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Account 1 Sold

Accounts 2,3, & 4 still available at 50% their value today only.

Account 2= $125.00

Account 3= $50.00

Account 4= $50.00


Black Friday Special today only. Accounts will be sold at 50% of their value. Email me at pech.hex@gmail.com if interested in 1 of the 4 accounts.


I am afraid so. Good luck Allegiant Gemstone Co. you were one of my favorite companies I had the pleasure to meet.


I have 4 Accounts for Sale including a DT Account with Base Camp and Small Holding and a year of game time and some extra goodies. I would like Paizo Gift Certificates as compensation instead of check or money transfer. Please email me at pech.hex@gmail.com if interested and which account you are interested in 1,2,3,4 and your offer.

http://paizo.com/store/giftCertificates

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Account 1

New Player Pack 2
Destiny Twin 1
Daily Deals 1
Alliance Pack 2
Memorial of Honor 1
Smallholding 1
Early Enrollment 1
Soundtrack Download 1
1 Month of Game Time 16 (meaning 1 year and 4 months of game time)
Regional Trait Pack 1
Shield Mate 1
Head Start 1
Class Pack 1
Behind the Scenes PDF 1
Honorable Title 1
Character Name Reservation 1
Base Camp 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Account 2

New Player Pack 1
Early Enrollment 1
1 Month game time 15 (meaning 1 year and 3 months of game time)
Alliance Pack 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Account 3

New Player Pack 1
Alliance Pack 1
Early Enrollment 1
1 Month of game time 3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Account 4

New Player Pack 1
Alliance Pack 1
Early Enrollment 1
1 Month of game time 3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


And for High Road Covenant Purple would be awesome or Blurple!


.@Daeglin

You pay attention to the arguments???
Have I taught you nothing about sitting back and laughing at drama!!!

Back to the drawing board Daeglin!


Haagen will be rewarded for his efforts =)


At least 1 person knows the truth now!


Correct Caldeathe it is a lawsuit!


What is it that no man wants to have but no man wants to lose?


1 person marked this as a favorite.

I knew it!!!


This sounds like porn!

I'm in!


.@Diella that is correct kudos to you!

.@Saiph Aye, us as well =)


.@KarlBob

Nope


Kabal (Stoneroot Glade Settlement) is formally withdrawing from "The Free Highlanders"and wishes them the best of luck.


Signed.

Settlement Name: Kabal (Stoneroot Glade)
Settlement Leader's Name(s)Sunnfire

http://kabalgaming.com/home


Q: When is the time of a clock like the whistle of a train?


Tavern Gossip is a much better name!


And just to clarify on Caldeathe's point, that is the base alignment for the companies and settlement. We usually take people 1 step up or down from the core alignment.


Ulf Stonepate is correct it is in fact the Letter "E"


Q:What is the beginning of eternity, the end of time and space, the beginning of every end and the end of every race?


No, that's Daeglins personal motto though :p


.@Fierywind

Basically everyone is under the NAP even if they did not sign. If you signed it you have certain privileges over non signers as stated in the document.

If you violate the NAP you may be banned from it and the NAP won't apply to that settlements core six anymore thus making the violators in questions core six contestable by all settlements.

If a settlement for whatever reason does not capture it's core six during the 1st week of WoT rather it be laziness, inactivity, or just don't want their towers after that week they will be up for grabs by all settlements. However if they decide they want their towers after the fact or become active once again the temporary owners, will back off and let the settlement reclaim their core six after they prove that they are active and have communicated that they want them.


Happy Dance


Blurple of course!

.@Duffy

We are Kabal it's what we do =)


You know Buni you could have let them just read our new thread I was trying to be subtle :P

Kabal General Info


My favorite Shopping Spot in the game. Probably going to drop of some mats for the Alderwag Auction house tonight!


Fancy Lads growing every day!


Welcome friends to the halls and gardens of Stoneroot Glade,

All that you see, everything you touch and taste, all things cultivated and built by mortals are the product of the Hands.

Alabaster. Simple, Strong, Beautiful, and infinitely malleable. The hands will always strive to create that which is stong, beautiful, and serves its purpose with simple efficiency. We will always seek to provide that which is needed by our Kabal brothers and sisters, and when possible provide for our friends and allies. Homes, clothing, weapons, food, potions, all things required now and in the future. We must always strive to change and grow, to be malleable, thus crafted ourselves into what is needed by the Kabal.

All those who seek to master the arts of creating and sustaining a community, settlement, or kingdom will find themselves at home within the Hands. Be your passion farming, mining, weaving, masonry, blacksmithing, or governance we will help you master it. We will be the hands that guide the growth of the Kabal, and its settlements, allies, and peoples. Together our hands will grow, harvest, build, and create from nothing that which others will look upon with awe.

Built upon our blood and sweat, the settlements of the Kabal will inherit our strength of purpose.
Defended with our Arms and armor, the enemies of the Kabal will feel our wrath.
Nourished and healed by our crafts, the people of the Kabal will know our kindness.
Through the pains of our Labour we will bring life to all places the Kabal are present.

Alabaster Hands of Pain

Membership among the AHoP is open to all, regardless of class or race. The only requirement is a desire to serve others and build together that which is greater than any could achieve alone. Sponsorship by a existing Hand is desired, but not required, but all hands must be brothers and sisters of the Kabal. Those who seek to be hands will be given an apprenticeship, and advanced upon successful completion of their apprenticeship. Continuing through the company ranks will require tireless work, and perfection of a chosen craft or profession.
AHoP Forums


1 person marked this as a favorite.

Rancourous Ash Crickets

At the forefront of the Kabal you will find the RAC. Leading the fight against monsters, outlaws, kingdoms, boredom, and common sense in general.

The RAC will distinguish itself as the premier fighting force of the Kabal, covering all professions and combat styles. Coordinating with the other Kabal companies and their specialties providing any and all support needed for them to safely accomplish their goals, or augment their efforts with specialists for specific tasks or goals.

RAC will pursue perfection in all forms of warfare, providing the Kabal with a solid fighting core for all the other companies to draw upon. We will provide training, knowledge and guidance to all Kabal companies to increase their martial abilities.

When crime, conflict, and war call upon the Kabal and its allies the Rancourous Ash Crickets will be the first to answer, and the last to leave the field.

“Even when it seems quiet and you feel alone, you can always hear the crickets…”

Membership in the RAC is open to any class or race, with the exception of those without martial skills. Sponsorship is required by a current member of the RAC or any Kabal company leader. Those who are sponsored will be brought into the RAC at the lowest rank for their chosen combat style and profession.

Promotion out of the lowest tier of ranks is required to remain a member of the RAC. Those who fail to gain promotion will be moved to a secondary company and may be sponsored again at a later time.

Members of the RAC will be promoted and demoted as needed due to their skills and the needs of the company.

Application to the RAC can be done through the recruitment forms, once you have secured a sponsor from a current member.
Rac Forums


Website Link=Kabal

Who are we?

The Kabal is an extended family, looking out for each other and anyone else that we decide needs looking after, sometimes through a mutual agreement, and sometimes because we said so. Success derives itself from a set of core values that govern the guild. We strive not only to be unified, and have fun! As with any successful guild, member participation is key. We are a community of mature adults (some more than others lawl), veteran gamers. Below are some of our core guild goals, rules, policies etc... that prospective members should know before joining.

Where are we going?

We have members waiting to dominate Trade, Crafting, Magic, Ass-Kickery, drinking until you can't stand, Wenching, whatever the female version of wenching is called, Warfare, and laying down the law (for the laws that don't suck anyway). We intend to have our hands into a little of everything. What specifically we 'specialize' in is not set in stone. Obviously it will depend on where we end up, what resources are available to us, who our friendly neighbors are, and how many people in the guild want to do any one thing.

Our current goal is, to have fun and play PFO as a team continuing to beat all new challenges implemented by the developers. To run outstanding events for our members, To adventure together and have a great time doing it, And to continue to add value to the PFO community at every opportunity. As for why you would want to join us, if you want a excellent group of friends to enjoy this game with, and a group that will push your skills, and help you pursue whatever weird ass goal you decide to come up with. This is them.

Political Goals/Alignments? Military/Protection, Magic/Research, Craft/Trade, Politics/being a crappy bard.

As for general alignment, or political/social intentions. We are all looking to be good in general, but nobody is perfect. We will make alliances or go to war as makes sense or is necessary. We are a mature group of individuals looking to have some fun and be a little crazy, but not to be anonymous online jerks who make people want to quit the game. In fact that's one of the few things we will kick you out for, and kill you repeatedly for. That all being said we are going to be NG in alignment doesn't mean we won't take just NG characters, but that is our primary alignment however for you evil folks best to look elsewhere.

We have a settlement in the North West part of the map called Stoneroot Glade. It has the amenities of Rogue and Wizard trainers. We have access to the Crafting, Fighter, and Cleric trainers through mutual agreements with folks.

We have a trade agreement with Alderwag settlement Link and we are allied with Talonguard Link & Tavernhold Link
Kabal, Tavernhold, & Talonguard make up what is the High Road Covenant Alliance

Company Info

We have 3 Companies in our settlement.

Rancourous Ash Crickets- At the forefront of the Kabal you will find the RAC. Leading the fight against monsters, outlaws, kingdoms, boredom, and common sense in general.

The RAC will distinguish itself as the premier fighting force of the Kabal, covering all professions and combat styles. Coordinating with the other Kabal companies and their specialties providing any and all support needed for them to safely accomplish their goals, or augment their efforts with specialists for specific tasks or goals.

RAC will pursue perfection in all forms of warfare, providing the Kabal with a solid fighting core for all the other companies to draw upon. We will provide training, knowledge and guidance to all Kabal companies to increase their martial abilities.

When crime, conflict, and war call upon the Kabal and its allies the Rancourous Ash Crickets will be the first to answer, and the last to leave the field.

“Even when it seems quiet and you feel alone, you can always hear the crickets…”

Membership in the RAC is open to any class or race, with the exception of those without martial skills. Sponsorship is required by a current member of the RAC or any Kabal company leader. Those who are sponsored will be brought into the RAC at the lowest rank for their chosen combat style and profession.

Promotion out of the lowest tier of ranks is required to remain a member of the RAC. Those who fail to gain promotion will be moved to a secondary company and may be sponsored again at a later time.

Members of the RAC will be promoted and demoted as needed due to their skills and the needs of the company.

Application to the RAC can be done through the recruitment forms, once you have secured a sponsor from a current member.
Rac Forums

Alabaster Hands of Pain- Welcome friends to the halls and gardens of Stoneroot Glade,

All that you see, everything you touch and taste, all things cultivated and built by mortals are the product of the Hands.

Alabaster. Simple, Strong, Beautiful, and infinitely malleable. The hands will always strive to create that which is stong, beautiful, and serves its purpose with simple efficiency. We will always seek to provide that which is needed by our Kabal brothers and sisters, and when possible provide for our friends and allies. Homes, clothing, weapons, food, potions, all things required now and in the future. We must always strive to change and grow, to be malleable, thus crafted ourselves into what is needed by the Kabal.

All those who seek to master the arts of creating and sustaining a community, settlement, or kingdom will find themselves at home within the Hands. Be your passion farming, mining, weaving, masonry, blacksmithing, or governance we will help you master it. We will be the hands that guide the growth of the Kabal, and its settlements, allies, and peoples. Together our hands will grow, harvest, build, and create from nothing that which others will look upon with awe.

Built upon our blood and sweat, the settlements of the Kabal will inherit our strength of purpose.
Defended with our Arms and armor, the enemies of the Kabal will feel our wrath.
Nourished and healed by our crafts, the people of the Kabal will know our kindness.
Through the pains of our Labour we will bring life to all places the Kabal are present.

Alabaster Hands of Pain

Membership among the AHoP is open to all, regardless of class or race. The only requirement is a desire to serve others and build together that which is greater than any could achieve alone. Sponsorship by a existing Hand is desired, but not required, but all hands must be brothers and sisters of the Kabal. Those who seek to be hands will be given an apprenticeship, and advanced upon successful completion of their apprenticeship. Continuing through the company ranks will require tireless work, and perfection of a chosen craft or profession.
AHop Forums

Fancy Lads- Greetings Traveler!

Welcome to the gates of Stoneroot Glade that is the settlement of the Kabal. We are the Fancy Lads!

Adventure for those who live by their wits. Ever just one step ahead of danger. Through cleverness & talent these cunning few unravel the wiles of the world, becoming adept in the arts of persuasion, manipulation, and inspiration. every day brings its own opportunities, adventures, and challenges. Never knowing what to expect, Fancy Lads prepare for everything, becoming masters of a wide variety of skills, training themselves to be adept manipulators, agile acrobats, shadowy stalkers, or masters of any of dozens of other professions or talents. Thieves and gamblers, fast talkers and diplomats, bounty hunters, and explorers and investigators, and only by bucking the odds, knowing the most, and being the best we can accomplish great things. For those who relish the thrill of the hunt, there are only predators and prey. Be they scouts, trackers, or bounty hunters, unique mastery of specialized weapons, skill at stalking even the most elusive game, and the expertise to defeat a wide range of quarries. Knowledgeable, patient, and skilled hunters, all make up the core of what is Fancy Lads.
The Fancy Lads is a company involving rogues and their subtypes.

If you join Kabal and you are a rogue or one of its subtypes we implore you to take a strong look at the Fancy Lads. We will take other classes that aren’t roguish in nature, but our size will have a cap of 50 and you may be traded/transferred to a company that is more appropriate to your role type if you are not an outright rogue or its subtype.

Our focus is building a strong Company with good relationships through good recruiting and teamwork. We are currently looking for members of all roles who wish to positively contribute to our Company. If it’s fancy we do it. It could involve a route on an assault on a keep (go go tumble build), possible assassinations, and general entertainment in taverns and the back door deals gong on in them. What we do will have style and be very Fancy I assure you.

Our Company involving mainly rogues and their variations such as but not limited to:

Bards

Rangers

Rogues

Gunslingers

Ninjas

Hunters

Investigators

Skalds

Slayers

Swashbucklers

Scouts

Bounty Hunters

We will take other roles as not listed here to accommodate our efficiency for parties. Cause we will need healers and crafters. To help fuel our Fancy Operations and the like.

So how does one go about becoming a Fancy Lad? Well I’m glad you asked. The answer is simple join the Kabal. And if a current Fancy Lad member sponsors you, you will be inducted as a Hireling into the Fancy Lads for a trial period of 1 month. After that trial period is over a vote will be cast by Pick Pocket ranked members and higher and if it passes you will be promoted into the Pick Pockets as full-fledged member of Fancy Lads.

What if I fail the vote? Not to worry my friend not all is lost. A short interview will be had with you to determine if Fancy Lads is the right company for you and if it is will work with you and give you another month to prove that you belong with the Fancy Lads and another vote will be cast. If it’s determined this probably isn’t the right fit, you will get dismissed from the Fancy Lads and moved into another Kabal company.

Well that’s it for now. If you have any questions feel free to hit our questions and answer Faq page found here (Place Holder) and you will get a response in a timely fashion or a fashionably late response. We are the Fancy Lads and we will be involved in a plethora of things in the River Kingdoms, and I hope you will join us for a Fancy good time. Time is money and I must leave you now to pursue getting more of it.
Fancy Lads= url]http://Kabalgaming.com/forum/m/24041986/viewforum/4960861]Fancy Lads[/url]

Guild Rules

Rule 1.) Don’t Be a Dick

Rule 2.) Have Fun

Rule 3.) We expect all members to ensure that all actions they take are done in the mindset of 'guild first'. Anything a member does reflect on the overall guild image and on all fellow members. We expect members to only take actions that reflect positively on the guild image that we have worked very hard to build and maintain over the years.

Rule 4.) It is not permitted to relay any information outside the guild, for any reason, at any time. We do not share information with the public except through official channels and officially sanctioned outlets. Therefore no member should reveal any information, no matter how minor they may think it is, outside the guild.

Rule 5.) Participate In Guild Events. Hunts, Raids, Events and other in game activities occur all the time. You are expected to take part in as many of them as possible. We understand people have lives and cannot live within the online world and that is ok. But if you are online, and we are having a guild event of some sort, you need to be there and participating in it. Actively working against the guild on any mission will result in immediate and permanent removal. (This includes being on our Mumble Server when you are online)

Rule 6.) We are a TEAM of FRIENDS. Backing up your guildmates is expected because they will do the same for you. Members understand that sometimes personal character sacrifice is needed for the team to complete a mission. We don't view it as personal sacrifice, however, because we are helping out a friend and that is more important than loot or pixels on a screen. Games come and go. The friendships within it, remain.

Rule 7.) Members may not use cheats or exploits

Rule 8.) Personal attacks on other members is not permitted. Handle issues with another player 1 on 1, in a mature professional way. Seek a leaders help if needed, but do not personally attack other members.

Rule 9.) In the field or during an event, you must follow the directions or orders of the officer or appointed guild member in charge immediately. Debate about the situation can happen later.

Rule 10.) All other rules refer to Rule 1.)

The Kabal believes strongly in being a positive influence in the community. We encourage members to become involved the community and to have a positive impact on it. We recognize those members that do become involved and go above and beyond simply "playing games" for entertainment.

[b/]Website Link=[/b] Kabal


Well Kabal (Stoneroot) wishes you the best of luck. I understand you wants for remaining independent. I think they will be just fine. They are already well known and they aren't massive or midsize by any stretch of the word.

I could see them obtaining a settlement when OE hits with little to no problem as long as they continue down the path you are now.

Best of luck Allegiant Gemstone!


It was the brain good job .@Animator


I agree with what Cheatle is saying. I wouldn't actually mind it being delayed till Jan 1st 2015. That gives you (goblinworks) tons of time to fit in the fixes + add some new stuff in that you promised would be delivered later. Might as well roll it all into one for a truly special EE launch.

Game Delays are expected and are much better received than a bad quote unquote launch. Even though it isn't launch because Pathfinder is awesome like that we call it EE :P

Anyways instead of us getting closer to the cusp just make the big announcement EE launch delayed till Jan 1st 2015 and let that be that. That way people can finish finding bugs, and gives you ample time to fix those bugs. And possibly add in some content from the very beginning that we otherwise wouldn't have had.

The Company Interface is an interface and not much more than that. Is better than what EQ1 had back in 1999 sure. But we are in the year 2014 soon to be 2015 lets pretty it up a bit and get rid of those pesky slash commands.


I have billions of eyes, yet I live in darkness. I have millions of ears, yet only four lobes. I have no muscle, yet I rule two hemispheres. What am I?


A sparrow with a machine gun of course!


What weighs six ounces, sits in a tree, and is very dangerous?


He gobbles up!


Fancy Lads is now looking for all rogue types, and those that craft rogue things.

Check us out here Fancy Lads Link


.@Bomfur we were not.


What does a turkey do when he flies upside down?


Good Morning Community.

The term "world riddle" concerns the nature of the universe and the meaning of life.

What is your "world riddle"?


Sexy I like it!


Daeglin speaks truth it's on our forums in bold for all to see at all times. Sometimes I wonder if there is a subliminal message!

Kabal Forums

I also see, that everyone missed my subliminal message of going to vote on MMORPG.com and instead went coo coo for cocoa puffs.

I guess it was worth it though cause I got Ryan Dancey to say

Ryan Dancey wrote:
Rageboi (tm) to Mbando FTW

Do I get an achievement for this? I gots to know!


1 person marked this as a favorite.

There's an interesting topic going on at MMORPG.com thought you guys might want to take a look at it and drop your 2 cents on that forum.

Thread Link

Also if you haven't yet hyped our game please do so here Hype Link we are starting to sink down in ranking we are currently ranked 5th, but we are tied with the 6th,7th with a score of 8.19 so a few votes will solidify us in staying on top of things.


I want to finish Landrush with a bang. I have an awesome plan to do so, but I can’t do it alone and I need you, yes YOU to help.

During my search to find anything and everything about Pathfinder Online I found on a site that I visit very often MMORPG.com that our beloved Pathfinder Online is ranked 30th most hyped in development game. I think we can do better. I want to see us in the top 7.

Why is this important?

Cause then our game will display on that websites homepage. Right now we have a score of 8.06 Hype. We need a score of at least 8.13 Hype (or better) to make the top 7 to be on MMORPG home page.

Only 136 people have voted! How many people joined the Kickstarter or after Kickstarter? I know we can do better! Further more only 47 people have commented about the game. We can so do better guys and gals.

So my request from me to you and the Pathfinder Community at large is to both “Vote” for our game at MMORPG and comment. It’ll take you 10 mins tops to do. And don’t say you’ll do it later cause you and I both know you’ll get distracted and forget. Take the 10 mins and just get it done and over with. And lets bring some new blood to our community!

Steps

Step 1.) Go here MMORPG.com
Step 2.) Register an account at the top (or sign in if you already have an account)
Step 3.) Go here Hype after you sign in and move the hype scale to 10 or whatever you think is fair, but you know it’s a 10.
Step 4.) Make a comment.
Step 5.) Tell your friends, settlement/company to do the same.
Step 6.) Give yourself a pat on the back for supporting Pathfinder Online.


Awesome glad to have ya with us Haagen.


Well we moved back to 4th, but we have the same score as #5,#6 at the moment. We need 1 more vote to keep us toward the top of the list. Who is going to be brave and go give us a vote?


Sent ya some info on our Forums Haagen and welcome aboard!


Well Fancy Lads Company has made their debut here Fancy Lads

Full Name

Sasha Neville

Race

Tiefling (demon Spawn)

Classes/Levels

Sorcerer (Wildblooded) 2 / bard (dirge bard) 2

Gender

(HP: 20, AC: 13, F: +0, R: +5, W: +6, Init: +2, Perc: +7) Female

Size

M

Alignment

CN

Deity

Orcus, Besmara

Languages

Common, Abyssal, Infernal

Strength 14
Dexterity 14
Constitution 11
Intelligence 12
Wisdom 10
Charisma 18

About Sasha Neville II

character portrait:

Combat:

DEFENSE
AC 13, touch 12, flat-footed 11. . (+1 armor, +2 Dex)
hp 20 (2d8+2d6)
Fort +0, Ref +5, Will +6; +4 vs. fear, energy drain, death effects, and necromantic effects
Resist cold 5, electricity 5, fire 5, haunted eyes

OFFENSE
Spd 30 ft.
Attacks
. . Bite (Bite Attack (teifling heritage)) +4 (1d4+3/20/x2)
. . Brass Knuckles +4 (1d3+2/20/x2) and
. . Cestus +4 (1d4+2/19-20/x2) and
. . Dart +4 (1d4+2/20/x2) and
. . Knife, Brass +2 (1d4+2/19-20/x2) and
. . Unarmed Strike +4 (1d3+2/20/x2)
Space 5 ft.; Reach 5 ft.
Base Atk +2; CMB +4; CMD 16
Initiative: +2 (dex)

Saves:

Fort +0
Ref +5
Will +6

Sorcerer Abilities:

Bloodline Arcana: Whenever you cast a spell of the necromancy school, your effective caster level is increased by 1.
The Blood Is the Life (Su): At 1st level, you can gain sustenance from the blood of the recently dead. As a standard action, you can drink the blood of a creature that died within the past minute. The creature must be corporeal, must be at least the same size as you, and must have blood. This ability heals you 1d6 hit points and nourishes you as if you’d had a full meal. You may use this ability 6/day

Sorcerer Spells:

Sorcerer (Wildblooded) Spells Known (CL 2nd; concentration +6)
. . 1st (5/day)—animate rope, ear-piercing scream (DC 15), ray of enfeeblement (DC 16)
. . 0 (at will)—bleed (DC 15), detect magic, mage hand, sotto voce (DC 15), touch of fatigue (DC 15)
. . Bloodline Sanguine

bard spells:

Bard (Dirge Bard) Spells Known (CL 2nd; concentration +6)
. . 1st (3/day)—cause fear (DC 16), cure light wounds, ray of sickening (DC 16), windy escape
. . 0 (at will)—daze (DC 14), haunted fey aspect, prestidigitation, read magic, summon instrument

Traits:

Besmara's Blessing: You were born aboard a ship at sea or down by the docks in a port city on an auspicious day. Old salts and sea dogs nod knowingly and say that Besmara the Pirate Queen, goddess of piracy, sea monsters, and strife, has marked you for a greater destiny. You don’t know anything about that, but you’ve always felt more at home on the sea than on land, and your keen eyes can easily pick out a sail on the distant horizon. You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession
(sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known).

Wharf Rat You gain a +2 trait bonus on skill checks involving climbing and rope use, and a +4 trait bonus on Appraise checks to determine the value of large quantities of bulk goods without opening their containers.

Skills:

Acrobatics +2
Bluff +9
Climb +11
Diplomacy +8
Knowledge (planes) +6
Knowledge (religion) +6 (+7 to identify undead creatures and their abilities)
Perception +7
Perform (string instruments) +11
Profession (sailor) +8
Sleight of Hand +6
Spellcraft +5
Swim +4

Feats:

Eschew Materials (Sorcerer)
Simple Weapon Proficiency (Sorcerer)
Expanded Arcana (level 1 spell)(level 1)
Spell Focus (Necromancy) (level 3)

Equipment:

Haramaki armor - 3gp (Silken sash lined with metal or chain - +1 AC no armor check and no arcane spell failure), Alchemist Kindness pills x2, Harlot Sweets x5, Cestus, darts x10, locket, poison pill ring, Brass Knuckles, Knife, Brass, Explorer's outfit, Pouch, belt (empty), Scarf, reinforced

special abilities:

Besmara's Blessing (1/week) Reroll a Profession (sailor) check and take the higher result.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Sanguine Some undead are susceptible to your mind-affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them.
The Blood Is the Life (7/day) At 1st level, you can gain sustenance from the blood of the recently dead. As a standard action, you can drink the blood of a creature that died within the past minute. The creature must be corporeal, must be at least the same size as you
Darkvision (60 feet) You can see in the dark (black and white vision only).
Wharf Rat You gain a +2 trait bonus on skill checks involving climbing and rope use, and a +4 trait bonus on Appraise checks to determine the value of large quantities of bulk goods without opening their containers.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (10 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Haunted Eyes (Ex) +4 to saves vs fear, energy drain, death and necromancy effects.
Secrets of the Grave (+1) (Ex) Undead lose imm to mind affecting, bonus to Knowledge (religion) vs undead.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.

Personality:

Sasha loves to cause mischief and chaos whenever she can but she knows when to keep it in check when she needs to she is a conniving manipulator attempting to lure victims in when she is hurt to feed off of them as she needs to. She would never hurt those that she deems as friend and would give all she can to help them.

Why she wants to go to sea:

Shasha only recently heard the tales of what happened to her mother and her trasformation to some sort of Sea lich It is her goal to reconnect with her some day but to do that she must set sail and find her.

back story:

Sasha’s situation began long before she was even conceived. In the jungles of Mediogalti outside the pirate haven of Ilizmagorti there existed a small Coven of witches dedicated to the cult of Orcus. It was here that Sasha’s story really begins.

Lucille was leader of the witch’s coven, and probably the most selfish. Lucille sought only one thing, to be immortal and to serve Orcus for eternity. The rest of the coven saw Lucille’s desire a boon to their coven and a sure way to get Orcus’ favor.

For several years, the coven sought the secrets to making Lucille a Lich but to no avail; until by happenstance the coven acquired a book that held the secrets they were looking for. Where the book came from may never be known nor how the coven came to posses it.

The rituals contained with were long and complex and it would take time and lots of patience to decipher; time that Lucille was unwilling to take. In a hurried ceremony, Lucille and the coven performed the ritual to begin the process of conversion. Unbeknownst to the coven, the ritual called forth Orcus himself to grant Lucille her desire.

In their haste the coven failed to complete the needed containment runes and Orcus was not fully under the coven’s control. Orcus realized this but allowed the coven to make their request.

Lucille demanded from Orcus the power of un-death. Orcus thought a moment of her request but was not one to be ordered he decided to grant her request but with a payment to him. Lucille agreed there was nothing that she would allow to stand in her way now.

Orcus released a rotting ghoulish worm from his hand and it came at Lucille its mouth open and it latched itself to Lucille’s belly draining her soul but giving her the seed that would soon become Sasha.
Orcus told Lucille that the child she would bear would kill her and upon her death her wish would be fulfilled. Orcus told Lucille that just as the child’s birth would bring you what you desire; the child’s death would be your destruction. And with that Orcus left, returning to the Abyss.

Days passed and it soon became apparent that the book that the coven had acquired was stolen from the Red Mantis stronghold and they wanted it back. The first coven member to fall at the hand of an assassin’s blade revealed the rest of Orcus’ plan. As each Coven member died they were reborn as undead loyal to Lucille.

The coven member banded together and fled Ilizmagorti, booking passage on a merchant ship bound for the Mwangi expanse. There they hoped to hide in the jungles of the expanse until the child was born and the promise is fulfilled.

It was not more than 2 days out of port, a terrible storm developed and in the turbulent seas Lucille gave birth prematurely to a baby girl. There was but one healer on board the ship, a cleric of Besmara. He saw what was happening and thought it best to destroy both the mother and the child. He channeled Besmara’s energy to destroy them both but it seemed that Besmara had other plans.

While the energy killed Lucille it blessed the child. The next stage of Orcus’ promise now fulfilled. Besmara saw to it that Lucille’s death would remain connected to her bidding as well as Orcus’ Lucille became a Sea Lich bound to the waves taking the souls of those killed at sea fueling her growing undead army to be protected by the remainder of her coven as they each left the realm of the living and passed on to the realm of undead.

The remaining members of the coven seized control of the priest and bound him to their will (use of hexes and enchantments). The priest saw to it that Lucille’s body was committed to the sea where the transformation would be completed. The child was given the name Sasha Neville (Neville being the name of the priest that would become her surrogate father). Sasha was given a locket that once belonged to Lucille.

The merchant ship had to make port at Port Peril and the Coven, with Neville and the baby in tow, disembarked to find some refuge in this city. It was decided that the coven should split up and Neville along with Coven member Jasmine would care for the child.
12 years passed with Jasmine and Neville making the best of a bad situation being forced to sail from port to port evading the Red Mantis where ever they went. But eventually The assassins caught up with them. They demanded the book but they were unable to produce it. The book was buried at sea with Lucille.

Neville and Jasmine were slain by the red mantis and as payment for the book they were to take Sasha. The last of the Coven now dead Sasha was the last of any bloodline associated to the cult of Orcus in the Shackles.

Sasha was to be escorted back to Mediogalti to be converted to one of the Red Mantis as there was little to fear from a mere child. Once the ship left Port Sasha struck killing her escort and managing to either kill or extort the remaining crew (note that this was not a pirate ship) Sasha learned to control the magic that flowed in her blood and make use of the blessing Besmara gave her. The ship soon made port back at Port Peril where Sasha disappeared back into the streets of the city.

A few more years went by Sasha became more and more attuned to her natural abilities. Sasha would always have a yearning for the sea feeling the call of Besmara.

Finally she could not take it anymore she needed to find purpose in her life besides this existence. She returned to the place where the only parents she knew, Jasmine and Neville, were killed. There she found a diary that detailed everything concerning her birth and the truth of her mother. Sasha knew it was time to find a way to return to the sea and find the Sea Lich, the one she would call Mother.

Sasha decided the best place to find a ship would be the Formidably Maid in Port Peril.

Note: Sasha has no idea that the locket that she wears is actually her mother’s Phylactery and thus that is how the final phase of Orcus’ promise would be fulfilled “Sasha’s death would mean Lucille’s destruction”

3 questions:

1. What position do you see yourself eventually in on a ship?

Sasha hates confined spaces but knows that that kind of thing is not likely on a ship - unless you know where to look. she has desires to be in the rigging feeling the sea air, smelling the ocean salt. becoming a master rigger or sail master.

2. How do you feel about piracy in general? (This includes stealing, killing, plundering, etc.)

Piracy is a means to an end. killing, stealing, does not matter. her goal to meet her mother and provide souls for her. This may lead to her becoming undead herself and feeding the souls of those that die at sea to her mother, even if their death is at her hand.

3. Which campaign trait are you selecting and why?

Besmars's blessing was chosen becuase of the circumstances of her birth and the attempt to kill her at childbirth. it was Besmara that stepped in and saved her. but lost her mother in exchange (such was the deal between Besmara and Orcus).