Ryan Dancey wrote: You'll have the ability to change all the visual aspects of your character. We'll have some system with various paid & free options to change other things like names and races. So you'll be able to re-customize your character's visuals at some point in the future. Woo hoo! I cannot tell you how happy this makes me. It was either a feature like this or all of my characters were going to become half-elves.
Agree with Tyveil on buy orders. As someone that gathers but doesn't craft, it'd be nice to have buy orders waiting. It's almost like an NPC quest, except a player is asking me to find 20 coal! But more than anything, I'd love to have a guild bank. Hoarding material until I can catch someone that needs it is rather burdensome.
Never mind. I was at least able to get it from the web archive. Thank you for pointing me that direction, sspitefire1! This has exactly what I was looking for.
Thanks for the info! That makes sense. Though I think it'd be a little more obvious if the feats reflected that. For example... Whatever (1)
Whatever (2)
Whatever (3)
The ranks all showing all keywords (even when they don't actually have them) is rather confusing.
Shaibes, I think that's a perfectly reasonable perspective. What we're playing now is the minimum viable product, with a public release still not intended for another year. No one at GW is denying there's a long way to go, and someone can certainly look at that and say, "Nah, I'd rather wait until the game is fleshed out." I'm personally enjoying the game. I had a lot of fun running with some fellow company members last night. But YMMV.
Yup. "We're not starting the game already at war," doesn't sound like a problem to me. We'll develop economically, and as the economy gains features, attacking us will look more worthwhile than it does now. At that point, we'll have to protect whatever we've gained. Until then, I don't expect to see much PVP beyond repulsing the occasional "let's roll on them for the lulz", which is fine. If I really want PVP, I'm sure there are settlements to the south that would take a volunteer soldier.
Thanks for the info! I just posted it for the guild leaders to see. As for the link, the current site is here.
While we're waiting on helmets, can we have grocery bags added to the game? I just need something to put over my character's head until we get helmets and/or a chance to reset our appearance. That lack of rotation killed me. In all seriousness, is there a chat channel for companies or settlements? I'm not setting one, so I'm guessing either it's not there or it's turned off. Since MMOs live and die on the social investment of its players, I hope this is a feature pretty high on the to-do list.
I hope the eventual implementation of laws will also clean up some of this. As of right now, guards are aligned to the peaceful and against the aggressor, regardless of the identities of each. If I attack an enemy trespassing in my own town and taking our resources, the guards will kill me. Ditto with my tavern. The guards there are supposed to be mine. I'm not an aggressive player so I have no immediate concern there, but it still seems like it'd make the most sense for them to aid (or at least ignore) my actions instead of following more abstract and impartial rules by which they kill their boss to protect an adversarial interloper.
Woo hoo! I'll definitely hop on and do that. I can be on by 7:00pm Central. Just let me know when you'll be around, and I'll be sure to be there. Though should I decide to try my hand at farming more, is there a particular monster that's more likely (or not likely at all) to drop such things? Or can they drop from anything?
If it's there, I've got it. I trained everything available at the temple and seminary. I also got the four gathering skills to help my company, but obviously that's irrelevant to the point at hand. Looks like the servers are down, otherwise I'd login and see what the exact orison is and confirm that I have it.
Thanks for the information! It was my understanding they were drops/recipes, but I just wanted to be sure of that. As for mounts, I have no interest in a true "fast travel" option. I've always felt like it took something away from an MMO to just pop from one place to another. Though I suppose it made sense in games like WoW, since there wasn't any compelling reason to interact with the stuff along the way. I just want something faster than running.
They say you remember 10% of what you hear but forget 10% of what you do. So in that spirit, I spent the weekend trying to figure out the game through a combination of trial-and-error and skimming guides, as opposed to asking anyone. I think I got it all figured out but what thing. It's my understanding that the six hex slots about my on- and off-hand slots are for things I can do with a holy symbol. But where do I get a holy symbol and the powers I would slot with it? My class pack gave me a focus, but I don't think it gave me a holy symbol. In other news, Ryan, if I send you some Icelandic chocolate or something, can we get mounts? Moving a main account, secondary account, and DT across the lands was quite an undertaking.
From what I understand, deleting the DT can create a ton of problems. But if you delete the main character and make a new one, the DT stays intact, and all you lose is backdated XP. But since the game has only been live a handful of days, you'd just lose a few days of XP, right? Or am I missing something? I'm trying to figure this out, because I hate the appearance of my main character, so I'm contemplating a delete and remake. I'm willing to do that if I only lose a few days of XP.
After reading this thread, I am horribly confused. I'm affiliated with Kabal, which has a Rogue/Mage template for their settlement. Let's say it's at level 8. I'm just making up numbers, so bear with me. Let's further say I want to play a cleric. It's my understanding that as of right now, I can have cleric skills/feats up to level 8, but I'll have to hit up another settlement to train them (i.e. one that has a cleric/fighter template). At some point the system will be changed so I have to train them in a town that has cleric trainers AND our town will need to have a support building for cleric skills. Is that correct? If not, what is correct?
Bluddwolf wrote: So in all of those MMOs, you have never found one that you quickly lost interest in or never had the compulsion to log in again, after the first few hours? That's a fair point. I have played some I lost interest in rather quickly or read up and decided not to play at all. I guess what I should say is that the general culture within the community isn't unique, even if not totally ubiquitous. Yes, there are unique things about PFO. It's being done by a small team with a relatively minimalist goal. That introduces all kinds of new ways for things to go wrong. My point was just that I see nothing unique occurring in the evolution of the community. As for pre-release account selling, I've seen plenty. The major difference is that most places will block and ban for trying to sell in-game goods on the website, so the accounts are being sold on Ebay instead of the MMO's own forum.
Pyronous Rath wrote: *crosses fingers and thinks maby it's for the GRASS! They say the key to internet humor is repetition. I have to admit that Pyronous is actually becoming pretty funny, and I mean that in a good way. His charm offensive vis-a-vis ubiquitous grass posts is winning me over to his camp.
After playing more MMOs than I care to count, I've noticed they all go through an identical set of stages around launch. 1. First, the idea is vague and only on paper, so everyone's brains fills in the blanks with wonder and joy. "This is going to be the best game ever!" 2. Once things get clarification, those blanks get replaced with actual data, and people start to see things they don't like. "This game has serious flaws." 3. People fixate on the flaws to the point they convince each other the game sucks. "We're all getting ripped off. Call the FTC. This is the biggest bunch of morons in gaming history." 4. It releases, and despite being imperfect, it's still a good game. "I'm having too much fun playing to complain on the forums all day." There's nothing about this game's progress that seems novel to me.
I think there's a lot of good feedback in this thread, and I largely agree with Xeen's original post. While I don't care to wade into a debate over the minutiae, there's one recurring theme I'd like to comment on. As a fan of history, I'm reminded of the aircraft carrier, Enterprise, in WW2. After it had taken heavy damage during an engagement, they made an unusual choice. While critical repairs were done at dock, much of the carrier's patching and refit was done while it was under way and even in the middle of combat. It's my understanding this event coined the phrase, "Built at sea." Most games are released as finished, polished products (well, except for Creative Assembly games). You drop your $50 - $60 (plus subscription if it's an MMO) and there's your game. If you like it, great. If you hate it, tough. It's already built, and changing it will be really hard. And in the MMO space, you can bet companies are going to build very safe and same-y games since they're risking a lot before they see a dime in ROI. But going all the way back to the Kickstarter, GW has made it clear this game is being built at sea. Quote: Unlike a lot of traditional game designs that are delivered nearly feature-complete and where feedback from players is limited to bug hunting and mechanical balancing, Pathfinder Online will have a much more community-driven development process. Many game features will be developed and implemented based on prioritization choices made by the community and they will be added to the game through a process of continuous iteration during Beta - the Crowdforgers who are Early Enrollees will be involved not only in playing the game but in shaping its very nature. The initial product will be very stripped down with a lot of placeholders, missing features, and rough bits. The advantage to GW is that they don't need a $100,000,000+ investment to make the game. The advantage to us is that we get to shape the product through crowdforging instead of having to swallow decisions they made two years before the first E3 trailer. Some people don't like this model. It feels like paying them to make a game you already bought, and in the meantime, you get missing features and sketchy graphics. I get that. I really do. I completely understand someone saying they want nothing to do with a project being run this way. What I don't understand is the people that have been here from the start that seem surprised by this truth. The quote above was from their Kickstarter FAQ, right alongside delivery dates that strongly suggest they don't expect the game to be in a release version 1.0 state until early 2016.
Am I the only one that can't login? The game says it's out of date, and the patcher keeps erroring out. I uninstalled the game, downloaded a fresh copy, and made sure everything was running under admin rights. Still no luck. Description:
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