On the duration of hats of disguise and rings of invisibility


Rules Questions

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Malachi Silverclaw wrote:

I think that the FAQ makes perfect sense in terms of explaining how the rules work, but I think that the descriptions of some magic items were written carelessly.

Sure, it takes extra words, but going to the effort of writing 'By mentally activating this simple silver ring, the wearer can benefit from invisibility, as the spell, continuously until deactivated.'

This would mean that the state of invisibility matches that found in the spell description, including becoming visible after attacking, but that otherwise the invisible state would last. I think that this matches the RAI of the original writer (and matches legends of such rings) much better than the brief wording that (unintentionally?) changed it to only lasting three minutes!

I also think the RAI for the hat is for the spell to last until you take it off or deactivate it.

But with the wording as it is, the FAQ had to be what it is. What we need is errata, not for this rule but for individual magic item descriptions. Quite a task!

But what you're describing is continuous and isn't priced as such.

<Insert rant>But that is how such items should work. It's how most people assume they work at first glance. It's how fantasy lit and myth generally describe them as working.
Besides, short duration unlimited use things are silly. They're just going to get handwaved anyway, so just make them last in the first place. The idea that it's a good thing to have the character have to reactivate his item every few minutes is just blatantly silly.</rant>

Sczarni

Malachi Silverclaw wrote:
Nefreet wrote:
graystone wrote:
Nefreet wrote:

I don't want to have to take off my ring just so I can use it again =(.

Command word is just fine.

"However, some items made for wearing must still be activated." You wear it and silent command it to activate. Where is the removing part coming from?

Because under "use activated", rings are specified as being worn in order to activate them.

Which first requires that it be removed.

I much prefer "command activated".

Putting it on doesn't activate the ring or the hat. The item must be worn as a prerequisite to being able to activate it, using either command word or silent act of will.

Indeed.


Gauss

#1a I too have played much longer than 3.0, but that really isn't important to this item.

#1b No GM had rings of inv go out unless you attacked and hats just worked. I don't think it's handwaving, as some of the games where track your ammo, food, water ect type games. Not the games to handwave much of anything. When I can't just say 'I'm searching for traps' but have to say each and every time (and where), i don't see handwaving a command on a inv ring every few rounds.

#2 You didn't read my example very well. I can touch people all day as long as my glove touches them. The illusion is on ME as i didn't extend it to clothes. So touch my clothes or have me touch someone with a glove. Niether on triggers a save.

As for the rule, it's in the spell. You have to interect with it. If you're touching my normal clothes, how are you interacting with my elf disguise? i didn't put an illusion on the clothes.

Better yet, I have a use for the sleeves. They can't be saved against so they make the perfect cover for the real illusion.

#3 I can't recall anyone usng it as such. All the uses have been longer term than a few min.

Sczarni

Mark Seifter wrote:
Nefreet wrote:
graystone wrote:
Nefreet wrote:

I don't want to have to take off my ring just so I can use it again =(.

Command word is just fine.

"However, some items made for wearing must still be activated." You wear it and silent command it to activate. Where is the removing part coming from?

Because under "use activated", rings are specified as being worn in order to activate them.

Which first requires that it be removed.

I much prefer "command activated".

Actually, I just saw the text Nefreet mentioned obliquely there that states that rings are activated by command word by default. So ring of invisibility may indeed be command word after all due to that default being indicated. Huh, in that case I've been doing it wrong all this time.

If you need the help (and have space in your office!) I'll happily move to Seattle and be your assistant =D.

Silver Crusade

thejeff wrote:
But what you're describing is continuous and isn't priced as such.

If the ring was command word, the price would be CL (3) x SL (2) x 1800 = 10,800.

If it were use activated (meaning that, while worn, you can activate or deactivate it as a silent act of will) then the price would be CL (3) x SL (2) x 2000 = 12,000

If it were continuous (meaning that it makes you invisible as soon as you put it on and stay that way until you take it off) then it would be the price of a use activated ring (12,000) x the modifier for a spell with a duration of 1 minute/level (x2) = 24,000gp.

The ring's actual cost is 20,000. Since designer notes say that it's more expensive than the formula would indicate, it can't be continuous. Out of the other two possibilities, it's far more expensive than both, and since talking out loud to make yourself stay invisible makes no sense, and since it easily pays for use activated, then use activated it is!


Malachi Silverclaw wrote:
thejeff wrote:
But what you're describing is continuous and isn't priced as such.

If the ring was command word, the price would be CL (3) x SL (2) x 1800 = 10,800.

If it were use activated (meaning that, while worn, you can activate or deactivate it as a silent act of will) then the price would be CL (3) x SL (2) x 2000 = 12,000

If it were continuous (meaning that it makes you invisible as soon as you put it on and stay that way until you take it off) then it would be the price of a use activated ring (12,000) x the modifier for a spell with a duration of 1 minute/level (x2) = 24,000gp.

The ring's actual cost is 20,000. Since designer notes say that it's more expensive than the formula would indicate, it can't be continuous. Out of the other two possibilities, it's far more expensive than both, and since talking out loud to make yourself stay invisible makes no sense, and since it easily pays for use activated, then use activated it is!

Apparently, but you said "continuously until deactivated".

Silly though it is, the (silently?) reactivate every three minutes appears to match better than anything else.

The hat, as currently priced, matches with command word every 10 minutes or buy the 200gp upgrade to silently every 10 minutes. Except in PFS, where there's no silent option.


There are two things wrong with either the FAQ, or the items themselves.

1) It's stupid thematically to have to 'reactivate' an item like a ring of invisibility of hat of disguise.

2) It means that you can activate the item, and then pass it around so everyone can be disguised or invisible.

If it activates 'like a spell' then it effectively is casting the spell on the person, there is no need to keep wearing either the hat or the ring, or really any command word activated item. Activate the item, take it off and pass it around.


graystone wrote:

Gauss

#1a I too have played much longer than 3.0, but that really isn't important to this item.

#1b No GM had rings of inv go out unless you attacked and hats just worked. I don't think it's handwaving, as some of the games where track your ammo, food, water ect type games. Not the games to handwave much of anything. When I can't just say 'I'm searching for traps' but have to say each and every time (and where), i don't see handwaving a command on a inv ring every few rounds.

#2 You didn't read my example very well. I can touch people all day as long as my glove touches them. The illusion is on ME as i didn't extend it to clothes. So touch my clothes or have me touch someone with a glove. Niether on triggers a save.

As for the rule, it's in the spell. You have to interect with it. If you're touching my normal clothes, how are you interacting with my elf disguise? i didn't put an illusion on the clothes.

Better yet, I have a use for the sleeves. They can't be saved against so they make the perfect cover for the real illusion.

#3 I can't recall anyone usng it as such. All the uses have been longer term than a few min.

#2 I read it fine. I am saying you are wrong. The illusion is on you but there is no distinction between you and your clothes in the rules to support your position. You use Disguise Self and I touch you...ANY part of you then I am interacting with the illusion. You are covered in an illusion.

Do you make a distinction between clothing and skin when casting a touch spell on someone? I am quite certain the rules do not.

Edit: one more thing, you change how you look but you are not changing how your clothes look? I assume you are buying race or size specific clothing? Those clothes must be a really tight/loose/whatever fit. Even if it worked the way you said (which it doesn't) if you tried to look anything other than the exact same height and weight (and general build) as your regular character the clothes would not fit well. That would result in a disguise penalty at best and a chance to save against the illusion at worst.

Example: You are 6'2 and weigh 200lbs. You want to look 5'8" and weigh 140lbs. You buy clothes that are appropriate to 5'8" and 140lbs. Sorry, they are too small for you. Even if you can fit into them you are still going to look pretty odd as your clothes will not fit your apparent form.


_Ozy_ wrote:

There are two things wrong with either the FAQ, or the items themselves.

1) It's stupid thematically to have to 'reactivate' an item like a ring of invisibility of hat of disguise.

2) It means that you can activate the item, and then pass it around so everyone can be disguised or invisible.

If it activates 'like a spell' then it effectively is casting the spell on the person, there is no need to keep wearing either the hat or the ring, or really any command word activated item. Activate the item, take it off and pass it around.

I think we went through that earlier in the thread. And agreed it was stupid.

If they were in the "Worn, but activated with command word or silent mental command" category, that would be covered.


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If you are activating 'as a spell' then I don't see how worn or not matters once it's activated. You have the spell duration, as laid out by the FAQ. If you read the magic item description under the 'command word' example, it further reinforces that you can gain access to the magic of the 'spell'.

Again, once the spell is activated (cast) you no longer need access to the spell, so you should not need to wear it again until you need to reactivate the spell.

Forcing someone to wear it continuously and keep recasting the spell is contradictory. The spell effect should be good for the duration.


Gauss wrote:


#2 I read it fine. I am saying you are wrong. The illusion is on you but there is no distinction between you and your clothes in the rules to support your position. You use Disguise Self and I touch you...ANY part of you then I am interacting with the illusion. You are covered in an illusion.

Do you make a distinction between clothing and skin when casting a touch spell on someone? I am quite certain the rules do not.

You and I have a different view of interact then. If, for example, Sleeves of Many Garments did give a save, I wouldn't count touching my hair as interacting with the illusion of my clothes. Or how touching my boot counts as interecting with the illusionary color change of my hair.

On touch spells, they don't require interaction just a hit.

To give an example, You have a mimic that looks like a chest. I toss a blanket over the 'chest' and hop on top of the blanket to reach a shelf. An I stuck with the Adhesive? I'd say no.

I cast Disguise Weapon on my club making it look like a shortsword. i then shake several hands. Since none of them interacted with actual illusion, no save. You have to actually be in contact with the affected parts and that didn't happen.

I cast an illusion on a statue and turn it blue, then entirely cover it in a tarp. You touch the tarp and want to save vs the illusion?

Now I'm not going to go back and forth with you on this so unless you have some kind of rule about the extent of interecting, it's at best a judgement call. I've only encountered saves on an extensive search like a pat down and have never had one on a casual encounter. If a simple handshake with a real glove provokes a save, i'm glad I don't game with you.

Shadow Lodge

Gauss wrote:

The Archive, really? I do not see it as laughable. It is still quite useful.

How often do you have to maintain stealth for 3minutes without break? Not very.

How hard is it to get to a point where you can quietly say a command word? Not very.

Most non combat scout missions take more than 3 mins, this ruling make this rings almost worthless. A level 3 wizard is at least as effective. Heck even a rogue using a wand is much more effective and it costs about 1/10 of the ring


ElementalXX wrote:
Gauss wrote:

The Archive, really? I do not see it as laughable. It is still quite useful.

How often do you have to maintain stealth for 3minutes without break? Not very.

How hard is it to get to a point where you can quietly say a command word? Not very.

Most non combat scout missions take more than 3 mins, this ruling make this rings almost worthless. A level 3 wizard is at least as effective. Heck even a rogue using a wand is much more effective and it costs about 1/10 of the ring

I can think of multiple times where a character of mine would have died if they needed to use a command word to reactivate the ring. As well, I can think of other times that it would have been useful to have it, in the non-command word state, when they didn't.

All lasting more than 3 minutes.


If you are 3 minutes out from your party then you are probably 900feet away from them (at half speed). That indicates that this is not an underground scenario. So, use distance penalties to your benefit. Quietly get some distance from the enemy, say the word to re-activate the ring, and then they still wont be likely to hear you.

Frankly, I think what you are describing is a rarity. You can come up with other options to deal with that specific problem.

The most common uses for the ring are short scouting missions and entering combat while invisible. Neither of which have been affected.

Remember, you can choose to renew the duration anytime you wish. You don't have to wait for the 3 minute mark.

Choose a situation where you wont be likely to be heard and re-activate it.

It is hyperbole to say that this ruling has made the ring worthless. It has been used as intended for years by other people and it was not worthless.

It may not be usable in the way you were incorrectly using it but, does that really matter in a home game? Just houserule it. It isn't like your home game is not using houserules as it is (almost every home game does).

In a PFS game this FAQ probably won't have any significant effect since the ring is too expensive and PFS sessions do not have the time for PCs to wander off for personal exploration of an entire adventure.

Shadow Lodge

Gauss wrote:
If you are 3 minutes out from your party then you are probably 900feet away from them (at half speed). That indicates that this is not an underground scenario. So, use distance penalties to your benefit. Quietly get some distance from the enemy, say the word to re-activate the ring, and then they still wont be likely to hear you.

I dont know what kind of game you play, 3 mins away from your party is not always 3 mins "moving away" from your party. Sometimes you just wanna peak at conversation.

Gauss wrote:
It is hyperbole to say that this ruling has made the ring worthless. It has been used as intended for years by other people and it was not worthless.

It has made that much cheaper options are much better than the ring, that for me qualifies as making it worthless. You dont have to agree tought.

Silver Crusade

_Ozy_ wrote:

If you are activating 'as a spell' then I don't see how worn or not matters once it's activated. You have the spell duration, as laid out by the FAQ. If you read the magic item description under the 'command word' example, it further reinforces that you can gain access to the magic of the 'spell'.

Again, once the spell is activated (cast) you no longer need access to the spell, so you should not need to wear it again until you need to reactivate the spell.

Forcing someone to wear it continuously and keep recasting the spell is contradictory. The spell effect should be good for the duration.

Good points.

Conceptually, while the ring (or hat) is worn, you can activate (or deactivate) it. While activated (and still worn) you are affected as if the spell had been cast upon you. But no spell has actually been cast, therefore you are not subject to duration any more than you are subject to the other rules for actually casting spells, like VSM components or counterspells. You just benefit from the state of invisibility defined in the spell's descriptive text (or from the ability to change your appearance just like you can when under the influence of disguise self).

Badly thought out item descriptions have left us with items that cast spells on us. When casting spells, you can only target viable targets, but viability is checked at the time of casting. The spell doesn't end if that changes, unless the spell specifically says it does. Since wearing the item is required, it is only required when activated (except for continuous items), so you can use it and pass it along to the next party member and we can all be invisible using one ring.

The first way is RAI, the second way is RAW, for good and ill, even if you don't realise it. Items either cast a spell on you, or they don't.

Silver Crusade

thejeff wrote:
Malachi Silverclaw wrote:
thejeff wrote:
But what you're describing is continuous and isn't priced as such.

If the ring was command word, the price would be CL (3) x SL (2) x 1800 = 10,800.

If it were use activated (meaning that, while worn, you can activate or deactivate it as a silent act of will) then the price would be CL (3) x SL (2) x 2000 = 12,000

If it were continuous (meaning that it makes you invisible as soon as you put it on and stay that way until you take it off) then it would be the price of a use activated ring (12,000) x the modifier for a spell with a duration of 1 minute/level (x2) = 24,000gp.

The ring's actual cost is 20,000. Since designer notes say that it's more expensive than the formula would indicate, it can't be continuous. Out of the other two possibilities, it's far more expensive than both, and since talking out loud to make yourself stay invisible makes no sense, and since it easily pays for use activated, then use activated it is!

Apparently, but you said "continuously until deactivated".

Ah, I see the confusion.

To clarify, RAW is that it's activated by a silent act of will and lasts for three minutes, even if you remove the ring and someone else activates it!

RAI, once activated it should last until you deactivate it, remove the ring, or attack.


Malachi Silverclaw wrote:
thejeff wrote:
Malachi Silverclaw wrote:
thejeff wrote:
But what you're describing is continuous and isn't priced as such.

If the ring was command word, the price would be CL (3) x SL (2) x 1800 = 10,800.

If it were use activated (meaning that, while worn, you can activate or deactivate it as a silent act of will) then the price would be CL (3) x SL (2) x 2000 = 12,000

If it were continuous (meaning that it makes you invisible as soon as you put it on and stay that way until you take it off) then it would be the price of a use activated ring (12,000) x the modifier for a spell with a duration of 1 minute/level (x2) = 24,000gp.

The ring's actual cost is 20,000. Since designer notes say that it's more expensive than the formula would indicate, it can't be continuous. Out of the other two possibilities, it's far more expensive than both, and since talking out loud to make yourself stay invisible makes no sense, and since it easily pays for use activated, then use activated it is!

Apparently, but you said "continuously until deactivated".

Ah, I see the confusion.

To clarify, RAW is that it's activated by a silent act of will and lasts for three minutes, even if you remove the ring and someone else activates it!

RAI, once activated it should last until you deactivate it, remove the ring, or attack.

But the RAW matches the actual cost and the RAI would be more expensive.

OTOH, the cost for unlimited uses of a short duration spell being much less than the cost for continuous use of the same spell makes little sense either. Having to constantly reactivate it is silly and occasionally complicated, particularly for stealth or disguise items, but it's not as much of a power limit as the costs would suggest.
That suggests such items should really be priced as continuous.

The Exchange Owner - D20 Hobbies

The Archive wrote:
Well, lovely, both items just took a significant drop in usefulness. The ring is now laughable ... nearly another 10,000 over the formula cost. Having to blow my stealth once every 3 minutes is not utility

Command Word invisibility is pretty good even when you have to refresh every few minutes. Granted I've never seen the ring of invisibility used any other way.

I find it surreal reading some of these threads. I've been so thrilled reading all the new FAQ entries. I've agreed with all the recent (I just scanned back to March while writing this) and the only two that I wasn't thrilled were "Free" Actions During an Attack of Opportunity and Amulet of Mighty Fists and Grappling. All the others perfectly match how I thought the rules worked.


James Risner wrote:
The Archive wrote:
Well, lovely, both items just took a significant drop in usefulness. The ring is now laughable ... nearly another 10,000 over the formula cost. Having to blow my stealth once every 3 minutes is not utility

Command Word invisibility is pretty good even when you have to refresh every few minutes. Granted I've never seen the ring of invisibility used any other way.

I find it surreal reading some of these threads. I've been so thrilled reading all the new FAQ entries. I've agreed with all the recent (I just scanned back to March while writing this) and the only two that I wasn't thrilled were "Free" Actions During an Attack of Opportunity and Amulet of Mighty Fists and Grappling. All the others perfectly match how I thought the rules worked.

"Command word" is the key thing rendering it much less useful. That arguably breaks your stealth (from the skill) and makes you, while still invisible, much more likely to be detected as you take a penalty because of speaking, negating half or more of the bonus from invisibility.


James Risner wrote:
The Archive wrote:
Well, lovely, both items just took a significant drop in usefulness. The ring is now laughable ... nearly another 10,000 over the formula cost. Having to blow my stealth once every 3 minutes is not utility

Command Word invisibility is pretty good even when you have to refresh every few minutes. Granted I've never seen the ring of invisibility used any other way.

I find it surreal reading some of these threads. I've been so thrilled reading all the new FAQ entries. I've agreed with all the recent (I just scanned back to March while writing this) and the only two that I wasn't thrilled were "Free" Actions During an Attack of Opportunity and Amulet of Mighty Fists and Grappling. All the others perfectly match how I thought the rules worked.

Pretty much I'm on the other side of this. Anymore I dread the new FAQ as the latest ones have been such a disapointment. In fact the only one i can think of that works for me is the free action during AoO. None of them matched how I thought it should work and are nothing like I've seen the game run.


The Archive, a flat DC20 check to notice an invisible creature vs a flat DC15 check to hear someone whispering. If we were talking low levels this would matter. But at the level (14-15 via WBL) you can afford this ring both are more or less auto-successes by the enemy.

I am really not seeing a difference there. Both will do the exact same thing, reveal that an invisible creature is in the area.


Yeah, you know what would have made the scene so much better when Bilbo is waiting and trying to sneak by Gollum at the cave exit in the Hobbit? If every 3 minutes he had to speak aloud a command word to reactivate the one ring.


Do we really need a FAQ to clarify that you can't use a Ring of Invisibility, then pass it around to everyone in your party? This constant need to stretch is what makes rules developers tend to be very conservative in their adjudications in the first place. Give an inch and everybody is clearly trying to take a mile.

Does anybody honestly disagree that the clear purpose of the Ring of Invisibility is to allow you to turn yourself invisible for three up to three minutes an unlimited number of times per day while wearing the Ring?


_Ozy_, and that I think is part of the problem. People want this ring to work like the ring in The Hobbit. That is an artifact, this is a (relatively) low cost magic item.


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_Ozy_ wrote:
Yeah, you know what would have made the scene so much better when Bilbo is waiting and trying to sneak by Gollum at the cave exit in the Hobbit? If every 3 minutes he had to speak aloud a command word to reactivate the one ring.

This would make a lot of sense if the purpose of Pathfinder's Ring was to mimic the One Ring. But it isn't. Last time I checked, Rings of Invisibility aren't inexorably tied to the pure embodiment of evil, they don't transport you to a different realm of existence, and they don't draw the attention of the undead.

Oh yeah, and there's not just one of them. So perhaps expecting Pathfinder's Ring to be something it's not is a problem on your end, not Pathfinder's.


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fretgod99 wrote:

Do we really need a FAQ to clarify that you can't use a Ring of Invisibility, then pass it around to everyone in your party? This constant need to stretch is what makes rules developers tend to be very conservative intheir adjudications in te first place. Give an unch and everybody is clearly trying to take a mile.

Does anybody honestly disagree that the clear purpose of the Ring of Invisibility is to allow you to turn yourself invisible for three up to three minutes an unlimited number of times per day while wearing the Ring?

Yes. I disagree that it's at all clear. I find the "3 minutes at a time an unlimited number of times per day" an absurdly literal reading of the text and one I never would have thought of on my own. I never even considered that "like the spell" included duration, since that would be completely stupid on a freely reusable item. I assumed that was only to reference things like becoming visible again when attacking.

It's still not clear to me how the ring is activated - whether it requires a spoken command word or not. Nor has it ever been clear how loudly that command would have to be spoken. Unless there's a reference elsewhere, I'd assume it would have to be as loud as spellcasting - not a whisper in other words.

Unless you can do the mental activation trick, but it's not clear whether that's legit or not.

Given that we're apparently supposed to be taking a strict literal reading of everything, it's not clear to me that it shouldn't work jsut like the spell and allow you to cast invisibility on yourself and then pass the ring off. It's no more absurd than the only lasts 3 minutes ruling.

Mind you, I wouldn't run it that way. But I also wouldn't run it the 3 minutes way.

It's extra bookkeeping, it's extra hassle, it breaks the tradition of invisibility items (not just the One Ring), it's likely to lead to arguments about exactly when it was last activated and despite that it really isn't a major boost in power to let it just work.


fretgod99 wrote:
_Ozy_ wrote:
Yeah, you know what would have made the scene so much better when Bilbo is waiting and trying to sneak by Gollum at the cave exit in the Hobbit? If every 3 minutes he had to speak aloud a command word to reactivate the one ring.

This would make a lot of sense if the purpose of Pathfinder's Ring was to mimic the One Ring. But it isn't. Last time I checked, Rings of Invisibility aren't inexorably tied to the pure embodiment of evil, they don't transport you to a different realm of existence, and they don't draw the attention of the undead.

Oh yeah, and there's not just one of them. So perhaps expecting Pathfinder's Ring to be something it's not is a problem on your end, not Pathfinder's.

I'm pretty sure you're lying through your teeth if you don't think a ring of invisibility is popularly used in Pathfinder/DnD because of LotR.


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fretgod99 wrote:
Does anybody honestly disagree that the clear purpose of the Ring of Invisibility is to allow you to turn yourself invisible for three up to three minutes an unlimited number of times per day while wearing the Ring?

Yes.


fretgod99 wrote:
Does anybody honestly disagree that the clear purpose of the Ring of Invisibility is to allow you to turn yourself invisible for three up to three minutes an unlimited number of times per day while wearing the Ring?

Or more simply, It is now clear, since the FAQ. It was not clear before, thus the need for the FAQ.

It remains a silly mechanic for such an item.


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Gauss wrote:
_Ozy_, and that I think is part of the problem. People want this ring to work like the ring in The Hobbit. That is an artifact, this is a (relatively) low cost magic item.

That was retconned in the Lord of the Rings.

In the Hobbit, it was originally just a ring of invisibility.

And it would have been pretty frickin' stupid if it had a 3 minute duration before it needed another command word activation.

I think part of the problem was that people want this ring to work like it did in the original D&D, and like it does in just about every fantasy novel that includes invisibility items.

Which does not mean a disembodied voice speaking a command word every 3 minutes.


fretgod99 wrote:
_Ozy_ wrote:
Yeah, you know what would have made the scene so much better when Bilbo is waiting and trying to sneak by Gollum at the cave exit in the Hobbit? If every 3 minutes he had to speak aloud a command word to reactivate the one ring.

This would make a lot of sense if the purpose of Pathfinder's Ring was to mimic the One Ring. But it isn't. Last time I checked, Rings of Invisibility aren't inexorably tied to the pure embodiment of evil, they don't transport you to a different realm of existence, and they don't draw the attention of the undead.

Oh yeah, and there's not just one of them. So perhaps expecting Pathfinder's Ring to be something it's not is a problem on your end, not Pathfinder's.

Dude, I've been reading fantasy books for over 3 decades, I expect the Pathfinder ring to work not only like it did in D&D, but like it does in just about every fantasy novel where it makes an appearance.

The operation of the ring in the Hobbit, which as I've already stated was originally just an ordinary ring of invisibility, works just like every other invisibility magic item.

But if you would rather a more modern reference, try the invisibility cloak in Harry Potter. I suppose Harry should have had to reactivate the cloak while spying on the minister at Hagrid's place.

Or if you want to go cartoon old school, the female thief's invisibility cloak in the D&D cartoon.

Any way you look at it, having to speak a command word every 3 minutes to maintain your invisibility is just dumb, both mechanically and thematically.


One other thing, if you really think this should be a continuous magic item why isn't it more expensive? 20,000gp is well under the cost for such an item.

Command Activated = 10,800gp (increased by ~85% to 20,000gp)
Continuous/Use Activated = 24,000gp (and if we apply the same 85% increase that becomes ~44,444gp rounded up to 44,500gp).

Nobody is saying such an item cannot exist in Pathfinder. What people are saying is that it has never worked like you thought and certainly not for the price you want to pay. If you want continuous invisibility it would cost far more than 20,000gp.


_Ozy_, since when is D&D 3.X/PF in any way "The Hobbit"? Short answer, it isn't.

If you want it to be perhaps you should be playing a different game.
If you want to make elements of D&D 3.X/PF closer to "The Hobbit" I am sure there are house rules you can come up with.

But, continuing to point out how something works in a book which has nothing to do with the current (or recent) incarnation of D&D 3.X/PF is really just...pointless.

That is a novel, he could do anything he wanted in the novel. This is a game with game mechanics and rules to balance things. If you want an item that replicates the item in the book then I suggest you propose it to your GM. The Ring of Invisibility is not that item.

In short, your failure to understand the rules because you wanted something to work like an item in a fantasy novel is the real problem here.


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The greek cap of invisibility. Cloaks of invisibility from Welsh mythology. The Mantle of Invisibility from king authur. Jack the Giant Killer has a coat of invisibility. Kakuremino from japanese myth has a magical straw cape of invisibilty and Momotarō has a cape of invisibility.

The Twelve Dancing Princesses, The King of the Golden Mountain, Nibelungenlied, Der Ring des Nibelungen, The Thief of Bagdad, A Fighting Man of Mars and even Erik the Viking all feature invisibility items. Heck, Harry Potter has a one.

You know what they have in common. None require you to say a command word every 3 min.


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Gauss: As far as cost, I know it doesn't follow any normal book pricing. it's too much for one and too little for the other. That really doesn't lead to a solid conclusion.


DominusMegadeus wrote:
fretgod99 wrote:
_Ozy_ wrote:
Yeah, you know what would have made the scene so much better when Bilbo is waiting and trying to sneak by Gollum at the cave exit in the Hobbit? If every 3 minutes he had to speak aloud a command word to reactivate the one ring.

This would make a lot of sense if the purpose of Pathfinder's Ring was to mimic the One Ring. But it isn't. Last time I checked, Rings of Invisibility aren't inexorably tied to the pure embodiment of evil, they don't transport you to a different realm of existence, and they don't draw the attention of the undead.

Oh yeah, and there's not just one of them. So perhaps expecting Pathfinder's Ring to be something it's not is a problem on your end, not Pathfinder's.

I'm pretty sure you're lying through your teeth if you don't think a ring of invisibility is popularly used in Pathfinder/DnD because of LotR.

When did I say one didn't inspire the other? That doesn't mean the functions are identical, though.


graystone wrote:
fretgod99 wrote:
Does anybody honestly disagree that the clear purpose of the Ring of Invisibility is to allow you to turn yourself invisible for three up to three minutes an unlimited number of times per day while wearing the Ring?
Yes.

Based on what, then? And what is the purpose?


thejeff wrote:
fretgod99 wrote:
Does anybody honestly disagree that the clear purpose of the Ring of Invisibility is to allow you to turn yourself invisible for three up to three minutes an unlimited number of times per day while wearing the Ring?

Or more simply, It is now clear, since the FAQ. It was not clear before, thus the need for the FAQ.

It remains a silly mechanic for such an item.

Right. The intent wasn't entirely clear before, mostly due to questions of legacy. But my question was about now. Is there any question at this point? Because people are bringing up the silly pass-it-around thing again.


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Seriously, there is no invisibility item in literature that acts the way this ring is supposed to act.

If you think it's underpriced, sure boost it up to 24k. I see no reason to arbitrarily add 85% to the value, especially since all you're really doing is getting rid of the stupid thematic penalty of having to go off every 3 minutes to say a command word in secret.

Combat wise, there is no difference between the two items.

And it's not just 'The Hobbit' that this ain't, it's every single invisibility item in every single piece of literature, starting with Plato's Ring of Gyges in the 4th century B.C.

I don't want to make Pathfinder exactly like the Hobbit, I want to make it not stupid. And having to sneak off every 3 minutes to refresh a ring of invisibility is stupid.


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graystone,

So, instead of providing an in-game discussion and rationale you once again provide a fiction or mythological reason? Fiction and mythology have absolutely nothing to do with the mechanics of this game. Would you like to bring the discussion back into some semblance of relevancy by providing in-game logic?

Once again, here is some in-game logic for you: If you want an item that does what your favorite bit of fiction or mythology does then I suggest you get with your GM and create it. I have already priced it out for you in an earlier post.

Regarding the pricing, it was designed not to follow the normal book pricing. This has been explained several times. Both WotC and Paizo have published statements as to how they arrived at the cost of the Ring of Invisibility.


_Ozy_ wrote:
fretgod99 wrote:
_Ozy_ wrote:
Yeah, you know what would have made the scene so much better when Bilbo is waiting and trying to sneak by Gollum at the cave exit in the Hobbit? If every 3 minutes he had to speak aloud a command word to reactivate the one ring.

This would make a lot of sense if the purpose of Pathfinder's Ring was to mimic the One Ring. But it isn't. Last time I checked, Rings of Invisibility aren't inexorably tied to the pure embodiment of evil, they don't transport you to a different realm of existence, and they don't draw the attention of the undead.

Oh yeah, and there's not just one of them. So perhaps expecting Pathfinder's Ring to be something it's not is a problem on your end, not Pathfinder's.

Dude, I've been reading fantasy books for over 3 decades, I expect the Pathfinder ring to work not only like it did in D&D, but like it does in just about every fantasy novel where it makes an appearance.

The operation of the ring in the Hobbit, which as I've already stated was originally just an ordinary ring of invisibility, works just like every other invisibility magic item.

But if you would rather a more modern reference, try the invisibility cloak in Harry Potter. I suppose Harry should have had to reactivate the cloak while spying on the minister at Hagrid's place.

Or if you want to go cartoon old school, the female thief's invisibility cloak in the D&D cartoon.

Any way you look at it, having to speak a command word every 3 minutes to maintain your invisibility is just dumb, both mechanically and thematically.

But this is how the Ring worked in D&D, specifically 3.5, the direct predecessor for Pathfinder. So it does work the same as it did before.

And Pathfinder isn't Harry Potter, either. So I fail to see the relevance. Do you expect magic casting and wand use in Pathfinder to also mirror how it works in Harry Potter? Why then just this one item?

And I am also familiar with the titles you mentioned. I've been reading fantasy for decades, too. But that doesn't mean Pathfinder is bound by the other material. The rules are different. Pathfinder elves aren't Tolkien elves. They're not Harry Potter elves, either. This doesn't seem to cause anybody any great stress. So why does this Ring, which clearly is not the One Ring, have to be bound by other material when nothing else is?


graystone wrote:

The greek cap of invisibility. Cloaks of invisibility from Welsh mythology. The Mantle of Invisibility from king authur. Jack the Giant Killer has a coat of invisibility. Kakuremino from japanese myth has a magical straw cape of invisibilty and Momotarō has a cape of invisibility.

The Twelve Dancing Princesses, The King of the Golden Mountain, Nibelungenlied, Der Ring des Nibelungen, The Thief of Bagdad, A Fighting Man of Mars and even Erik the Viking all feature invisibility items. Heck, Harry Potter has a one.

You know what they have in common. None require you to say a command word every 3 min.

You know whatelse they don't have in common with Pathfinder? Leveled spell casters. Invisibility spells. Classes. A complete ruleset. Pretty much everything. So why does any of that matter? Those things aren't Pathfinder. We've been explicitly told how the Ring works. And, it worked the same way in 3.5. So again, why is it an issue that this item doesn't work like similar items in other fantasy books? None of those have anything to do with Pathfinder.


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No, actually they didn't. They indicated that for what it does, 12k was too little. Extrapolating this and saying therefore 24k for a ring that gets rid of the 3 minute command word is too little, is just an invention on your part. A 4k price increase to get rid of the stupid thematic limitation is more than sufficient, as it has no combat implications.

Furthermore, you add the additional limitation that you can't pass the ring around to share the invisibility, which it appears that you can with this particular ruling.

I've already provided an in-game discussion and rationale:

Having to sneak off every 3 minutes to refresh your ring of invisibility is very, very stupid. I want pathfinder to be not stupid.

It would be like having to issue a command word every round to activate your flaming sword, or even the enhancement bonus. It would be stupid.

This isn't a 'mechanics' reason, this is a thematics reason. I have no doubt that the mechanics of the game can make a 3-minute invisibility item, nor do I doubt that the mechanics can make a continuous invisibility item. Thematically having the standard ring of invisibility be the 3-minute limited item is just freakin' stupid.


fretgod99, I don't think we should bother anymore. They won't be happy until it goes back to how they think it should have worked despite it being underpriced in that form, despite it not having worked like that in 3.X or PF...EVER.

Rather than admit they are wrong and have been wrong for what is probably years they are going to keep trotting out irrelevant example after irrelevant example of how they think it should work. All the while ignoring the solutions presented.

Solution 1) Ignore the FAQ and houserule it (after all, they have been houseruling it for what is probably years anyhow).

Solution 2) Create a continuous version of the item at a significantly higher cost.

Solution 3) Accept it and move on.

This is a command activated item. It has always been a command activated item in PF. It is not a continuous item. It's pricing has been explained in both 3.5 and PF.

Their opinion that this is "stupid" or whatever is simply because they are unhappy and are overlooking the obvious solution of using a more appropriate (higher cost) item to their needs.


The developer language was that 10,800 was far too little because it was too powerful for that price. Obviously making it even more powerful by removing the limitations would likewise require a similar increase in price.

And nobody is adding the restriction on passing it around. Prior to this FAQ did you actually think passing the ring around was the intent? Obviously not. Why do you think it's the intent now? More than anything, it feels like people are mad that they missed the change in 3.5 and are now trying to push the boundaries as much as possible. Do you hinestly think that is the intent of the item? If so, based on what? They just issued a FAQ limiting how you thought the ring is supposed to work, do you really think they then intended to open it up to being that much more powerful (entire party gets unlimited invisibility)?


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Guass, it's important when trying to figure out the "like the spell". I never would have thought it included the duration as it seems to go against everything that came before. It's why people read it say "of course it doesn't use the duration", because it seems silly.

As to 'it worked that way in 3.5', I'll say I never saw it used that way. We put it on and it worked. I played in organized play and it too just worked with NO 3 min durations. iIf it did work that way, it seemed to be ignored.

As to passing the ring around: That's just a result of it being in every way "as the spell". If it casts it, then you have to take those consequences. One is the duration isn't linked to wearing it as you just need it to activate. If it works on a continuous basis and doesn't 'cast' the spell, then it'd turn off when the ring is removed.


Admit I was wrong? Of course I was wrong. I thought that the ring worked one way, and the FAQ clearly says it doesn't. I was wrong.

I'm not talking about how the item does work, I'm talking about how it should work. And it should work like every other invisibility item in literature. Not because it has to but rather because the way it works now is really, really dumb. I mean, it's on the order of you must activate your sword enhancement every other round with a command word level dumb.

Sure, it doesn't have a large combat impact (which is why a 24k value is not overpriced) but it means that every time you have an spy with an invisibility ring trying to observe your PCs, if you want to do it 'right' as a GM, you have to keep track of the time, minute by minute, make sure they go off far enough so they can't be heard every 3 minutues, say the command word, and then sneak back.

20 times each hour.

That is really, really dumb.

Of course passing the item around probably isn't RAI, but when you're ruling that items activate as a spell with a specific duration, that's the consequence. Don't like it, don't play that way.


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graystone, providing examples of others incorrectly using is not really a good defense. The Devs in 3.5 stated how it worked. The Paizo Devs just basically stated the same thing.

Do you go into a court of law and claim you were doing something illegal for years because everyone else did it that way too?


_Ozy_, thank you for the admission.

If you do not like the magic item, don't buy it. Talk your GM into a more powerful version with either a longer duration or a continuous effect.

However, if it were me I would charge a minimum of 45,000gp for a continuous ring of invisibility. It is quite powerful and clearly a better effect than the 20k version of the ring. A 4k increase is simply not adequate.

Of course, you probably feel that 20k is overpriced. Many people have stated that but I have never felt it to be true. It is priced right at the point where Invisibility is 'nice' but not 'game breaking'. If it were half the price that would put it in the hands of level 8-9 characters. No thank you.

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