How much should a book cost?


Advice


In the Rise of the Rune Lord AP the party came across a library:

Quote:

This room contains the collected lore of the Therassic wizard-monks, one of Thassilon's greate st and most resp ected orders of scholars.

The central shaft contains the library's holdings. The walls of the shaft, 30' wide and 50' deep, contain shelf after shelf of books, scrolls, tablets, and other means of storing information. All of these books are
written in Thassilonian, and thanks to the chamber's preservative effects, all are in excellent condition.
The subjects cover all facets of Thassilonian life­ this chamber represents perhaps the single greatest repository of lore fr om this nearly forgotten age on all of Golarion, and as such, if its existence were made public, it would become a magnet for all manner of scholars,
arcanists, and thieves from around the world.

Which included a clockwork librarian who knows everything about the library...

Quote:

It addresses the newcomers in Thassilonian, asking, "Which volume of lore would you like me to retrieve for you? There are currently 24,491 volumes, scrolls, pamphlets, and unbound manuscripts available. Please indicate your wish by author, title, subject, or date of

acquisition by the Therassic Monastery?".

The PCs are past this part but had befriended the sentient clockwork golem (they named him Thassal) and repaired him to full working conditions (craft construct feat & craft clockwork skill) they brought him some blank books and 160 vials of ink (and some basic books on the common language) and set him to start copying the books based on what the librarian believed were the most expensive (the books fall apart if they leave the library).

Thassal is copying the books into draconic (the other choice would have been elven).

So the question is: How much is a copy of a 10,000 year old book worth? The librarian is picking his most expensive book to copy first(has appraise +14).

(Edit: maybe I should have posted this in advice.....)

Shadow Lodge

A book with useful information is probably considered a masterwork tool - 50gp.

But this sounds closer to artifact level, which you can't easily put a price on.


It depends who is buying! Finding a buyer for a 10,000 year old book is going to be an undertaking. I don't think it's unreasonable to sell the most expensive book for 1000+ gp if they work for it. Just as long as you don't let them wildly exceed Wealth by Level.


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If they can find a collector of Thassalonian memorabilia, or a well to do researcher, they could probably make quite a bit on the venture, but both of those are likely to involve role-playing out alot of searching and networking. The fact that the books will be replica volumes does lower the price though. I'd say around 200 sounds right to me, depending on the scarcity of the information. Maybe 300 if they negotiate well, or really talk up the buyer.

Without finding an interested buyer first, I'd say the books are mostly useful for their private collections.

Liberty's Edge

Assuming that these are close to unique in rarity based on the age, the value might be quite high to the right buyer, more so in their original language, where translation error might change meaning. Given that individual masterwork tools exist that these would seem to super cede in content, that alone is a reason for that 50gp price to be insufficient.

In a more forefront game, rather than the AP, these are great lead ins to additional content. Without that, and merely looking at value, best pricing should accompany an extensive look for the best buyer.


Not as much as you would think. While the books in the library are rare and old, the copies you are making are not old, and won't be rare for very long.


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I agree that they would be more valuable than 50gp, but not incredibly high. 200 - 500 gp at most seems about right.

Firstly, you are making copies not originals. Secondly, since they are being translated that makes them less valuable (though not incredibly so, closer to 200 rather than 500). Thirdly, once you start making copies other will make copies of your copies. Fourthly, they would only be valuable to the right people, and this should be more of a role play searching for the right buyer than a strole into town to sell it. Also, the type of information contained would really play into its value more than anything else (except that none are originals). A book about daily life in Thassalonia would be interesting to the right people and they would love to have it, but a book on how to make magical items that were lost over time, or spells lost over time would be much more valuable than anything else.


You could treat them as equivalent to a spell book full of spells. So, the prices could range from 2050 gold pieces to 9050 gold pieces (netting 1025 or 4525 gold pieces, respectively, for a quick sale - closer to maximum price if they are willing to find the "right" buyers).

[These numbers are just quick, very rough estimates.]

-Doomn


Doomn wrote:

You could treat them as equivalent to a spell book full of spells. So, the prices could range from 2050 gold pieces to 9050 gold pieces (netting 1025 or 4525 gold pieces, respectively, for a quick sale - closer to maximum price if they are willing to find the "right" buyers).

[These numbers are just quick, very rough estimates.]

-Doomn

They're not nearly so valuable unless they actually contain spells or similar information about poweful magic/items. Texts about nonmagical things would be valuable to researchers interested in those topics, but largley useless to anyone else.


To the OP: enough so that the publisher can stay in business and support themselves off of it, but not so much that they lack customers.

Oh! Oh. Right. This was an in-game question. Right. Carry on. :)

Liberty's Edge

First the golem appraise is keyed to the Thassilonian era. He will chose what was more valuable at the time, not what is more valuable in modern Golarion. That can make a difference.
The blueprint of a gauss gun would be very valuable, if you know how to make the components, but if have late XIX century technology the blueprint of a internal combustion engine would be worth more, as you can make it.

Second, translating and copying the books is a long, slow work. The library is worth a lot of money, but 20.000 books is something like 500 meters of shelves, probably something like 2.000.000 pages of written material.
Copying a book by hand take time and a quality copy would be illuminated and decorated, making the production even slower.

So I would make it a standard profession (scribe) check made to generate income, with the result being multiplied by a modifier generated by the appraise check. So it would be from some ten to some hundred of gp for each week spent copying the books, but the income would last for a very long time.

Note that selling the books for full price would require convincing the buyer that they are not a hoax. If someone was selling a copy of the sermons of Jesus as recorded by Saint Paul, you would buy it o you would thing that the seller is attempting a scam?

All included the library probably is worth millions of gp, but getting them would require a lot of work.


It might be more effective to coat each book in uguent of timelessness.
Each 150 gp vial would do at least 8 books.

Then you would have the original books for sale.
10,000 years would become 10,000 days and most of the book should survive.


I have GMed RotRL (great AP) and i know of which library you speak of and as someone else have said it's artifact level worth of material (especially in a post-RotRL Golarion), i could very easily see the contents of the entire library going for hundreds of thousands of gp.... and frankly that might upset your game (your players getting SO much wealth).
I am not saying to not let them copy and sell the books, just not for money, they can sell them for favors such as not paying the spellcasting services fee in the church of Abadar in Magnimar, not paying the "take a look" fee for copying spells into your spellbook (thus paying only scribing costs) from the Acadamae in Korvosa, manor(s), nobility titles, celebrity level fame, free lodging and food in the best inns of a specific city etc.


There are a couple of books in the AP.
1)The book is a magically preserved but still ancient prayer book dedicated to the worship of Lamashtu, the Mother of Monsters. Written in Abyssal, this well-read tome is Erylium's pride and joy, the most import ant of her belongings. The book reads as much like a bestiary of the world's most horrific and cruel monsters (a long with numerous woodcut illustrations of how they kill) as it does a religious text. The book is worth 100 gp.

2)The Syrpents Tane: Fairy Tales of the Eldest. The book presents tales of the Tane-the most feared of a group of notorious fey known as the Twisted, goliaths of war and madness dreamt and stitched into being by the Eldest. The Tane are said to be terrible to behold, and the stories speak of them stumbling into mortal lands, where they ravage kingdoms by creating firestorms, crushing keeps with their feet, and eating dragons. Specific Tane described include monstrous creatures like the Jabberwock (a thing of scales and fire and crushing fury), the Thrasfyr (also known as the Dreaming Hill of the Dark, a chimeric monster wrapped in chains that the book claims took part in the Three-Thous and­ Year War of the Eldest), and the Sard (the Storm of Insanities, a thing of boughs and briars and misery, an ancient Wychwood Elm given life and hate by the Eldest). This fine and rare tome is worth 500 gp.

3) The books weigh just over 200 pounds, but as a collection is worth 1,500gp to a scholar of Thassilonian lore.
-----
I know these are old books and wouldn't be worth as much as copies (compare 1st edition prices to 17th edition prices). But look at the prices of books that people can readily buy (BOOKS) These range in price from 50gp to 6700gp.
-----
I know once they have copies, they plan on having Brodert Quink (NPC in PA, expert in Thassilionian era) pick which ones to mass produce using a printing press. At that time I think that any book should be 50gp and profession/income checks will be used, but the first couple copied books I think the PCs should be able to sell for more.


I believe the best answer will be determined by how you as a GM run your economy in your gaming setting. Are the sales of goods depreciated due to the ability to use magical means to increase supply, to meet a given demand?

This is usually an area where real life economics doesn't always translate well into fantasy role-playing.

Think back to 3rd edition DnD when the price to purchase the stone for a stone castle was several times more than the hireling spell cost of hiring a druid to use her daily allotment of "Transmute Mud to Rock" and "wall of stone" spells.

Point being, that the ability to magically create something (or in this case, copy something," should greatly effect and undercut the supply of goods in an otherwise mundane economy.

So, in our present modern-world economy, the value of a copy of a rare book is greatly depreciated because of an endless supply, that more than meets the demand. Take "The Art of War" for example: An early edition copy is priceless, but because of modern (cheap, quick) printing I can go to Barnes and Noble and buy a cheaply-bound copy of this 2400 year-old book for $14.99.

So, just having a way to make cheap, quick copies of a product in your game world, should greatly effect supply to the point that the value of many goods and services should be depressed. The copies shouldn't really be worth much, assuming other NPC's in your world have also thought up magical means to cheaply meet the demand of book-buying.

If it were me, I'd tempt to the players to try and sell the books to a collector as if they were originals, and treat them as forgeries, or have them sell the books for a very cheap price. Could be an interesting sub-quest.

For a good example of how magical economies should more-likely look, take a look at the Ptolus campaign setting by Monty Cook. He takes into account the hyper-present presence of magic into the prices of goods, instead of just trying to come up with real-world equivalent prices.
The only other way I have found to remedy the collapsible economy syndrome in fantasy roleplaying is to run a low-magic campaign setting, where the prices of goods could rarely be undercut by magical means. In this case, the copies that your PC's make would indeed be quite valuable.

TL;DR

Always reward you players for coming up w creative ideas.

In this case however, the copies probably shouldn't be worth much... at all.


One way to handle this would be to treat some of the books as worth tens of thousands of gold...but don't let proper buyers appear before the party would be finding random treasure worth that much.

Over all, if the party keeps a hold of these items and sells them bit by bit to the proper buyers... you could turn this into a long term source of income that could replace selling random treasure they could find.

Of course, I have never played RotRL, so I do not know how practical this idea could be.

Oh, one way to solve ones of the problems of how the books get devalued in translation would be to double up- have both an original language and translation copy of the text (maybe in the same book depending on page count and such). That would allow scholars to check up on whether the translation is accurate... and heck, it could also serve another role in teaching Thassilon since it kind of works as a Rossetta stone.

Again, never played RotRL...but I somewhat doubt there is a 'Thassilon for Dummies' book out there. Texts that properly teach the langauge are likely rare, particularly with the nature of medieval/renaissance style education, so this kind of thing could be surprisingly valuable. Heck, a 'Thassilon to Draconic' book (which could totally be a thing, since draconic is an ancient language) would serve perfectly in this role since Draconic is basically the scholastic Latin of this setting, and it might require only minimal translation.

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