for her sorcery though, arcane would definitely be thematic too.

Many DMs probably wouldn't let you play one, given their origins, at least not without one hell of a backstory (and honestly, if you're even thinking about making one, given every single one is a unique existence, you should be considering one hell of a backstory), but a shabti destined bloodrager could be an incredibly cool character. Created to unfairly assume the destiny of another (presumably someone with a powerful destiny of their own), having the power of that destiny and their own freed one, thanks to Pharasma...I love the concept. Mechanically, they're not that special, though they're certainly not bad, but yeah. Thematically, I like it.

Skinwalkers are cool conceptually, and my default concept for them would be arcane, especially if you're a vanilla skinwalker who flavors their shifting as manifesting all kinds of animals...just because of the ability to get into beast shape IV. Let loose the beast inside you! There are certainly some other cool options beyond vanilla, though, and the other main concept I would be tempted to play with would be a witchwolf bloodrager with the abyssal bloodline...because Jezelda. On the other hand, a celestial bloodrager skinwalker blessed by Ashava would also be cool.

Tieflings are definitely some of my favorite options for bloodragers. While vanilla tieflings have a Charisma penalty, there's plenty of variants that don't have that particular problem...and honestly, a Charisma penalty isn't necessarily that terrible for a bloodrager, depending on how much you prefer to buff yourself versus using spells offensively. A hungerseed tiefling might have a penalty to Charisma, but I like the mental image of dipping into titan fighter and then going abyssal bloodrager and whaling on things with their enormous greatsword. And, of course, pitborn and shackleborn tieflings were practically made for the bloodrager, and having the abyssal and kyton bloodlines ready to go makes it quite convenient. Of course, beastbrood and spitespawn tieflings are fine bloodragers too, if less easily matched with an easy bloodline...personally, I'd probably go arcane with a beastbrood, given the sorcerous powers of rakshasas, and possibly elemental with a spitespawn, given div are essentially corrupted genies. That said, if you can accept the Charisma penalty, a motherless tiefling with the aberrant or black blood bloodlines could be quite the eldritch horror.

I personally quite like the idea of a vishkanya bloodrager myself, though I certainly wish there was a serpentine bloodline for bloodragers to go with it. A sinuous, deadly viper, using the magic in their blood to make their poison more potent...since the temporary increase in Constitution will make the DC of their venom increase as well. Some nice bonuses to skills, and can let you play to type by making people think you're some sort of rogue or ninja...until you unleash a can of whoop-ass. I'd probably pick arcane as a bloodline, since it can potentially let you pull off some ninja-like stunts by running up walls via spider climb, increase miss chances, make you faster, and so on and so forth. I think it would be pretty fun.

And, of course, it goes without saying that it's hard to be more thematic than a wyvaran for a draconic bloodrager. The abilities aren't that special for the most part, but you are a dragon man/woman who turns into a full-bore dragon at high enough levels. And aren't a kobold. Awesome.

Grand Lodge

Deadmanwalking wrote:
Gruugdúrz wrote:
Although the hooves would be at -5 as secondary attacks. Still, that sort of character could really dish it out pretty quick!

The rules are a bit less than 100% clear on this. Hooves default to secondary on monsters, but it's usually noted when an attack provided to a PC is secondary (see here for example).

Which it isn't here.

Hmmm... Tricky. I was going by the natural attacks table. When I had a quick look at the Ragebred description, it didn't say hooves were primary attacks. So I'm assuming they're secondary.

Even so, being able to do up to five natural attacks per round while bloodraging, even if 2 of the 5 are at lower odds, is nothing to sneeze at!

Grand Lodge

Luthorne:

Wow! That's quite a long list!

Certainly gives me a lot of ideas to tinker with!

Thanks for that long list!


Deadmanwalking wrote:
Peet wrote:
Male Lashunta gets +2 STR and WIS and -2 INT. That's not bad.
This is incorrect. They get +2 Str, +2 Int, -2 Wis, actually. Superb for Investigators, only decent for Bloodragers.

Darn, you are right. IS there anyone that gets +STR and WIS and no CHA or CON penalty?


Gruugdúrz wrote:
Deadmanwalking wrote:
Gruugdúrz wrote:
Although the hooves would be at -5 as secondary attacks. Still, that sort of character could really dish it out pretty quick!

The rules are a bit less than 100% clear on this. Hooves default to secondary on monsters, but it's usually noted when an attack provided to a PC is secondary (see here for example).

Which it isn't here.

Hmmm... Tricky. I was going by the natural attacks table. When I had a quick look at the Ragebred description, it didn't say hooves were primary attacks. So I'm assuming they're secondary.

Even so, being able to do up to five natural attacks per round while bloodraging, even if 2 of the 5 are at lower odds, is nothing to sneeze at!

It's a monster feat, but Multiattack lowers the penalty on secondaries from -5 to -2, and you qualify right off the bat.

So, Abyssal Ragebred gets Gore/Claw/Claw/Hoof/Hoof with only a -2 on the hooves and, I assume, a great strength mod on all of them. Throw in a buff of your choice and go to town.


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I have been planing out a dwarf Untouchable Bloodrager with Glory of Old trait, Steel Soul feat, and Arcane bloodline. He will use the dorn-dergar and pick up Darting Viper at 3rd level. At first level he will have SR 9 and +5 bonus against spells and SLAs.


Pathfinder Starfinder Roleplaying Game Subscriber
Gruugdúrz wrote:

Luthorne:

Wow! That's quite a long list!

Certainly gives me a lot of ideas to tinker with!

Thanks for that long list!

No worries! As you might have guessed, I like bloodragers a lot, so I've been playing with lots of concepts myself.

Peet wrote:
Deadmanwalking wrote:
Peet wrote:
Male Lashunta gets +2 STR and WIS and -2 INT. That's not bad.
This is incorrect. They get +2 Str, +2 Int, -2 Wis, actually. Superb for Investigators, only decent for Bloodragers.
Darn, you are right. IS there anyone that gets +STR and WIS and no CHA or CON penalty?

I think the only one is the motherless tiefling, who gets a +2 STR and WIS and -2 INT. Though in my previous post, I accidentally said they have a Charisma penalty...which is my bad, was getting tired near the end of my list.

Grand Lodge

DominusMegadeus wrote:
Gruugdúrz wrote:
Deadmanwalking wrote:
Gruugdúrz wrote:
Although the hooves would be at -5 as secondary attacks. Still, that sort of character could really dish it out pretty quick!

The rules are a bit less than 100% clear on this. Hooves default to secondary on monsters, but it's usually noted when an attack provided to a PC is secondary (see here for example).

Which it isn't here.

Hmmm... Tricky. I was going by the natural attacks table. When I had a quick look at the Ragebred description, it didn't say hooves were primary attacks. So I'm assuming they're secondary.

Even so, being able to do up to five natural attacks per round while bloodraging, even if 2 of the 5 are at lower odds, is nothing to sneeze at!

It's a monster feat, but Multiattack lowers the penalty on secondaries from -5 to -2, and you qualify right off the bat.

So, Abyssal Ragebred gets Gore/Claw/Claw/Hoof/Hoof with only a -2 on the hooves and, I assume, a great strength mod on all of them. Throw in a buff of your choice and go to town.

That would be quite a formidable tank of a character in a dust-up! Even if such a character had a regular strength of 16, and if he/she bloodraged and hit with all five natural attacks, that would average out to 35-36 HP per round.

That is just plain nasty!

I like it, therefore! :D

Grand Lodge

Faelyn wrote:
I have been planing out a dwarf Untouchable Bloodrager with Glory of Old trait, Steel Soul feat, and Arcane bloodline. He will use the dorn-dergar and pick up Darting Viper at 3rd level. At first level he will have SR 9 and +5 bonus against spells and SLAs.

That's definitely the bloke you want to put up against spell casters!

Grand Lodge

Luthorne wrote:

⋮ (skipping a bit)

No worries! As you might have guessed, I like bloodragers a lot, so I've been playing with lots of concepts myself.

After all these comments, I rather like the idea of a Dhampir bloodrager (despite the CON penalty) and a Ragebred skinwalker bloodrager (despite the CHA penalty). I would think that either would make some pretty stiff NPC opposition for a lot of parties.

Grand Lodge

Champion_of_the_Blessed wrote:
Tiefling Bloodrager, because they can pretty much Devil Trigger!

Haven't dealt with this "Trigger" business before. How does that work (short version, please)?


Devil Trigger is the supermode from Devil May Cry games. The main character Dante is a half-demon. Devil Trigger is when he goes into his demon form.

Grand Lodge

DominusMegadeus wrote:
Devil Trigger is the supermode from Devil May Cry games. The main character Dante is a half-demon. Devil Trigger is when he goes into his demon form.

Okay, now I got it. Video games, anime, and all those things are not my strong suite at all.

That would probably explain why I never ran across that playing Pathfinder!

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