I have 4 Accounts for Sale including a DT Account with Base Camp and Small Holding and a year of game time and some extra goodies. I would like Paizo Gift Certificates as compensation instead of check or money transfer. Please email me at pech.hex@gmail.com if interested and which account you are interested in 1,2,3,4 and your offer. http://paizo.com/store/giftCertificates ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
New Player Pack 2
Account 2 New Player Pack 1
New Player Pack 1
Account 4 New Player Pack 1
.@Fierywind Basically everyone is under the NAP even if they did not sign. If you signed it you have certain privileges over non signers as stated in the document. If you violate the NAP you may be banned from it and the NAP won't apply to that settlements core six anymore thus making the violators in questions core six contestable by all settlements. If a settlement for whatever reason does not capture it's core six during the 1st week of WoT rather it be laziness, inactivity, or just don't want their towers after that week they will be up for grabs by all settlements. However if they decide they want their towers after the fact or become active once again the temporary owners, will back off and let the settlement reclaim their core six after they prove that they are active and have communicated that they want them.
Welcome friends to the halls and gardens of Stoneroot Glade, All that you see, everything you touch and taste, all things cultivated and built by mortals are the product of the Hands. Alabaster. Simple, Strong, Beautiful, and infinitely malleable. The hands will always strive to create that which is stong, beautiful, and serves its purpose with simple efficiency. We will always seek to provide that which is needed by our Kabal brothers and sisters, and when possible provide for our friends and allies. Homes, clothing, weapons, food, potions, all things required now and in the future. We must always strive to change and grow, to be malleable, thus crafted ourselves into what is needed by the Kabal. All those who seek to master the arts of creating and sustaining a community, settlement, or kingdom will find themselves at home within the Hands. Be your passion farming, mining, weaving, masonry, blacksmithing, or governance we will help you master it. We will be the hands that guide the growth of the Kabal, and its settlements, allies, and peoples. Together our hands will grow, harvest, build, and create from nothing that which others will look upon with awe. Built upon our blood and sweat, the settlements of the Kabal will inherit our strength of purpose.
Alabaster Hands of Pain Membership among the AHoP is open to all, regardless of class or race. The only requirement is a desire to serve others and build together that which is greater than any could achieve alone. Sponsorship by a existing Hand is desired, but not required, but all hands must be brothers and sisters of the Kabal. Those who seek to be hands will be given an apprenticeship, and advanced upon successful completion of their apprenticeship. Continuing through the company ranks will require tireless work, and perfection of a chosen craft or profession.
Rancourous Ash Crickets At the forefront of the Kabal you will find the RAC. Leading the fight against monsters, outlaws, kingdoms, boredom, and common sense in general. The RAC will distinguish itself as the premier fighting force of the Kabal, covering all professions and combat styles. Coordinating with the other Kabal companies and their specialties providing any and all support needed for them to safely accomplish their goals, or augment their efforts with specialists for specific tasks or goals. RAC will pursue perfection in all forms of warfare, providing the Kabal with a solid fighting core for all the other companies to draw upon. We will provide training, knowledge and guidance to all Kabal companies to increase their martial abilities. When crime, conflict, and war call upon the Kabal and its allies the Rancourous Ash Crickets will be the first to answer, and the last to leave the field. “Even when it seems quiet and you feel alone, you can always hear the crickets…” Membership in the RAC is open to any class or race, with the exception of those without martial skills. Sponsorship is required by a current member of the RAC or any Kabal company leader. Those who are sponsored will be brought into the RAC at the lowest rank for their chosen combat style and profession. Promotion out of the lowest tier of ranks is required to remain a member of the RAC. Those who fail to gain promotion will be moved to a secondary company and may be sponsored again at a later time. Members of the RAC will be promoted and demoted as needed due to their skills and the needs of the company. Application to the RAC can be done through the recruitment forms, once you have secured a sponsor from a current member.
Website Link=Kabal Who are we? The Kabal is an extended family, looking out for each other and anyone else that we decide needs looking after, sometimes through a mutual agreement, and sometimes because we said so. Success derives itself from a set of core values that govern the guild. We strive not only to be unified, and have fun! As with any successful guild, member participation is key. We are a community of mature adults (some more than others lawl), veteran gamers. Below are some of our core guild goals, rules, policies etc... that prospective members should know before joining. Where are we going? We have members waiting to dominate Trade, Crafting, Magic, Ass-Kickery, drinking until you can't stand, Wenching, whatever the female version of wenching is called, Warfare, and laying down the law (for the laws that don't suck anyway). We intend to have our hands into a little of everything. What specifically we 'specialize' in is not set in stone. Obviously it will depend on where we end up, what resources are available to us, who our friendly neighbors are, and how many people in the guild want to do any one thing. Our current goal is, to have fun and play PFO as a team continuing to beat all new challenges implemented by the developers. To run outstanding events for our members, To adventure together and have a great time doing it, And to continue to add value to the PFO community at every opportunity. As for why you would want to join us, if you want a excellent group of friends to enjoy this game with, and a group that will push your skills, and help you pursue whatever weird ass goal you decide to come up with. This is them. Political Goals/Alignments? Military/Protection, Magic/Research, Craft/Trade, Politics/being a crappy bard. As for general alignment, or political/social intentions. We are all looking to be good in general, but nobody is perfect. We will make alliances or go to war as makes sense or is necessary. We are a mature group of individuals looking to have some fun and be a little crazy, but not to be anonymous online jerks who make people want to quit the game. In fact that's one of the few things we will kick you out for, and kill you repeatedly for. That all being said we are going to be NG in alignment doesn't mean we won't take just NG characters, but that is our primary alignment however for you evil folks best to look elsewhere. We have a settlement in the North West part of the map called Stoneroot Glade. It has the amenities of Rogue and Wizard trainers. We have access to the Crafting, Fighter, and Cleric trainers through mutual agreements with folks. We have a trade agreement with Alderwag settlement Link and we are allied with Talonguard Link & Tavernhold Link
Company Info We have 3 Companies in our settlement. Rancourous Ash Crickets- At the forefront of the Kabal you will find the RAC. Leading the fight against monsters, outlaws, kingdoms, boredom, and common sense in general. The RAC will distinguish itself as the premier fighting force of the Kabal, covering all professions and combat styles. Coordinating with the other Kabal companies and their specialties providing any and all support needed for them to safely accomplish their goals, or augment their efforts with specialists for specific tasks or goals. RAC will pursue perfection in all forms of warfare, providing the Kabal with a solid fighting core for all the other companies to draw upon. We will provide training, knowledge and guidance to all Kabal companies to increase their martial abilities. When crime, conflict, and war call upon the Kabal and its allies the Rancourous Ash Crickets will be the first to answer, and the last to leave the field. “Even when it seems quiet and you feel alone, you can always hear the crickets…” Membership in the RAC is open to any class or race, with the exception of those without martial skills. Sponsorship is required by a current member of the RAC or any Kabal company leader. Those who are sponsored will be brought into the RAC at the lowest rank for their chosen combat style and profession. Promotion out of the lowest tier of ranks is required to remain a member of the RAC. Those who fail to gain promotion will be moved to a secondary company and may be sponsored again at a later time. Members of the RAC will be promoted and demoted as needed due to their skills and the needs of the company. Application to the RAC can be done through the recruitment forms, once you have secured a sponsor from a current member.
Alabaster Hands of Pain- Welcome friends to the halls and gardens of Stoneroot Glade, All that you see, everything you touch and taste, all things cultivated and built by mortals are the product of the Hands. Alabaster. Simple, Strong, Beautiful, and infinitely malleable. The hands will always strive to create that which is stong, beautiful, and serves its purpose with simple efficiency. We will always seek to provide that which is needed by our Kabal brothers and sisters, and when possible provide for our friends and allies. Homes, clothing, weapons, food, potions, all things required now and in the future. We must always strive to change and grow, to be malleable, thus crafted ourselves into what is needed by the Kabal. All those who seek to master the arts of creating and sustaining a community, settlement, or kingdom will find themselves at home within the Hands. Be your passion farming, mining, weaving, masonry, blacksmithing, or governance we will help you master it. We will be the hands that guide the growth of the Kabal, and its settlements, allies, and peoples. Together our hands will grow, harvest, build, and create from nothing that which others will look upon with awe. Built upon our blood and sweat, the settlements of the Kabal will inherit our strength of purpose.
Alabaster Hands of Pain Membership among the AHoP is open to all, regardless of class or race. The only requirement is a desire to serve others and build together that which is greater than any could achieve alone. Sponsorship by a existing Hand is desired, but not required, but all hands must be brothers and sisters of the Kabal. Those who seek to be hands will be given an apprenticeship, and advanced upon successful completion of their apprenticeship. Continuing through the company ranks will require tireless work, and perfection of a chosen craft or profession.
Fancy Lads- Greetings Traveler! Welcome to the gates of Stoneroot Glade that is the settlement of the Kabal. We are the Fancy Lads! Adventure for those who live by their wits. Ever just one step ahead of danger. Through cleverness & talent these cunning few unravel the wiles of the world, becoming adept in the arts of persuasion, manipulation, and inspiration. every day brings its own opportunities, adventures, and challenges. Never knowing what to expect, Fancy Lads prepare for everything, becoming masters of a wide variety of skills, training themselves to be adept manipulators, agile acrobats, shadowy stalkers, or masters of any of dozens of other professions or talents. Thieves and gamblers, fast talkers and diplomats, bounty hunters, and explorers and investigators, and only by bucking the odds, knowing the most, and being the best we can accomplish great things. For those who relish the thrill of the hunt, there are only predators and prey. Be they scouts, trackers, or bounty hunters, unique mastery of specialized weapons, skill at stalking even the most elusive game, and the expertise to defeat a wide range of quarries. Knowledgeable, patient, and skilled hunters, all make up the core of what is Fancy Lads.
If you join Kabal and you are a rogue or one of its subtypes we implore you to take a strong look at the Fancy Lads. We will take other classes that aren’t roguish in nature, but our size will have a cap of 50 and you may be traded/transferred to a company that is more appropriate to your role type if you are not an outright rogue or its subtype. Our focus is building a strong Company with good relationships through good recruiting and teamwork. We are currently looking for members of all roles who wish to positively contribute to our Company. If it’s fancy we do it. It could involve a route on an assault on a keep (go go tumble build), possible assassinations, and general entertainment in taverns and the back door deals gong on in them. What we do will have style and be very Fancy I assure you. Our Company involving mainly rogues and their variations such as but not limited to: Bards Rangers Rogues Gunslingers Ninjas Hunters Investigators Skalds Slayers Swashbucklers Scouts Bounty Hunters We will take other roles as not listed here to accommodate our efficiency for parties. Cause we will need healers and crafters. To help fuel our Fancy Operations and the like. So how does one go about becoming a Fancy Lad? Well I’m glad you asked. The answer is simple join the Kabal. And if a current Fancy Lad member sponsors you, you will be inducted as a Hireling into the Fancy Lads for a trial period of 1 month. After that trial period is over a vote will be cast by Pick Pocket ranked members and higher and if it passes you will be promoted into the Pick Pockets as full-fledged member of Fancy Lads. What if I fail the vote? Not to worry my friend not all is lost. A short interview will be had with you to determine if Fancy Lads is the right company for you and if it is will work with you and give you another month to prove that you belong with the Fancy Lads and another vote will be cast. If it’s determined this probably isn’t the right fit, you will get dismissed from the Fancy Lads and moved into another Kabal company. Well that’s it for now. If you have any questions feel free to hit our questions and answer Faq page found here (Place Holder) and you will get a response in a timely fashion or a fashionably late response. We are the Fancy Lads and we will be involved in a plethora of things in the River Kingdoms, and I hope you will join us for a Fancy good time. Time is money and I must leave you now to pursue getting more of it.
Guild Rules Rule 1.) Don’t Be a Dick Rule 2.) Have Fun Rule 3.) We expect all members to ensure that all actions they take are done in the mindset of 'guild first'. Anything a member does reflect on the overall guild image and on all fellow members. We expect members to only take actions that reflect positively on the guild image that we have worked very hard to build and maintain over the years. Rule 4.) It is not permitted to relay any information outside the guild, for any reason, at any time. We do not share information with the public except through official channels and officially sanctioned outlets. Therefore no member should reveal any information, no matter how minor they may think it is, outside the guild. Rule 5.) Participate In Guild Events. Hunts, Raids, Events and other in game activities occur all the time. You are expected to take part in as many of them as possible. We understand people have lives and cannot live within the online world and that is ok. But if you are online, and we are having a guild event of some sort, you need to be there and participating in it. Actively working against the guild on any mission will result in immediate and permanent removal. (This includes being on our Mumble Server when you are online) Rule 6.) We are a TEAM of FRIENDS. Backing up your guildmates is expected because they will do the same for you. Members understand that sometimes personal character sacrifice is needed for the team to complete a mission. We don't view it as personal sacrifice, however, because we are helping out a friend and that is more important than loot or pixels on a screen. Games come and go. The friendships within it, remain. Rule 7.) Members may not use cheats or exploits Rule 8.) Personal attacks on other members is not permitted. Handle issues with another player 1 on 1, in a mature professional way. Seek a leaders help if needed, but do not personally attack other members. Rule 9.) In the field or during an event, you must follow the directions or orders of the officer or appointed guild member in charge immediately. Debate about the situation can happen later. Rule 10.) All other rules refer to Rule 1.) The Kabal believes strongly in being a positive influence in the community. We encourage members to become involved the community and to have a positive impact on it. We recognize those members that do become involved and go above and beyond simply "playing games" for entertainment. [b/]Website Link=[/b] Kabal
Well Kabal (Stoneroot) wishes you the best of luck. I understand you wants for remaining independent. I think they will be just fine. They are already well known and they aren't massive or midsize by any stretch of the word. I could see them obtaining a settlement when OE hits with little to no problem as long as they continue down the path you are now. Best of luck Allegiant Gemstone!
I agree with what Cheatle is saying. I wouldn't actually mind it being delayed till Jan 1st 2015. That gives you (goblinworks) tons of time to fit in the fixes + add some new stuff in that you promised would be delivered later. Might as well roll it all into one for a truly special EE launch. Game Delays are expected and are much better received than a bad quote unquote launch. Even though it isn't launch because Pathfinder is awesome like that we call it EE :P Anyways instead of us getting closer to the cusp just make the big announcement EE launch delayed till Jan 1st 2015 and let that be that. That way people can finish finding bugs, and gives you ample time to fix those bugs. And possibly add in some content from the very beginning that we otherwise wouldn't have had. The Company Interface is an interface and not much more than that. Is better than what EQ1 had back in 1999 sure. But we are in the year 2014 soon to be 2015 lets pretty it up a bit and get rid of those pesky slash commands.
Fancy Lads is now looking for all rogue types, and those that craft rogue things. Check us out here Fancy Lads Link
Daeglin speaks truth it's on our forums in bold for all to see at all times. Sometimes I wonder if there is a subliminal message! I also see, that everyone missed my subliminal message of going to vote on MMORPG.com and instead went coo coo for cocoa puffs. I guess it was worth it though cause I got Ryan Dancey to say Ryan Dancey wrote: Rageboi (tm) to Mbando FTW Do I get an achievement for this? I gots to know!
There's an interesting topic going on at MMORPG.com thought you guys might want to take a look at it and drop your 2 cents on that forum. Also if you haven't yet hyped our game please do so here Hype Link we are starting to sink down in ranking we are currently ranked 5th, but we are tied with the 6th,7th with a score of 8.19 so a few votes will solidify us in staying on top of things.
I want to finish Landrush with a bang. I have an awesome plan to do so, but I can’t do it alone and I need you, yes YOU to help. During my search to find anything and everything about Pathfinder Online I found on a site that I visit very often MMORPG.com that our beloved Pathfinder Online is ranked 30th most hyped in development game. I think we can do better. I want to see us in the top 7. Why is this important? Cause then our game will display on that websites homepage. Right now we have a score of 8.06 Hype. We need a score of at least 8.13 Hype (or better) to make the top 7 to be on MMORPG home page. Only 136 people have voted! How many people joined the Kickstarter or after Kickstarter? I know we can do better! Further more only 47 people have commented about the game. We can so do better guys and gals. So my request from me to you and the Pathfinder Community at large is to both “Vote” for our game at MMORPG and comment. It’ll take you 10 mins tops to do. And don’t say you’ll do it later cause you and I both know you’ll get distracted and forget. Take the 10 mins and just get it done and over with. And lets bring some new blood to our community! Steps Step 1.) Go here MMORPG.com
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