What mechanics are immersion breaking?


Pathfinder First Edition General Discussion

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ParagonDireRaccoon wrote:
kikidmonkey wrote:
ParagonDireRaccoon wrote:
kikidmonkey wrote:
ParagonDireRaccoon wrote:
PF has improved customization and options over a lot of RPGs imo, and the class guides are great, but a focus on optimizing DPR, AC, and saves at the expense of roleplaying takes getting used to.
*SIGH* Once again, optimization and role playing skill are independent of one another. Being good at one has no bearing on the other.
The topic of the thread is 'things that break immersion.' Rollplaying instead of roleplaying breaks immersion for me. The game can be played as a tabletop MMO, but that is not the immersion I am looking for.
Which is fine, but don't blame the lack of role playing on the abundance of optimization.
I guess I should explain myself better- I am observing that some players focus on optimization (DPR, AC, saves, etc.) with a lack of focus on roleplaying. This phenomenon breaks immersion for me (which is the topic of the thread). An observation related to this phenomenon is that the customization available makes it possible to play (and enjoy) the game with a focus on optimization rather than roleplaying. Roleplaying vs. rollplaying is the topic of other threads, but I believe my observation fits within the topic of the thread.

What people will point out is that mechanical decisions have nothing to do with roleplaying, but I suspect your issue is that when mechanically building a character you are expected not to roleplay the crunch.

Which I admit is an issue for me too. Why does every fighter I make have to have Iron Will and Indomitable Faith? And why is it that after doing that my will save is only barely acceptable?

Or how about that anytime I make a monk I have to take extra care to make sure my to-hit and damage is relevant. Or that I need to do X,Y,and Z to keep my AC in the non-lethal ranges.

Pathfinder doesn't really allow me to roleplay character creation, which is what I think you are talking about, not people roleplaying their characters in-game.


Lucy_Valentine wrote:


I think the problem in the example is actually a mismatch between real world appropriate behaviour and mechanics appropriate behaviour.

That's more a problem of you trying to apply real-world constraints and rationalizations to a character in an explicitly fantastical setting who is explicitly superhuman.


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ParagonDireRacoon is pointing out that some people optimise with little regard for roleplaying (which is true) and that when those people do that, it breaks immersion for him (her? Damn English...)

A further observation is that, since pathfinder rewards system mastery, it is possible to play the game as a character building exercise, rather than as a deep roleplaying experience.

He isn't saying that optimisers can't roleplay, nor that if you focus on optimisation you must put less effort into roleplaying.


Lucy_Valentine wrote:
Artemis Moonstar wrote:
So.. Why aren't all casters going insane with their minds being scorched with spell energy they're keeping stored in their brain?

... what makes you think they aren't? Have you ever met a reasonably high level mage who didn't seem at least a little bit off?

thejeff wrote:
Gnomezrule wrote:
Two-Hundred kobolds attack, "who cares were level 9 they can't possibly hit our AC unless the roll 20s lets mop them up." This is completely true but it is a decision based on paper not on what an actual person who wants to live would do.
Why not? Would it make more sense if they said exactly the same thing, but not in game mechanics terms. "These creatures are no threat to a mighty warrior like me. Such puny foes will need great luck to even scratch my magic armor. I will cut them down with ease."

I think the problem in the example is actually a mismatch between real world appropriate behaviour and mechanics appropriate behaviour. If you tried that in the real world with a mob of people you'd kill a few before they got hold of you and dragged you to the floor. Then they'd either take you prisoner of stick knives through your eyes. It's not a winning proposition, no matter how good your armour is, because it doesn't help you stay upright against a tide of bodies.

Whereas in game it can be a winning proposition. And that is Gnomezrule's problem.

Which is why the GM should have the kobolds aid another. That'll show those cocky adventurers


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Squiggit wrote:
DrDeth wrote:

You can't say that! Not here! Now the pile on and screams of "STORMWIND!!!" will come!

Noooooooo!!!!!!!

Well yeah, and there's a reason for it. Not sure why you're being so condescending about it.

Because people who don't have fun the DrDeth approved way are evil badwrongfun-having scum. Duh.


Marcus Robert Hosler wrote:
Why does every fighter I make have to have Iron Will and Indomitable Faith?

Good question. I've done just fine without them. : )


Chengar Qordath wrote:
Squiggit wrote:
DrDeth wrote:

You can't say that! Not here! Now the pile on and screams of "STORMWIND!!!" will come!

Noooooooo!!!!!!!

Well yeah, and there's a reason for it. Not sure why you're being so condescending about it.
Because people who don't have fun the DrDeth approved way are evil badwrongfun-having scum. Duh.

C'mon. I've never seen DrDeth say anything remotely like that.


kikidmonkey wrote:
Which is why the GM should have the kobolds aid another. That'll show those cocky adventurers

If you're at the level where they can't hit you without aid another, the damage they would do to you if they DID manage to hit is paltry. This would be a problem if all of them hit, but you probably need 3-4 kobolds aiding one another to get one hit off at that point, so you're losing your superior numbers by 75% at that point.


CommandoDude wrote:
Kingdom Building: All buildings take "a month" to throw up, doesn't matter if it's a house or a damned palace, just so long as you can pay the BP costs. That and the rules just mechanically suck and are tedious.

I take it you haven't played Civilization...

Sovereign Court

Venerable Kobold.


thegreenteagamer wrote:
kikidmonkey wrote:
Which is why the GM should have the kobolds aid another. That'll show those cocky adventurers
If you're at the level where they can't hit you without aid another, the damage they would do to you if they DID manage to hit is paltry. This would be a problem if all of them hit, but you probably need 3-4 kobolds aiding one another to get one hit off at that point, so you're losing your superior numbers by 75% at that point.

Kobolds don't use Aid Another to help their compatriots stab the PCs. They use Aid Another to grapple, pin, tie up, and coup-de-grace the PCs, or to make sure that at least one of their hundreds of poisoned weapons finds its mark.


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blahpers wrote:
Marcus Robert Hosler wrote:
Why does every fighter I make have to have Iron Will and Indomitable Faith?
Good question. I've done just fine without them. : )

Oh you will do just fine. It's the rest of the party that will have problems.

Recently played with a rogue who at level 11 had a +4 will save. 90% of all his actions were attacks against the party (his character also hated us so it wasn't against his nature to attack us either, not that it mattered since he needed to roll a 20).

We ended up having to kick the player out of the group since he was having so much fun attacking the party that he decided he should do it even when not dominated (turns out he hated us as much as his character).


Marcus Robert Hosler wrote:
blahpers wrote:
Marcus Robert Hosler wrote:
Why does every fighter I make have to have Iron Will and Indomitable Faith?
Good question. I've done just fine without them. : )

Oh you will do just fine. It's the rest of the party that will have problems.

Recently played with a rogue who at level 11 had a +4 will save. 90% of all his actions were attacks against the party (his character also hated us so it wasn't against his nature to attack us either, not that it mattered since he needed to roll a 20).

We ended up having to kick the player out of the group since he was having so much fun attacking the party that he decided he should do it even when not dominated (turns out he hated us as much as his character).

90 percent? What campaign has you facing enemies with dominate nine times out of ten?


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DrDeth wrote:
ParagonDireRaccoon wrote:


I guess I should explain myself better- I am observing that some players focus on optimization (DPR, AC, saves, etc.) with a lack of focus on roleplaying. This phenomenon breaks immersion for me (which is the topic of the thread). An observation related to this phenomenon is that the customization available makes it possible to play (and enjoy) the game with a focus on optimization rather than roleplaying. Roleplaying vs. rollplaying is the topic of other threads, but I believe my observation fits within the topic of the thread.

You can't say that! Not here! Now the pile on and screams of "STORMWIND!!!" will come!

Noooooooo!!!!!!!

*brace your selves*

*The swarm of Stormwing Fallacies are coming*


blahpers wrote:
Marcus Robert Hosler wrote:
blahpers wrote:
Marcus Robert Hosler wrote:
Why does every fighter I make have to have Iron Will and Indomitable Faith?
Good question. I've done just fine without them. : )

Oh you will do just fine. It's the rest of the party that will have problems.

Recently played with a rogue who at level 11 had a +4 will save. 90% of all his actions were attacks against the party (his character also hated us so it wasn't against his nature to attack us either, not that it mattered since he needed to roll a 20).

We ended up having to kick the player out of the group since he was having so much fun attacking the party that he decided he should do it even when not dominated (turns out he hated us as much as his character).

90 percent? What campaign has you facing enemies with dominate nine times out of ten?

I'm gonna go ahead and assume a (possibly willful) misinterpretation of Charm Person to be the culprit.


blahpers wrote:
Marcus Robert Hosler wrote:
blahpers wrote:
Marcus Robert Hosler wrote:
Why does every fighter I make have to have Iron Will and Indomitable Faith?
Good question. I've done just fine without them. : )

Oh you will do just fine. It's the rest of the party that will have problems.

Recently played with a rogue who at level 11 had a +4 will save. 90% of all his actions were attacks against the party (his character also hated us so it wasn't against his nature to attack us either, not that it mattered since he needed to roll a 20).

We ended up having to kick the player out of the group since he was having so much fun attacking the party that he decided he should do it even when not dominated (turns out he hated us as much as his character).

90 percent? What campaign has you facing enemies with dominate nine times out of ten?

A bunch of aberrations/outsiders. Interesting campaign. We are mythic so domination spam is mainly a way to eat up mythic power via surging. But his will save was so abysmal that surging wouldn't help. Likewise a fighter without that +3 to will would also have a lot of trouble.

(Also this rogue was only around for two dungeons. The player also had a habit of character hopping, most of his characters had to be put down by the party when he attacked us for one excusable reason or another.)


Lucy_Valentine wrote:
Artemis Moonstar wrote:
So.. Why aren't all casters going insane with their minds being scorched with spell energy they're keeping stored in their brain?

... what makes you think they aren't? Have you ever met a reasonably high level mage who didn't seem at least a little bit off?

thejeff wrote:
Gnomezrule wrote:
Two-Hundred kobolds attack, "who cares were level 9 they can't possibly hit our AC unless the roll 20s lets mop them up." This is completely true but it is a decision based on paper not on what an actual person who wants to live would do.
Why not? Would it make more sense if they said exactly the same thing, but not in game mechanics terms. "These creatures are no threat to a mighty warrior like me. Such puny foes will need great luck to even scratch my magic armor. I will cut them down with ease."

I think the problem in the example is actually a mismatch between real world appropriate behaviour and mechanics appropriate behaviour. If you tried that in the real world with a mob of people you'd kill a few before they got hold of you and dragged you to the floor. Then they'd either take you prisoner of stick knives through your eyes. It's not a winning proposition, no matter how good your armour is, because it doesn't help you stay upright against a tide of bodies.

Whereas in game it can be a winning proposition. And that is Gnomezrule's problem.

Heck, Golarian has a Wizard who made a tower ON THE FREAKING SUN. Why? because politics suck...


Chengar Qordath wrote:
Squiggit wrote:
DrDeth wrote:

You can't say that! Not here! Now the pile on and screams of "STORMWIND!!!" will come!

Noooooooo!!!!!!!

Well yeah, and there's a reason for it. Not sure why you're being so condescending about it.
Because people who don't have fun the DrDeth approved way are evil badwrongfun-having scum. Duh.

Well that escalated quickly

Paizo Employee

Charender wrote:
I would go a step further. The fact that clerics "Cast" spells at all really kills it for me. Gods are powerful beings with goals, and the divine magic system takes the power away from the god and basically makes them into the clerics little magic genie.

Yeah, divine magic is kind of weird, flavorwise.

In general, it turns out okay in play for our group (with clerics really genuinely working for their gods ends). But I'd prefer something less legalistic and wizardy, with the possible exception of very lawful gods.

Charender wrote:
To make matter worse, you have Wands of Cure light wounds. "Yeah, I just stored my god's divine power...

Yeah, I'm just going to assume the bards make all of those :)

Actually, I'll just pretend they don't exist really hard and encourage my players to not make their healers cry. So far so good.

Cheers!
Landon


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blahpers wrote:
Chengar Qordath wrote:
Squiggit wrote:
DrDeth wrote:

You can't say that! Not here! Now the pile on and screams of "STORMWIND!!!" will come!

Noooooooo!!!!!!!

Well yeah, and there's a reason for it. Not sure why you're being so condescending about it.
Because people who don't have fun the DrDeth approved way are evil badwrongfun-having scum. Duh.
C'mon. I've never seen DrDeth say anything remotely like that.

I REGRET TO INFORM YOU THAT YOUR COMMENT IS NOW UNDER INVESTIGATION FROM THE SARCASM CONTROL BEREAU. WE ARE NOW TAKING YOU INTO CONFINEMENT


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Avatar-1 wrote:

There was a scenario I ran where there's a bard leader and 4 of his minions attacking the party. It went something like this:

"This minion swings his weapon at you. Hits!"
"That minion swings his weapon at you. Misses."
"This minion swings his weapon at you. Misses."
"That minion swings his weapon at you. Hits."
"Now it's the leader's turn in the back. He... sings a tune."

"Die Motherf*cker Die?"


Thelemic_Noun wrote:
Avatar-1 wrote:

There was a scenario I ran where there's a bard leader and 4 of his minions attacking the party. It went something like this:

"This minion swings his weapon at you. Hits!"
"That minion swings his weapon at you. Misses."
"This minion swings his weapon at you. Misses."
"That minion swings his weapon at you. Hits."
"Now it's the leader's turn in the back. He... sings a tune."

"Die Motherf*cker Die?"

Let the bodies hit the floor

Let the bodies hit the floor
Let the bodies hit the floor
Let the bodies hit the FLOOR!


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Lucy_Valentine wrote:
Artemis Moonstar wrote:
So.. Why aren't all casters going insane with their minds being scorched with spell energy they're keeping stored in their brain?

... what makes you think they aren't? Have you ever met a reasonably high level mage who didn't seem at least a little bit off?

thejeff wrote:
Gnomezrule wrote:
Two-Hundred kobolds attack, "who cares were level 9 they can't possibly hit our AC unless the roll 20s lets mop them up." This is completely true but it is a decision based on paper not on what an actual person who wants to live would do.
Why not? Would it make more sense if they said exactly the same thing, but not in game mechanics terms. "These creatures are no threat to a mighty warrior like me. Such puny foes will need great luck to even scratch my magic armor. I will cut them down with ease."

I think the problem in the example is actually a mismatch between real world appropriate behaviour and mechanics appropriate behaviour. If you tried that in the real world with a mob of people you'd kill a few before they got hold of you and dragged you to the floor. Then they'd either take you prisoner of stick knives through your eyes. It's not a winning proposition, no matter how good your armour is, because it doesn't help you stay upright against a tide of bodies.

Whereas in game it can be a winning proposition. And that is Gnomezrule's problem.

That's because in the real world you're not an impossibly strong and skilled fighter up against a horde of 3' wimpy reptiles.

The game isn't simulating reality. It's simulating heroic fantasy fiction. Characters being able to take on hordes of mooks single-handed is part of the genre. If you don't like that, don't blame the players for realistically assessing their characters abilities,

Similarly, a real person would never think he could fight a 40' giant with a sword or attack a dragon or even go one-on-one with a rhino. But we're playing fantasy heroes. Gritty realism gets left behind pretty early on.

(Note: I am assuming for the purposes of this argument that the player is correct about mechanically not having to worry about the 200 kobolds. As the OP said, "This is completely true.")


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K177Y C47 wrote:
Thelemic_Noun wrote:
Avatar-1 wrote:

There was a scenario I ran where there's a bard leader and 4 of his minions attacking the party. It went something like this:

"This minion swings his weapon at you. Hits!"
"That minion swings his weapon at you. Misses."
"This minion swings his weapon at you. Misses."
"That minion swings his weapon at you. Hits."
"Now it's the leader's turn in the back. He... sings a tune."

"Die Motherf*cker Die?"

Let the bodies hit the floor

Let the bodies hit the floor
Let the bodies hit the floor
Let the bodies hit the FLOOR!

I shot the Party~

But I did not shoot the NPCs~

Sovereign Court

Always found it funny when people try to compare realistic situation to dnd heroes.

Do you know many people who can take a greataxe to the chest and keep walking around, because it is just a flesh wound? or fall down 300 ft and keep walking, because it barely did half their hp?

Yeah the average commoner have 4-5 hp, so yeah they just die from one greataxe attack. Dnd heroes on the other hand are closer to demigods to most people. People who can create water at will, fly, control people and monsters with just a few spells...


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My point was the promotion of gritty realism just for me immersion is broken when people use strategy based on some game mechanics and not real world thinking. My example has flaws. I just prefer it when real world tactics line up with in game tactics. It breaks immersion for me when a math problem that has nothing to do with heroics or reality breaking trumps sound real world tactics.

Shadow Lodge

sacred geometry


Gnomezrule wrote:
My point was the promotion of gritty realism just for me immersion is broken when people use strategy based on some game mechanics and not real world thinking. My example has flaws. I just prefer it when real world tactics line up with in game tactics. It breaks immersion for me when a math problem that has nothing to do with heroics or reality breaking trumps sound real world tactics.

Most campaigns would end pretty fast if PCs were scared of what things looked or sounded like instead of what their stats were. Not saying you're not on topic, or that your opinion is wrong, but people will die fast if there's not at least a little metagaming involved. It's either on the DM to make sure everything the party encounters is a reasonable challenge, or on the PCs to know OOC when to cut and run for the sake of not dying, roleplay be damned.


Kthulhu wrote:
sacred geometry

Oh man I asked for immersion breaking mechanics not pious tributes to poor game design :P

Shadow Lodge

It made me wonder when Byron Hall got hired by Paizo.


Kthulhu wrote:
It made me wonder when Byron Hall got hired by Paizo.

Well it is a creative feat and perfect for a 4th grade math activity.

You could even have a college probability class where as an assignment you prove the optimal amount of knowledge(engineering). Or for a computer science class, make a program that automatically determines a solution.

I saw someone reference a proof where the feat that boost the dice to d8s actually makes you have LESS of a chance to get the right number. This level of trap option design is just masterful.


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Marcus Robert Hosler wrote:
Kthulhu wrote:
It made me wonder when Byron Hall got hired by Paizo.

Well it is a creative feat and perfect for a 4th grade math activity.

You could even have a college probability class where as an assignment you prove the optimal amount of knowledge(engineering). Or for a computer science class, make a program that automatically determines a solution.

I saw someone reference a proof where the feat that boost the dice to d8s actually makes you have LESS of a chance to get the right number. This level of trap option design is just masterful.

Truly, the "Springtime for Hitler" of game design. So horrible it's honestly beautiful.


Marcus Robert Hosler wrote:
Kthulhu wrote:
It made me wonder when Byron Hall got hired by Paizo.

Well it is a creative feat and perfect for a 4th grade math activity.

You could even have a college probability class where as an assignment you prove the optimal amount of knowledge(engineering). Or for a computer science class, make a program that automatically determines a solution.

I saw someone reference a proof where the feat that boost the dice to d8s actually makes you have LESS of a chance to get the right number. This level of trap option design is just masterful.

I'd be curious to see that. Once you've got a decent number of dice it seemed pretty trivial to me.

I couldn't see any point in taking the booster feats, but I doubt they'd make it noticeably harder.


The reason they make it harder sometimes is that you're less likely to get a one. 1s are invaluable in hitting the target numbers. (I don't mind the system personally, but think it should have been D12s or even D20s).

Try it with d20s or d100s even and you'll quickly convince yourself that the bigger range is a curse, not a blessing. (Granted there'll be a lower bound as to what is optimal too).


Steve Geddes wrote:

The reason they make it harder sometimes is that you're less likely to get a one. 1s are invaluable in hitting the target numbers. (I don't mind the system personally, but think it should have been D12s or even D20s).

Try it with d20s or d100s even and you'll quickly convince yourself that the bigger range is a curse, not a blessing. (Granted there'll be a lower bound as to what is optimal too).

But you can easily get ones (or zeros which are also useful, but pairing numbers up.

Theoretically, I see your point, but it seems so easy to me that I doubt it would make a practical difference. d100s would. Even d20s.

Test:
15d8 ⇒ (5, 3, 8, 7, 8, 2, 2, 3, 7, 5, 3, 3, 1, 7, 8) = 72
101 = 5*3*7-3-1 + (8-8)*(2+2+7+5+3+3+7+8)

103 = 5*3*7-2 + (8-8)*(3+1+2+7+5+3+3+7+8)

107 = 5*3*7+2 + (8-8)*(3+1+2+7+5+3+3+7+8)


Test:
15d20 ⇒ (12, 19, 15, 5, 16, 15, 20, 5, 9, 5, 9, 4, 6, 9, 10) = 159
101 = 20*5+5-4+(15-15)*(12 + 19 + 16 + 9 + 5 + 9 + 6 + 9 + 10)

103 = 20*5+19-16+(15-15)*(12 + 5 + 4 + 9 + 5 + 9 + 6 + 9 + 10)

107 = 20*5-12 + 19 +(15-15)*(12 + 5 + 4+ 9 + 5 + 9 + 6 + 9 + 10)

Still pretty trivial. 20 would probably be more difficult with smaller numbers of dice.

Test:
5d20 ⇒ (11, 7, 2, 8, 20) = 48
Targets for 2nd level = 11, 13, 17

20-(2*11) +8+7 = 13


Harder with less numbers to work with, but I could still get one in couple of minutes.

Shadow Lodge

DominusMegadeus wrote:
Bards can maintain performance as a free action. Bards do not sit back and whistle a tune, they drive their steel/magic/arrows into your heart while they whistle a tune. That is a problem with the DM playing Bards wrong, not Bards breaking immersion.

You've taken this out of context.

Bardic Performance wrote:
Starting a bardic performance is a standard action, ...

It's weird to have a guy at the back perform in the middle of a fight.


blahpers wrote:
I see! Using the classic "casting most of the spell during preparation and the last few words on casting" works pretty well for wizards, but I agree that it makes less sense for clerics.

That doesn't work unless you get rid of all spontaneous arcane casting. If spells can be cast in a standard action by sorcerers and bards there's no reason to precast anything. There needs to be one casting mechanic per class of magic or the metaphysics break down. Points are just the best mechanic for actually simulating fiction.

But the real problem isn't preparing, it's slots. There's no workable reason for preparation time or magical power or memory to not be fungible. People make excuses based on electron shell analogies, but they fall apart because slots don't follow a mathematical progression. Even Vancian magic would be best simulated by a spell point system.


Avatar-1 wrote:
DominusMegadeus wrote:
Bards can maintain performance as a free action. Bards do not sit back and whistle a tune, they drive their steel/magic/arrows into your heart while they whistle a tune. That is a problem with the DM playing Bards wrong, not Bards breaking immersion.

You've taken this out of context.

Bardic Performance wrote:
Starting a bardic performance is a standard action, ...
It's weird to have a guy at the back perform in the middle of a fight.

It's not like it's always a standard action. Even then the guy spending his turn in the back performing could be construed as the commander yelling out orders ("Form ranks! Focus fire the one in the pointy hat! You! Stand in front of me and take my hits!").

Shadow Lodge

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You can't be construed as yelling out orders if his ranks are in Perform (sing)! He's singing his orders!


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TO LEFT NOW YALL!!! TO THE RIGHT NOW YALL!!! NOW EVERYBODY CLAP YOUR HANDS!!! *casts sound Burst*


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Avatar-1 wrote:
You can't be construed as yelling out orders if his ranks are in Perform (sing)! He's singing his orders!

That's the beauty of all the performances that are actually worth using: The perform skill has nothing to do with them so you literally could be doing anything, as long as it is visual or sound based in some way.


I have less issue with someone using the power of music than I do with Bard performances having nothing to do with perform.


Marcus Robert Hosler wrote:
I have less issue with someone using the power of music than I do with Bard performances having nothing to do with perform.

And yet this is the case for pretty much every bardic performance besides the terrible ones like Distraction and Countersong, and this is true regardless of personal opinion. You could have a negative 10,000 to all your perform skills and it would mean nothing for how those abilities function.


Vancian magic. I have always despised it, since the very early days of D&D. That's why I rarely play wizard types.


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Avatar-1 wrote:
DominusMegadeus wrote:
Bards can maintain performance as a free action. Bards do not sit back and whistle a tune, they drive their steel/magic/arrows into your heart while they whistle a tune. That is a problem with the DM playing Bards wrong, not Bards breaking immersion.

You've taken this out of context.

Bardic Performance wrote:
Starting a bardic performance is a standard action, ...
It's weird to have a guy at the back perform in the middle of a fight.

What's really weirder? The fact that some guy is performing in the middle of the fight? Or the fact that he can "run out" of performance?


It's not a performance. It's a form of magic energy that works through a performance.


Pathfinder Rulebook Subscriber

On the subject of divinity and vancian casting... I actually think vancian casting works better for clerics, since you have something else doling out spells to you, the limited amounts of XYZ makes some sense.

My biggest issue with clerics is how limited the domain system is. It feels wrong to me that, say, a cleric of the Black Daimyo, a cleric of Cayden and a cleric of Pharasma are all ultimately going to have the vast majority of their options be the same or mirrored.


thejeff wrote:
Steve Geddes wrote:

The reason they make it harder sometimes is that you're less likely to get a one. 1s are invaluable in hitting the target numbers. (I don't mind the system personally, but think it should have been D12s or even D20s).

Try it with d20s or d100s even and you'll quickly convince yourself that the bigger range is a curse, not a blessing. (Granted there'll be a lower bound as to what is optimal too).

But you can easily get ones (or zeros which are also useful, but pairing numbers up.

Theoretically, I see your point, but it seems so easy to me that I doubt it would make a practical difference. d100s would. Even d20s.

** spoiler omitted **
** spoiler omitted **

Still pretty trivial. 20 would probably be more difficult with smaller numbers of dice.

** spoiler omitted **
Harder with less numbers to work with, but I could still get one in couple of minutes.

Yeah, it's not much harder with bigger sized die, but it is harder (making the feat peculiar).

The main factor is undoubtedly the number of dice.

Sovereign Court

For me the most immersion breaking rules are the turn order based on initiative, I'm working on a way to make it all simultaneous here but I've always found it weird and even when I ran normally I'd have initiative rolled every round just to mix it up and make it seem more realistic.

Clerics have always bugged me, I don't want clerics to have general spell lists, I want all domains to be spell lists, then clerics have only have access to the spells on their domain lists.


Bombs. A physical object that you apparently can't carry more than X of, and there is literally no way for anyone else to use them.

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