Corsair

Gruugdúrz's page

390 posts. Organized Play character for Xunal.


Full Name

Gruugdúrz Staz Dushûrz

Race

Half-Orc

Classes/Levels

Bloodrager (inactive)

Gender

Male

Alignment

Chaotic Neutral

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 14

About Gruugdúrz

Gruugdúrz Staz Dushûrz ("Gruugdúrz the Magic Beast") is a half-orc who lost both his clan and family. He sold himself as a gladiator and fought for a time in the arena in Tymon, before buying back his freedom and being asked to join the Pathfinder Society to help protect less robust explorers.

Early Life:

Early Life of Gruugdúrz Staz Dushûrz

Gruugdúrz is a nomad without a clan. He grew up in a small clan of nomadic half-orcs eking a meagre living moving throughout the various River Kingdoms. He was less ferocious than most of his clan, but had larger and sharper tusks than most half-orcs. Which he could use to inflict damaging bites. But nothing else marked Gruugdúrz as unusual until a fateful day when he was on the verge of manhood.

His clan had the misfortune of being caught between one of the frequent wars between Tymon and Razmiran. The clan were set upon one day by a large Razmiran patrol who demanded the entire clan sear allegiance to Razmir, their living god, or be put to the sword. The clan refused, valuing their freedom above all else. A fierce fight to the death was the inevitable result.

Gruugdúrz and his clan acquitted themselves well in battle. But the followers of Razmir had the advantage of numbers and it seemed that this would be the last day of their small clan.

While fighting alongside his parents, Gruugdúrz saw his bride to be, Zelpeg, being impaled by a Razmiran sword. At that moment, both his mind and body exploded with an incandescence hotter than any forge. When the fiery fog in his mind had lifted, Gruugdúrz was standing, exhausted, amid the slaughter of battle. He was surrounded by many shattered and mangled Razmiran corpses. Gruugdúrz himself was awash in gore.

There were no Razmiran survivors. Gruugdúrz was consoled by surviving clan members that his immediate family all died fighting bravely. Although it was a cold comfort in the aftermath of battle. He was surprised to learn that not only had he fallen into a rage, hardly unknown among half-orcs, but he had claws the size of daggers that tore through leather armour and flesh alike of many Razmiran soldiers, and causing blind panic among the others. Which turned the tide of battle, and allowed the clan to live on.

They buried their dead, and left Razmiran corpses (stripped of valuables) as a sumptuous feast for crows and vultures. Gruugdúrz and the other survivors sought refuge briefly in Tymon. Gruugdúrz sold himself to be a gladiator in Tymon. Partly to raise funds to help his clan rebuild, but mostly because he doubted if he would be able to tell friend from foe once enraged.

The arena taught him how to focus his rages solely on his foes. His ferocity in the ring was a spectacle to behold. Both terrifying and thrilling. Gruugdúrz was soon given an orc stage name: "Staz Dushûrz", or "Magical Beast". Gruugdúrz now uses "Staz Dushûrz" as a patronym. He enjoys seeing eyebrows raised by people who understand Orc when he tells them his full name.

He soon earned enough money in the arena to buy back his freedom. His clan had long since moved on and he had no idea what he should do next.

Some of his admirers approached him the day after he bought his freedom. They were members of the Pathfinder Society, and offered him a place in their ranks. Gruugdúrz was no fool, and they always needed formidable talent, like his, to protect the society's less robust scholars and agents. He would be a welcome addition to any expedition. With neither family nor clan, Gruugdúrz gladly accepted this offer.

Gruugdúrz Stat Block:
Gruugdúrz Staz Dushûrz

Male half-orc bloodrager 6 (Pathfinder RPG Advanced Class Guide 15)
CN Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +10
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Defence
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AC 20, touch 12, flat-footed 18 (+7 armour, +2 Dex, +1 natural)
hp 52 (6d10+12)
Fort +7, Ref +4, Will +3; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge
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Offence
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Speed 40 ft. (30 ft. in armour)
Melee magathaz (+1 lucerene hammer) +10/+5 (1d12+5) or
. . kagaz (+1 (falchion) +10/+5 (2d4+5/18-20) or
. . brulkax (mw heavy flail) +10/+5 (1d10+4/19-20)
Ranged oflaz (mw composite longbow) +9/+4 (1d8+3/×3) or
. . sling +8 (1d4+4)
Space 5 ft.; Reach 5 ft. (10 ft. with magathaz (+1 lucerene hammer))
Special Attacks blood casting, bloodrage (22 rounds/day), claws
Bloodrager Spells Known (CL 6th; concentration +8)
. . 1st (2/day)—chill touch (DC 13), expeditious retreat, shield, true strike
. . Bloodline Abyssal
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 14
Base Atk +6; CMB +9; CMD 21
Feats Combat Reflexes, Deadly Aim, Eschew Materials, Intimidating Prowess, Power Attack
Traits outcast, reactionary
Skills Acrobatics +4, Climb +12, Craft (weapons) +5, Handle Animal +6, Intimidate +16, Knowledge (arcana) +4, Perception +10, Ride +3, Spellcraft +4, Survival +7, Swim +4; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ demonic bulk, fast movement, orc blood
Combat Gear potion of barkskin +2, potion of bull's strength, potion of infernal healing (4), potion of invisibility, wand of cure light wounds, wand of grease (10 charges), antitoxin (3); Other Gear +1 agile breastplate[APG], kagaz (+1 (falchion), magathaz (+1 lucerene hammer)[APG], amentum[UC] (2), arrows (20), brulkax (mw heavy flail), dagger (2), oflaz (mw composite longbow) (+3 Str) with 50 mwk arrows, scimitar, sling with 50 curruxu (mw sling bullets), amulet of natural armour +1, ring of climbing, bedroll, mask of the tiger's eye (+1 intimidate) (worth 55 gp), masterwork backpack[APG], silk rope (50 ft.), trail rations (9), waterskin, wrist sheath[UE], gemstones (worth 100 gp) (11), 5,881 gp, 2 sp
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Tracked Resources
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Amentum - 0/2
Antitoxin - 0/3
Arrows - 0/20
Bloodrage (22 rounds/day) (Su) - 0/22
Curruxu (MW sling bullets) - 2/50
Dagger - 0/2
Masterwork arrows - 0/50
Potion of barkskin +2 - 0/1
Potion of bull's strength - 0/1
Potion of infernal healing - 4/4
Potion of invisibility - 0/1
Trail rations - 0/9
Wand of cure light wounds - 10/50
Wand of grease (10 charges) - 0/10
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Special Abilities
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Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (22 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Demonic Bulk (Su) When entering bloodrage, can choose to increase size by one category (as enlarge person).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >= 10) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 10+.
Magic Claws (Su) 2 Magic Claw attacks deal 1d6 damage.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.

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PFS Chronicle for Gruugdúrz:
--- Level 1 ---
Slave Ships of Absalom
Trial by Machine
Hall of the Flesh Eaters
--- Level 2 ---
The Seagang Expedition
The Wounded Wisp
Scions of the Sky Key I
--- Level 3 ---
Storming the Diamond Gate
Assault on the Kingdom of the Impossible
Scions of the Sky Key II
--- Level 4 ---
Scions of the Sky Key III
Test of Tar Kuata
The Slave Master's Mirror
--- Level 5 ---
The Stolen Heir
The Green Market
Port Godless
--- Level 6 ---
Treacherous Waves

PFS # 146423-4