WTS 2 Accounts or trade them for Star Citizen ships


Pathfinder Online

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Goblin Squad Member

Account 1:

Paizo account "Waruko". Comes with all daily deals, DT and some unspent perk money. Value 155$

Account 2: Half of a buddy package. Comes with DT and all daily deals.

Won't sell for less than 100$.

Account 3-4:

Half of a buddy package with all daily deals and DT. Brewmaster package with DT and the last couple daily deals. Both are twice marked. Attached to GW accounts "Andius" and "Amora." Will only sell as a 400$ package and only if accounts 1 and 2 both sell.

Can pay either through PayPal or through Star Citizen ships of equivalent value.

Goblin Squad Member

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So does this mean Andius is retiring?

Goblin Squad Member

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Only if all 4 accounts sell at the prices listed. That's why the last two are only purchasable together. Because if one of us plays both of us will play.

I didn't list them in the title because I don't expect them to sell at the listed price and I'm not willing to negotiate.

But if I can get the full 400$ back out I will given that apparently Lisa Stevens is going to take this game out back and put a bullet in it's head if it isn't successful enough.

Goblin Squad Member

Andius the Afflicted wrote:
...Lisa Stevens is going to take this game out back and put a bullet in it's head if it isn't successful enough.

I feel like I must have missed an important post somewhere. Can you point me to the thing that led you to this conclusion? Because if it rings the same way to me as you, then I'll be rather gravely concerned.

Goblin Squad Member

I will be surprised if PFO gets enough users to stay afloat considering the lack of luster and the amount PFO has strayed from PNP. Lost both demographics and ended up[ with a few weird defensive fanboy's.

Goblin Squad Member

Kadere wrote:
Andius the Afflicted wrote:
...Lisa Stevens is going to take this game out back and put a bullet in it's head if it isn't successful enough.
I feel like I must have missed an important post somewhere. Can you point me to the thing that led you to this conclusion? Because if it rings the same way to me as you, then I'll be rather gravely concerned.

I can not speak to the exact quote Andius is referring to. However, quite a number of months ago, in response to a post that quoted Ryan saying that if PFO turned I to a murder sim, he would pull the plug. My response to that was, if the game was successful there was nothing that would pull the plug. Lisa stepped I to the conversation and said, even if the game was successful, if it were harming the Paizo brand, they would pull the plug.

That was essentially the gist of the discussion.

This of course raises several questions:

1. What constitutes "harming" the Paizo brand?

2. Is there not a point where PFO could generate more revenue than Pathfinder TT?

Goblin Squad Member

Bluddwolf wrote:
Now I know there is that quote of Ryan's that he'd rather shut it down then see that happen. We all should know that will never happen. If this project is a financial success, far beyond investors dreams, and Ryan said he wanted to shut it down.... Well, we all know CEOs hold their positions at the grace of investors.

Between myself, Mark, Ryan and Paizo, we own a majority of the company. As long as the four entities believe in the dream that is PFO, I think that dream is not likely to be beholden to investors looking for a quick buck.

Many of you know me, and know that I run Paizo in a way where we often choose the right way over the most lucrative way. As the owner of Paizo and the person who has the largest vested interest in the Pathfinder brand, I can tell you that I would never have done this MMO if the vision of a murder simulation was the most likely one. We never would have started. I am not interested in a murder simulation representing the Pathfinder brand. Ryan is right, we would just shut it down. The Pathfinder brand is worth more to me than all the money we might hypothetically make off of this MMO if it was one that I am not proud of.

We have a strong vision for the world we want to create in PFO. Most of you get that vision. We are going to have to fight for that vision. It isn't going to be easy. But I can tell you, as an investor, we are laser focused on winning this battle. We will fight to create the game we have been talking about since 2011. All of Goblinworks and Paizo are united in this fight.

Thanks to everyone who has joined us in this fight. We will not be deterred!

-Lisa


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Quote:
Lost both demographics and ended up[ with a few weird defensive fanboy's.

When few people agree with your rants, it's far easier emotionally to just dismiss everyone else as fanboys, rather than come to grips with the fact that a lot of people just don't agree with you.

Goblin Squad Member

Lisa Stevens wrote:
We are going to have to fight for that vision. It isn't going to be easy.

Goblinworks Executive Founder

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Doc || Allegiant Gemstone Co. wrote:
When few people agree with your rants, it's far easier emotionally to just dismiss everyone else as fanboys, rather than come to grips with the fact that a lot of people just don't agree with you.

Well, seeing how this game is already a disappointment outside of the 10 or so PFO Crusaders flooding this forum, I would say we have very different definitions of "a lot of people".

Goblin Squad Member

Doc, you're a fanboy, admit it! "one of us, one of us"

Goblin Squad Member

@Audoucet - it is a far different thing to be disappointed with a game in development, than with a finished game. Lets not confuse the two.

The sentiment by some is exactly why "early release" games get such a bad stigma. You invest to play as the game develops. The hype is there and you play, some play a lot. However, over time some get this bad taste in their mouths and before the game is "released" they call it crap and leave.

To those it is best to take a break, go play CoD, PS2, Eve Online, TF2, Nascar 2015 or whatever else tickles your fancy and come back and see whats what in a month or two.

You already paid for the game, no sense condemning it before its even released! It will be here when you come back, probably improved!

Thank you for your time.

Goblin Squad Member

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Something that was also said back in the day while trying to get our KSer money was that there is a limited timeframe in which to fill the market's desire for this kind of game. Basically that if this game wasn't released soon others would see the gap in the market and hop on it.

PFO really had me in tunnel vision for quite awhile. I remember when I heard about some of the titles I've gone back and reviewed more recently I ignored them even if they looked interesting, because I didn't want to lose focus on PFO.

Now with my dissapointment in PFO I've taken the time to review the market and realized something. The window for this game has already passed.

The market wasn't waiting for a good Golarion based sandbox, it was waiting for a good sandbox. Older sandboxes are improving. New ones are releasing exciting new features. PFO is way behind in a market that's rapidly advancing right on past it.

I think the people obsessing over PFO ever single day either aren't taking the time to look around and see that, and simply don't want to see that. I don't think any non-biased person could try all the sandboxes coming out right now, point to PFO and say "That's the most promising." Really no matter what feature package they are looking for. There is absolutely nothing about this game that stands out to me other than the amount of time and money I have invested in it. I can never get the time back but if I can get the money, I'll be satisfied to invest my future time and money into one of the titles I'm almost certain will succeed after trying their alphas.

Ignorance of other titles and devotion to yours leading you to pretend a product is much better than it really is, is the classic definition of fanboy. So I'm pretty comfortable dismissing anyone who believes PFO the most promising or even in the top few sandboxes coming out as a fanboy. As Audocet says, it's really actually not that large or a group of people. Just a very vocal group who congregate primarily on the PFO boards.

Goblin Squad Member

I've toyed with the idea of selling my accts as well. I have Crowdforger buddies and 2 regular Kickstarter accts with Daily Deals and Destiny Twins...

Haven't decided yet but there are two reasons for me:

1. Very sparse interest in the game. I have visited many guild sites and more seem to be in a similar state... no players.

2. I cannot get past the ridiculous "self-stun" mechanic for ranged combat. Other games have builds designed around DOING THAT TO YOU... but in PFO you get to self stun yourself everytime you shoot..

Goblin Squad Member

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@Calidor - the issue with no players is pretty evident. People are worn out from Alpha, and await EE. With a limited player pool you are looking at a situation where you just have too many chiefs, not enough indians.

A lot of people want to own a company for one reason or another. Some were lucky enough from landrush to acquire an immediately decent size player base, but even that is suspect as paper armies can easily fade away. Others are from established gaming communities.

The companies in place now are typically (won't say all) ones that want to establish roots for the long term. A few, like mine and a couple others that even try to actively recruit, are wanting like minded members. People who also look towards the long term.

Yes, the average member base for a company right now is probably 8-10, and some of those may even be alts. But that isn't necessarily the point. The game is setup to allow small companies to exist and survive within a settlement. Larger companies will emerge as is the norm, but only in a distant point in time where the player base is expanded.

I agree, for the average, non-affiliated player who sees a lot of seemingly inactive companies, it can be frustrating. But this will work itself out in time. Just give it time. :)

As for the other point, combat mechanics are constantly getting tweaked and improved. We aren't near the point of combat balance and we will get there, again give it time.

Goblin Squad Member

Its not just an outsiders view. Many of the "larger" settlements have public forums I have visited where they are begging people to play. Even just to respond. I was searching for a group with a healthy community.. Go visit many of the sites and see for yourself.

Goblinworks Executive Founder

Atheory wrote:

@Calidor - the issue with no players is pretty evident. People are worn out from Alpha, and await EE. With a limited player pool you are looking at a situation where you just have too many chiefs, not enough indians.

A lot of people want to own a company for one reason or another. Some were lucky enough from landrush to acquire an immediately decent size player base, but even that is suspect as paper armies can easily fade away. Others are from established gaming communities.

The companies in place now are typically (won't say all) ones that want to establish roots for the long term. A few, like mine and a couple others that even try to actively recruit, are wanting like minded members. People who also look towards the long term.

Yes, the average member base for a company right now is probably 8-10, and some of those may even be alts. But that isn't necessarily the point. The game is setup to allow small companies to exist and survive within a settlement. Larger companies will emerge as is the norm, but only in a distant point in time where the player base is expanded.

I agree, for the average, non-affiliated player who sees a lot of seemingly inactive companies, it can be frustrating. But this will work itself out in time. Just give it time. :)

As for the other point, combat mechanics are constantly getting tweaked and improved. We aren't near the point of combat balance and we will get there, again give it time.

GW's always said, even though someone will come up with a few conveniently chosen quotes to prove me wrong, that the settlements were meant to host at minimum a few hundreds of players, to work. For now, it seems very very far stretched.

Goblin Squad Member

@Calidor

yea, I fully understand what you're saying. My company is practically non-existent at the moment. It's just the state of the game right now.

When EE starts, you'll see a rise in activity from most if not all companies, however I cannot tell you that you will then see the "healthy" community you seek. That will take some more time I think.

If people are "begging" others to respond or participate, and i'm not trying to diminish their efforts, but those aren't the type of leaders/companies I'd want to be a part of anyway. But that's just me.

While I'm not trying to persuade you one way or the other, I only hope to help put things into perspective! :)

Goblin Squad Member

@Audoucet

I think the aspect of settlements handling hundreds of players isn't far fetched at all. Maybe if you view it from the "now" perspective, but 6-12 months from now I think it will work out just fine.

Side note:

Apparently my morning is very light this morning, so I'm living in this forum it seems! :)

Goblin Squad Member

Atheory wrote:

@Calidor

yea, I fully understand what you're saying. My company is practically non-existent at the moment. It's just the state of the game right now.

But we are supposed to be soft-launched already. I think the vast majority of patrons are speaking loud and clear by their absence that the state of the game is nowhere close to what those (pretty hardcore pay up front via Kickstarter supporters) were expecting.

Instead of acknowledging that and announcing a 6 month delay, we get a "day of launch" message saying it's temporarily on hold with the underlying message that it could launch any day now...

Guess I'm just getting discouraged... and thus the internal debate to follow Andius and sell...

Goblin Squad Member

makes perfect sense. is GW getting it all right? no. I do believe they thought they'd have the bugs fixed by Oct 30th. Unfortunately it was not the case.

Be discouraged, but do try and keep the potential of the game always in the back of your mind.

Also, the game isn't established like an EVE online so selling accounts might be harder than one thinks. But one can never truly know.

I haven't played in near 3 weeks now, I log in and monitor chat from time to time. I run off and play PS2, TF2, I even tried the horribly failed Archage MMO.

My point is there is plenty out there to keep you occupied while GW gets their stuff working. In any course, you're more likely to sell accounts once EE starts, and even a greater chance nearer to the games release. Yes that isn't for sometime now, but a lot could change in that time that would uplift your spirits!

If that doesn't happen, well i'm still here to try and do that too!

Goblin Squad Member

@ Calidor

We have about 12 people who log on with any sort of regularity out of about 85 or so, and I think that's a pretty healthy ratio. Most of our members don't even come to these boards since land rush ended. Many of them have played together for years and are familiar with alphas and prefer to wait until mechanics have matured, or some form of permanence of gains is in place. At first I pushed trying to get more into alpha in order to make our guild look "active". Now I realise it doesn't matter. Why have them come in at a time when they know they're going to be frustrated (as it sounds like you are)? I and others keep them up to date on how the game changes patch by patch, and look forward to EE when the next group of them will join us.

Edit: Oops, didn't even think about what the thread was. Sorry Andius.

Goblin Squad Member

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Folks, let's not hijack Andius's thread. He's done a lot for the community in the past, so let's have the courtesy to not take over his thread.

Goblin Squad Member

The police have shown up, quick everyone hide!

While I would argue we've done more to promote Andius's thread, you are correct to point out the discussion doesn't necessarily support its intended focus.

Consider this a friendly bump of support and my withdrawal from the thread.

Liberty's Edge Goblin Squad Member

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Pyronous Rath wrote:
I will be surprised if PFO gets enough users to stay afloat considering the lack of luster and the amount PFO has strayed from PNP. Lost both demographics and ended up[ with a few weird defensive fanboy's.

PfO was never going to be the same as the PnP game. It will use the Golarion lore, but some items/terms/mechanics are owned by Wizards of the Coast. Paizo uses them under the Open Gaming License (OGL). Goblinworks is not a party to that license, so cannot use them. This was stated up front during the KS days and often repeated. It is more Golarion Online.

I'm not overly enamored with all the bugs, especially the continued server farm issues causing the desync. I know GW is taking a long vies and an approach that matches that view. Does it irk me at times? Yes, but in the long run I do feel it will make for a better game. Star Citizen, LiF, and others will go the way of other fads. However, PfO isn't like most other MMO's, and so saying it has lost those who play MMO's just tells me that those who want yet another WoW clone will not be darkening this game.

Am I a fanboi/boy? No, I have pointed out to GW where they need to improve things. I have voiced my frustration. What I am is someone who paid a lot (at least to me) to help make a game and want to see it eventually come to fruition. I am a huge Pathfinder and Paizo fan, ever since Pathfinder came onto the market. It is fine with me that Pathfinder and PfO aren't the same thing. Have you ever played Neverwinter Nights (in any iteration) or DDO? Those aren't perfect D&D games either (especially NWN - 4th edition, yuck). But how many MMO's capture the original games they are based upon? Warhammer ring a bell?

Andius, you and others may not like what is happening with PfO, and yes you all have a right to voice your concerns, or leave if that is what you want, but the argument that PfO is bad because it isn't Pathfinder or similar to any other MMO isn't one that holds water. Both Paizo and GW have been very upfront that PfO was never intended to be either of those things.

Peace.

Goblin Squad Member

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Something else that was said, "back in the day," was that Paizo had the resources to bring this about with or without the Kickstarter, but that the kickstarter would help speed it along.

Despite everyone having picked apart every word ever written in the Kickstarter, and all the cries of not getting what was promised, I suspect that the Dev team is a lot closer to what they wanted than most of us think, and that the game will probably do just fine (even if it appears, at the moment, to be limping along) with a small population that they adjust to accommodate as needed until reaching the desired state.

I wish I could offer you the $600 or whatever it is you want for your characters, Andius. (Although I'm not at all convinced you won't be right there a year from now (or whenever it is) when it goes OE) I'd like to see you forced to consider the offer, and decide whether you really do want that money more than you want to be standing there laughing maniacally over the dead bodies of your enemies.

Goblin Squad Member

Calidor Cruciatus wrote:
Atheory wrote:

@Calidor

yea, I fully understand what you're saying. My company is practically non-existent at the moment. It's just the state of the game right now.

But we are supposed to be soft-launched already. I think the vast majority of patrons are speaking loud and clear by their absence that the state of the game is nowhere close to what those (pretty hardcore pay up front via Kickstarter supporters) were expecting.

Instead of acknowledging that and announcing a 6 month delay, we get a "day of launch" message saying it's temporarily on hold with the underlying message that it could launch any day now...

Guess I'm just getting discouraged... and thus the internal debate to follow Andius and sell...

This is not the soft launch, this is the testing/balancing alpha. The soft launch is EE and when that starts sometime soon you'll have a much better idea of what the in game community will be like. The forums are always a microcosm of the actual game population.

I know that for me and mine we are not interested in dedicating significant play time to the soon to be wiped alpha. We tried some stuff out to get our bearings and figure out how some stuff works but there is little else for us to do at this point but to vaguely plan and wait.

Goblin Squad Member

Duffy wrote:
This is not the soft launch, this is the testing/balancing alpha.

I think by "supposed to be soft-launched already" he was referring to the fact that it was supposed to happen in September ("third quarter").

Goblinworks Executive Founder

Has the brewmaster beverage details been determined yet?


Audoucet wrote:
Doc || Allegiant Gemstone Co. wrote:
When few people agree with your rants, it's far easier emotionally to just dismiss everyone else as fanboys, rather than come to grips with the fact that a lot of people just don't agree with you.
Well, seeing how this game is already a disappointment outside of the 10 or so PFO Crusaders flooding this forum, I would say we have very different definitions of "a lot of people".

I am a cynic because I must caution myself against being too optimistic, lest I get fooled.

When I read a quote like the one by Lisa, I am emotionally touched... even though I am disappointed in the game. It's that moment of they care, they really care!

Mommy, play with me...!

That being said, what they are offering in comparison to what they envision, it makes no sense. It can be taken in the context of... we'll do anything for (money), but we won't do that.

I don't think the game they are offering is trash or has a trashy vision, but it's really, as you said, unpathfindery. People care a lot more about Pathfinder than I do, I am sure.

I merely wanted a game with TT like choices and depth. Basically if you think about it TT is the ultimate sandbox.

However, there aren't as many choices... no creative ways to get rich, no way to make it on your own. There are some really limiting design decisions. I think PKing is abhorrent, but I think without some murder-sim people, the game would fail. In fact, I would play a game with half legit people and half murder simmers... assuming it was balanced. Right now, it's not balanced.

In the wild, if something goes down, you should be able to kill someone. How would anyone ever know? Maybe add some skill that's like soulseer and you can tell if someone is a murderer. heh.

I feel like PFO could be good. With the graphics as they are, with every system... if only for a few changes. More gathers/interactable, more dynamic crafts, better pve (patrols, rewards, can ramp up from there... )

Keep settlements, TC, but allow unsettled people to train as they wish if they can deal with a place to train. EVERY world has wanderers.

Again, it is insane how GW has given me literally nothing on my list. It is a fishslap in the face. I don't think it's anyone's fault, but it's a misunderstanding. I wish it would change. It can change.

PLEASE CHANGE.

Goblin Squad Member

celestialiar wrote:

I merely wanted a game with TT like choices and depth. Basically if you think about it TT is the ultimate sandbox.

This--exactly. If we weren't all too old to stay up past 2AM and didn't have families and jobs, my buddies and I wouldn't even play video games at all. Nothing beats good old-fashioned PnP. Maybe nothing ever will.


What's still available out of these four accounts?

Goblin Squad Member

I have a pending transaction on all 4. I also have seperate offers on accounts 2-4.

So if the offer an all 4 doesn't get back to me soon account 1 may be available.

Goblin Squad Member

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All accounts sold. When the responce from a development team to name one single selling point of their game is to lock the thread, you know a game is in trouble.

So glad to be free of this piece of trash. Good luck to my friends in this community, and good riddance to the clueless fanboys who helped run this title into the ground.

You can feel free to ban be now Chris. I know you've been wanting to and I won't be coming back.

Goblin Squad Member

Lol

Goblinworks Executive Founder

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Best of luck to you in Star Citizen.

Goblin Squad Member

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I guess that's that!

Andius was certainly an entertaining rival, back when I first got here. Andius certainly provided the UNC and me personally a platform for our notoriety.

I'm not writing off the possibility that he pops in, much further down the road. But, in the interim, fair winds and I hope you find the game you're looking for.

Goblin Squad Member

Farewell, Andius Merudiar, founder of the Great Legionaries, first Grandmaster of The Empyrean Order. May your travels bring you joy and peace.

Goblin Squad Member

In a few years if you're still can't find what you're looking for, come visit. We'll show you what we've built.


lol, back to the ole nihimon(fanboys)x Bludwolf, Audocet rage posts and Pyronous grass issues again, not that this is a bad thing.

Goblin Squad Member

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Not sure what camp I fall into? I agree with a lot of thing Nihimon says but I also do not see Bludwolf and his camp as something that needs to be dealt with. Since my name is Marijane I never have any issues with grass. Guess I just a want to be friends with everyone merchant who more interested in selling you a weapon then attacking you with it.
So man I just be a cool here with the 'ugly' grass and see what comes my way.
Peace Andius and may you find your road to where yah wanna go.

Goblin Squad Member

Peace out Andius. I hope that you find the right game for yourself. You made a good choice to move on.

Bringslite


Diella wrote:

Not sure what camp I fall into? I agree with a lot of thing Nihimon says but I also do not see Bludwolf and his camp as something that needs to be dealt with. Since my name is Marijane I never have any issues with grass. Guess I just a want to be friends with everyone merchant who more interested in selling you a weapon then attacking you with it.

So man I just be a cool here with the 'ugly' grass and see what comes my way.
Peace Andius and may you find your road to where yah wanna go.

you fall into the cool guys group where you can find bringslite and Jazzvrallz.

Goblin Squad Member

Kabal362 wrote:
lol, back to the ole nihimon(fanboys)x Bludwolf, Audocet rage posts and Pyronous grass issues again, not that this is a bad thing.

You love it admit it. GRASS https://www.youtube.com/watch?v=E6N0yJRAAAM

Goblin Squad Member

Please format your grass obsessed links. :)


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I'd be all polite and nice and politically correct, but I'm not going to do that. I'm going to be honest instead. I am f$%$ing glad he is gone. That level of toxicity is not good for any community- not that he didn't have the occasional good idea or fair point; but damn.

Hopefully our community will be much healthier and more productive in the coming months, at least until the next "Andius" comes along.

But all we really have to do in these threads is agree to disagree and shake hands afterwards. Simple as that. We don't even have to do it perfectly, just enough to keep our respect for each other and our respect for ourselves.

So fare thee well, Andius, and gooooood riddance.

EDIT: I am a fanboy and proud of it. I know I have also made significant contributions to this community and the game in large part because of my fanboy-nature.


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Pyronous Rath wrote:
Kabal362 wrote:
lol, back to the ole nihimon(fanboys)x Bludwolf, Audocet rage posts and Pyronous grass issues again, not that this is a bad thing.
You love it admit it. GRASS https://www.youtube.com/watch?v=E6N0yJRAAAM

yes i love it, and ur avatar too(no sarcasm). FIX THE GRASSSSSSSS. lol

Goblin Squad Member

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After playing more MMOs than I care to count, I've noticed they all go through an identical set of stages around launch.

1. First, the idea is vague and only on paper, so everyone's brains fills in the blanks with wonder and joy. "This is going to be the best game ever!"

2. Once things get clarification, those blanks get replaced with actual data, and people start to see things they don't like. "This game has serious flaws."

3. People fixate on the flaws to the point they convince each other the game sucks. "We're all getting ripped off. Call the FTC. This is the biggest bunch of morons in gaming history."

4. It releases, and despite being imperfect, it's still a good game. "I'm having too much fun playing to complain on the forums all day."

There's nothing about this game's progress that seems novel to me.

Goblin Squad Member

<Kabal> Dan Repperger wrote:

After playing more MMOs than I care to count, I've noticed they all go through an identical set of stages around launch.

1. First, the idea is vague and only on paper, so everyone's brains fills in the blanks with wonder and joy. "This is going to be the best game ever!"

2. Once things get clarification, those blanks get replaced with actual data, and people start to see things they don't like. "This game has serious flaws."

3. People fixate on the flaws to the point they convince each other the game sucks. "We're all getting ripped off. Call the FTC. This is the biggest bunch of morons in gaming history."

4. It releases, and despite being imperfect, it's still a good game. "I'm having too much fun playing to complain on the forums all day."

There's nothing about this game's progress that seems novel to me.

So in all of those MMOs, you have never found one that you quickly lost interest in or never had the compulsion to log in again, after the first few hours?

Perhaps I have play a lot more MMOs than you have, but I can think of a few that did not play out the way you describe "all go through identical".

Honestly, Goblin Works has a huge problem here. There has been nothing but a steady flow of people selling off their accounts or looking to. This problem should have been apparent when many of us explained that we could not give away Alpha invites.

Goblin Squad Member

Bluddwolf wrote:
There has been nothing but a steady flow of people selling off their accounts or looking to.

Seems Andius found someone to buy his four Accounts...

Bluddwolf wrote:
So in all of those MMOs, you have never found one that you quickly lost interest in or never had the compulsion to log in again, after the first few hours?

For me, this was DAOC. I didn't try it until it was several years old, and the graphics and interface were simply unacceptable to me at the time. I don't even remember what it was about them, but I don't think I ever got past creating a character.

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