Wizard Metamagic Rod Rules and DC ?


Rules Questions

Grand Lodge

I use the most updated herolab files to create characters as I often identify gaps in my knowledge of the rules when I realize I cant do something in Herolab or it gives a red error message.

My character for background: Elven Wizard 7/Crossblooded Tatto'd Sorcerer 1 (Gold Dragon/Orc blood lines)with Spell focus/Greater SF Evocation, Varisian Tattoo Evocation, Magical Lineage: Fireball, Empower Spell and Spell Focus: Fireball. Int: respectable 26.

1.) When I create an Empowered Fireball with magical lineage, it becomes a level 4 spell but the DC is wonky. The DC of the empowered Fireball is only 22 but a standard level 3 FB is DC23. Is this a glitch or some ability I have not stacking with the metamagic version of the spell?

From carefully reading the rules, the Empowered metamagic version of a spell has the same DC as the base spell so I would assume both are DC:23.

2.) (realized the answer to the original question here but have follow on question) If I use a metamagic rod, lesser Elemental type on an Empowered Fireball that I have that is currently occupying a level 4 spell slot (due to magical lineage), does the rod work? It says a lesser rod only works on spells of level 3 or lower and the metamagic feat says that altering the spell with metamagic does NOT actually change the spell level only the slot it occupies for book keeping purposes so I would assume an Empowered FB can be used along with a carried lesser Elemental rod 3/day.

Is this the correct interpretation?

THANKS!


In reference to question 2. No (see FAQ). It counts as a 4th level spell in terms of what type of metamagic rod is needed to further modify it with metamagic.


They function as "on the spot" for all casters. The rods also give you access to the feat as if you actually had it.

PS: Sorcerers don't memorize spells. <----somewhat off-topic but related.

Grand Lodge

wraithstrike wrote:

They function as "on the spot" for all casters. The rods also give you access to the feat as if you actually had it.

PS: Sorcerers don't memorize spells. <----somewhat off-topic but related.

thanks does this mean a wizard casting spell with a carried metamagic rod requires a full round action rather than a standard action to cast a typical spell like fireball?

This would make the feat far better than the item.


Venom007 wrote:
thanks does this mean a wizard casting spell with a carried metamagic rod requires a full round action rather than a standard action to cast a typical spell like fireball?

Yes

Quote:
This would make the feat far better than the item.

Questionable: would you rather spend a 6th level spell slot on a Maximized Fireball (with the save DC of a 3rd level spell) or would you rather prepare a 6th level spell (probably similar damage with higher save DC)?


In regards to number 1, the save DC should be the same as an unmodified fireball. This is likely a programming issue on Herolab's side.

Number 2 is covered by the FAQ bbangerter mentioned.


Venom007 wrote:
wraithstrike wrote:

They function as "on the spot" for all casters. The rods also give you access to the feat as if you actually had it.

PS: Sorcerers don't memorize spells. <----somewhat off-topic but related.

thanks does this mean a wizard casting spell with a carried metamagic rod requires a full round action rather than a standard action to cast a typical spell like fireball?

This would make the feat far better than the item.

No a wizard does not need a full round action with the rod.


Draco18s wrote:
Venom007 wrote:
thanks does this mean a wizard casting spell with a carried metamagic rod requires a full round action rather than a standard action to cast a typical spell like fireball?

Yes

Quote:
This would make the feat far better than the item.
Questionable: would you rather spend a 6th level spell slot on a Maximized Fireball (with the save DC of a 3rd level spell) or would you rather prepare a 6th level spell (probably similar damage with higher save DC)?

Metamagic spells do not increase the DC. It is still 3rd level spell, but it uses 6th level slot.

Only heighten changes the base level of the spell, but it does not stack with other metamagics to increase the DC.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'm confused. That FAQ doesn't seem to cover metamagic rods...

Why wouldn't an empowered fireball be treated as a 3rd-level spell for the purposes of determining whether or not my lesser maximize metamagic rod would effect it?


concerro wrote:
Draco18s wrote:
This would make the feat far better than the item.
Questionable: would you rather spend a 6th level spell slot on a Maximized Fireball (with the save DC of a 3rd level spell) or would you rather prepare a 6th level spell (probably similar damage with higher save DC)?
Metamagic spells do not increase the DC. It is still 3rd level spell, but it uses 6th level slot.

I do believe that's what I said:

Quote:
would you rather spend a 6th level spell slot on a Maximized Fireball (with the save DC of a 3rd level spell)


The FAQ has an "in general" clause that covers pretty much everything--always pick whichever would be worse for the caster. An empowered fireball spell is treated as a 4th-level spell for the purposes of determine how magic items interact with it. Just as it would require a pearl of power IV or higher to recover, it would require a regular or greater metamagic rod to further enhance.

Note that I don't particularly like this FAQ, but that's how it reads.


Ravingdork wrote:

I'm confused. That FAQ doesn't seem to cover metamagic rods...

Why wouldn't an empowered fireball be treated as a 3rd-level spell for the purposes of determining whether or not my lesser maximize metamagic rod would effect it?

FAQ wrote:
In general, use the (normal, lower) spell level or the (higher) spell slot level, whichever is more of a disadvantage for the caster.

Would having the spell be treated as higher level be an advantage or disadvantage to the caster?

While the FAQ specifically did not ask about metamagic rods, this portion is listed as a general rule (e.g., In general...)


Quote:
Effects of Metamagic Feats on a Spell: In all ways, a metamagic spell operates at its original spell level, even though it is prepared and cast using a higher-level spell slot.

Metamagic rod =/= concentration DC, pearl of power or magus recall

I would say that assuming a FAQ applies to more things that it says it applies to is fairly dangerous.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

What if the metamagic were applied via Spell Perfection?


Ravingdork wrote:

I'm confused. That FAQ doesn't seem to cover metamagic rods...

Why wouldn't an empowered fireball be treated as a 3rd-level spell for the purposes of determining whether or not my lesser maximize metamagic rod would effect it?

I think he was asking about preparing the spell as a sorcerer. I had forgotten about that FAQ but I guess it should be mentioned.


Draco18s wrote:


Quote:
would you rather spend a 6th level spell slot on a Maximized Fireball (with the save DC of a 3rd level spell)

ok.. I misunderstood what you were saying.


Ravingdork wrote:
What if the metamagic were applied via Spell Perfection?

Then by the rules of spell perfection you have not changed the slot level of the spell and there is no advantage/disadvantage to compare against - it is both a 3rd level spell in a 3rd level slot.


plaidwandering wrote:
Quote:
Effects of Metamagic Feats on a Spell: In all ways, a metamagic spell operates at its original spell level, even though it is prepared and cast using a higher-level spell slot.

Metamagic rod =/= concentration DC, pearl of power or magus recall

I would say that assuming a FAQ applies to more things that it says it applies to is fairly dangerous.

The FAQ specifically addresses concentration DC, spell recall, pearls of power, then goes on to say "In general...", meaning aside from the specific items mentioned in the FAQ, here is how you rule it for any similar situation that comes up.

If you really want to argue against this though then you can start in this thread here where I point out the loose usage of the term spell level to have multiple meanings throughout the book and that assuming one that is favorable to a certain view point is not a correct application of the rules (in fact that is the thread that originally spawned the question that got the FAQ response).


I don't see how this could be unclear

Quote:
Spells modified by a metamagic feat use a spell slot higher than normal. This does not change the level of the spell, so the DC for saving throws against it does not go up.

DC is just one level dependent effect, there is nothing there that implies that's the only purpose for which "this does not change the level of the spell" applies


plaidwandering wrote:

I don't see how this could be unclear

Quote:
Spells modified by a metamagic feat use a spell slot higher than normal. This does not change the level of the spell, so the DC for saving throws against it does not go up.
DC is just one level dependent effect, there is nothing there that implies that's the only purpose for which "this does not change the level of the spell" applies

You do understand that the FAQ is an official rules clarification?


and the FAQ does not mention metamagic rods, in fact, the thread that particular FAQ answered had questions specifically regarding Metamagic rods and the design team seems to have intentionally left them out of that post.


I am lost. What is the disagreement about?


OPs question #2


wraithstrike wrote:
I am lost. What is the disagreement about?

Whether the FAQ applies to using metamagic rods (lesser, normal, greater) that have already been metamagically enhanced.

plaidwandering wrote:
and the FAQ does not mention metamagic rods, in fact, the thread that particular FAQ answered had questions specifically regarding Metamagic rods and the design team seems to have intentionally left them out of that post.

??

Me wrote:


The FAQ specifically addresses concentration DC, spell recall, pearls of power, then goes on to say "In general...", meaning aside from the specific items mentioned in the FAQ, here is how you rule it for any similar situation that comes up.

You can't ignore part of the FAQ.


The specific post that spawned the FAQ

The very first question is the same as OPs question #2, yet it is not in the FAQ.

The FAQ spawning post in fact asks four questions, exactly three of which are in the FAQ.

I realize you are using the in general to apply it to something not mentioned, but bad things happen when you use generic languages to apply FAQs to more than what they really mention.

See FAQ posts about lances, bastard swords, and the two handed bonus question.

The Exchange Owner - D20 Hobbies

Also you will have table variance on whether or not you can have a Crossblooded Tattooed Sorcerer or not since both modify the bloodline powers.


plaidwandering, I think you're the only one who reads that FAQ and doesn't believe it applies to metamagic rods as well. Why wouldn't it? They generalize after covering 3 specific cases because there are a ton of items that this FAQ can apply too, including ones that might be written in the future. They mentioned three specific items, and generalize all the rest. It was certianly meant to apply to metamagic rods as well.


I see. If the spell is taking up a 4th level slot then due an FAQ that spell can not be used with the rod even though it is still a 3rd level spell.

Personally I don't like that ruling, but what I like is not a rule.

Here is the the portion of the FAQ that applies:

Quote:
In general, use the (normal, lower) spell level or the (higher) spell slot level, whichever is more of a disadvantage for the caster. The advantages of the metamagic feat are spelled out in the Benefits section of the feat, and the increased spell slot level is a disadvantage.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
wraithstrike wrote:

I see. If the spell is taking up a 4th level slot then due an FAQ that spell can not be used with the rod even though it is still a 3rd level spell.

Personally I don't like that ruling, but what I like is not a rule.

Yep, same here.


plaidwandering wrote:

The specific post that spawned the FAQ

I realize you are using the in general to apply it to something not mentioned, but bad things happen when you use generic languages to apply FAQs to more than what they really mention.

So in general, we should ignore anything covered under a more general clause or statement because it might be wrong? :0 That's a lot of rules to start ignoring.


bbangerter wrote:
plaidwandering wrote:

The specific post that spawned the FAQ

I realize you are using the in general to apply it to something not mentioned, but bad things happen when you use generic languages to apply FAQs to more than what they really mention.

So in general, we should ignore anything covered under a more general clause or statement because it might be wrong? :0 That's a lot of rules to start ignoring.

I see what you did there. ≖_≖


If I re-read things, including all the original text for metamagic, metamagic rods, the standard metamagic feats, the heighten feat, the heighten FAQ, and this FAQ

I get the distinct impression that there's still a mess, things conflict between the FAQs. I'm left with the feeling that the person who wrote all it was not the same person, and/or didn't read all the relevant material.

There is no way that the FAQ can be considered a simple clarification - that is more along the lines of an utter reversal.

I can see your perspective, since conc DC shouldn't change if the spell level does not change. If only pearls/magus recall were in the answer, my case would be stronger. Reading just this FAQ, it does seem like the person who wrote this particular FAQ meant it as you say. I now agree, but think they screwed up and didn't read everything that mattered.


There's two different questions here, and I think you're talking past each other.

Question #1: Does a metamagic rod count as changing a spell's level in any way, and does the FAQ about metamagic feats and spell levels have any impact on it? Answer: I think "no" to both.

Question #2: If you use an actual metamagic feat to prepare a spell that needs a different level of slot with it, can you use a metamagic rod on the spell if it would have worked on the base spell, but wouldn't work on spells of the adjusted level? Here, I think the FAQ applies, so the answer is "no".

I am inclined to feel that a metamagic rod that can do spells of levels 0-N should see the same impact from metamagic feats already applied at prep time that, say, a pearl of power would. If you had the pearl of power that lets you recall two spells of 6th or lower level, and prepare a metamagic spell which requires a 7th level slot, you can't recall that spell with the pearl. That's very clearly the specific thing the FAQ is for. I would argue that this implies strongly that a 0-6 level metamagic rod can't be used on that spell either.

The confusion here is that we're talking both about the effects metamagic rods have on things, and on the effects things have on metamagic rods.

I would also point out that the key level is not the level of the spell slot used (for a prepared caster), but the level of the spell slot required. If you prepare a lower-level spell in a higher-level slot without any metamagic feats, it's still the lower level.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

If the "in general" applies to most everything related to metamagic, wouldn't that mean you need a 16 spellcasting stat in order to cast a maximized fireball?

(Which I seriously doubt is the case.)


that's part of the absurdity of the FAQ, it's basically saying:

when you cast it, it is the level of the slot, for conc DC, casting stat required, use of rods, pearls, recall

but when it gets to the target, it is the normal level of the spell, uses the original DC, will not go through minor globe etc...

it also contradicts the heighten FAQ(which supported the original language of a change in slot not changing the spell level except for heighten)


Ravingdork wrote:

If the "in general" applies to most everything related to metamagic, wouldn't that mean you need a 16 spellcasting stat in order to cast a maximized fireball?

(Which I seriously doubt is the case.)

As written yes. This is a strawman though as no mage reaches level 11 without getting a int of 16 or more, either through starting with int 14 and applying to int at level up, or buying a headband of vast intellect (which they can well afford at that level).

Theoretically it is possible to build a caster character, get to level 11, have a low casting stat, and take maximized spell, but theoretically there are all kinds of ways I can ruin a PC or NPC.

I could build a monk on a 10 point buy, dumping wisdom, dex, and str to pump int and cha, then insist on fighting with a crossbow as my primary weapon - but I shouldn't then complain that some options in the game aren't working out very well for me. :)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Straw man, or a good logical point for the counterargument?

Looks like both to me.

The Exchange Owner - D20 Hobbies

Ravingdork wrote:
Straw man, or a good logical point for the counterargument?

Straw man, I'd say.

The FAQ is in agreement with the 3.5 comments from WotC developers who had the same concerns with stuffing maximized fireballs in spell storing items that only hold 3 levels. The "treat as lower level" clause is designed in all ways to be a disadvantage. The effort of trying to take advantage of that disadvantage is discouraged. Hence the spawning of the FAQ since we didn't take the hint.


Ravingdork wrote:

Straw man, or a good logical point for the counterargument?

Looks like both to me.

I'd think the 11th level mage would be more concerned about the fact that he cannot cast 6th level spells, at all, then that he can't cast a maximized fireball.

A strawman, by definition, doesn't really make a good counter argument.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Me thinks you are getting a little too caught up on the example itself. Could easily be a much higher level spell.

The Exchange Owner - D20 Hobbies

Ravingdork wrote:
Me thinks you are getting a little too caught up on the example itself.

How about we get caught up on not trying to take something that is designed as a disadvantage and turn it into an advantage?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Ravingdork wrote:
Me thinks you are getting a little too caught up on the example itself. Could easily be a much higher level spell.

Methinks we are all getting caught up on how everyone else is getting caught up.

There! Now I'm caught up!


bbangerter wrote:
Ravingdork wrote:

If the "in general" applies to most everything related to metamagic, wouldn't that mean you need a 16 spellcasting stat in order to cast a maximized fireball?

(Which I seriously doubt is the case.)

As written yes. This is a strawman though as no mage reaches level 11 without getting a int of 16 or more, either through starting with int 14 and applying to int at level up, or buying a headband of vast intellect (which they can well afford at that level).

Cough, ability damage/drain, cough.


Draco18s wrote:
Venom007 wrote:
thanks does this mean a wizard casting spell with a carried metamagic rod requires a full round action rather than a standard action to cast a typical spell like fireball?

Yes

Quote:
This would make the feat far better than the item.
Questionable: would you rather spend a 6th level spell slot on a Maximized Fireball (with the save DC of a 3rd level spell) or would you rather prepare a 6th level spell (probably similar damage with higher save DC)?

Wizards do not increase casting time for using metamagic, that is for spontaneous casters only.


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It SHOULD be simple.

To use a pearl of power to recall a Maximized fireball (using a level 6 slot) you need a level 6 pearl of power.

To cast a MAXIMIZED fireball with a rod of maximize You need a 1-3 ROD as the base slot you are using is a third level slot.

To cast a MAXIMIZED EMPOWERED Fireball with a rod of Maximize you need a 4 - 6 slot rod SINCE the Slot you are changing is a 5th level slot.

Basically you need to use a Rod Appropriate for the slot of spell you are casting after all modifications NOT COUNTING what the rod does.


plaidwandering wrote:

that's part of the absurdity of the FAQ, it's basically saying:

when you cast it, it is the level of the slot, for conc DC, casting stat required, use of rods, pearls, recall

but when it gets to the target, it is the normal level of the spell, uses the original DC, will not go through minor globe etc...

Unless an ally is caught in the area of the spell. Then it is a bigger disadvantage if it does count as higher level for say the minor globe. And you're supposed to treat it in whatever way disadvantages the caster most.


Are there are other instances where something counts as two different levels at the same time? Not thinking of any atm.

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