Warlords of Iobaria - Interest check in Iobaria based adventure.


Recruitment


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Allowed Materials: Anything Paizo

Allowed Races: Work in progress. Looking at possibly three different groups.

Including but not limited too. Humanoids, Goblinoids and Centaur's.

Possible Starting lvl: 3-5, Most likely 5 due to new mechanics being introduced.

Party size? Four, five at most depending on how adventure builds play out.

Allowed classes: Depending on group. Humanoids (Any) Mercs are a assest in Iobaria so that allows for a lot of wiggle room. Goblinoids. More martial classes, nothing like Samurai, Ninja, Inquisitor or Paladins. Centaur's.... Same as humanoids, it is not uncommon for Centaurs to be enslaved, whether as indentured servants or acting as brainwashed guardsmen or even mercs for the highest paying nobles. Granted Inquisitors and Paladins would be an extreme rarity.

What will be in this adventure?

Looking at using Kingmaker rules out of the Ultimate Campaign book.

With the possibility of multiple groups the idea of a goblinoid war may be inevitable. Whether this leads to three different groups of PC's fighting is yet to be determined.

Centaurs Available so far: Nomen, a more common breed of centaur and direct reflection of what players are familiar with.

The other tribes are Azova, the Rashalka, and the Tsolniva. They are currently being built to suit their backgrounds.

Skinwalkers. Due to the heavy presence of Were-creatures in the Fangard I have considered making a fourth group or at least the race available. Being a lycanthrope is not outside the realm of possibility. Especially since they don't get their DR until they change shape. >:3

Goblinoids would include: Goblins, Hobgoblins, Bugbears. Essentially a darker more evil campaign of conquest, domination and slaughter with this group. Humans know better than to tread for long in the Coreth wood...

What are these groups doing?

Humanoids:
The Prince or Orlov, a despot in his own right, has greatly taxed his people, who are now at the breaking point. An uprising is about to occur but the revolutionary members are being hunted down to be captured and executed by the Princes new bodyguard. The four Demon's as they are called. Do you have the resolve to rise against a tyrant?

There are a number of cities, this is but one of a dozen scenarios I can imagine right now~

Goblinoids:
The humans of Orlendas destroy your homeland, they cut down the trees and take them away, they have made game scarce by over hunting. They kill those of you foolish enough to be caught in the open alone... Its time the humans of Orlendas learned a deadly lesson and once you're done with them... Who knows Franax looks like it needs to be finished off for good and Orlov looks weak enough to be taken...

Centaurs:
There is unease stirring in the wind, the land is restless and somethin dark stirs at the heart of Iobaria. The Eye Mount crackles with dark energy once more and a sickness has come to your people. For the first time in your tribes history... Plague has come to destroy you...

Nomen Centaur
Negotiations with the new rulers of the Stolen Land have broken down, amid their struggle with the tainted one that your tribe was supposed to keep trapped forever. Now the ancient evil plagues those you had sought to ally with, forcing your people to head back towards your homeland in the hills and Steppes of Iobaria. However when you arrive you find raiders have slaughtered those who had resided here. The elderly lay brutally slain and the cairns that held your honored dead have been ransacked. Vengeance will be yours!

Skinwalkers and Lycanthropes
For generations you lived in peace, the Fangard your home and sanctuary from a world that hated and despised you. Your curse had no place in Fangard where everyone was immune, so the natural tribes lived near one another. It wasn't completely harmonious but when an outside threat appeared the tribes would move as one to quell it. Afflicted Lycan's are hunted down and destroyed. Lest the tribes of the Fangard get the attention of the Outsiders more seriously then before....

But now the tenuous peace is broken, poison seeps into the water of the Fangard. It turns the tribes people blue and kills them like the silver weapons of their enemies. This malady doesn't kill swiftly, often leaving those who ingest the tainted water sick for weeks, lingering on the edge of death before finally surcumbing. The rage of the tribes was building and the one thing on their minds was who needed to die so peace could be restored?

Still in the process of the building the cities and such using the rules but thought I would put what I was working on out there and get some advice/feedback.

Constructive Criticism welcome!

Thanks!


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That's awesome!
I had thought Iobarian problem was plagues. Forgive me for not knowing off hand, but have the centaurs been immune?
Is the plan to run three kingmaker groups "against" each other? If so I think keeping the games synched will be your biggest problem. Possibly just state a kingdom turn per month or something?


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Centaurs

From my research I haven't found that the centaurs are immune but they never move in dense pockets or reside in places like Humanoids do. Their isolated tribes also aid in avoiding plague, especially as some of them kill anything that dares enter their territory.

However the Eye Mount has always been considered an ill omen, especially every few decades when it surges with new life. A place where nothing grows, is to be avoided or darkness will grab hold of your hooves and only death will make it let go...

Timeline and Various Groups.

True! And something I considered. When I get into a position I will attempt a test run with one of the aforementioned groups to keep it simple. However I am unsure what is exactly popular or not with the PBP community at large.

Me I am open to pretty much anything. I've played some of the most powerful things imaginable. However its not about what I want its about what people would be willing to play~ :D

So my plan is one group at a time, by player consensus, and work from there. I won't be surprised i the first adventure is a test run~

From there it would be interesting to build up and who knows, the humanoid revolutionists could ally with the centaurs against the (hopefully NPC) goblinoids invading from the Cormeth Wood and beyond or the Goblinoids could ally with the Lycan's in destroying a common enemy.

Who knows how it would turn out!

Cities

Iobaria, once being a part of an ancient Cyclopian empire, has ruins and architecture that is large and more geared towards larger creatures. Which means its not entirely impossible for Centaurs to explore dungeons and other ruins with ease. Since they are a little smaller than a Cyclop. There are even cave systems described as larger and having been lived in by the Cyclops's of old...


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I guess Iobaria has been beaten enough already lol. xD


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DM Corerue wrote:
True! And something I considered. When I get into a position I will attempt a test run with one of the aforementioned groups to keep it simple. However I am unsure what is exactly popular or not with the PBP community at large.

The Kingmaker AP seems to get a lot of applicants. It is a lot of work to run a game in this style though.

I know someone did a survey a while back about which AP people wanted, and a few came up very popular indeed.

Human seems to be the most popular race. Might be best to (as you said) start with the human game. On the other hand the other games (centaur, goblinoid, changers) are intriguing because of their difference.

If you run a game where people can be evil (like goblinoids) then expect undead hordes :) I get them every time I run a kingmaker game :)

I wouldn't call a game a 'test' game either; people seem to want a chance to get to high level play.
If you really want to run a test game, I suggest saying something like "short game that might lead into a much longer campaign" or something.

Quote:
Iobaria, once being a part of an ancient Cyclopian empire, has ruins and architecture that is large and more geared towards larger creatures. Which means its not entirely impossible for Centaurs to explore dungeon

That's a very interesting point! Great for Cavaliers as well.

If you want to play up the barbarian nature, there's now Skalds and Bloodragers and Shamans as well as Barbarians.


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This is true! Test Game does sound ominous lol. My Apologies, I did a Test Game once and it lasted well over a year, so I use that term loosely.

Granted I wouldn't offer a game without a full blown adventure planned. It would be a several week/month (in pbp at least) ordeal that would lead to a great conclusion. I wouldn't recruit for just testing a mechanic or 1 or two fights. That would be cruel. :(

Better off using pre-built NPC's out of the Codex. :/

New Classes
I foresaw these primarily with the more Monstrous groups. Centaur Bloodrager! Shudders But Barbarian Merc's or tribesmen wasn't too far from my mind either. ;)

Hordes
Undead Hordes, Goblin hordes both I could foresee in this Iobaria. In fact I am building the evil side of things just in case because whats good without Evil, eh?

Kingmaker or...?

I am definitely taking a note from the Kingmaker game in the way of the Kingdom in the background which instead of trying to do all the rolls and taking a lot of time to decide which building is where and such. It would be a more... Which way do you want the kingdom to go king of thing.

Economic? Focused on the building of Mercantile trade, with loyalty and stability taking a more side seat role.

Stability? The strengthening of the military in conjunction with economics to ensure that your not easily threatened.

Loyalty? Focusing on the populace, ensuring that they remain loyal through different means dictated by the alignment of the Kingdom.

There's a few ways to skin the cat when it comes to Kingmaker. :) But Downtime will be an option. At least in the beginning, the mid/late game may be more fast paced. But crafting won't be discouraged by any means. I just need to form the adventure and see how it plays out. :D

Cavaliers

I see a lot of open woods fighting, there will be the occasional or frequent dungeon crawl. Depending on the parties choices of course! But as stated before the Cavaliers options will remain fairly open.

However I can't promise their won't be some major ride skill rolls involved. It'd be too easy if they didn't have to worry about rough terrain. :3

@Harakani!

I appreciate the feedback. I didn't want to build something too hokey, but Iobaria offers a lot actually. And most of it would be some epic adventuring indeed!

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