Archtypes for occult classes.


Occult Adventures Playtest General Discussion


We haven't seen the archtypes yet, but what archtypes would you like to see?


An elemental Transformational for the Kineticist ala the Elemental Savant from Complete Arcane.

If I think of more i'll mention it.

RPG Superstar 2014 Top 16

This may be more of a prestige class, but one that combines the kineticist and the psychic. This could possibly be expressed as a psychic archetype that grants limited access to a kineticist blast and a limited selection of infusions. Instead of burn, phrenic points would power the wild talents.


1 person marked this as a favorite.

A telekinetisist that fills the Rogue role in a party. They'd get Trapfinding and Telekenetic Finesse for free. I'd even like it if they get Telekinetic Maneuver instead of the blast, focusing on a debuffing role rather than damage.


4 people marked this as a favorite.

I want a kineticist master of all four elements so I can save the world from the fire nation.


Kind of expecting a Mono element Kineticist and a all element Kineticist. Probably a Monk like Kineticist that's about SHORYUKEN.

Joke: A Kineticist that throws away a good class feature for Spell Resistance that it can't turn off.


Albatoonoe for the win!

But seriously, I also equated these character to magic users from the Alex Verus book universe. Masters of their particular element/sphere of influence and there are a few that would work well:

Death magic (negative energy)
Life magic (positive energy) - alternate healer/undead hunter
Luck/probability magic

RPG Superstar 2015 Top 8

An escape artist archetype for the mesmerist

A psychic dualist that specializes in psychic crush/id insinuation/mental barrier/mind thrust type spells


A archetype for Kineticist that grant them a Sorcerer bloodline with all five bloodline powers(1st, 3rd, 9th, 15th, and 20th). All abilities are charisma based instead of con. Maybe they can also get sorcerer bloodline spells as spell like abilities ether as wild talents or burn. Maybe get sorcerer bloodline feats as bonus feats.

An archetype for kineticist that makes all there abilities intelligence based instead of con, and use int instead of dex to hit.


Martial artist has already been mentioned, but I'll repeat it since it is the one that I would most likely play.

A swashbuckler/musketeer archetype would also be greatly appreciated.


I can't think of any archtypes I want to see at the moment, but I suspect we'll see a Kinetiscist that gets a handful Hexes when the book comes out.

Scarab Sages

I want an investigator that gains implements. its all I want.


I want an Investigator that gains Mesmerist tricks/stare! I am trying to approximate one with multiclassing but I want the whole package!

Scarab Sages

I want a staff magus-like archetype for the occultist. Able to use the staff as an implement for evocation and transmutation at once, and a free quarterstaff master feat you you can one hand the staff and still use implements in your other hand.

Dark Archive

1 person marked this as a favorite.

I would enjoy a psychic inquisitor that replaced the inquisitors magic with the magic system used by the occultist, they would use artifacts of their faith, and get domain spells from their chosen domain(they would be required to take a domain) and their spell list would be limited by giving them less implement types than the occultist.

I would also like an investigator that gave up studied strike for kinetic blast and access to a small list of wild talents.


I'd be hype for like a thrallherd version of mesmerist. Affecting multiple targets at once would be right up my alley.

RPG Superstar 2015 Top 8

A couple more mesmerist archtypes:

the sonambulator: They replace tricks and touch treatment with the ability to implant a domination effect (save negates), and activate that as an immediate action, allowing the mesmerist to take a creature's standard action dominating the implanted humanoid (later, all actions, and eventually monsters as well as persons).

the psychic projectionist: instead of the normal tricks, the psychic projectionist would be able to use a subject to cast a spell as an immediate action, from the subjects location. They would also have the ability to see through a subjects eyes senses.


I'd like to see a spiritualist archetype that works like a more balanced synthesist channeling the spirit through themselves like bonded manifestation but more powerful and losing the ability to summon the spirit in its own

There might be archetypes for a number of classes that give them medium spirits, I would like to see something like that as a feat line though because I think every class could be cool with that option, something like the eldritch heritage line.

A kineticsist that could channel light or shadow would be really cool, maybe an archetype for it or maybe one for a divine class that gains a modified blast. There's a character from vampire hunter d that is surrounded by balls of holy energy that he fires off that is the sort if image I'm thinking about. Slowly becoming your own lantern archon.


1 person marked this as a favorite.
Wolfism wrote:
I'd like to see a spiritualist archetype that works like a more balanced synthesist channeling the spirit through themselves like bonded manifestation but more powerful and losing the ability to summon the spirit in its own

Gonna make a character who was just fourteen when his parents built a very strange machine


All very loose ideas of course.

Kineticist - I like the idea of using shadows or light as Wolfism suggests. I'd also like to see blood manipulation. Maybe Sonic Manipulation.

Occultist - Haven't read in detail. Perhaps something that pours focus into an intelligent item that could eventually be an equivalent to an artifact (by lv. 20 of course).

Mesmerist - Maybe a mentalist archetype. Get a heavy bonus to sense motive, maybe even read thoughts through sense motive (i.e. body language reading). Enhancement to sleight of hand for pick pocketing and of course more hypnotism.

Medium - Maybe an archetype that does something with tattoos. Like, the tattoos are the spirits and have abilities that revolve around that.

Psychic - Third eye archetype for sure. The eye of the arclord isn't for me and I'd love something that has powers revolving around a third eye.

Spiritualist - Spirit animals perhaps? Another I haven't read as much in detail, but I like the visual of sending out spirit wolves and crows and such to aid me.


1 person marked this as a favorite.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I would like to see a two-path kineticist archetype. In which you start out with two elements, but are not able to use any other element in return.


1 person marked this as a favorite.

Draconic kineticist: Breath focused, gains claws/bite, natural armor and resistance against the chosen element. Sr, DR and aura of fear would make it complete.


I really like the casting mechanic for the occultist, it would be really cool to see it transcribed into other classes like the inquisitor mentioned above or a really interesting type of magus.

Along those lines a samurai archetype that loses its mount for unlocking the spirit of its blade to gain 4/9 casting using the occultist style with the blade or armor or kimono as implement and one that stacks with that that loses banner for the ability to channel medium spirits would be really cool. Maybe it's one archetype so the medium spirits could add their spells.

The character that leaped to mind when I read the mesmerist was a stage magician with no actual magic who could use certain spells as extraordinary abilities if they have time to prepare but then gains a lot of other stuff for not being able to use spells in combat. Much more than the inquisitor sleuth or spiritualist because they seem very under powered for losing spell casting.


For the psychic I don't know if this is doable on its full caster chassis but I'd love to see a duelist type who uses his knowledge of the opponents next move and general precognition to gain attack and defence bonuses, possibly being able to set opponents up for an automatic critical hit if they read them perfectly.

Scarab Sages

I'd like to see an unarmed Medium that channels the spirits of ancient masters, gaining monk unarmed damage and flurry of blows.


I'd like to see an Occult Investigator built as a Rogue/Medium hybrid, a skill-based character with "Spirit Guides" he can call upon to augment his abilities.


1 person marked this as a favorite.

An archetype were they gain power from being under a fear effect.


I could see an archetype that focuses on short rituals for the occultist, ala Joh Constantine.

Liberty's Edge

1 person marked this as a favorite.

Metallokinetic and phytokinetic varieties, for the "Eastern" elements.

Grand Lodge

A psychic archetype that can induce hallucinations. We don't really have any spells that deal with hallucinations, outside of a few illusion spells (phantasmal killer is the only one that springs to mind), and it seems that hallucinations should be more enchantment based than illusion.


For sake of simplicity -
A not!beholder mesmerist archetype that is all about the eyebeams.
A mesmerist archetype that is more of an anti-magic debugging master, preferably called a Skeptic.
A variant occultist that specializes in a single implement with a suite of specific abilities - I want to have that Fullbringer option.
A spiritualist that feels like playing a Persona user.
A medium that plays like Soma Cruz without as much a focus on melee.
Similarly a medium option that plays more akin to Shanoa, who somewhat feels like the midway point between a medium and a kineticist.
A psychic that feels like a psychic.

Okay, that last one was unfair.

I blame reading UQ Holder.


Shisumo wrote:
Metallokinetic and phytokinetic varieties, for the "Eastern" elements.

And void-kinetic would be cool too. Just to round out the Eastern aspect.


UsagiTaicho wrote:
Shisumo wrote:
Metallokinetic and phytokinetic varieties, for the "Eastern" elements.
And void-kinetic would be cool too. Just to round out the Eastern aspect.

So Spirit Bending? ;)

Scarab Sages

Not that anyone would be making a certain red-helmed mutant with metallokinetic powers...

Not at all.

Liberty's Edge

Imbicatus wrote:

Not that anyone would be making a certain red-helmed mutant with metallokinetic powers...

Not at all.

I was thinking more Aleran Codex, but sure, Magneto's an option too...

Scarab Sages

Shisumo wrote:
Imbicatus wrote:

Not that anyone would be making a certain red-helmed mutant with metallokinetic powers...

Not at all.

I was thinking more Aleran Codex, but sure, Magneto's an option too...

True, but Aleran furycrafters put Kineticists to shame.


Shisumo wrote:
Metallokinetic and phytokinetic varieties, for the "Eastern" elements.

Absolutely yes! I wish I had thought to mention this.


Medium archetype that locks your choices in, but gives you both their powers and their ability bonus. Influence is reduced on non-primary spirits.

Occultist with some sort investigator abilities or other sleuths stuff.

Scarab Sages

For the most part, I find all these new classes in all these new books pretty damned broken and goofy. But, I am going against my natural core book instincts on this occult book thing.

I've decided that I'm going to make a gnome medium with the criminal background trait.
A.K.A. A small medium at large.

Wakka Wakka Wakka!!!

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Occult Adventures Playtest / General Discussion / Archtypes for occult classes. All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion