
![]() |

There are no role playing supports in the game. No background music in the taverns, no emotes, no story behind the escalations, no background for our characters, no read able signs in towns to say anything about that town, no intro to explain what the River Kingdoms are all about..... Nothing!
All there is is, harvest nodes, harvest mobs, grind achievements and advance the crafting agenda.

![]() |

Reading Bluddwolf's very straightforward comment (and rather refreshingly elliptical final comment that seemed to be both a very honest indictment and also a sarcastic jibe at a certain way of looking at the game) I am genuinely interested in how people feel there actually is any roleplaying in an MMO.
I played a lot of Guild Wars some years back, and having played DnD face to face, table top for years prior to that, I found zero roleplaying in Guild Wars. Am I missing something/did I miss something?
How do folks "roleplay" their MMO characters? I'm not being obtuse here, or simple-on-purpose - I know how to roleplay PbP or face to face, but online? Do I play my character in character via microphone? Even if there are at a later stage emotes and tavern background music, how exactly does that help? I remember bunches of folks all emoting the same dance during Guild Wars....
Any enlightening answers appreciated - this is a genuine query. See note above about lack of being obtuse - not looking for answers like "Same as you do in a PbP or face to face game" though this is the intrwebnetz so I'll likely get both what I'm looking for and what I don't personally want - if I get those I'll just have to read them anyway. ;)

![]() |
2 people marked this as a favorite. |

I can't say how others do, but I attempt to 'be' my character. I don't affect language changes.
My English usage is a little unusual anyway it seems, but it is natural to me. I don't use Elizabethan, even though I played quite a bit of Shakespeare on stage.
I tend to avoid saying or doing things that don't fit my character, his environment and history. It is fairly simple, really, and an easy approach to RP.

![]() |

Reading Bluddwolf's very straightforward comment (and rather refreshingly elliptical final comment that seemed to be both a very honest indictment and also a sarcastic jibe at a certain way of looking at the game) I am genuinely interested in how people feel there actually is any roleplaying in an MMO.
I played a lot of Guild Wars some years back, and having played DnD face to face, table top for years prior to that, I found zero roleplaying in Guild Wars. Am I missing something/did I miss something?
How do folks "roleplay" their MMO characters? I'm not being obtuse here, or simple-on-purpose - I know how to roleplay PbP or face to face, but online? Do I play my character in character via microphone? Even if there are at a later stage emotes and tavern background music, how exactly does that help? I remember bunches of folks all emoting the same dance during Guild Wars....
Any enlightening answers appreciated - this is a genuine query. See note above about lack of being obtuse - not looking for answers like "Same as you do in a PbP or face to face game" though this is the intrwebnetz so I'll likely get both what I'm looking for and what I don't personally want - if I get those I'll just have to read them anyway. ;)
I assume from your question you have never played Lord of the Rings Online? That game has the most RP support I've seen in an MMO.

![]() |
There are no role playing supports in the game. No background music in the taverns, no emotes, no story behind the escalations, no background for our characters, no read able signs in towns to say anything about that town, no intro to explain what the River Kingdoms are all about..... Nothing!
All there is is, harvest nodes, harvest mobs, grind achievements and advance the crafting agenda.
Welcome to the reality of roleplaying in MMORGS. It's always been the same story, it's up to the players as a community to create the roleplaying environment. Hopefully there will be among the pioneer groups those who have learned from their experience in other venues such as Everquest and WOW.

![]() |

There are no role playing supports in the game. No background music in the taverns, no emotes, no story behind the escalations, no background for our characters, no read able signs in towns to say anything about that town, no intro to explain what the River Kingdoms are all about..... Nothing!
All there is is, harvest nodes, harvest mobs, grind achievements and advance the crafting agenda.
A public "bio" like EvE would be o-sum.

![]() |
4 people marked this as a favorite. |

.@Bluddwolf
Remember when RPing used your imagination and not silly props?
My longest running character in D&D had developed an entire binder filled with sketches, maps, pictures of creatures, lists of names of friends, enemies, acquaintances, etc.
We are not sitting around a table with a group of friends, where we can easily describe what our characters are doing or even thinking.
Let us not make too many excuses for what MVP actually is, or we might find ourselves either unsubscribed or worse, in a soulless world.
Yesterday when I could not log into my main character, my first though was not the "death" of my character, it was "Damn, that was the character I had all of my achievements on, now I have to grind another 750 kills just to get back to that point."
Soulless gaming experience leads to having no real attachment to our characters. No attachment means no role playing.

![]() |

There are no role playing supports in the game. No background music in the taverns, no emotes, no story behind the escalations, no background for our characters, no read able signs in towns to say anything about that town, no intro to explain what the River Kingdoms are all about..... Nothing!
All there is is, harvest nodes, harvest mobs, grind achievements and advance the crafting agenda.
My take on this is the licensed material connected with the game.
Someone mentioned Lord of the Rings Online. I haven't played the game in years but when I did it was very easy to RP because of my knowledge of the game world.
Are you using the material from Thornkeep, Emerald Spire, Kingmaker and Crusader Road when creating your character and guild?
Injecting soul into the game requires social connections. What guild are you in? What's their backstory? How does your character fit into their group? What elements from the source Golarion world are they using?
For example, you could refer to today as 'Toilday' and ask others if they attended any Swallowtail festivities and if so what portents did the butterflies foretell.

![]() |

How do folks "roleplay" their MMO characters? I'm not being obtuse here, or simple-on-purpose - I know how to roleplay PbP or face to face, but online? Do I play my character in character via microphone? Even if there are at a later stage emotes and tavern background music, how exactly does that help? I remember bunches of folks all emoting the same dance during Guild Wars....
Any enlightening answers appreciated - this is a genuine query. See note above about lack of being obtuse - not looking for answers like "Same as you do in a PbP or face to face game" though this is the intrwebnetz so I'll likely get both what I'm looking for and what I don't personally want - if I get those I'll just have to read them anyway. ;)
I've always enjoyed RP'ing online, from my very first character in a MUD called Terris. Roleplay online requires a lot more imagination BECAUSE of the fact that we cannot see each other face to face...we cannot easily speak or act differently. Is your character stand-offish? Cold? Prissy? Are you a helpful fellow? Do you have this desire to jump into a river every time you see one? There are always little things that can assist online roleplay, if you take the time to consider your character. When wishing to RP, BE who you want to be, and don't be afraid to be an ass, if that is what your character represents. Use the different chat channels to channel your RP, general is not usually where its at, use it at a more local environment. Don't expect the entire world to RP with you, but find some people in a small area. This may be your group, or just people in a singular town.
On a side note, I cannot wait until emotes are implemented, as they can add flavor to RP, especially the ability to customize your own. Hell, I think there was a game I played where my character just hugged everyone she met. So: act the part of your character when you can, it is not always easy, but it is possible. Hopefully since PFO is based off an RPG, we will not have a community that despises RP'ers, which I've run across before, but one that supports and joins in the fun.

![]() |
1 person marked this as a favorite. |

My longest running character in D&D had developed an entire binder filled with sketches, maps, pictures of creatures, lists of names of friends, enemies, acquaintances, etc.
We are not sitting around a table with a group of friends, where we can easily describe what our characters are doing or even thinking.
Let us not make too many excuses for what MVP actually is, or we might find ourselves either unsubscribed or worse, in a soulless world.
Yesterday when I could not log into my main character, my first though was not the "death" of my character, it was "Damn, that was the character I had all of my achievements on, now I have to grind another 750 kills just to get back to that point."
Soulless gaming experience leads to having no real attachment to our characters. No attachment means no role playing.
Your attachment is something you do. Attachment isn't dependent on people sitting across from you. It isn't dependent on the exclusivity of text chat. It isn't dependent on the props provided by the developer, though all those could help. Attachment to your character depends on how you play your character, whether with an audience or without.
~edit~ (OOC ;) )L2P, noob.

![]() |

Your attachment is something you do. Attachment isn't dependent on people sitting across from you. It isn't dependent on the exclusivity of text chat. It isn't dependent on the props provided by the developer, though all those could help. Attachment to your character depends on how you play your character, whether with an audience or without.
L2P, noob.
You drunk man ?

![]() |

Being wrote:You drunk man ?Your attachment is something you do. Attachment isn't dependent on people sitting across from you. It isn't dependent on the exclusivity of text chat. It isn't dependent on the props provided by the developer, though all those could help. Attachment to your character depends on how you play your character, whether with an audience or without.
L2P, noob.
Not at all. What gave you the impression I was?

![]() |

Honestly I am hoping to RP in PFO, though not so much in alpha, mostly do to the fact its all very temporary. However a better way to chat with others, and emotes, even if its only /em Dumps a bucket of water over Beings head. Would be very useful. With what is currently there in the system it would seem imposable or at least more work that I would care to put into it. That being said its alpha and chat/emotes are likely far down the list of their priorities and that is quite understandable.

![]() |

<Kabal> Pexx wrote:.@Bluddwolf
Remember when RPing used your imagination and not silly props?
My longest running character in D&D had developed an entire binder filled with sketches, maps, pictures of creatures, lists of names of friends, enemies, acquaintances, etc.
We are not sitting around a table with a group of friends, where we can easily describe what our characters are doing or even thinking.
Let us not make too many excuses for what MVP actually is, or we might find ourselves either unsubscribed or worse, in a soulless world.
Yesterday when I could not log into my main character, my first though was not the "death" of my character, it was "Damn, that was the character I had all of my achievements on, now I have to grind another 750 kills just to get back to that point."
Soulless gaming experience leads to having no real attachment to our characters. No attachment means no role playing.
Hogwash. People RP'd in MUDs. Injecting soul into your character might even be MORE important when the game is so sparse. That connection just might get you to log in a couple more times than you would have for a game that's not quite up to snuff yet.
Anyways I'm not guaranteeing a great RP experience anymore than we can have a great PvP experience right now. But yes we can have an RP experience and it can be fun.

![]() |

Yes. "L2P noob" within an otherwise nonsarcastic context is an attack.
ETA: and adding a ";)" changes the entire context to sarcastic, and leads to dissonance when 95% of the content is straight.
Now there can be no doubt it is Green Hat Tuesday!
DeciousBrutus is coming to the aid of Bluddwolf..... Now that is the Chaos Theory!
I appreciate both you comments and the nature in which Being made his comment.
I do however disagree with Being on the point that a character's development and role playing is internalized as he described. That discounts the impact that other players have on your own character's being.

celestialiar |

I agree with manybros in this thread.
It's alpha, so I haven't even made a character. Whatshisname is making characters like "Tester Prime", well, my chars have very short, nonsensical names.
As for role playing online(!) I remember doing that in chat rooms when I was a teen. Was fun. I was like wow people are interactively writing; it blew my mind. On an MMO it's harder because people spam the chat with stupidity.
I was actually hoping PFO would have more variables (instead of top end graphics)... thus being more role-play-y. I am disappointed to learn this may not be happening. For instance, hunger... or emotion. If a box pops up like, "You are bloodlusting" and something happens to your stats/wellbeing (assuming you are a cold blooded killer), that would be cool. Or, "you have remorse." You have dysentery, etc.
I think that until our choices continue to have impact (like a sandbox should, despite what mmo people say IT'S NOT POSSIBLE), we won't ever have RP that is meaningful. sadface. Where as, if your character has needs and those needs are determined upon creation and altered by how you play it, bam. There is your character.

![]() |

It's alpha, so I haven't even made a character. Whatshisname is making characters like "Tester Prime", well, my chars have very short, nonsensical names.
It would be the last day of alpha, so if you don't have version of your character running, you can delete one of those crafters who is about to get wiped and make one.
On an MMO it's harder because people spam the chat with stupidity.
Local chat is separate and nobody uses it.
Where as, if your character has needs and those needs are determined upon creation and altered by how you play it, bam. There is your character.
I'm not suggesting anything more than your common "drinks a beer" tavern RP. However, if you wanna go there, you can. Goblinworks has established that we all just died for the first time and were resurrected by the mark of Pharasma. Most of us have already picked a guild, friends, rivals and a spot of the map we plan on moving to. All of those sandbox elements can be RP'd, even at this juncture.

![]() |
1 person marked this as a favorite. |

DeciusBrutus wrote:Yes. "L2P noob" within an otherwise nonsarcastic context is an attack.
ETA: and adding a ";)" changes the entire context to sarcastic, and leads to dissonance when 95% of the content is straight.
Now there can be no doubt it is Green Hat Tuesday!
DeciousBrutus is coming to the aid of Bluddwolf..... Now that is the Chaos Theory!
I appreciate both you comments and the nature in which Being made his comment.
I do however disagree with Being on the point that a character's development and role playing is internalized as he described. That discounts the impact that other players have on your own character's being.
I don't end up on the other side from you because I don't like you. I end up on the other side from you so often because you're normally wrong. ;)
For the record, good role players need no props at all.

![]() |

Deianira wrote:I usually just roleplay a normal person but wear the pirate costume anyways.Hmm. Maybe I'll go the whole hog and roleplay a pirate while sitting at the computer in my pirate costume!
Blast. That means I have to find the hat, and it's probably somewhere at Mom's.
Pirates ARR normal people!

![]() |

Just as a suggestion, Avari, next time consider addressing people within the game in character rather than asking if they want to go "rp" with you, as the very nature of the question itself is inherently out of character.
For example, "I'm headed over to the Thirsty Ogre for a drink. Who wants to join me?" might yield better results among roleplayers than "Does anyone want to rp with me?"

![]() |

Just as a suggestion, Avari, next time consider addressing people within the game in character rather than asking if they want to go "rp" with you, as the very nature of the question itself is inherently out of character.
For example, "I'm headed over to the Thirsty Ogre for a drink. Who wants to join me?" might yield better results among roleplayers than "Does anyone want to rp with me?"
True that. I decided to be more direct and obvious last night cuz as we see, the very thought of RP'ing in alpha is a tad radical ;p

![]() |
2 people marked this as a favorite. |

Sometimes rp is as easy as just saying hello to someone. Recently in alpha a couple of folk were looking for Buurz. When she cam online I greeted her. She of course wished to know who I ws and if I was going to steal her goat.
This lead to a very interesting conversation between Hilderguard the dwarf and Buurz the fish wife. We could have had the whole conversion ooc but we did it ic. She started in character so I replied to her in character. If she had replied out I likely would have done the same. Not once did either of us ask if the other wanted to rp we just did it.
@ Buurz Hilderguard say greetin and she likely be in town later this week fer a taste of your brew.